-
fontdb
in-memory font database with CSS-like queries
-
gltf
glTF 2.0 loader
-
swash
Font introspection, complex text shaping and glyph rendering
-
noto-sans-mono-bitmap
pre-rasterized characters from the “Noto Sans Mono” font in different sizes and font weights for multiple unicode ranges. This crate is
no_stdand needs no allocations or floating… -
poppler-rs
High-level (safe) bindings for poppler-glib
-
build_pbf_glyphs
A CLI utility for generating protobuf-encoded SDF font glyphs from original source fonts
-
obj-rs
Wavefront obj parser for Rust. It handles both 'obj' and 'mtl' formats.
-
ab_glyph_rasterizer
Coverage rasterization for lines, quadratic & cubic beziers
-
tween
A tweening library for games
-
wesl
compiler
-
spirv-tools
Wrapper crate for SPIRV-Tools
-
gltfgen
Command line tool for generating glTF 2.0 animations from numbered sequences of mesh files
-
meshx
A mesh eXchange library with conversion utilities for popular mesh formats
-
font
The package provides a builder and parser of fonts
-
ab_glyph
API for loading, scaling, positioning and rasterizing OpenType font glyphs
-
easy-async-opencl3
A declarative, multi-device asynchronous executor for OpenCL based on cl3
-
baby_shark
Geometry processing library
-
easy-gltf
glTF 2.0 loader with an easy to use output
-
brres
designed for reading and writing .brres 3d model archives used in the Nintendo Wii games. The library provides C bindings, making it useful in both Rust and C/C++ based projects.
-
threemf2
3MF (3D Manufacturing Format) file format support
-
collada
parsing COLLADA documents for mesh, skeletal and animation data
-
spz
SPZ file format handling for Rust, and CLI tooling
-
koba-rs
Rust rewrite of https://github.com/simon0302010/koba, a terminal image renderer
-
enigma-3d
A 3D Rendering Engine with a focus on simplicity and ease of use. Far from feature complete and not recommended for production use.
-
nobject-rs
A parser for wavefront Obj/Mtl files. Written with Nom.
-
freetype-sys
Low level binding for FreeType font library
-
zng-webrender-api
Public API for WebRender
-
openusd
Rust native USD library
-
opentype
The package provides a builder and parser of OpenType fonts
-
goth-gltf
A lightweight, low-level reader for gltf (and glb) files
-
blit
Blit sprites on a buffer with a mask
-
mesh_rs
3D mesh processing and analysis
-
bevy_gaussian_splatting
bevy gaussian splatting render pipeline plugin
-
vcad
Parametric CAD in Rust — CSG modeling with multi-format export
-
microcad-export
µcad export
-
gltf_kun
Graph-based glTF processing library
-
tmf
3D model compression format achieving compression ratio of between 4.2 and 1.95, while being very fast to read and having no visual difference between compressed and uncompressed models
-
allegro_font
Allegro 5 font addon Rust wrapper
-
burn_human
parametric human mesh pipeline
-
gltf-validator
wrapper around the Khronos group gltf-validator tool
-
asset-importer-rs
Assimp, but in Rust
-
ceylon-local
Local mesh implementation for the Ceylon agent framework
-
shpz
Shape Prozessing Language
-
kcr_servicemesh_cisco_com
Kubernetes Custom Resource Bindings
-
tegra_swizzle
Tegra X1 block linear texture memory tiling
-
dcat
A terminal-based 3D model viewer
-
asset-importer-sys
Low-level FFI bindings for the Assimp 3D asset import library
-
sdl3-ttf-sys
Low level Rust bindings for SDL3_ttf
-
ascii_renderer
A wireframe rendering engine that renders into ascii text, written for fun entirely in Rust
-
mod3d-gltf
3D Models for Gl processing
-
all-is-cubes-port
Data import/export for the all-is-cubes voxel engine
-
tcolour
A colour library aimed at use with Ratatui
-
re_view_spatial
Views that show entities in a 2D or 3D spatial relationship
-
imlet
A lightweight engine for implicit modeling
-
vrm-spec
VRM data structures
-
egraphics
processing graphics formats in 3D space
-
pixglyph
Font-rendering with subpixel positioning
-
metaverse_mesh
mesh handling for the open metaverse
-
gltf-v1-json
JSON Package for GLTF Spec 1.0
-
goldsrc-rs
Collection of file's parsers for goldsrc engine
-
threecrate-io
I/O operations for point clouds and meshes in threecrate
-
vee_resources
Parsing Mii mesh and texture files. Part of
vfl. -
landon
A collection of tools, data structures and methods for exporting Blender data (such as meshes and armatures) and preparing it for your rendering pipeline
-
stormworks_mesh_parser
