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So ive completed all 3 areas and their bosses, but is there any story to this? Nothing un the town has changed, slave house is empty, no info from the cult dude, cant train skills in brothel and only one level of the altar available. Am i missing something or is that it?
You're not alone
will there be a gallery feature? Any predictions on when the next version is coming? Like the game a bunch thanks
This is good, although on the Android version I'm confused why the potions I purchased disappear every time I open the game. Is this normal or a bug?
Queremos que lo publiques en steam
Are you planning to make the Party Member Girls to also get alternatives "Lewd Arts" with equipment? So that they fight with special gear like some enemies?
I love the Darkest Dungeon vibe. And even if you are using AI to create the graphics, the result is good and the style is consistant, so no problem for me.
Like moroman44 suggested, using position to activate certain skill and having skills/attacks be able to aim/apply only to certain positions, like in DD would be great. But that is a huge step from where you are now. For now, I find the gameplay loop OK. It does get repetitive after a while. having more skills per character and being able to select the active ones before the run would be a good addition. Like maybe 4 active and 2 passives per character, with only 2 active and 1 passive unlocked at first, then unlocking more each few levels and being able to select 2 actives and 1 passive before starting the run.
Anyway, I like it and I will keep an eye on your progress
nah this guy fucking sucks for using AI no matter WHAT its for
Can I buy slave for party?
Ok from the AI art I thought this would just be slop… but there’s actual effort put into the game mechanics. It’s pretty similar to darkest dungeon… which is very fun.
I think the UI needs a bit more work. Some things are not super intuitive / clear what one needs to do, and sometimes the flow of events is a bit clunky. For example: when clicking on a box / barrel, there is a fade-to-black animation for a couple of seconds before the interaction options show. This is slightly annoying… and doing it many times over a single dungeon it becomes very annoying. Ideally this interaction should be instant.
It woudl be very nice if the sex scenes were animated. Maybe you could use something like Live2d over the AI assets? (I think live2d is focused on rigging for realtime avatars.. but I’ve seen games do some 3d effects over 2d assets. Maybe there’s similar software that does this?) Having actual motion and depth could really elevate the experience.
Otherwise… one can tell there’s some real care put into the game. Even though the art doesn’t have a distinct identity, it looks nice and does it’s job well.
I’ll be following to see where this project goes. Nice job so far :)
V 0.1.5 is planned to be out?
Out now!
I'm sorry, but an uncaught exception occurred.
While loading <renpy.display.im.Image object ('innanimations/crusaderinnidle18.png') at 0x000000000f609e50>:
File "renpy/common/000statements.rpy", line 671, in execute_call_screen
store._return = renpy.call_screen(name, *args, **kwargs)
error: Out of memory
-- Full Traceback ------------------------------------------------------------
Full traceback:
File "D:\itch games\forbidden-dungeon\ForbiddenDungeon-v0.1.4-pc\renpy\bootstrap.py", line 359, in bootstrap
renpy.main.main()
File "D:\itch games\forbidden-dungeon\ForbiddenDungeon-v0.1.4-pc\renpy\main.py", line 652, in main
run(restart)
File "D:\itch games\forbidden-dungeon\ForbiddenDungeon-v0.1.4-pc\renpy\main.py", line 148, in run
renpy.execution.run_context(True)
File "D:\itch games\forbidden-dungeon\ForbiddenDungeon-v0.1.4-pc\renpy\execution.py", line 958, in run_context
context.run()
I wasn't able to replicate it. Can you see if it was fixed in the new version
So sometimes the attack will miss but will still inflict poison and/or bleed, I doubt this is intentional?
I've seen that bug, however it's pretty hard to fix. I'll try to tackle it down in the next release.
I kind of chalked that up to a glancing blow of sorts - enough to bleed a bit or introduce poison into the enemy's system, but not enough to count as a full hit point, if that makes sense. XD Still, odd, yes.
Will 0.1.4 be available to play in browser soon?
It's been hard to update because itch has a new file limit size for the browser which is capped at 500mbs. The game has almost 2GBs now and even trying to compress it for loss of quality hasn't been enough. I'll see what I can do for the next release.
do you use AI?
pregnancy?
Okay now i'm mad, bought two Epic relics for 6k and they are not in my inventory.....not cool
Oh good! It's not just me. I though I was missing it or going crazy!
Hello, why there is a bug that you don't see your skills and can't use them?
Also do you plan to add some more fight mechanic like create a line battle, like most npc can attack only first/second unit, so back of team can be more safe and other thing that game's like these usually have? Now it's looks too raw. Also what about let us equip that we find in dungeone without finishing it.
