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Converting GML script : MACRO: c_brown Error : variable "make_color_rgb" has same name as a built-in (function, constant or variable), it must be renamed to function correctly Converting GML script : MACRO: c_pink Error : variable "make_color_rgb" has same name as a built-in (function, constant or variable), it must be renamed to function correctly Converting GML script : MACRO: DEFAULT_MODEL_C_PATH Converted string : line 1 : ".\models\geometry\default-c.d3d -> ".\\models\\geometry\\default-c.d3d Converting GML script : MACRO: DEFAULT_MODEL_PATH Converted string : line 1 : ".\models\geometry\default.d3d -> ".\\models\\geometry\\default.d3d Converting GML script : MACRO: DEFAULT_WATER_PATH Converted string : line 1 : ".\models\geometry\default-w.d3d -> ".\\models\\geometry\\default-w.d3d Converting GML script : MACRO: EXTDATAPATH Converted string : line 1 : "C:\Virgo\ -> "C:\\Virgo\\ Converting GML script : MACRO: NULL_STRING Converted string : line 1 : "\%$NULL STRING -> "\\%$NULL STRING Converting GML script : ${project_dir}\scripts\cc_Ach\cc_Ach.gml Converted string : line 64 : "You're welcome. Wait, do people even still say that? Dang, now I feel old." -> "You\'re welcome. Wait, do people even still say that? Dang, now I feel old." Converted string : line 66 : "Open the Escape menu. It's a pretty important part of the game, you should get used to using it." -> "Open the Escape menu. It\'s a pretty important part of the game, you should get used to using it." Converted string : line 68 : "Open the Settings menu. There's a whole ton of options you can change in here!" -> "Open the Settings menu. There\'s a whole ton of options you can change in here!" Converted string : line 76 : "Register fifty Pokémon in your Pokédex. (Even if you don't actually *have* a Pokédex.)" -> "Register fifty Pokémon in your Pokédex. (Even if you don\'t actually *have* a Pokédex.)" Converted string : line 78 : "Register two hundred Pokémon in your Pokédex. Even the developer couldn't be bothered to do this!" -> "Register two hundred Pokémon in your Pokédex. Even the developer couldn\'t be bothered to do this!" Converted string : line 80 : "Win a battle. It's a pretty fundamental mechanic of Pokémons, so I hope you like it." -> "Win a battle. It\'s a pretty fundamental mechanic of Pokémons, so I hope you like it." Converted string : line 84 : "Seriously, isn't a two hundred battles enough?" -> "Seriously, isn\'t a two hundred battles enough?" Converted string : line 90 : "See what's inside Mt. Europa." -> "See what\'s inside Mt. Europa." Converted string : line 108 : "I don't have to explain this one, right?" -> "I don\'t have to explain this one, right?" Converted string : line 114 : "They didn't let invite you, but you walked in anyway." -> "They didn\'t let invite you, but you walked in anyway." Converted string : line 115 : "It's Super Effective!" -> "It\'s Super Effective!" Converted string : line 116 : "I don't even know why I made this an achievement at all." -> "I don\'t even know why I made this an achievement at all." Converted string : line 117 : "It's Not Very Effective..." -> "It\'s Not Very Effective..." Converted string : line 120 : "Some types simply don't affect each other." -> "Some types simply don\'t affect each other." Converted string : line 134 : "He's not really Hades, but he calls himself that anyway." -> "He\'s not really Hades, but he calls himself that anyway." Converted string : line 138 : "If you ever get a job for an intelligence agency, don't act like this." -> "If you ever get a job for an intelligence agency, don\'t act like this." Converted string : line 147 : "What's Cooperation?" -> "What\'s Cooperation?" Converted string : line 148 : "Perhaps they're not so evil." -> "Perhaps they\'re not so evil." Converted string : line 151 : "The Ones Who're Responsible" -> "The Ones Who\'re Responsible" Converted string : line 152 : "Enter the programmers' house." -> "Enter the programmers\' house." Converted string : line 153 : "Reading? What's That?" -> "Reading? What\'s That?" Converted string : line 162 : "The game designer's a Skyrim addict, okay?" -> "The game designer\'s a Skyrim addict, okay?" Converting GML script : ${project_dir}\scripts\map_read\map_read.gml Converted string : line 4 : ".\maps\" -> ".\\maps\\" Converting GML script : ${project_dir}\scripts\cc_Flags\cc_Flags.gml Converted string : line 108 : "Affected by King's Rock" -> "Affected by King\'s Rock" Converting GML script : ${project_dir}\scripts\add_base_bio\add_base_bio.gml Error : variable "make_color_rgb" has same name as a built-in (function, constant or variable), it must be renamed to function correctly Converting GML script : ${project_dir}\scripts\add_model\add_model.gml Converted string : line 15 : "\models\" -> "\\models\\" Converted string : line 16 : "\models\" -> "\\models\\" Converted string : line 23 : "\models\" -> "\\models\\" Converting GML script : ${project_dir}\scripts\add_model_alt\add_model_alt.gml Converted string : line 10 : "\models\" -> "\\models\\" Converting GML script : ${project_dir}\scripts\add_card_image\add_card_image.gml Converted string : line 3 : ".\books\Cards\" -> ".\\books\\Cards\\" Converted string : line 4 : ".\books\Cards\" -> ".\\books\\Cards\\" Converting GML script : ${project_dir}\scripts\const_characteristics\const_characteristics.gml Converted string : line 1 : ".\lang\characteristics.txt" -> ".\\lang\\characteristics.txt" Converting GML script : ${project_dir}\scripts\const_move_range\const_move_range.gml Converted string : line 27 : "User's Side" -> "User\'s Side" Converted string : line 29 : "Opponents' Side" -> "Opponents\' Side" Converting GML script : ${project_dir}\scripts\const_item_effect\const_item_effect.gml Converted string : line 133 : "Can't Use" -> "Can\'t Use" Converting GML script : ${project_dir}\scripts\const_location\const_location.gml Converted string : line 44 : "If you're seeing this, something went wrong." -> "If you\'re seeing this, something went wrong." Converted string : line 96 : "It's pronounced " -> "It\'s pronounced " Converted string : line 96 : '"eye-oh."' -> "\"eye-oh.\"" Converted string : line 123 : "I'm not entirely what to do with this location but but I like the sound of it." -> "I\'m not entirely what to do with this location but but I like the sound of it." Converted string : line 128 : "A building used by people who come to study the ruins of Solaris' past." -> "A building used by people who come to study the ruins of Solaris\' past." Converted string : line 135 : "Unused Location Index \#" -> "Unused Location Index \\#" Converted string : line 138 : "For those who don't like the sunshine." -> "For those who don\'t like the sunshine." Converting GML script : ${project_dir}\scripts\const_model\const_model.gml Converted string : line 68 : "furniture\btoilet" -> "furniture\\btoilet" Converted string : line 68 : "furniture\btoilet-c" -> "furniture\\btoilet-c" Converted string : line 69 : "furniture\btoilet-closed" -> "furniture\\btoilet-closed" Converted string : line 70 : "furniture\beds\bed.cosmic" -> "furniture\\beds\\bed.cosmic" Converted string : line 70 : "furniture\beds\bed-c" -> "furniture\\beds\\bed-c" Converted string : line 71 : "furniture\beds\bed.dirt" -> "furniture\\beds\\bed.dirt" Converted string : line 71 : "furniture\beds\bed.floor.00" -> "furniture\\beds\\bed.floor.00" Converted string : line 71 : "furniture\beds\bed.floor.01" -> "furniture\\beds\\bed.floor.01" Converted string : line 71 : "furniture\beds\bed.floor.02" -> "furniture\\beds\\bed.floor.02" Converted string : line 72 : "furniture\beds\bed.floor.03" -> "furniture\\beds\\bed.floor.03" Converted string : line 72 : "furniture\beds\bed.floor.04" -> "furniture\\beds\\bed.floor.04" Converted string : line 72 : "furniture\beds\bed.floor.05" -> "furniture\\beds\\bed.floor.05" Converted string : line 72 : "furniture\beds\bed.floor.06" -> "furniture\\beds\\bed.floor.06" Converted string : line 72 : "furniture\beds\bed.floor.07" -> "furniture\\beds\\bed.floor.07" Converted string : line 73 : "furniture\beds\bed.floor.08" -> "furniture\\beds\\bed.floor.08" Converted string : line 73 : "furniture\beds\bed.grass" -> "furniture\\beds\\bed.grass" Converted string : line 73 : "furniture\beds\bed.grass.dark" -> "furniture\\beds\\bed.grass.dark" Converted string : line 73 : "furniture\beds\bed.ice" -> "furniture\\beds\\bed.ice" Converted string : line 73 : "furniture\beds\bed.sand" -> "furniture\\beds\\bed.sand" Converted string : line 74 : "furniture\beds\bed.snow" -> "furniture\\beds\\bed.snow" Converted string : line 74 : "furniture\beds\bed.water.00" -> "furniture\\beds\\bed.water.00" Converted string : line 74 : "furniture\beds\bed.water.01" -> "furniture\\beds\\bed.water.01" Converted string : line 74 : "furniture\beds\bed.water.02" -> "furniture\\beds\\bed.water.02" Converted string : line 76 : "General models that don't really fit into any other categories." -> "General models that don\'t really fit into any other categories." Converted string : line 78 : "extra\npc_tower" -> "extra\\npc_tower" Converted string : line 78 : "extra\npc_tower" -> "extra\\npc_tower" Converted string : line 79 : "extra\pokeball" -> "extra\\pokeball" Converted string : line 79 : "extra\pokeball-c" -> "extra\\pokeball-c" Converted string : line 80 : "extra\pokeball-yellow" -> "extra\\pokeball-yellow" Converted string : line 80 : "extra\items\starpiece" -> "extra\\items\\starpiece" Converted string : line 80 : "extra\items\cometshard" -> "extra\\items\\cometshard" Converted string : line 81 : "extra\book" -> "extra\\book" Converted string : line 81 : "extra\book-c" -> "extra\\book-c" Converted string : line 82 : "extra\book.yellow" -> "extra\\book.yellow" Converted string : line 82 : "extra\book.cyan" -> "extra\\book.cyan" Converted string : line 85 : "tools\shovel" -> "tools\\shovel" Converted string : line 85 : "tools\shovel-c" -> "tools\\shovel-c" Converted string : line 86 : "tools\hoe" -> "tools\\hoe" Converted string : line 86 : "tools\rake1" -> "tools\\rake1" Converted string : line 86 : "tools\rake2" -> "tools\\rake2" Converted string : line 88 : "They don't serve much purpose except to make the world look prettier." -> "They don\'t serve much purpose except to make the world look prettier." Converted string : line 89 : "decoration\dragon_skeleton" -> "decoration\\dragon_skeleton" Converted string : line 89 : "decoration\dragon_skeleton" -> "decoration\\dragon_skeleton" Converted string : line 90 : "decoration\solar" -> "decoration\\solar" Converted string : line 90 : "decoration\solar-c" -> "decoration\\solar-c" Converted string : line 91 : "decoration\flags\flag-gym" -> "decoration\\flags\\flag-gym" Converted string : line 91 : "decoration\flags\flag-c" -> "decoration\\flags\\flag-c" Converted string : line 92 : "decoration\flags\flag-pokeball" -> "decoration\\flags\\flag-pokeball" Converted string : line 92 : "decoration\flags\flag-nym" -> "decoration\\flags\\flag-nym" Converted string : line 92 : "decoration\flags\flag-kzl" -> "decoration\\flags\\flag-kzl" Converted string : line 92 : "decoration\flags\flag-koz" -> "decoration\\flags\\flag-koz" Converted string : line 93 : "decoration\mailbox" -> "decoration\\mailbox" Converted string : line 93 : "decoration\mailbox-c" -> "decoration\\mailbox-c" Converted string : line 94 : "decoration\mailbox2" -> "decoration\\mailbox2" Converted string : line 94 : "decoration\mailbox3" -> "decoration\\mailbox3" Converted string : line 95 : "decoration\mailboxf" -> "decoration\\mailboxf" Converted string : line 95 : "decoration\mailbox-c" -> "decoration\\mailbox-c" Converted string : line 96 : "decoration\mailbox2f" -> "decoration\\mailbox2f" Converted string : line 96 : "decoration\mailbox3f" -> "decoration\\mailbox3f" Converted string : line 97 : "extra\card" -> "extra\\card" Converted string : line 97 : "extra\card-c" -> "extra\\card-c" Converted string : line 98 : "decoration\leaf_pile" -> "decoration\\leaf_pile" Converted string : line 98 : "decoration\leaf_pile-c" -> "decoration\\leaf_pile-c" Converted string : line 100 : "interaction\hm01" -> "interaction\\hm01" Converted string : line 100 : "interaction\hm-c" -> "interaction\\hm-c" Converted string : line 101 : "interaction\hm04" -> "interaction\\hm04" Converted string : line 101 : "interaction\hm06" -> "interaction\\hm06" Converted string : line 104 : "decoration\windmill_e_blades" -> "decoration\\windmill_e_blades" Converted string : line 104 : "decoration\windmill_e_blades" -> "decoration\\windmill_e_blades" Converted string : line 105 : "decoration\windmill_e_pillar" -> "decoration\\windmill_e_pillar" Converted string : line 105 : "decoration\windmill_e_pillar-c" -> "decoration\\windmill_e_pillar-c" Converted string : line 106 : "decoration\windmill_n_blades" -> "decoration\\windmill_n_blades" Converted string : line 106 : "decoration\windmill_n_blades" -> "decoration\\windmill_n_blades" Converted string : line 107 : "decoration\windmill_n_pillar" -> "decoration\\windmill_n_pillar" Converted string : line 107 : "decoration\windmill_n_pillar-c" -> "decoration\\windmill_n_pillar-c" Converted string : line 108 : "decoration\animated\fountain-dish" -> "decoration\\animated\\fountain-dish" Converted string : line 108 : "decoration\animated\fountain-dish-c" -> "decoration\\animated\\fountain-dish-c" Converted string : line 109 : "decoration\animated\torch" -> "decoration\\animated\\torch" Converted string : line 109 : "decoration\animated\torch-c" -> "decoration\\animated\\torch-c" Converted string : line 110 : "buildings2\clock.hand.hour" -> "buildings2\\clock.hand.hour" Converted string : line 110 : "buildings2\clock.hand.hour" -> "buildings2\\clock.hand.hour" Converted string : line 111 : "buildings2\clock.hand.minute" -> "buildings2\\clock.hand.minute" Converted string : line 111 : "buildings2\clock.hand.minute" -> "buildings2\\clock.hand.minute" Converted string : line 112 : "buildings2\clock.inside.pendulum" -> "buildings2\\clock.inside.pendulum" Converted string : line 112 : "buildings2\clock.inside.pendulum" -> "buildings2\\clock.inside.pendulum" Converted string : line 115 : "signs\stop" -> "signs\\stop" Converted string : line 115 : "signs\road-c" -> "signs\\road-c" Converted string : line 116 : "signs\yield" -> "signs\\yield" Converted string : line 117 : "signs\unpainted" -> "signs\\unpainted" Converted string : line 117 : "signs\road-c" -> "signs\\road-c" Converted string : line 118 : "signs\route" -> "signs\\route" Converted string : line 119 : "signs\streetsign" -> "signs\\streetsign" Converted string : line 119 : "signs\streetsign" -> "signs\\streetsign" Converted string : line 120 : "signs\connection" -> "signs\\connection" Converted string : line 120 : "signs\sign-c" -> "signs\\sign-c" Converted string : line 123 : "cemetary\coffin" -> "cemetary\\coffin" Converted string : line 123 : "cemetary\coffin-c" -> "cemetary\\coffin-c" Converted