Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

jerryjrowe

232
Posts
3
Topics
21
Followers
338
Following
A member registered Mar 21, 2019

Recent community posts

Ok, I am convinced something weird is happening with itch.io, because I didn't see ANY of this---your rename, or any of your new assets, and I check pretty frequently.


You're one of the few people who is using AI *properly*, and I think you deserve more recognition for your efforts in your genuinely impressive use of AI. (I can't imagine how many tries it took to get these!)


5/5 of course :D

Oh nice!! The free pack is a whole cultist (the purple one; far left in your banner image). I thought it would be "you get one animation" or something, but...nope!  A whole cultist! :D 


These look good. But putting all three together, with similar art style and animations...you have a whole visually cohesive level of guys right there! :D

So many good free assets...! Thank you, CatBoxx!

How did I even miss all of these?!  I am glad I came here after the chicken. 

Following, btw. :D Great work!

No problem; this is a 5/5 for sure. The moment I saw the gun, I thought, "I must have him."

AI-genrated art like this makes me happy. (As opposed to non-curated slop)

This stuff looks really good. 

They aren't icons, exactly, though. I'm giving you 5/5 because these do look great. It's still kinda obvious that an AI made most of 'em, but...I think if you can figure out how to simplify and animate them (think spinning Mario coins or a treasure chest that opens), you'll have something very marketable.

But...these all look great. I got a serious "Metroid" / planetary sample vibe from most of them. Whatever you're doing, it's working. Just try to think about how to remove the backgrounds and such; lots of these might go great into another project if you can package them that way.

I think my favorite one is actually in the preview, with the red crystal.  

Wow. I am actually *angry*.

Was 100% of this (including the posting) done by an AI?

Your asset looks nothing like your preview. 

Your "assets" look like someone else's assets but then a grid was drawn on them. It's the kind of stuff that gets made when you tell an AI how video game art is used, and then it kinda almost understands it.


If this was a first pass, I'd think, "OK. Well...they're new." But you have a "development log" and stuff, as though this was not just a first-pass from asking an AI to make it. And then, when you looked at the unusable raster file, you said "Yeah I'm posting that."

Like...what is even the point of putting this out there? Do you think we can't tell what art needs to go into a project? 


I am surrounded by artists in my real life. I care about artists getting good feedback. But I am also used to artists that struggle to make their own art. And this doesn't even look like a struggle to tell the AI to make your art. 

If you have art in you that you want to get out there, fine. Do that. Don't let a comment like this bother you.

But I am not getting that vibe. I am seeing what feels like Chinese AI content flooding, and that there's not even a person behind this to get offended.

Let me know if so. I'll take this comment down or edit it or something. But I don't think any humans were involved in this post.

I love this, and intend to use it.

And I like that you have 2 different sizes, but I must ask...why did you make the "smaller" size 256x512, instead of 256x256? It looks like there's a significant amount of empty space at the top, and that the file sizes could be much smaller.  

You're doing great so far.

A few almost-no-effort / huge improvement bits from me would be all sound-related.


1. Fix the sound of the humm-buzz of the lights. You can pretty clearly and distinctly hear where it loops; this really distracts from the illusion, and almost has the opposite effect that the buzz is supposed to produce.

2. Remove the ambient "Star Trek: TNG Engine" noise from the game entirely. The buzz of the lights will be unsettling enough. 

3. The narration of the beginning of the game is great: taking from the original source material was the right call. But the narrator themselves sounds too...ominous and dark. The person should sound...tired. Weary. Like they know what it's like in there, to wander endlessly. Subtlety is the key to the Backrooms anyway, and you got that in a lot of places. I vote putting it in the intro for Classic.

Playing on Linux + Firefox, web version.

The mouse controls just don't work. If the Unity window has control of the mouse, it looks straight up and jitters wildly. The only way to actually look around is to have control held by anything besides the Unity window (like, just Firefox itself) and pirate-ship style sweep from the left side of the Unity window to the right, in order to move the view in that direction.


This looks pretty great; you have the aesthetic of the Backrooms, and I want to see this do well! :D

Can you tell us the 'optimal' spots for looping, so we don't have to figure it out ourselves? JShaw's work is particularly nice since all of his tracks tell you to the millisecond when to loop, and to exactly where.

Wonderful readability. Following you now as a result. Good work!! 5/5

When I used the preview video, I was afraid that this was like some other accounts, and that the music might be some sort of AI-made-not-even-finished-stuff.

Boy was I wrong.

I'm glad I downloaded the music pack.

These are all very good.

All of these managed to be proper background music that would allow you to focus on dialogue, if present, while still being pleasant enough to enjoy all on its own. 

The only thing I can think to add is this:

In a game, music often has to loop. JShaw did this, and you might be able to do it, too: Give us a chart for timestamps for "perfect looping" so we can add it to our projects without editing your mp3 files. (Like, each track gets a line for "at time 2:34:301, loop back to 0:22:204") 

So in case it wasn't clear, 5/5!

8k...pixel art.
But it's not pixel art.

...I actually really like the *borders*!  Any chance you'll release those separately?

How have I not seen your stuff before?!
Amazing 5* stuff.

Top tier; wishlisted! :D

Dang this is great. 5/5
I'll be following you now. :D

These are literally all the frames...
I do like the way this guy looks, but...
Frames aren't the same size.
The feet are missing in one of them. 


So I will ask...
Was AI used in the creation of this asset?

Wow, this guy is original!! A 'walking' slime is new to me! 5*.

I would love to see some sort of attack / hurt animation, but...he's already great.

Worth it. Any one of these guys is worth $20.