Abstract
This paper explores the application of the phenomenological method of eidetic
variation, developed by Edmund Husserl, to mixed reality (MR). Initially, MR is
defined within the Reality-Virtuality (RV) continuum developed by Milgram and
others (1994) and revisited by Skarbez and others (2021). MR objects, situated
within this spectrum, are analyzed phenomenologically as both perceptual and
imaginative, constituted by a network of relations. The paper then focuses on
Husserl’s method of eidetic variation from Experience and Judgement, which involves
arbitrary modification of object characteristics to grasp their essence. This
method, though rooted in essentialism, is used by content designers in augmented
reality (AR) and virtual reality (VR) to create objects and environments. Lastly, the
paper suggests that MR reflects the externalization of imagination through digital
technologies, proposing an Analogue-Digital (AD) continuum that integrates human
bodily experience and MR technology, facilitating imaginative visualization and
creation without searching for the essence of objects.