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(+3)

Just beat it! Some tips

-You can remove trees by placing a lumberyard in the same place twice

-There's no penalty for using the 'remove' card to remove buildings 

-Try to place trees strategically so there's 4 surrounding one block so you can harvest them all in one go

-If you place fields strategically you can harvest 4 completed fields (x4 fields) with one mill

-Mills can stack

-Use the 'remove' card to take out a house in the centre of some houses to place a bakery for more coins. 

-Quarries can be placed one top of stones, removing them.

-If you place islands around a body of water it will create a lake. You can place a pier in a 2x1 lake, which prevents the pier spawning all the scenery around it. Lakes are otherwise pretty useless

(+1)

Excellent tutorial. However, lake(s) is/are very useful indeed. You can go over 5000 population/5000 gold with only one lake, robust agriculture (read: more remove cards), and continuously making room for new piers. Money itself is not relevant economic measure, amount and the basis of generation of remove cards IS, i.e. fields.

Unoptimised seaside surroundings of a pier glutter tiles will cause serious lag and untimely game crash long before 5K population.

From a dude, somewhat knowing what its all about. See below. ;)

(+1)

I just played 15 times and couldn't even get to 20 because I kept getting rocks. The game shouldn't give rocks at the very beginning, as there's nothing you can do to get them out of your way.

I am taking inspiration from this game to make my own I am no good and its my first so if there is a problem tell me if not i prob not gonna make non off it bc this gonna be dogwater(most likely)

(+1)

Dogwater or not, keep at it and finish it. A completed dogwater game is still a completed game. Create an itch.io page for it and share your progress. Good luck!

nice game!!!

thanks🙏

(-3)

Nice game!  

I also made a restaurant game 😄  

https://gilad678.itch.io/manage-the-restaurant

(+2)

I dont understand whats happening, no matter what i do it always say the game over - does that mean i have to buy the actually game???

(+1)(-1)

you lose if you lose all money cuz then you cant buy any other cards

ooh that makes a lot of senses thanks

(+1)

So cute and fun

(+1)

"Hmm, well that's a problem, but not my fault I did everything i could. *turns to houses* and so did you. *looks at remover card* also why are you still here?"

(+1)(-2)

?

(+3)

CAN YOU MAKE THE TEXT MORE ASESABLE OR A SETTING TO CHANGE IT I HAVE dyslexia AND CANT READ THE TEXT WITH OUT STRAN AND ALMOST CONPLEAT FOCICE

softlocked myself 😭

(+2)

wait, that's not detected as a failure? it should be. considering how many things make mills, it's defiantly something you need to actively avoid in the endgame. I do this by stockpiling on some taverns, which you can get by harvesting hops.

(+2)

- Dulcinea -

I started a new game with intention to make a beautiful, natural looking kingdom, determined to avoid typical square map and without any record breaking goals, expecting maximum pop. 3500 kingdom...

I ended the game with enormously sized, unnatural and ugly square map, almost breaking the record after prolonged self-tormenting 5 days long lag-fest...

...that ended to the crash. Runtime error around pop. ~5250, ~5200 money, and ~1430 cards:

"Function signature mismatch".


That's new one to me. :D

wow

Does anyone have any tips for starting out? I can't seem to get higher than 30 population beofre I either run out of cards or money. Is there some kind of strategic mechanic that I'm not realising?

(+1)

Start of The game can Be very RNG brutal. If your first island tiles are small and/or contain lot of rocks, easiest, fastest, and least frustrating way is just restart The game. Pile rocks to one corner of your island as you can only quarry them after having access to Stone House at population 50 or more. For saving money always play House cards first If you can as you get a new cardfor free from the deck. At The beginning It is advisable to designate sectors/directions for different builds: where you place houses, where is room for fields, and where to put Piers. Chaotic placement leads insufficient Space easily and tends to be economically inefficient and unsynergetic. Read what cards say and do, and try to keep your deck balanced. Do not hesitate to use remove card to badly blaced tiles, including rocks. Fields should be clumped together bY their type: hop likes More hop around it and wheat likes wheat. Prefer wheat as completed and Harvested Field grants a bakery. Use two L-shaped Fields of 4 tiles together leavings the center free for a mill, whenever possible for synergetic and economic reasons. When building House blocks leave room for bakeries so that every place for bakery has 4 adjacent House tiles. That maximises income from them...


Don't ever hesitate to restart The game if initial tiles are bad. You typically only waste your Time without much prospects. :)

I will definately consider this, thank you very much!

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