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Hey, I wanted to install the new version and it says that it's not compatible with my phone, but I've already got 2.2.1 on it, but not 2.2.3

Try the other .apk file, theres two.

(+1)

oh I didn't see the 2 as 2 but for Mac or Linux thx

you can add a function to disable the fatigue? 

(+1)

Is there only one defeat scene per character you fight against?

I really love this game! I can't wait to see where it'll go!

(+3)

Currently, yes. Multiple loss scenes per enemy *are* on the to-do list, but very low priority.

Our new art guy did make some CGs for Slimantha's loss scene for all characters, though, so that might get added once we rewrite the script.

(+1)

and can I find out what size affects?

(+2)

There are cards that have size requirements to play usually in relation to the opponent.

(+3)

The game is just super, the visual and gameplay are very deep, I've been figuring it out for a long time, and it's even stuffy, but that's the thrill, I'd like to know if there will be a big expansion in the game, if I can support it with a coin, THANKS a LOT to the developer, good luck in the future))))

(+5)

I feel Give a Dog a Bone is a BIT overtuned in the size gap terms. It feels impossible to deal with them unless you just play them right away, but THEN you are just always going to be small, and even playing them proactively and trying to keep your size up too? Doesn't work, the "punishment" still occurs even when trying to get rid of them

(5 edits) (+4)

2.2.1a thoughts:

I Thought You Loved Me is a great card for countering hoarding Give a Dog a Bone curses while the player tries to whittle down their strength, but so far I’m really struggling finding a middle ground to compromise on, especially when dealing with the hidden effect of GaDaB in that the deck bloat makes it harder to draw useful cards.

  • Banishing cards used for ITYLM effectively reduces them to 4% but is gaining six of them already bad enough when considering the impact of being unable to draw useful cards?
  • While stances are in the works, perhaps one that offers a safer way to remove them for a suitable penalty? (eg “Play in the Fountain; heals daisy for each card played, but removes cost for Slobbered / GaDaB donation)
  • Maybe just giving ITYLM a red delta of < 250 (or some other reasonable value); enough to give the comeback effect and make it just as strong as Slimeantha’s Infiltration stance?

Entangling Roots / Paw Press lowering draw power makes this especially hard (that’s the point, might need tuning), but even at smaller deltas when Daisy combos from Puppy Dog Eyes to Growing Excitement and you’re drawing curses not any of your damaging effects means you’re already struggling to play anything useful and have a good time loosing. (As an aside, would it be fair for a lust build to count lust dealt towards blocking Growing Excitement’s buffs?)

It’s an interesting mechanic but I’m looking forward to seeing the concept refined.

Otherwise:

  • Ironically, even an excess of Slobbered can drown out any Dominance gain cards. I think this is fine but may need some tuning later.
  • It might be nice to see what the “Card effects applied” are when playing opponent’s cards, especially when dealing with variable effects.
  • Deck culling options when huge are a great addition, but it would be nice if there was some smol discard options as well.
  • An option to skip to just the opponent introduction story would be useful too.
  • Debug mode might benefit from a means to forcibly banish cards; currently Slobbered can be dealt with thanks to draw and buy power, but GaDaB makes testing what smol Daisy does very tricky if you don’t want your deck bloated with curses and then you go from planet-sized to less than a quark tall after a few turns of I Thought You Loved Me… (see my first point). Or maybe that’s just how Puppy Dog Eyes interacts with the starting conditions of Debug mode and how inefficient Massive Gains is versus a 40% GaDaB / bloat makes it impossible to draw anything else.
  • (An easter egg in the card compendium to display Ava’s cards might be cool)
  • It’d be super neat if either as a base feature or as a card unlock effect (similar to Equivalent Exchange), one could spend favour instead of other resources to trigger card effects. (Such as the cost for removing Slobbered, triggering Big Release etc)
  • I’m kinda disappointed the collar-play and Bitch in Heat buck the trend of all of Daisy’s cards otherwise showing her fully clothed and eager to play - I just thought that was neat / a fun contrast against Slimeantha.
(1 edit)

I am not the one who handles balance (Thats mostly Yrel and Crazed), but for your other comments...

- Effects Applied means that the card doesn't play well with the turn summary right now. Its kind of an incomprehensible mess right now, or I would have fixed it. It is on the to-do list, though.

- Discard options are coming (Though not too many on this update)

- You can select "Skip Intro" in the character selection menu. Otherwise, the "Skip" button on the upper right skips to next scene, and enemy intros are a single scene right now.

