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Can't download zip file. how to download this game?

So I'm stuck... How do you get the avoid a disaster in the library art?... Been trying for hours

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Where is the storyline and not this childish nonsense?

(+1)

I am in love with this game, the story, the characters, and especially the mechanics of the game itself, it is a REALLY thought out card game and it is amazing. I am really looking forward to the next update.

Slight Spoilers


Absolutely love Molly! I was overjoyed at her scene with you. I really hope I can experience a love hate friendship with her, getting to experience the full Molly bath experience complete with a full tour like her one ex.

Okay gotta ask is anyone else having trouble loading the game wanted to ask

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The twist of there being 7 cubs instead of 6 fell flat and confused me because there was a previous bit of exposition that mentioned 7 being paired down to 6. I was doing skim reading, so I can't recall the section that mentioned it, or maybe I misinterpretted that recalled section because of the skim reading, but yeah, unfortunately fell flat for me.

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This game lasts a couple of hours. The storyline is short. The endless gameplay style quickly becomes boring.

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Man, this game is so underrated. Honestly it has the best gameplay out of all the vore games IMO, next to Vessel Tactics. The endless mode is a blast, it's my favourite part for sure.

My favourite preds have got to be Brooke and Madeline. It's a shame that Brooke is like guaranteed to be offed so early on, but at least we've got her in endless mode. Am Glad we'll get to see more Madeline though, her being Canadian was a nice revelation for me too.

What about you guys? Who are your favourites?

Can anyone tell me how to get the art "Day One, Double" please.

I think that's Madeline's scene? If it is:

Take a breather in the park > Sit and think > Hesitate > And this is Maya...

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(Making space because it's a screenshot)








Welp. Apparently being on wave 30 can make you slightly overpowered. This is turn one

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Well done! Amanda's stupidity apparently defies all balancing attempts, including her own.

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Can anyone tell me how to get the art "Day One, Reversal". It says to seize an opportunity in the shower but i can't find a scene like that

Liz needs to escape Jess, then go for the reversal.

Can you set up a blog on boosty.to? I don't have access to Visa or Mastercard. And honestly, you need some kind of advertising; I had a hard time finding your game.

Ah, honestly I've had enough issues with Subscribestar already that I don't have time to set up/maintain another payment processor. If you're interested in Discord access, contact me and maybe we can work something out?

Deleted 58 days ago

You mean like artwork for scenes in the game?

Deleted 58 days ago

for the roommate one basiclly be rude to your new roommates and you'll get the scene.

Not sure on the other one.

Deleted 58 days ago
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For the first: Liz needs to take a breather in the park, sit on the bench near Madeline, spring into action, not swallow Maya, then try to swallow Brooke.

The second: Liz needs to irritate Molly into leaving (ask about the PS5 and press the issue). She'll be surprised later in the day.

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Maybe my favorite vore game currently. 

The world is just our own but ladies can eat everyone now. But the whys and how it changes the world are explained quite in depth in a pretty organic (no pun intended) way. 

The gameplay is great and fits surprisingly well in a vore rpg while providing a challenge that's fun to overcome (at least for me) and so far the characters are clear cut and quite layered.

 Long story short I'm sold. Also the Ost has no business being this good.

I have an infinite loading screen while trying to boot the game, is there any option to solve it and can I keep my old saves from the previous version? Thx

Which version are you using, and what platform? I need your Player.log file in order to help you - you can find it at C:/Users/(username)/AppData/LocalLow/Anunnaki Games/New Pred in Town/. The file is overwritten every time you start the game, so please send it in immediately after encountering the glitch and exiting the game. Be aware that the file does include your username, so if privacy is a concern you should do a find-and-replace first.

Windows 11 and version 4.c  Kinda hard to find it for me has the file I search a specific name? Thank you for answering me.

Please read my instructions carefully, and don't forget to use your own username in place of (username).

OK found the folder, so how can I send you what you asked for? Thank you very much.

https://drive.google.com/file/d/1G4b4FjPmCqzv1ixye0muEBaI1LYC4zCu/view?usp=drive...

Hope that's OK. Thanks for your help, games awesome so far! :)

Definitely a json read error. Did you edit any of the game's data files? Try downloading the latest version - your saves will still be compatible.

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is there a first game

Far as I know there isn't one.

No, this is not a sequel to anything.

Will the direct installation version also be updated synchronously

Yup! Just updated the direct-download APK.

In the endless game mode, I am having trouble winning double prey scenes. Which cards would you recommend to start with and prioritize playing/upgrading.

Double-prey scenes are intended to be significantly more difficult than single-prey! Liz probably shouldn't attempt them until she has a fairly solid deck.

One of the most effective strategies is to take a page out of Madeline's book, focus on Burp cards which quickly deplete preys' Oxygen - they're already taking a Stamina penalty, and will face terrible odds once the available Oxygen drops below 50%.

Thanks for the tip. If you have anymore to share let me know! I will be happy to hear them.

I dont know why but i cant download the v0.0.4a but i can download the old versions can you tell me why it is happenin?

I'm not sure I can, at least not without knowing more about the issue. Are you having errors on Mega or Itch?

Im not having any issues with mega nor itch

Nvm the b version works

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Played a fair bit, gotta say really well done so far.

Love the various artstyles used as I think those really help sell each scene so well.

Each artist brings each scene to life in their own way, and I'm exicted to see the full release of this game.

Yay its now available on apk now thx u so much 🥰🥰

I'm a really big fan of the in-depth spec-evo lore of this game but I find it really strange that vore is a sexually dimorphic trait for basically no reason. There's no real evolutionary pressure for such dramatic sexual dimorphism in a social species that tends to exhibit monogamy, and the dramatic anatomical and physiological traits that are required for vore being limited to only one gender seems flat out arbitrary to a degree that, at least to me, appears incredibly counterproductive to the sheer amount of effort poured into the speculative evolution side of the lore.

