Postdigital Videogames Literacies: Thinking with, Through, and Beyond James Gee’s Learning Principles

In Alexander Bacalja, Bradley Robinson & Gideon Dishon, Gaming in a Postdigital World: Towards New Understandings for Learning and Life. Cham: Springer Nature Switzerland. pp. 61-102 (2026)
  Copy   BIBTEX

Abstract

This article is a collective response to the 2003 iteration of James Paul Gee’s What videogames have to teach us about learning and literacy. Gee’s book, a foundational text for those working in game studies, literacy studies, and education, identified 36 principles of ‘good learning’ which he argued were built into the design of good games, and which have since been used to unsettle the landscape of formal education. This article brings together 21 short theoretical and empirical contributions which centre postdigital perspectives to re-engage with, and extend, the arguments first raised by Gee regarding the relationship between videogames and learning. Organised into five groups, these contributions suggest that concepts and attitudes associated with the postdigital offer new thinking tools for challenging grand narrative claims about the educative potential of digital technologies while also providing rich analytical frames for revisiting Gee’s claims in terms of postdigital videogame literacies.

Other Versions

No versions found

Links

PhilArchive

External links

Setup an account with your affiliations in order to access resources via your University's proxy server

Through your library

Similar books and articles

Postdigital We-Learn.Petar Jandrić & Sarah Hayes - 2020 - Studies in Philosophy and Education 39 (3):285-297.
The Postdigital Moment for Gaming.Alexander Bacalja, Bradley Robinson & Gideon Dishon - 2026 - In Alexander Bacalja, Bradley Robinson & Gideon Dishon, Gaming in a Postdigital World: Towards New Understandings for Learning and Life. Cham: Springer Nature Switzerland. pp. 3-18.

Analytics

Added to PP
2026-05-29

Downloads
4 (#2,256,833)

6 months
4 (#1,748,659)

Historical graph of downloads
How can I increase my downloads?

References found in this work

No references found.

Add more references