string : line 124 : "cemetary\coffin_open" -> "cemetary\\coffin_open" Converted string : line 124 : "cemetary\coffin_open_b" -> "cemetary\\coffin_open_b" Converted string : line 125 : "cemetary\cross" -> "cemetary\\cross" Converted string : line 125 : "cemetary\crossb-c" -> "cemetary\\crossb-c" Converted string : line 126 : "cemetary\crossb" -> "cemetary\\crossb" Converted string : line 127 : "cemetary\stone" -> "cemetary\\stone" Converted string : line 127 : "cemetary\stone-c" -> "cemetary\\stone-c" Converted string : line 128 : "cemetary\stone_b" -> "cemetary\\stone_b" Converted string : line 129 : "cemetary\stone_w" -> "cemetary\\stone_w" Converted string : line 129 : "cemetary\stone_w-c" -> "cemetary\\stone_w-c" Converted string : line 130 : "cemetary\stone_w_b" -> "cemetary\\stone_w_b" Converted string : line 133 : "buildings2\underpass" -> "buildings2\\underpass" Converted string : line 133 : "buildings2\underpass-c" -> "buildings2\\underpass-c" Converted string : line 134 : "buildings2\clocktower" -> "buildings2\\clocktower" Converted string : line 134 : "buildings2\clocktower-c" -> "buildings2\\clocktower-c" Converted string : line 137 : "terrain\rock00" -> "terrain\\rock00" Converted string : line 137 : "terrain\rock00-c" -> "terrain\\rock00-c" Converted string : line 137 : "terrain\island3" -> "terrain\\island3" Converted string : line 138 : "terrain\rock01" -> "terrain\\rock01" Converted string : line 138 : "terrain\rock01-c" -> "terrain\\rock01-c" Converted string : line 138 : "terrain\island3" -> "terrain\\island3" Converted string : line 143 : "extra\particles\aster_yellow" -> "extra\\particles\\aster_yellow" Converted string : line 143 : "extra\particles\aster-c" -> "extra\\particles\\aster-c" Converted string : line 144 : "extra\particles\aster_orange" -> "extra\\particles\\aster_orange" Converted string : line 144 : "extra\particles\aster_bronze" -> "extra\\particles\\aster_bronze" Converted string : line 144 : "extra\particles\aster_blue" -> "extra\\particles\\aster_blue" Converted string : line 144 : "extra\particles\aster_blue2" -> "extra\\particles\\aster_blue2" Converted string : line 144 : "extra\particles\aster_purple" -> "extra\\particles\\aster_purple" Converted string : line 145 : "extra\particles\aster_green" -> "extra\\particles\\aster_green" Converted string : line 145 : "extra\particles\aster_green2" -> "extra\\particles\\aster_green2" Converted string : line 145 : "extra\particles\aster_gray" -> "extra\\particles\\aster_gray" Converted string : line 145 : "extra\particles\aster_gray2" -> "extra\\particles\\aster_gray2" Converted string : line 145 : "extra\particles\aster_white" -> "extra\\particles\\aster_white" Converted string : line 155 : "extra\particles\shard_green" -> "extra\\particles\\shard_green" Converted string : line 155 : "extra\particles\aster-c" -> "extra\\particles\\aster-c" Converted string : line 156 : "extra\particles\shard_green2" -> "extra\\particles\\shard_green2" Converted string : line 157 : "extra\particles\water_ring" -> "extra\\particles\\water_ring" Converted string : line 157 : "extra\particles\ring-c" -> "extra\\particles\\ring-c" Converted string : line 158 : "extra\particles\feather0" -> "extra\\particles\\feather0" Converted string : line 158 : "extra\particles\feather0" -> "extra\\particles\\feather0" Converted string : line 159 : "extra\particles\feather1" -> "extra\\particles\\feather1" Converted string : line 159 : "extra\particles\feather2" -> "extra\\particles\\feather2" Converted string : line 159 : "extra\particles\feather3" -> "extra\\particles\\feather3" Converted string : line 159 : "extra\particles\feather4" -> "extra\\particles\\feather4" Converted string : line 160 : "extra\particles\gracidea" -> "extra\\particles\\gracidea" Converted string : line 160 : "extra\particles\2x2cube" -> "extra\\particles\\2x2cube" Converted string : line 166 : ".\models\extra\npc_cage.d3d" -> ".\\models\\extra\\npc_cage.d3d" Converted string : line 169 : ".\models\extra\starbox.d3d" -> ".\\models\\extra\\starbox.d3d" Converted string : line 170 : ".\models\extra\sphere.d3d" -> ".\\models\\extra\\sphere.d3d" Converted string : line 172 : ".\models\extra\rain.d3d" -> ".\\models\\extra\\rain.d3d" Converted string : line 173 : ".\models\extra\hail.d3d" -> ".\\models\\extra\\hail.d3d" Converted string : line 174 : ".\models\extra\snow.d3d" -> ".\\models\\extra\\snow.d3d" Converted string : line 175 : ".\models\extra\snow_l.d3d" -> ".\\models\\extra\\snow_l.d3d" Converted string : line 176 : ".\models\extra\sand.d3d" -> ".\\models\\extra\\sand.d3d" Converted string : line 178 : ".\models\null.d3d" -> ".\\models\\null.d3d" Converted string : line 179 : ".\models\extra\clouds\cloud_stratus.d3d" -> ".\\models\\extra\\clouds\\cloud_stratus.d3d" Converted string : line 180 : ".\models\null.d3d" -> ".\\models\\null.d3d" Converting GML script : ${project_dir}\scripts\const_cutscene_cynthia_null\const_cutscene_cynthia_null.gml Converted string : line 6 : "I'd love to battle you, but for now I'm just here as a placeholder graphic." -> "I\'d love to battle you, but for now I\'m just here as a placeholder graphic." Converting GML script : ${project_dir}\scripts\const_cutscene_fountain\const_cutscene_fountain.gml Converted string : line 3 : "It's a fountain of water!" -> "It\'s a fountain of water!" Converted string : line 24 : "You didn't find anything in the fountain." -> "You didn\'t find anything in the fountain." Converted string : line 27 : "It turns out that you don't have any money." -> "It turns out that you don\'t have any money." Converting GML script : ${project_dir}\scripts\const_cutscene_joy\const_cutscene_joy.gml Converted string : line 6 : "Nah, that's all right." -> "Nah, that\'s all right." Converting GML script : ${project_dir}\scripts\const_cutscene_joy_coffin\const_cutscene_joy_coffin.gml Converted string : line 4 : "It's a coffin! Would you like to take a nap?" -> "It\'s a coffin! Would you like to take a nap?" Converting GML script : ${project_dir}\scripts\const_cutscene_cry\const_cutscene_cry.gml Converted string : line 7 : "Just sayin' hello!" -> "Just sayin\' hello!" Converting GML script : ${project_dir}\scripts\const_cutscene_joy_null\const_cutscene_joy_null.gml Converted string : line 5 : "Oh wait. We're not in a Pokémon Center." -> "Oh wait. We\'re not in a Pokémon Center." Converted string : line 6 : "Sorry, but if you want your Pokémon healed you'll have to go visit a Pokémon Center." -> "Sorry, but if you want your Pokémon healed you\'ll have to go visit a Pokémon Center." Converting GML script : ${project_dir}\scripts\const_cutscene_test_go_away\const_cutscene_test_go_away.gml Converted string : line 4 : "Want me to stop following? I'll be off." -> "Want me to stop following? I\'ll be off." Converting GML script : ${project_dir}\scripts\const_cutscene_test_char_set\const_cutscene_test_char_set.gml Converted string : line 4 : ' !"\#' -> " !