Rust util relating to stormworks .mesh files. Straight rewrite of parts of CodeLeopard's C# program because we needed it in rust
-
freetype-rs
Bindings for FreeType font library
-
truetype
The package provides a builder and parser of TrueType fonts
-
dedup_mesh
Deduplicates vertices in a 3d mesh
-
fontspector-profile-iso15008
Fontspector checks for OpenType font conformance to ISO 15008:2008
-
turtles
turtles turtles turtles turtles turtles turtles turtles turtles turtles turtles turtles turtles turtles turtles turtles turtles
-
plotting
Plotting
-
modelz
load various 3D file formats into a shared, in-memory representation
-
model_to_image
A way to convert a 3D model to an image to use with thumbnails and previews
-
bdf-reader
BDF font format reader
-
maple_app
App management for maple engine
-
allegro_ttf
Allegro 5 ttf addon Rust wrapper
-
smpl-core
Core functionality of smpl-rs
-
assimp
Rust bindings for the Assimp library
-
owned_ttf_parser
ttf-parser plus support for owned data
-
truck-stepio
Reads/writes STEP files from/to truck
-
gh-trophy
CLI tool and associated libraries to fetch GH users activity and generate 3D models from this data
-
nanoem
MMD Model file and Motion file Parser
-
toxicblend
gRPC based Blender-addons. WIP
-
ldr-rs
parse LDraw models in Rust
-
opencascade
A high level Rust wrapper to build 3D models in code, using the OpenCascade CAD kernel
-
gltf-viewer
glTF 2.0 viewer
-
blend_info
Print some information about a Blender scene file
-
fbxcel-dom
FBX DOM library
-
ambient_model
Ambient model functionality. Host-only.
-
rnm-3d
Blazingly Fast + Tiny 3D Format
-
eidolonmc
A Minecraft skin off-screen renderer written in Rust
-
bye_pcl_rs
The Point Cloud Library (PCL) is a standalone, large scale, open project for 2D/3D image and point cloud processing.Implemented in pure Rust
-
dotbim_rust
Open-source Rust library for dotbim file format
-
threemf
3MF (3D Manufacturing Format) file format support
-
minetest-gltf
glTF 2.0 loader with an easy to use output. Modified extensively for the minetest-rust engine.
-
meshopt-rs
Pure Rust implementation of the meshoptimizer library
-
metaverse_agent
Agent handling for the open metaverse
-
ambient_meshes
Ambient meshes. Host-only.
-
nannou_mesh
The mesh abstraction shared between nannou’s
DrawandUiabstractions -
autobase
manipulating BASE tables for OpenType fonts
-
glsl-include
expanding #include directives in GLSL source strings
-
voxcov
Write something
-
bevy_webcam
bevy webcam plugin
-
kittycad-execution-plan
A DSL for composing KittyCAD API queries
-
termsnap
Create SVGs from terminal output
-
asset-importer-rs-gltf
GLTF module for asset-importer-rs
-
mesh_to_sdf_client
A mesh to SDF converter and renderer
-
psyche-graphics
Graphics generation module for Psyche AI Toolset
-
mallumo
Rendering library focused on real-time global illumination techniques
-
egraphics-cli
CLI tool for processing graphics formats in 3D space
-
shapezlib
Shape Prozessing Language
-
spirv-tools-sys
Wrapper crate for SPIRV-Tools
-
gltf-viewer-lib
glTF 2.0 viewer
-
vmdl
Rust parser for valve model files
-
mcsdf-font-tech-demo
Multi-channel signed distance fields font tech demo
-
solidrs
generate openScad models. Inspired by SolidPython.
-
vee_models
Making Mii models. Part of
vfl. -
homunculus
3D modeling library
-
bvh_anim_parser
A .bvh file parser
-
flo_canvas
describing graphics context drawing actions without requiring a specific implementation
-
lindenmayer_graphic
Build recursive images (fractals, plants, etc..), supporting multiple graphic APIs to build an SVGBuild recursive images (fractals, plants, etc..), supporting multiple graphic APIs to build an SVG
-
bvh_anim
A .bvh file parser
-
draco-rs
Rust-bindings to the c++ draco library, for compressing and decompressing 3D geometric meshes and point clouds
-
rpak
no_std-compatible helper for the Quake 2 PAK format
-
tin2stl
Converts tin files to stl files
-
f3l_glam
3D Point Cloud Library
-
ambient_project
Definition of the Ambient project manifest format
-
ferrum_cloud
Pure Rust implementation of Point Cloud Library (PCL)
-
l3d
loading 3D objects
-
blender-mesh
Serialize / deserialize Blender armatures
-
quake-bspc
Asynchronous wrapper for running the Quake BSP compiler 'bspc' as a child process
-
svg_composer
A strongly typed SVG composing library written in Rust. This library allows you to ensure the soundness of your generated SVGs at the compile time of your project.