- Noted. Good idea.

- I considered it, but forgot to add it to the to-do list, thanks.

- That would make favor *way* too OP unless limited somehow. I'll run leave it to Yrel to figure out how to balance it. Of you could pitch your idea in the #card-ideas channel on the discord.

- It's a porn game, we need *some* horny :P

I dont know why this app Is not Compatible with my phone

there are two apk files, armv7 and arm64, did you try both?

(+2)

Could you add all the draw punishment cards to the gallery? I was trying to see them all but the last card I saw popped up for a second before moving on to the ending because it killed me.

They are kind of an Easter Egg right now. We released an art dump on the discord, might try to remember to release one on itch with next update.

We might consider adding them once we add gallery locking (Only being able to see cards on the gallery that you have seen)

understandable it's just my curiosity. I didn't even get a chance to read what it said before the ending started playing. All I know is the card close up. That's all I can really say without spoiling.

(+1)

please make fx and music different sliders

Its on the to-do list, don't worry.

(Should be easy, but I am kinda scared of the music player after the trouble it caused Yrel early on)

(+1)(-1)

When i downloaded i could not find the one for mac, even though it says that the mac version will be downloaded. How can i fix this?

We don't support MAC, because none of the developers have a MAC computer to test the game in. We only support Windows and Android.

(+1)

is it possible to make the game playable in browser

...possibly, I can look into it

It would much appreciated if you could manage to make it browser playable, thank you

It has been done (It was easier than expected). It takes a long while to load, but it's playable.

Windows defender says this application contains a severe threat labeled "trojan"

If it means anything, I can reassure that's a false positive, the games built in Unity

(1 edit)

And? what's up with unity?

(+1)

It’s a common issue with Unity and other indie games. The file isn’t malicious; it just trips defender’s automated machine-learning scan because it’s an unsigned executable (not verified by Microsoft) and packed in a ZIP file. The file is not malicious though I can verify.

Windows has built in stuff to flag any download that has too few otherpeople downloading the same thing. Yes they know this by stealing your data but that's another subject xd

am I being stupid or is there no way to even beat the tutorial enemy you have no cards that deal damage and the shop has no cards that deal damage either

(+1)

Most of green type card deal damage, you mostly abuse the blue type card to draw more, use more card, the tutorial become pretty easy once you read what it says. And yes, use the blue girl, you can beat the tutorial with all characters but the blue girl is great to get started

(+1)

oh theres a second shop

Apologies about the tutorial, it doesn't do the best job of explaining things, a more proper tutorial to properly walk you through how combat works is on the way

(+2)

Genuinely enjoyed the little demo, I was personally drawn to the vore shenanigans (shocker I know) and was hoping to be able to make use of it. Unfortunately without it being possible at the moment I am here to humbly request that I am able to play as a predator at some point.


Godspeed :p

Two vore cards have been added last update. 

Well, one has player vore art, the other is actual vore against the enemy.

(1 edit)

Love to hear it! I'll definitely be giving it a whirl and letting you know my thoughts. I'm hopeful that there's a girl we can play that focuses around such a thing :)

EDIT: Now that i've played for a few hours, I like card art for both, happy with what's there. The only thing that i could ask for would to have a character playable that has vore themed pins and attacks. kindof like how the slime can go inside and do damage and all that fun stuff. Having a belly themed character would be my absolute peak lol, but i understand if there's a lack of interest.

This all said, if you're lacking ideas for cards for such a character I'd be more than happy to rub the braincells together to try and help you out :)

Deleted post

I can never enter vore state because I always get pinned and can't get out of that state while small...

(+1)

I would recommend picking up a "Low Impact", its the second Basic Vigor card, that way you can break out before Pin snowballs, even non-Vigor characters benefit a lot from it.

(+2)

There is a vulnerability in the Android version: When a character is pinned to the ground by an enemy and the enemy is preparing an attack, the enemy will not change their deck in the next turn and will remain in the preparation state.

(+2)

the detail put into each state is appreciated. really is a very pleasant experience to play. Thank you for your work.

(+1)(-4)

Why haven't there been any updates for so long? Are you planning a major update or are you just taking a break from development?

(+2)

The next enemy; Daisy, is coming, which requires far more work than prior updates. rest assured, work is still being done daily :D

Wonderful! I am very glad to hear that the update is in full swing. I'm looking forward to new updates.

(+1)

Really, really interesting concept! I'll end up as smaller as of the girls, with a premise like this... Hope to see some stomp and foot worship scenes later down the line!