\"\\#" Converted string : line 8 : "\k" -> "\\k" Converted string : line 8 : "#That's all of the characters in the assigned dialogue font." -> "#That\'s all of the characters in the assigned dialogue font." Converting GML script : ${project_dir}\scripts\const_cutscene_screen_reversal\const_cutscene_screen_reversal.gml Converted string : line 5 : "Ever get bored of the game's default orientation? You can change that!" -> "Ever get bored of the game\'s default orientation? You can change that!" Converting GML script : ${project_dir}\scripts\const_cutscene_test_item\const_cutscene_test_item.gml Converted string : line 7 : "You know, I think I'll give you a lawn mower, too." -> "You know, I think I\'ll give you a lawn mower, too." Converted string : line 9 : "And here's thirty Repels, because clearly I don't need them." -> "And here\'s thirty Repels, because clearly I don\'t need them." Converted string : line 11 : "I'm also giving you the Dowsing Machine and a bunch of other items and stuff, because there's currently no other way for you to get them and I STILL need to test some stuff." -> "I\'m also giving you the Dowsing Machine and a bunch of other items and stuff, because there\'s currently no other way for you to get them and I STILL need to test some stuff." Converted string : line 27 : "You're also getting some destructive healing items since I might as well have you test those, too." -> "You\'re also getting some destructive healing items since I might as well have you test those, too." Converting GML script : ${project_dir}\scripts\const_cutscene_test_battle\const_cutscene_test_battle.gml Converted string : line 4 : "You have no Pokémon. We can't battle until you have some Pokémon." -> "You have no Pokémon. We can\'t battle until you have some Pokémon." Converted string : line 7 : "You have Pokémon. Dragonite needs to test battles. Let's do this." -> "You have Pokémon. Dragonite needs to test battles. Let\'s do this." Converting GML script : ${project_dir}\scripts\const_cutscene_vendor_gracidea\const_cutscene_vendor_gracidea.gml Converted string : line 7 : "So do I! It's nice to see eye-to-eye on things with people, right?" -> "So do I! It\'s nice to see eye-to-eye on things with people, right?" Converted string : line 8 : "You don't like flowers? Aw, that's a shame." -> "You don\'t like flowers? Aw, that\'s a shame." Converting GML script : ${project_dir}\scripts\const_cutscene_vendor\const_cutscene_vendor.gml Converted string : line 36 : "You can't afford any of those!" -> "You can\'t afford any of those!" Converting GML script : ${project_dir}\scripts\game_cutscene_death\game_cutscene_death.gml Converted string : line 3 : "It's a grave." -> "It\'s a grave." Converting GML script : ${project_dir}\scripts\const_cutscene_test_pkm\const_cutscene_test_pkm.gml Converted string : line 19 : "You also got a Pikachu, Zoroark, Ho-oh, Lugia and Lucario 'cause I need to test some things." -> "You also got a Pikachu, Zoroark, Ho-oh, Lugia and Lucario \'cause I need to test some things." Converting GML script : ${project_dir}\scripts\game_cutscene_weatherman\game_cutscene_weatherman.gml Converted string : line 6 : "I'm a weatherman! What would you like the weather to look like today?" -> "I\'m a weatherman! What would you like the weather to look like today?" Converting GML script : ${project_dir}\scripts\cmt_sign00\cmt_sign00.gml Converted string : line 1 : "A route sign. It can display a number. Or words, but it'll probably look pretty bad." -> "A route sign. It can display a number. Or words, but it\'ll probably look pretty bad." Converting GML script : ${project_dir}\scripts\cmt_door00\cmt_door00.gml Converted string : line 1 : "A door. You open and close it. It's otherwise pretty boring." -> "A door. You open and close it. It\'s otherwise pretty boring." Converting GML script : ${project_dir}\scripts\cmt_hm00\cmt_hm00.gml Converted string : line 1 : "A marker for a Hidden Move. Probably will block your path if you don't have the right move in your party." -> "A marker for a Hidden Move. Probably will block your path if you don\'t have the right move in your party." Converting GML script : ${project_dir}\scripts\cmt_toilet00\cmt_toilet00.gml Converted string : line 1 : "A toilet. You flush it. You can also use it, but that's mercifully not a mechanic I feel like programming." -> "A toilet. You flush it. You can also use it, but that\'s mercifully not a mechanic I feel like programming." Converting GML script : ${project_dir}\scripts\cmt_npc01\cmt_npc01.gml Converted string : line 1 : "Same as the default NPC template but with a cutscene that'll cue them to follow you when you talk to him. Her. It. Whatever." -> "Same as the default NPC template but with a cutscene that\'ll cue them to follow you when you talk to him. Her. It. Whatever." Converting GML script : ${project_dir}\scripts\GBinUnload\GBinUnload.gml Converted string : line 1 : ".\gmbinfile.dll" -> ".\\gmbinfile.dll" Converting GML script : ${project_dir}\scripts\GBinInit\GBinInit.gml Converted string : line 1 : "\GMBinFile.dll" -> "\\GMBinFile.dll" Converting GML script : ${project_dir}\scripts\c_init\c_init.gml Converted string : line 6 : "\Collisions.dll" -> "\\Collisions.dll" Converting GML script : ${project_dir}\scripts\data_script_death\data_script_death.gml Converted string : line 24 : "Date born? (You can technically enter any string of words, it doesn't have to be formatted as a date." -> "Date born? (You can technically enter any string of words, it doesn\'t have to be formatted as a date." Converted string : line 28 : "Date died? (You can technically enter any string of words, it doesn't have to be formatted as a date." -> "Date died? (You can technically enter any string of words, it doesn\'t have to be formatted as a date." Converting GML script : ${project_dir}\scripts\data_script_card\data_script_card.gml Converted string : line 24 : "Who's on the card?" -> "Who\'s on the card?" Converting GML script : ${project_dir}\scripts\editor_hud_mode_change\editor_hud_mode_change.gml Error : variable "draw_set_color" has same name as a built-in (function, constant or variable), it must be renamed to function correctly Converting GML script : ${project_dir}\scripts\data_script_terrain\data_script_terrain.gml Converted string : line 8 : "geometry. You can't select it." -> "geometry. You can\'t select it." Converting GML script : ${project_dir}\scripts\editor_hud_object\editor_hud_object.gml Error : variable "draw_set_color" has same name as a built-in (function, constant or variable), it must be renamed to function correctly Converted string : line 133 : 'F' -> "F" Converted string : line 137 : 'M' -> "M" Converted string : line 140 : 'T' -> "T" Converting GML script : ${project_dir}\scripts\editor_hud_event\editor_hud_event.gml Error : variable "draw_set_color" has same name as a built-in (function, constant or variable), it must be renamed to function correctly Converted string : line 75 : 'F' -> "F" Converted string : line 79 : 'M' -> "M" Converting GML script : ${project_dir}\scripts\editor_save_settings\editor_save_settings.gml Converted string : line 1 : ".\EditorSettings.ini" -> ".