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A simple quick-start mod that gives you access to a small amount of logistic and construction robots at the start of the game.
Small changes concerning balance, gameplay, or graphics.
An overhaul of the electric network, engineer an Electric Grid! The overhaul is optional.
Large total conversion mods.
Adds distribution effectivity bonus per quality level to Singularity Beacons in Krastorio 2
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Makes a minor fix to research ordering caused by some mods, may be fragile, please report issues if it breaks something
Small changes concerning balance, gameplay, or graphics.
Why can you throw items into lava but not into water? If oil is lighter than water, shouldn't things sink in it? They say it's an ocean of ammonia, yet we can't pollute it like the ones on Earth. With this mod, you can dispose of unwanted items in any liquid tile! Alternatively you can forbid item dumping in lava, to have a different type of consistency.
Small changes concerning balance, gameplay, or graphics.
Mod that changes Nauvis terrain and resource generation, to be more ship oriented
Small changes concerning balance, gameplay, or graphics.
Set of mods I recomend If you like ships, Pelagos and probably asked me for mods to play
Collections of mods with tweaks to make them work together.
Assembling machine 2 and 3 have a bit of a gap between their crafting speed, module slots and unlocked tech tier, so I bridged that gap for you.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Step into a world where your vehicle isn't just a transport—it’s the last bastion of civilization. In this intense Factorio scenario, you must defend your mobile fortress against relentless evolutionary threats while growing from a lone survivor into a legendary hero.
Scenarios, maps, and puzzles.
if a station cannot be reached, it will be skipped if it starts/ends with '?'
Small changes concerning balance, gameplay, or graphics.
The distances between planets have been adjusted to more closely match how they look on the space map.
Small changes concerning balance, gameplay, or graphics.
In vanilla Factorio, lubricant is required for electric engines, but not for combustion engines. This is almost the reverse of reality; combustion engines require far more lubrication than electric ones. This mod changes that, making lubricant a requirement for all engine units.
Small changes concerning balance, gameplay, or graphics.
Linox is an extraordinarily destructive world, even closer to the sun than Vulcanus. Solar coronal ejections and flares reach all the way down to the surface, obliterating everything in their path, while the sun’s immense gravitational forces relentlessly twist and deform the entire planet, creating an extreme and hostile environment. Is there really anything left on such a world that could still be worth extracting?
Mods introducing new content into the game.
Mods introducing new content into the game.
ColonelWill's tweaks to Promethium science pack crafting and a couple other things.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Contains dependencies on almost all Angel and Bob mods. This mod does nothing by itself.
Collections of mods with tweaks to make them work together.
Upgrade or remove an entire line of belts with one click, vital for spaghetti bases. Supports loaders. Supports many modded belts.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.