Oh oh oh, what a good game! Oh my, I'm just wow. This is just so much fun, so interesting, so addictive. Super amazing job, thank you for this! One of the best (and now personal favorite of mine) games using pico-8
This is a pretty nice AoE clone. I just wish being able to read what certain units were doing was easier, enemy units were more obviously labeled (perhaps a red outline?), and that I could retreat units from combat rather than then remaining in it despite my orders.
hey thanks for playing and for the feedback. screen space is super limited so i opted for a more zoomed out view, unfortunately at that resolution it means large clumps of units do render as a mass of pixels. it's a tradeoff i had to accept with the platform constraints.
on enemy unit labeling, if blue/purple look too similar, you can also try changing player colors (in the menu screen, press "z" (or the "o" button) to cycle through choices that might have more contrast. i'll take this into consideration though
as for retreating, on desktop/handheld doing a move order should work, but i'm guessing you're playing on mobile? to retreat you will have to tap the action button twice to get to a move-only action instead of an attack-move action (mentioned under the touchscreen tutorial), which you can see in this gif:
it defaults to attack-move as i thought it'd be more useful to have quickly available on desktop (since right-click is already move), but actually maybe i could flip the default when the controls are set to touch...
Yeah, I think flipping would be neccessary. I guess the only way to resolve my problems with the zoomed out issue would be to make a PicoTron port that can allow for a larger screen size. Also, yes, my first experience with this game was on Mobile rather than PC
just released a new version where "move" is the default action on mobile (and got rid of mobile attack-move, no reason to support it there i think). thanks for the good suggestion!
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This bad boy would look very nice on PicoCalc...
I'm a bit confused, there's some items that are unavailable with the message "requires mound" even if I do have a mound
that's happening to me too, also with some of the buildings that require barracks
thanks for the reports, and sorry for the late response! this was due to a bug introduced in the latest version and should now be fixed in 1.9
One of the best Pico8 games I've ever played. An inspiration.
what a wonderful little game : ]
Oh oh oh, what a good game! Oh my, I'm just wow. This is just so much fun, so interesting, so addictive. Super amazing job, thank you for this! One of the best (and now personal favorite of mine) games using pico-8
first i was .. what is this game..
then after playing.. just wow!
there are many good game makers using pico-8 and you are one of them imo
The music for this game slaps
thanks! just added the soundtrack as an mp3 download in case anyone's interested :)
came here three years later to say that.
nice sound track
This is a pretty nice AoE clone. I just wish being able to read what certain units were doing was easier, enemy units were more obviously labeled (perhaps a red outline?), and that I could retreat units from combat rather than then remaining in it despite my orders.
hey thanks for playing and for the feedback. screen space is super limited so i opted for a more zoomed out view, unfortunately at that resolution it means large clumps of units do render as a mass of pixels. it's a tradeoff i had to accept with the platform constraints.
on enemy unit labeling, if blue/purple look too similar, you can also try changing player colors (in the menu screen, press "z" (or the "o" button) to cycle through choices that might have more contrast. i'll take this into consideration though
as for retreating, on desktop/handheld doing a move order should work, but i'm guessing you're playing on mobile? to retreat you will have to tap the action button twice to get to a move-only action instead of an attack-move action (mentioned under the touchscreen tutorial), which you can see in this gif:
it defaults to attack-move as i thought it'd be more useful to have quickly available on desktop (since right-click is already move), but actually maybe i could flip the default when the controls are set to touch...
Yeah, I think flipping would be neccessary. I guess the only way to resolve my problems with the zoomed out issue would be to make a PicoTron port that can allow for a larger screen size. Also, yes, my first experience with this game was on Mobile rather than PC
just released a new version where "move" is the default action on mobile (and got rid of mobile attack-move, no reason to support it there i think). thanks for the good suggestion!