\\EditorSettings.ini" Converting GML script : ${project_dir}\scripts\editor_hud_file\editor_hud_file.gml Error : variable "draw_set_color" has same name as a built-in (function, constant or variable), it must be renamed to function correctly Converting GML script : ${project_dir}\scripts\editor_hud_settings\editor_hud_settings.gml Error : variable "draw_set_color" has same name as a built-in (function, constant or variable), it must be renamed to function correctly Converting GML script : ${project_dir}\scripts\e_ability_battle_effect\e_ability_battle_effect.gml Converted string : line 45 : "'s effect power?" -> "\'s effect power?" Converted string : line 47 : "'s effect variable?" -> "\'s effect variable?" Converting GML script : ${project_dir}\scripts\e_pkmn_dex\e_pkmn_dex.gml Converted string : line 1 : "National 'Dex: " -> "National \'Dex: " Converting GML script : ${project_dir}\scripts\e_pkmn_evolution_list\e_pkmn_evolution_list.gml Converted string : line 43 : "'s method of evolution?" -> "\'s method of evolution?" Converted string : line 74 : "'s evolution variable?" -> "\'s evolution variable?" Converted string : line 76 : "'s method of evolution?" -> "\'s method of evolution?" Converting GML script : ${project_dir}\scripts\e_pkmn_ldex\e_pkmn_ldex.gml Converted string : line 1 : "Regional 'Dex: " -> "Regional \'Dex: " Converting GML script : ${project_dir}\scripts\e_item_model\e_item_model.gml Converted string : line 16 : "Model that's displayed on the overworld?" -> "Model that\'s displayed on the overworld?" Converting GML script : ${project_dir}\scripts\editor_hud_database\editor_hud_database.gml Error : variable "draw_set_color" has same name as a built-in (function, constant or variable), it must be renamed to function correctly Converting GML script : ${project_dir}\scripts\draw_achievement_graphic\draw_achievement_graphic.gml Error : variable "draw_set_color" has same name as a built-in (function, constant or variable), it must be renamed to function correctly Converting GML script : ${project_dir}\scripts\draw_location_graphic\draw_location_graphic.gml Error : variable "draw_set_color" has same name as a built-in (function, constant or variable), it must be renamed to function correctly Converting GML script : ${project_dir}\scripts\draw_compass\draw_compass.gml Error : variable "draw_set_color" has same name as a built-in (function, constant or variable), it must be renamed to function correctly Converted string : line 43 : "'" -> "\'" Converted string : line 47 : "'" -> "\'" Converted string : line 51 : "'" -> "\'" Converted string : line 55 : "'" -> "\'" Converting GML script : ${project_dir}\scripts\draw_rectangle_texture_auto\draw_rectangle_texture_auto.gml Error : variable "draw_rectangle_color" has same name as a built-in (function, constant or variable), it must be renamed to function correctly Converting GML script : ${project_dir}\scripts\draw_type_tile\draw_type_tile.gml Error : variable "draw_set_color" has same name as a built-in (function, constant or variable), it must be renamed to function correctly Converting GML script : ${project_dir}\scripts\get_sky_color\get_sky_color.gml Error : variable "make_color_hsv" has same name as a built-in (function, constant or variable), it must be renamed to function correctly Converting GML script : ${project_dir}\scripts\item_party_decrease_stat_atk\item_party_decrease_stat_atk.gml Converted string : line 14 : "'s Attack fell!" -> "\'s Attack fell!" Converted string : line 16 : "'s Attack can't go any lower!" -> "\'s Attack can\'t go any lower!" Converting GML script : ${project_dir}\scripts\item_party_decrease_stat_spa\item_party_decrease_stat_spa.gml Converted string : line 14 : "'s Special Attack fell!" -> "\'s Special Attack fell!" Converted string : line 16 : "'s Special Attack can't go any lower!" -> "\'s Special Attack can\'t go any lower!" Converting GML script : ${project_dir}\scripts\item_party_decrease_stat_def\item_party_decrease_stat_def.gml Converted string : line 14 : "'s Defense fell!" -> "\'s Defense fell!" Converted string : line 16 : "'s Defense can't go any lower!" -> "\'s Defense can\'t go any lower!" Converting GML script : ${project_dir}\scripts\item_party_decrease_stat_hp\item_party_decrease_stat_hp.gml Converted string : line 14 : "'s HP fell!" -> "\'s HP fell!" Converted string : line 16 : "'s HP can't go any lower!" -> "\'s HP can\'t go any lower!" Converting GML script : ${project_dir}\scripts\item_party_cant_use_on_pkm\item_party_cant_use_on_pkm.gml Converted string : line 6 : "Can't use this on a Pokémon, sorry." -> "Can\'t use this on a Pokémon, sorry." Converting GML script : ${project_dir}\scripts\item_show_book\item_show_book.gml Converted string : line 5 : ".\books\" -> ".\\books\\" Converted string : line 12 : '@' -> "@" Converted string : line 13 : '=' -> "=" Converting GML script : ${project_dir}\scripts\signature_add\signature_add.gml Converted string : line 4 : "user\signature.png" -> "user\\signature.png" Converted string : line 12 : "user\signature.png" -> "user\\signature.png" Converting GML script : ${project_dir}\scripts\INIT\INIT.gml Converted string : line 167 : ".\EditorSettings.ini" -> ".\\EditorSettings.ini" Converting GML script : ${project_dir}\scripts\INIT_LOOP\INIT_LOOP.gml Converted string : line 67 : ".\main." -> ".\\main." Converted string : line 67 : ".\lang\data\en.txt" -> ".\\lang\\data\\en.txt" Converted string : line 84 : ".\lang\quotes.txt" -> ".\\lang\\quotes.txt" Converting GML script : ${project_dir}\scripts\item_party_decrease_stat_spd\item_party_decrease_stat_spd.gml Converted string : line 14 : "'s Special Defense fell!" -> "\'s Special Defense fell!" Converted string : line 16 : "'s Special Defense can't go any lower!" -> "\'s Special Defense can\'t go any lower!" Converting GML script : ${project_dir}\scripts\item_party_havent_programmed_yet\item_party_havent_programmed_yet.gml Converted string : line 6 : "Haven't programmed this item effect yet, sorry." -> "Haven\'t programmed this item effect yet, sorry." Converting GML script : ${project_dir}\scripts\item_party_decrease_stat_spe\item_party_decrease_stat_spe.gml Converted string : line 14 : "'s Speed fell!" -> "\'s Speed fell!" Converted string : line 16 : "'s Speed can't go any lower!" -> "\'s Speed can\'t go any lower!" Converting GML script : ${project_dir}\scripts\item_party_increase_stat_atk\item_party_increase_stat_atk.gml Converted string : line 17 : "'s Attack rose!" -> "\'s Attack rose!" Converted string : line 19 : "'s Attack can't go any higher!" -> "\'s Attack can\'t go any higher!" Converting GML script : ${project_dir}\scripts\item_party_increase_stat_def\item_party_increase_stat_def.gml Converted string : line 17 : "'s Defense rose!" -> "\'s Defense rose!" Converted string : line 19 : "'s Defense can't go any higher!" -> "\'s Defense can\'t go any higher!" Converting GML script : ${project_dir}\scripts\item_party_increase_stat_hp\item_party_increase_stat_hp.gml Converted string : line 17 : "'s HP rose!" -> "\'s HP rose!" Converted string : line 19 : "'s HP can't go any higher!" -> "\'s HP can\'t go any higher!" Converting GML script : ${project_dir}\scripts\hud_pokedex\hud_pokedex.gml Error : variable "draw_set_color" has same name as a built-in (function, constant or variable), it must be renamed to function correctly Converted string : line 37 : "\#" -> "\\#" Converted string : line 104 : "' " -> "\' " Converted string : line 104 : '"' -> "\"" Converted string : line 147 : "??' " -> "??\' " Converted string : line 147 : '??"' -> "??