(1 edit) (+3)

Awesome! To include size coherence in a battle can be complicated, and not only you do it fine, but you also add so much details and changes for immersion and so much variety of situations. I played for hours to explore all the possibilities and be sure I savoured all of that great work. There is so much passion and care, it would be a shame not to!

I also like how the succubus point the things herself for the tutorial. She's cute!

(+1)

I hope more vore content is planned for future monsters. it was the entire draw for me to bring me to this game. (or vore based game overs :P)

Great concept, Can't wait for more. :)

(1 edit) (+1)

I noticed Slimantha can play "Even More Me" as all her cards, which doesn't break but just doesn't do anything.  

Is there a way to see effects from the previous enemy turn?  Like if she plays the one that damages you when you play a card.

(+1)

Not currently, no. A proper history log and a buff display are coming though. The "Even More Me" part is intended, what's a card game without variance lol.

(+1)

I need some submissive giantess art and cards when you are winning with sub, but you are bigger than, like taking damge grows you or you heal them but you grow. 

The art cards can be in reverse, like you looking down at someone with them holding your leash

found few bugs in 0.2 update. played just one game, so cant confirm them 100%

card "giant lick" shows Delta>240%, but it worked when i was smaller

new potion cards for mage sometimes have value way over 40 and stay in deck. for example healing potion had 160 heal

if i find more, i'll reply under this comment

Size Deltas on cards determine when you can buy them, not use them, healing potion is bugged indeed, it'll be fixed in the next balance adjustment patch.

can you fix it for Mac it doesn't work

Sorry, I don't have a mac device to test with :/

(+2)

I wanted to beat the game with each character before I made a post, I've only lost with Reese so far in order to test the mechanic of breaking the game which while I enjoyed the scene I didn't like that the game punishes you for using the mage's mechanic.


All the decks seem pretty balanced (besides Reese), I think most of the negative feedback comes from people who haven't played a Dominion Style game before.


I think you should remove the mechanic that punishes you for using the mage mechanic to get infinite draws. I also think a clearer UI for what Slimantha is using would be nice as it all resolves immediately and it's sometimes hard to tell what happened.


Definitely love the game so far! Looking forward to some more scenes and possibly some animation loops?

(1 edit) (+1)

the first level isnt beatable with starting deck

you have to get 200% to do any damage lol

(+1)(-1)

Join the discord! The games a little hard to approach, especially because I'm balancing for a wide range of skill levels, and the server has a good amount of TCG players, swing by and some people can help you out with the shrinking game plan!

(2 edits) (+3)(-6)

"Balance feedback by career TCG players" explains the OP's comment. As well as another checkmark for "H games make me want to go back to Sekiro, actual roguelikes, or other 'hardcore' games for easier input timing/grind than a horny game" design habits.
Which in turn, reminds me of how often "Join the discord" ends up reduced to "Please stop putting the gameplay problems (or bugs) in a publicly visible location" and everyone claiming to be surprised by "unforeseen problems" at a rocky launch reception.

(3 edits) (+1)

Thanks for the feedback. Dwarfing Dreams is built as both a fetish game and a roguelike deckbuilder, so it won’t feel like Sekiro or a pure TCG. Balance is important to me, though, and I'm still working to make sure the card pool and stance system have real depth for players who want to push it, while still making it approachable to new players.

The Discord is meant for deeper discussion, not to hide problems. Public feedback is valuable, and I am using it to spot and address rough edges. The goal is to deliver on fetish fantasy while still giving meaningful decision making, and I’ll keep tuning as players dig in. Sorry you didn't enjoy the first alphas.

The next update will also add proper difficulty options on top of the debug character that’s already in the game, so you can tailor the challenge to your comfort.

(+3)(-1)

Ah yes, Sekiro, the universally beloved fetish deckbuilder??? Bold comparison.

For clarity: this game is a roguelike deckbuilder, not a AAA soulslike, so things like 'input timing' and 'grind' don't even apply.

I'm not sure if you actually played through the tutorial, but if you did, and actually paid attention, you'd see that the starting characters are perfectly capable of beating the current content, some easier than others.


As for Discord, it's not a cover-up, it's where bug reports, balance polls, development teasers, and suggestions are posted, in plain view. You know... feedback?

So, if you've got concrete thoughts on the card balance, or anything really, by all means share them. If not, Sekiro will always be there to scratch your itch for fetish oriented deckbuilding games?