Discord link is bad, but wanted to ask about the Lust Shards, On PC when I open a crate/chest it says i found 352, when i already had 244, does it mean I found enough to make the total 352 or is this a bug? Because it doesn't add to the inventory but makes it the new total. Holy Hell, i just got a lesser amount and now i'm down to 304.....please fix this, the grind is hard enough on Hard hehe, thank you!
FYI its only a display bug for the Main Travel screen, if you go to the brothel, you can see the total amount there. ThankS!
So the 1st level of the brothel and Slave house do nothing? Or is it just my game where they don't work.
Please get the targeting improved. I'll have my cursor plainly on one target, and it selects the nearby target instead, wasting resources. It appears to be due to the image of the units rather than the spot, so if, say, an enemy or ally's weapon is extending into the space of the next unit, the game can't decide which one is being targeted.
ummm...ya....FML on hard mode....just saying...
Bro needs to add the ability to view your inventory. That's like one of the first things you add in any game that requires you to have things which is like 99.9% of all games.
What do you mean? You have the ability to see your inventory.
What's the button to open inventory when and see what you are carrying and look through it?
It's the pouch, you can click on in on the map of the dungeon or during combat. If you want to see the other resources you can check them outside on the inn.
If you mean weapons/relics, it's not visible during the dungeon by design, so you have to commit to the gear you are using when entering.
Is this game abandoned?
Nope, new version is coming out this weekend! New character class introduced, animated scenes, new sex sprites and town animations, new relics, new music, bug fixes and more! Will put out a full changelog when it comes out
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this game is crazy good i need more
Love the vibe and the art style of the game! The mechanics also look very promising, keep at it!
Some suggestions on top of what was mentioned below. I tried to find less obvious ones which are also relatively easy to implement:
1. H-scenes are very sudden, I think a massive improvements would be to make them more gradually increasing in intensity - even gooners appreciate some foreplay. It doesn't even have to be detailed art, some text that smoothes the transition between clicking a button "focus on mage" and c*ming down the throat.
2. Battles are very random atm. You can do some strategy, but not much of it. Some very simple ones that can help:
2.1 All enemies are attacking at random (as far as I can tell). Taunt-like skill on a tank would add to ability of the player to control things
2.2 Its impossible to tell (or I could figure out how) which enemies are next in order if there are multiple enemies of the same type (which seems to be the norm). This makes focus fire and usages of stun difficult to pull of. A simple highlight of the enemy in the turn queue would remove the frustration
How much is finished? Looks like after getting 100% in both available sets of dungeons there is nothing else to do, 1st floor of brothel doesn't currently work, slave house doesn't currently work??????
How far has the story progressed because I cant figure out what to do next. Do you have a guide?
I like it really cool darkest dungeon vibe, just not a real fan of tentacle stuff and what feels like sharing my girls out in the brothel for XP but other than that great so far.
So, great work on this one!! I just wanted to suggest a few things if they're relevant. First, as mentioned in another comment, a big improvement would be to add movement to the H-scenes, either in small clips or even better, user-controlled phased animations (you could use AI to reduce your workload and speed up the process). Also, regarding the H-scenes, adding variety would be great. Another thing would be to add more heroine classes. Let's see, we already have the paladin, mage, rogue, cleric, bunny, and vampire, so we could add archer, fighter, technomancer, necromancer, bard, telekinetic, witch, druid, and if you want to add fantasy races, it could be elves, succubi, spectra, etc. Maybe they could add several types of classes. Let me explain: two types of crusaders, three types of mage, two types of healers, etc. each one with their individual appareance offcourse. Doing each party unique, the game could even generate individual names for each one they hire, giving them a sense of exclusivity and affecting the player, if him develop affect to the chick, when the chick goes murdered or something else happens. In any case, these are suggestions for what I believe is a project with great potential. Take it easy, add whatever you think seems right to you, and don't pressure yourselves because of our eagerness as users to be able to play the entire game. You're doing a great job!
Wow, thanks so much for those words and feedback!!! It's really nice to read something like that, it pumps me with extra motivation!
About the animated/movement scenes I'm trying to implement them and they might be released on the next release! :) I'll have too see if there is enough time to do it since I also want to launch a new character.
I'll also try to add more variety as time goes by, I know that the scenes are short, definitely want to improve on that one.
Thanks for all the classes suggestions! There are some there I didn't even remember and have potential!
Can we get gear that is specifically designed for each class
some day will go to steam?
Yes, it's planned!