\"" Converting GML script : ${project_dir}\scripts\hud_trainer_card\hud_trainer_card.gml Error : variable "draw_set_color" has same name as a built-in (function, constant or variable), it must be renamed to function correctly Converted string : line 153 : "user\signature.png" -> "user\\signature.png" Converting GML script : ${project_dir}\scripts\hud_achievement\hud_achievement.gml Error : variable "draw_set_color" has same name as a built-in (function, constant or variable), it must be renamed to function correctly Converting GML script : ${project_dir}\scripts\item_party_increase_stat_spe\item_party_increase_stat_spe.gml Converted string : line 17 : "'s Speed rose!" -> "\'s Speed rose!" Converted string : line 19 : "'s Speed can't go any higher!" -> "\'s Speed can\'t go any higher!" Converting GML script : ${project_dir}\scripts\item_party_teach_move\item_party_teach_move.gml Converted string : line 28 : " can't learn " -> " can\'t learn " Converting GML script : ${project_dir}\scripts\item_party_increase_stat_spd\item_party_increase_stat_spd.gml Converted string : line 17 : "'s Special Defense rose!" -> "\'s Special Defense rose!" Converted string : line 19 : "'s Special Defense can't go any higher!" -> "\'s Special Defense can\'t go any higher!" Converting GML script : ${project_dir}\scripts\item_party_increase_stat_spa\item_party_increase_stat_spa.gml Converted string : line 17 : "'s Special Attack rose!" -> "\'s Special Attack rose!" Converted string : line 19 : "'s Special Attack can't go any higher!" -> "\'s Special Attack can\'t go any higher!" Converting GML script : ${project_dir}\scripts\hud_dowsing_machine\hud_dowsing_machine.gml Error : variable "draw_set_color" has same name as a built-in (function, constant or variable), it must be renamed to function correctly Converting GML script : ${project_dir}\scripts\hud_cards\hud_cards.gml Error : variable "draw_set_color" has same name as a built-in (function, constant or variable), it must be renamed to function correctly Converting GML script : ${project_dir}\scripts\hud_book\hud_book.gml Error : variable "draw_set_color" has same name as a built-in (function, constant or variable), it must be renamed to function correctly Converting GML script : ${project_dir}\scripts\validate_int\validate_int.gml Converted string : line 5 : "((\+)|(\-))?(\d)+" -> "((\\+)|(\\-))?(\\d)+" Converting GML script : ${project_dir}\scripts\validate_double\validate_double.gml Converted string : line 5 : "((\+)|(\-))?((\d)*)((\.)(\d)+)?" -> "((\\+)|(\\-))?((\\d)*)((\\.)(\\d)+)?" Converting GML script : ${project_dir}\scripts\get_terrain_cell_file\get_terrain_cell_file.gml Converted string : line 3 : ".\models\geometry\" -> ".\\models\\geometry\\" Converted string : line 3 : "\" -> "\\" Converting GML script : ${project_dir}\scripts\split\split.gml Converted string : line 18 : "\" -> "\\" Converted string : line 21 : '"' -> "\"" Converting GML script : ${project_dir}\scripts\game_hud_pause_gameplay\game_hud_pause_gameplay.gml Error : variable "draw_set_color" has same name as a built-in (function, constant or variable), it must be renamed to function correctly Converted string : line 109 : "Moving around quickly is nice, but there are some times when you'd prefer to just take it slowly." -> "Moving around quickly is nice, but there are some times when you\'d prefer to just take it slowly." Converted string : line 189 : "##That's . . . pretty fast." -> "##That\'s . . . pretty fast." Converting GML script : ${project_dir}\scripts\game_hud_pause_graphics\game_hud_pause_graphics.gml Error : variable "draw_set_color" has same name as a built-in (function, constant or variable), it must be renamed to function correctly Error : variable "make_color_rgb" has same name as a built-in (function, constant or variable), it must be renamed to function correctly Converted string : line 106 : "You don't want the game to take up your entire screen." -> "You don\'t want the game to take up your entire screen." Converted string : line 133 : "Objects stop being rendered when they're relatively close to you. Turning this setting up may cause performance issues." -> "Objects stop being rendered when they\'re relatively close to you. Turning this setting up may cause performance issues." Converted string : line 135 : "Objects stop being rendered when they're at a moderate distance from you. Turning this setting up or down may improve or reduce peformance." -> "Objects stop being rendered when they\'re at a moderate distance from you. Turning this setting up or down may improve or reduce peformance." Converted string : line 137 : "Objects won't stop being rendered until they're REALLY far away from you. Turn this down a bit if you're experiencing performance issues." -> "Objects won\'t stop being rendered until they\'re REALLY far away from you. Turn this down a bit if you\'re experiencing performance issues." Converted string : line 174 : "A small circular crosshair. (No, you can't shoot anything with it.)" -> "A small circular crosshair. (No, you can\'t shoot anything with it.)" Converted string : line 217 : "The color of the background in the UI.#If you select a color that makes it really hard to read, I don't want to hear it." -> "The color of the background in the UI.#If you select a color that makes it really hard to read, I don\'t want to hear it." Converted string : line 227 : "The color of the text (and a few other things).#If you select a color that makes it really hard to read, I don't want to hear it." -> "The color of the text (and a few other things).#If you select a color that makes it really hard to read, I don\'t want to hear it." Converting GML script : ${project_dir}\scripts\game_hud_pause_main\game_hud_pause_main.gml Error : variable "draw_set_color" has same name as a built-in (function, constant or variable), it must be renamed to function correctly Converted string : line 34 : "##(You don't have any.)" -> "##(You don\'t have any.)" Converted string : line 40 : "View, use and manage all of the trash you've been given by other people or picked up off the ground.##This normally includes your Pokédex and other things that you might expect to be found on the main menu here." -> "View, use and manage all of the trash you\'ve been given by other people or picked up off the ground.##This normally includes your Pokédex and other things that you might expect to be found on the main menu here." Converted string : line 56 : "You've had enough twiddling around in menus and want to start playing again." -> "You\'ve had enough twiddling around in menus and want to start playing again." Converting GML script : ${project_dir}\scripts\game_hud_pause_controls\game_hud_pause_controls.gml Error : variable "draw_set_color" has same name as a built-in (function, constant or variable), it must be renamed to function correctly Converting GML script : ${project_dir}\scripts\game_hud_pause_battle\game_hud_pause_battle.gml Error : variable "draw_set_color" has same name as a built-in (function, constant or variable), it must be renamed to function correctly Converted string : line 50 : "Damage is calculated with the stat category of the move in use, rather than the designated category of the move's type. Like it should be." -> "Damage is calculated with the stat category of the move in use, rather than the designated category of the move\'s type. Like it should be." Converted string : line 66 : "Only one Pokémon per team is allowed to be put to sleep by moves like Hypnosis and Sleep Powder at a time. Shouldn't ever be a problem but, y'know, Morty's Haunters were kind of infamous for doing that so it's better safe than sorry." -> "Only one Pokémon per team is allowed to be put to sleep by moves like Hypnosis and Sleep Powder at a time. Shouldn\'t ever be a problem but, y\'know, Morty\'s Haunters were kind of infamous for doing that so it\'s better safe than sorry." Converted string : line 68 : "If you want to use Dark Void on every Pokémon on your opponent's team, I guess I can't stop you." -> "If you want to use Dark Void on every Pokémon on your opponent\'s team, I guess I can\'t stop you." Converted string : line 82 : "Moves like Double Team will fail. Moves