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Penniless Degenerate

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A member registered Mar 24, 2024

Recent community posts

(4 edits)

Game's quite interesting, the lighting and models are great too. But wouldn't it be better if the AI graphics are switched with self-edited stuff or even stock images? 

While the sex scenes all use Koikatsu as the previews show, I feel like it gives a bad look for the game to make everything from the story CGs, side character talk sprites, and even the GUI artificially generated. Looks rather lazy and needlessly sloppy considering the background often don't match with the maps you use in Koikatsu... then why not just take screenshots of those Koikatsu maps? I think you understand it too, as none of previews use AI, you wouldn't if you didn't care.

Not to mention, seeing how Goku and other male characters all use mostly existing official artwork, it wouldn't be too difficult to similarly find cropped images of them; or even impose a render of the main character into a stock photo if posing everything in Koikatsu is too much of a time waster.

If you want your story be taken seriously without putting too much effort on the non-sex stuff however, it wouldn't even be that difficult to find a fairly good looking Koikatsu model of Goku, most of the important characters, and maybe the fodders enemies present in the original series like... Ginyu Force, Saibamen or Raditz I guess.

tldr; love the game, but the presentation could be done better and AI-less! Hope those can be slowly phased out as you improve!

Like the new direction, the new split path also means a replay gallery would a nice addition, not only to revisit previous scenes but to check what scenes are missing for the player. 

The "landlady" thing though... while Patreon is strict, they usually don't check if there's a "change relation name" feature in the game, so you can secretly hide your original and unchanged script if the player changed the family members' name to their respective role without legal consequences (I hope).

You can try commit to the "orc" theming more, maybe in culture, characterization... and most definitely with their designs. Not saying the art looks bad, but there's not much visual traits that tell you that "they're orcs" outside of LotR and WoW inspired knife ears and half-way green skin.

Not saying that they necessarily requires a lot to stand out, in fact, some of my favorite goblin and orc girls have very little difference with their home series' "human" race; from having a horn or a different nose, to having essentially the same peach skintone, I'm not picky about my orcs and gobbles.

But at the moment, they look like friggin' Simpsons. In my opinion, either you go green or go home, I'm not really a fan of this yellow-ish color scheme. Of course, there are medias with yellow orcs in 'em, but typically they're balanced with other colors so they don't look brighter than a traffic cone.

tldr; the color scheme's too pastel when the overall shading and shadows are comparably darker in tone

(2 edits)

Skeptical is normal, but this is being an asshole.

Do you really expect the creator to revive their old project because someone whined "waaaaah you shouldn't satisfy your primary demographic and the one that's financially supporting your career over us, a vocal minority whose needs are secondary and sound very obnoxious compared to the polite fanbase that your other games have"?

Real high class, pal.

I've been wondering, since this game has a total of 1 devlog released so far despite still being listed on your official site, so I'm wondering if this game will be continued some day, on an indefinite hiatus, or outright cancelled.

I meant no offense, but I do want official word on the matter after you started your newest project following the completion of Journey.

Gotta say, I'm a big fan. But MC's walking speed is needlessly slow for no particular reason, especially considering dashing is disabled some versions ago.

Like, why? Not like this is a game that require precise movement, puzzle solving, or even horror chase scenes. It's not helped by the fact that the current gameplay is pretty grindy, combine that with the sluggish moving speed and the playtime gets unnecessarily bloated for a demo that's but a prove of concept.