-
city2ba
generating synthetic bundle adjustment problems
-
ambientcg
Rust interface around the ambientCG v2 web API
-
fribidi
bindings for Rust
-
ptex-sys
Rust sys bindings for Ptex https://github.com/wdas/ptex
-
polyhedral_mass_properties
Calculation of mass properties for triangle meshes
-
mview-extract
unpacking Marmoset Viewer archive packages, enabling the extraction and decompression of 3D models and scenes
-
xblend
color library
-
cherry-rs
Tools for designing sequential optical systems
-
fontspector-profile-googlefonts
Fontspector checks for OpenType fonts according to Google Fonts requirements
-
fontdue
no_std font parser and rasterizer
-
kgltf
Load and save glTF files
-
cardinal-values
handling cardinal directions
-
gltf-v1
GLTF Spec 1.0
-
obj-exporter
Wavefront obj exporter for Rust
-
spz_rs
Rust code for reading in Gaussian Splats stored in the Niantic .spz file format
-
rustlf
Bindings for the glTF JSON Schema - only loads in data
-
minigltf
a small gltf parser with minimal dependencies and fast compilation
-
hexasphere
evenly tile hexagons on a sphere
-
webtype
The package provides a parser for fonts in Web Open Font Format
-
blend-converter
Convert blend files to other 3D formats
-
inochi2d
Pure Rust implementation of Inochi2D, the realtime 2D puppet animation framework
-
msdf
Safe msdfgen bindings for Rust
-
smol-rgb
A smol library for (s)Rgb color handling
-
stl
Stereo Lithography file input and output
-
nanogltf
Nanoserde based gltf parsing library
-
mmd
Miku Miku Dance format parser for rust programming language
-
binary-greedy-meshing
A port of https://github.com/cgerikj/binary-greedy-meshing to Rust
-
draco-oxide
rewrite of Google's draco mesh compression library
-
voxelizer
port of karimnaaji's C Voxelizer
-
mesh_to_vox
A program to convert triangle meshes to voxels
-
vox-format
Parser for MagicaVoxel's .VOX file format
-
rendersloth
A 3D Renderer for the CLI
-
fbx
package allows you to read FBX files. This file format was originally developed by Kaydara for MotionBuilder. Kaydara was later acquired by Autodesk Inc.
-
geomod
kernel core package
-
allegro_font-sys
Allegro 5 font addon Rust binding
-
shambler
hulking, lighting-tossing geometry processor
-
asset-importer-rs-gltf-v1
GLTF V1 module for asset-importer-rs
-
rs-pcd
is a modern, pure-Rust library designed for parsing and processing PCD files with a focus on speed, safety, and correctness. It is built for high-throughput applications like autonomous driving and 3D perception.
-
gltf-importer
Reference importer for the gltf crate
-
shine-gltf
JSON parsing for the gltf crate based on https://github.com/gltf-rs/gltf
-
gobs
A port of some parts of PolyVox from C++ to Rust
-
yuml-rs
Rust based yUML parser
-
egraphics-io
IO operations for processing graphics formats in 3D space
-
servo-fontconfig
Rust bindings for fontconfig
-
fi2b
Convert floating point and integer numbers into bytes and put them into an array
-
transhader
Transpile shaders on the fly using procedural macros
-
ms3d
ms3d file parsing library
-
katharostech/arsenal_blender_core
Core library use by the arsenal-blender plugin to perform most tasks
-
bobp
basic parsing of Wavefront OBJ files
-
immense
building 3D structures with simple composable rules
-
read-fonts
Reading OpenType font files
-
avila-tesselation
IFC geometry tesselation - converts parametric solids to triangle meshes - 100% Rust
-
collada_io
Collada input and output
-
eightfold
3D space partitioning library
-
threecrate-core
Core data structures and traits for threecrate
-
voxelify
Convert a 2D pixel art image into GLTF 3D object
-
uvt
interacting with Uncrewed Vehicle Trajectory (UVT) files
-
meshlite_ffi
C ABI layer for meshlite. Allows building meshlite as a dynamic library.
-
rust-assimp
wrapper for assimp the open asset import library
-
gltf-utils
complement the gltf crate
-
wgsl-parse
Parse a wgsl source file to a syntax tree
-
texpresso
A pure Rust texture compression suite
-
tobj
A lightweight OBJ loader in the spirit of tinyobjloader
-
ogre
dual-wielding Quake and Half-Life texture WAD parser
-
exprust
selected ISO 10303-11 EXPRESS schemas (such as AP203 and others), that enables reading, editing, and creating STEP Part 21 files
-
asefile
loading Aseprite files
-
goo
encoding and decoding Elegoo’s
.goofile format -
turtle-svg
Turtle graphics, SVG rendering
-
mview
parsing Marmoset Viewer archive packages