like Sand Attack that lower the target Pokémon's accuracy will still work, though, since you can generally switch out to cancel the effect." -> "Moves like Double Team will fail. Moves like Sand Attack that lower the target Pokémon\'s accuracy will still work, though, since you can generally switch out to cancel the effect." Converted string : line 98 : "Combat stops while you're in a menu in battle. Makes things somewhat easier." -> "Combat stops while you\'re in a menu in battle. Makes things somewhat easier." Converted string : line 100 : "Combat continues running while you're in a menu in battle. Try not to spend too much time there." -> "Combat continues running while you\'re in a menu in battle. Try not to spend too much time there." Converted string : line 121 : "What I've arbitrarily decided to be the default setting." -> "What I\'ve arbitrarily decided to be the default setting." Converted string : line 155 : "If a Pokémon faints, it's considered dead and you can't use it. You have to nickname everything. You're only allowed to catch one Pokémon per route. Rule is not enforced for Pokémon you've already caught." -> "If a Pokémon faints, it\'s considered dead and you can\'t use it. You have to nickname everything. You\'re only allowed to catch one Pokémon per route. Rule is not enforced for Pokémon you\'ve already caught." Converted string : line 161 : "Does anyone actually play this? I hope not, 'cause it's probably going to be one of the last things I implement." -> "Does anyone actually play this? I hope not, \'cause it\'s probably going to be one of the last things I implement." Converting GML script : ${project_dir}\scripts\game_hud_pause_save\game_hud_pause_save.gml Error : variable "draw_set_color" has same name as a built-in (function, constant or variable), it must be renamed to function correctly Converting GML script : ${project_dir}\scripts\game_hud_pause_quit\game_hud_pause_quit.gml Error : variable "draw_set_color" has same name as a built-in (function, constant or variable), it must be renamed to function correctly Converting GML script : ${project_dir}\scripts\game_hud_pause_audio\game_hud_pause_audio.gml Error : variable "draw_set_color" has same name as a built-in (function, constant or variable), it must be renamed to function correctly Converted string : line 115 : "The volume of the game's background music." -> "The volume of the game\'s background music." Converting GML script : ${project_dir}\scripts\game_hud_pause_settings\game_hud_pause_settings.gml Error : variable "draw_set_color" has same name as a built-in (function, constant or variable), it must be renamed to function correctly Converting GML script : ${project_dir}\scripts\game_hud_pokemon_yesno\game_hud_pokemon_yesno.gml Error : variable "draw_set_color" has same name as a built-in (function, constant or variable), it must be renamed to function correctly Converting GML script : ${project_dir}\scripts\game_hud_pokemon_menu\game_hud_pokemon_menu.gml Error : variable "draw_set_color" has same name as a built-in (function, constant or variable), it must be renamed to function correctly Converting GML script : ${project_dir}\scripts\game_hud_pokemon_switch\game_hud_pokemon_switch.gml Error : variable "draw_set_color" has same name as a built-in (function, constant or variable), it must be renamed to function correctly Converting GML script : ${project_dir}\scripts\game_hud_pokemon_main\game_hud_pokemon_main.gml Error : variable "draw_set_color" has same name as a built-in (function, constant or variable), it must be renamed to function correctly Converting GML script : ${project_dir}\scripts\game_hud_pokemon_stats_non_combat\game_hud_pokemon_stats_non_combat.gml Converted string : line 38 : "' " -> "\' " Converted string : line 38 : '"' -> "\"" Converting GML script : ${project_dir}\scripts\game_hud_pokemon_item_cat\game_hud_pokemon_item_cat.gml Error : variable "draw_set_color" has same name as a built-in (function, constant or variable), it must be renamed to function correctly Converting GML script : ${project_dir}\scripts\game_hud_pokemon_moves\game_hud_pokemon_moves.gml Error : variable "draw_set_color" has same name as a built-in (function, constant or variable), it must be renamed to function correctly Converted string : line 10 : "'s." -> "\'s." Converting GML script : ${project_dir}\scripts\game_hud_pokemon_menu_control\game_hud_pokemon_menu_control.gml Converted string : line 32 : "'s " -> "\'s " Converted string : line 34 : " isn't holding anything." -> " isn\'t holding anything." Converted string : line 47 : "'s " -> "\'s " Converted string : line 49 : " isn't holding anything." -> " isn\'t holding anything." Converted string : line 58 : "'s position in the party." -> "\'s position in the party." Converted string : line 86 : "'s entry in the Pokédex." -> "\'s entry in the Pokédex." Converted string : line 88 : "'s entry in the Pokédex (which you don't have)." -> "\'s entry in the Pokédex (which you don\'t have)." Converting GML script : ${project_dir}\scripts\game_hud_pokemon_item_select\game_hud_pokemon_item_select.gml Error : variable "draw_set_color" has same name as a built-in (function, constant or variable), it must be renamed to function correctly Converting GML script : ${project_dir}\scripts\game_hud_inventory_categories\game_hud_inventory_categories.gml Error : variable "draw_set_color" has same name as a built-in (function, constant or variable), it must be renamed to function correctly Converting GML script : ${project_dir}\scripts\game_hud_inventory_menu_control\game_hud_inventory_menu_control.gml Converted string : line 28 : "You don't actually have any Pokémon." -> "You don\'t actually have any Pokémon." Converting GML script : ${project_dir}\scripts\game_hud_inventory_display\game_hud_inventory_display.gml Error : variable "draw_set_color" has same name as a built-in (function, constant or variable), it must be renamed to function correctly Converting GML script : ${project_dir}\scripts\CollisionShapeAdd\CollisionShapeAdd.gml Converted string : line 4 : "\models\" -> "\\models\\" Converting GML script : ${project_dir}\scripts\display_name_pkmn\display_name_pkmn.gml Converted string : line 6 : "'s " -> "\'s " Converting GML script : ${project_dir}\scripts\game_map_enter\game_map_enter.gml Converted string : line 20 : "\Collisions.dll" -> "\\Collisions.dll" Converting GML script : ${project_dir}\scripts\scr_escape_sequence\scr_escape_sequence.gml Converted string : line 11 : '&' -> "&" Converted string : line 12 : "\" -> "\\" Converted string : line 13 : '0' -> "0" Converted string : line 17 : '\' -> "\\" Converted string : line 19 : 'w' -> "w" Converted string : line 21 : ';' -> ";" Converted string : line 28 : 'c' -> "c" Converted string : line 30 : ';' -> ";" Converted string : line 35 : 'k' -> "k" Converted string : line 44 : "\" -> "\\" Converted string : line 46 : ';' -> ";" Converting GML script : ${project_dir}\objects\EntityDeathIndicator\Create_0.gml Converted string : line 9 : 'His last words were: "I wonder what THIS button does?"' -> "His last words were: \"I wonder what THIS button does?