(2 edits) (+2)

your game is interesting but too difficult.i even can't beat the first level.

actually my card skills isn't good :)

however,your idea is so nice and i feel so surprised.

hope your updates

(+2)

The game feels so good to play right now! Great job with the updates!

(+1)

Interesting idea for a game. Curious to see how it goes in the future, though for the current state here's my thoughts. Basically all types need more cards/variety/effects to make gameplay interesting, beyond a first couple games, but the core idea is here.

1. Magic/mana path, pretty lacking. You just draw more cards, but they don't do anything else so if it's your primary you start week, end up on the backfoot, and only can stream roll potentially later on (but if squished/sat on/gooed not even that well potentially, also it punishes you for drawing too many cards in one turn). Magic needs something else, special debuffs, shrink spells, grow over time, growth on enemy card/action for X turns, shields, something more than now. The slime specificly counters this build, with moves that make you take damage on using more cards, or for drawing things out when they get bigger.

2. Physical/health, didn't try this character, but looks middeling from a glance.

3. Pride is very powerful. It heavily comes down to the first two or three turns, but if things go ok then you steamroll into auto win very easily against the current enemy. With more height, they dont do damage, but play catchup cards. But every grow card also is a draw card, so you can just keep going up like doubilng height each turn, if not more. Mixed with then some good debuffs to limit enemy actions once bigger, and now you branch out to others for actual damage but ya it seems easy.
The part there's no real growth cards that dont rely on you being bigger already beyond the one or two you start with in her deck though means if you miss turn one or two, you just lose. If you get a bad turn 1 draw, and slime starts with growth and double card effect you basicly lose just like that. No real catchup mechanics in built, and way too much steamroll once over build (but enemy doesn't damage you once you get ahead well so works fine).

4. Subservant one is fairly good, played once for easy win, you give up some height, but also can start dealing damage right off the bat. It's just a steady damage output that scales up at an ok rate, but likely out damages the enemy, just carefull if they start grabbing you and locking your cards out near the end. No real counter play to those sadly.

5. Servant/special type forget the name (foxes deck) is also alright. While most of those cards are for catchup it feels like, taking damage to take a bit of height, and honestly I never use them, the ones she starts with that just steals height are good, and also help drawing cards. Quickly turned into a hybrid build since you can easily spec into any other card types quickly from her to bring n damage or draw 4 cards to help as you need making it the most flexible.

(+1)(-2)

Although i do not agree with everything you said here, it would be best if you joined the discord and discussed it there. Yrel is very open to suggestions and will always ask for some opinions before posting an update to help try to balance weak/strong cards. https://discord.gg/cH5xHzUzWP

(+3)(-4)

obligatory "shame you used AI art"

That being said, pretty cool concept and visually neat UI

We need more growth card game, it's always fun and it goes well together

The story seems promising too, even if there isn't much right now


It needs a lot of balancing, tho

1. the slime girl keeps healing herself and nerfing us, but we can't do it ourself, which makes us heavely underpowered

2. the sizes snowball like craaaazy, since it's in % everytime it quickly gets to a point were one of the two character is way bigger than the other and it's gg

3. some characters have less HP for more arousal, but since HP are targeted way more often, those character are kinda useless (unless I just didn't find the correct strat)

hope it helps !

(+2)

Requires immensee tweaking, haven't figured out how to beat THE FIRST LEVEL despite this being a demo. Art is good but that isn't hard with AI art. Has a good premise but again difficulty tweaking is necessary, at least for me.

(+1)

There will be some tweaks in the future, however each character is currently able to beat slimantha (the first and currently only enemy). The key is playing into each decks strengths to win. If you require specific pointers i would recommend joining the discord and asking for help. https://discord.gg/cH5xHzUzWP 

(+2)

Seems like a good game, but I can't beat the slime no matter what card I buy.  I have been trying with Reese.

(+3)

Also I hate to be that guy, but if you like the game, tell people about it! I'm very bad at advertising, so word of mouth is one of the best ways you all can help the project!

(+2)

I really enjoy replaying every update but I think some characters are just better than the rest.
I have only been able to win once with Reese, I've gotten a few wins with Cellica (actually got to like 3,452 feet tall in one game with her lmao), but I have yet to lose as Tess.
I get that not all characters are gonna be created equal I'm mainly posting this because it was such a slog to get a good game with Reese (and even then I barely won).

(+1)

Im not seeing the android version in the downloads...

Sorry! I was just in the middle of swapping over to 0.1.2.5a (A couple more fixes and a Tess sprite swap), they're back up now!

(+1)

Understood, thank you for your hard work and take a well deserved break.

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