\"" Converting GML script : ${project_dir}\objects\Baseball\Draw_0.gml Error : variable "draw_set_color" has same name as a built-in (function, constant or variable), it must be renamed to function correctly Converting GML script : ${project_dir}\objects\Player\Create_0.gml Converted string : line 19 : '"' -> "\"" Converted string : line 19 : '"' -> "\"" Converting GML script : ${project_dir}\objects\Controller\Step_1.gml Converted string : line 101 : 'A' -> "A" Converted string : line 101 : 'D' -> "D" Converted string : line 102 : 'W' -> "W" Converted string : line 102 : 'S' -> "S" Converted string : line 112 : 'R' -> "R" Converted string : line 278 : "Can't enter debug mode at the title screen." -> "Can\'t enter debug mode at the title screen." Converting GML script : ${project_dir}\objects\EntityVendor\Create_0.gml ERROR : C:\Users\Michael\Documents\GameMakerStudio2\VirgoNova\objects\EntityVendor\Create_0.gml : 3 : unexpected syntax error ERROR : C:\Users\Michael\Documents\GameMakerStudio2\VirgoNova\objects\EntityVendor\Create_0.gml : 3 : expected expression Too many errors - GML not processed : ${project_dir}\objects\EntityVendor\Create_0.gml Converting GML script : ${project_dir}\objects\BaseData\Create_0.gml Converted string : line 4 : "If you're seeing this anywhere, something probably went wrong." -> "If you\'re seeing this anywhere, something probably went wrong." Converting GML script : ${project_dir}\objects\World\Step_1.gml Error : variable "background_showcolor" has same name as a built-in (function, constant or variable), it must be renamed to function correctly Error : variable "background_color" has same name as a built-in (function, constant or variable), it must be renamed to function correctly Converted builtin : line 14 : background_color=get_sky_color( -> __background_set_colour( get_sky_color( ) Converted builtin : line 12 : background_showcolor=false -> __background_set_showcolour( false ) Converted builtin : line 15 : background_showcolor=true -> __background_set_showcolour( true ) Converting GML script : ${project_dir}\objects\World\Draw_64.gml Error : variable "draw_set_color" has same name as a built-in (function, constant or variable), it must be renamed to function correctly Converted string : line 26 : ' "real" fps; ' -> " \"real\" fps; " Converting GML script : ${project_dir}\objects\World\Draw_0.gml Error : variable "draw_set_color" has same name as a built-in (function, constant or variable), it must be renamed to function correctly Converted string : line 346 : "You don't have any." -> "You don\'t have any." Converting GML script : MACRO: c_brown Error : variable "make_color_rgb" has same name as a built-in (function, constant or variable), it must be renamed to function correctly Converting GML script : MACRO: c_pink Error : variable "make_color_rgb" has same name as a built-in (function, constant or variable), it must be renamed to function correctly Converting GML script : MACRO: DEFAULT_MODEL_C_PATH Converted string : line 1 : ".\models\geometry\default-c.d3d -> ".\\models\\geometry\\default-c.d3d Converting GML script : MACRO: DEFAULT_MODEL_PATH Converted string : line 1 : ".\models\geometry\default.d3d -> ".\\models\\geometry\\default.d3d Converting GML script : MACRO: DEFAULT_WATER_PATH Converted string : line 1 : ".\models\geometry\default-w.d3d -> ".\\models\\geometry\\default-w.d3d Converting GML script : MACRO: EXTDATAPATH Converted string : line 1 : "C:\Virgo\ -> "C:\\Virgo\\ Converting GML script : MACRO: NULL_STRING Converted string : line 1 : "\%$NULL STRING -> "\\%$NULL STRING Resource name collision 'Main' already exists, renamed to 'Main_rooms' game speed set to 60 added compatibility script background/background_add.gml added compatibility script background/background_delete.gml added compatibility script background/background_get_height.gml added compatibility script background/background_get_name.gml added compatibility script background/background_get_texture.gml added compatibility script background/background_get_width.gml added compatibility script background/draw_background.gml added compatibility script background/draw_background_ext.gml added compatibility script background/draw_background_part.gml added compatibility script background/draw_background_part_ext.gml added compatibility script background/draw_background_stretched.gml added compatibility script background/__background_set_colour.gml added compatibility script background/__background_set_showcolour.gml added compatibility script d3d/d3d_draw_ellipsoid.gml added compatibility script d3d/d3d_end.gml added compatibility script d3d/d3d_light_define_direction.gml added compatibility script d3d/d3d_light_define_point.gml added compatibility script d3d/d3d_light_enable.gml added compatibility script d3d/d3d_model_create.gml added compatibility script d3d/d3d_model_destroy.gml added compatibility script d3d/d3d_model_draw.gml added compatibility script d3d/d3d_model_load.gml added compatibility script d3d/d3d_model_primitive_begin.gml added compatibility script d3d/d3d_model_primitive_end.gml added compatibility script d3d/d3d_model_vertex.gml added compatibility script d3d/d3d_model_vertex_color.gml added compatibility script d3d/d3d_model_vertex_normal.gml added compatibility script d3d/d3d_model_vertex_normal_color.gml added compatibility script d3d/d3d_model_vertex_normal_texture.gml added compatibility script d3d/d3d_model_vertex_normal_texture_color.gml added compatibility script d3d/d3d_model_vertex_normal_texture_colour.gml added compatibility script d3d/d3d_model_vertex_texture.gml added compatibility script d3d/d3d_model_vertex_texture_color.gml added compatibility script d3d/d3d_model_wall.gml added compatibility script d3d/d3d_primitive_begin_texture.gml added compatibility script d3d/d3d_primitive_end.gml added compatibility script d3d/d3d_set_culling.gml added compatibility script d3d/d3d_set_fog.gml added compatibility script d3d/d3d_set_hidden.gml added compatibility script d3d/d3d_set_lighting.gml added compatibility script d3d/d3d_set_projection.gml added compatibility script d3d/d3d_set_projection_ext.gml added compatibility script d3d/d3d_set_projection_ortho.gml added compatibility script d3d/d3d_start.gml added compatibility script d3d/d3d_transform_add_rotation_x.gml added compatibility script d3d/d3d_transform_add_rotation_y.gml added compatibility script d3d/d3d_transform_add_rotation_z.gml added compatibility script d3d/d3d_transform_add_scaling.gml added compatibility script d3d/d3d_transform_add_translation.gml added compatibility script d3d/d3d_transform_set_identity.gml added compatibility script d3d/d3d_transform_set_rotation_x.gml added compatibility script d3d/d3d_transform_set_rotation_z.gml added compatibility script d3d/d3d_transform_set_scaling.gml added compatibility script d3d/d3d_vertex_normal_texture.gml added compatibility script d3d/__d3d_model_add_vertex.gml added compatibility script draw/draw_set_alpha_test.gml added compatibility script instance/instance_create.gml added compatibility script object/object_get_depth.gml added compatibility script background/__init_background.gml added compatibility script d3d/__init_d3d.gml added compatibility script __init_global.gml added compatibility script background/__background_get_colour_element.gml added compatibility script background/__background_set_element.gml added compatibility script d3d/d3d_model_block.gml added compatibility script d3d/d3d_model_clear.gml added compatibility script d3d/d3d_model_cone.gml added compatibility script d3d/d3d_model_cylinder.gml added compatibility script d3d/d3d_model_ellipsoid.gml added compatibility script d3d/d3d_model_floor.gml added compatibility script __global_object_depths.gml
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