That said, I get that the reason for this is most likely because you're personally not a fan of M/F vore, which is fair enough. Is a setting that prevents F/M scenes in general and in endless mode planned for those of us that don't enjoy this type of vore? By far the most unenjoyable aspect of an otherwise really good game for me has been the russian roulette with the unknown prey sections in endless mode where there's a chance I'll have to play through a F/M scene so such a setting would be greatly appreciated. Cheers!

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I can certainly add a toggle to disable male prey in Endless Mode. In the story, Liz can simply choose not to eat guys. =P

As for the sexual dimorphism angle, here's a fun fact: there are actually species in our universe where only females can swallow other creatures whole! Granted, they're all anglerfish, which are like the example of radical dimorphism, but it does show how evolution can sometimes find paths that might look wacky to an outside observer.

On the Voreside (my name for NPiT's universe), hyperelastic tissues evolved to solve the most pressing problem of hominid reproduction - how do you have both a large head and the relatively narrow pelvis that's required to walk upright? So for hundreds of thousands of years, there's this metabolically expensive tissue that only exists in one sex because it's useless in the other. All the other anatomical changes that the hominid form is simultaneously going through? They're built atop that framework, and suddenly fail (resulting in embryonic death) when a mutation tries to violate it. This is the sort of thing that evolutionary biologists call a "frozen accident" - some structure that's difficult or impossible to evolve around because too much else depends on it.

As for the social angle:

A) Monogamy is far from the human norm - for most of history, successful males sired a disproportionate number of kids, whether through explicit culturally-sanctioned polygyny or by more underhanded means. Anthropology and statistical genetics both bear this out, with some male lineages spreading like wildfire and others dying out completely. You could argue that monogamy was a vital cultural technology which helped stabilize societies beyond the tribal/clan level, but it's not part of our deep evolutionary history.

B) Because one man can impregnate an effectively arbitrary number of women, male intrasexual competition focuses on differential access to women. When it results in violence, as it often does, that violence tends to be secondary to this primary goal - ie, my tribe kills your men in war, but carries away the young women as brides - and is usually pointed away from one's own society. Female intrasexual competition is very different. Since there's no easy way to increase the number of children one woman can carry, her genes are best able to displace others through what's been called "fertility suppression" - minimizing the number of children other women manage to raise. This is usually pointed inward at one's own society, and tends to involve the destruction of someone's reputation, resources, and access to mates. In our universe this is rarely violent, but women on the Voreside have both the biological strength and cultural sanction to adopt a hybrid strategy: a limited amount of inward-facing violence which both achieves fertility suppression of one's rivals, and (when properly safeguarded) also tends to weed out the society's troublemakers.

So the tl;dr version is: the anatomical structures evolved from precursors which were only useful to (and present in) women, and meshed well with strategies for female intrasexual competition.

...also, yes, the logos of the Voreside does fundamentally forbid the concept of male predators. But that one's on me. =P

And are male characters ever going to be able to eat Liz or no

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No. Males are biologically incapable of predation.

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How rare is the bones in the stomach in the game

In-universe, there's always a stage of digestion, shortly after the prey's death, where the outlines of bones are visible and obvious. How much attention the narration calls to this fact varies by scene (and of course whether the content filters are set to allow that).

Show post...

I want more unbirth.

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It's coming! Not on Day 1, but there's definitely unbirth content planned.

Show post...

Can player make the prey into a baby or can pred make player into a baby?

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Well, Liz can both unbirth and be unbirthed - but I don't know how literal your question is. Like the in-game Encyclopedia says, unbirth is the only type of vore that isn't dangerous to the prey. There's no, like, age regression or any of the wackiness you sometimes see associated with unbirth.

Show post...

Well I meant ago regression. Do you know Zikik/RealZikik?

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Then no, that won't be in the game.

Does this mean the unbirth scenes would simply be endo?
With Liz or her prey remaining trapped?

Not forever, no - unbirth is more or less an advanced form of sex, although there are various scenarios where it can end up being menacing (re-birthing poor Liz right down a predator's gullet!) or lifesaving (our car broke down in a winter storm, and we need to conserve heat somehow...).

Damn, I just found the game and downloaded 0.0.4 a bit before 0.0.4a was uploaded. Is it possible to update without needing to start a new game?

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Saves are definitely compatible between v0.0.4 and v0.0.4a!

Could you please send me a direct-installable Android version? As a Chinese user, I really like your work, but I have some difficulties using MEGA.

Would hosting the .apk directly on itch help? I've added that as an option, please let me know if it works.

It worked,thank bro

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As of the v0.0.4 update, Android and Linux are supported! Happy Vore Day, everyone!

Mobile version?

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They said no but if you have android try joiplay it should allow you to play it

Sadly it doesn't work on joyplay either

its a unity game, you can run it on winlator no problem

Bug report: In v0.0.3, playing "Smash the Predocracy!" while you have no Enraged results in a softlock.

Player.log: https://limewire.com/d/cXbDd#Sg5l3ViL82

Fixed in the new v0.0.4 update, thanks for the report!

Update v0.0.3j is available for my SubscribeStar.adult subscribers! This update adds not only the Jess/Liz vore scene in the library, but five commissioned comics depicting the game's vore scenes (Helen, Noriko, Molly, Madeline, Brooke). The next public release is still a few versions off, so subscribing is the quickest way to catch up on new content.

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Found a couple weird, rather niche, bugs while playing in endless mode that I don't think I've seen mentioned: 

1) In a dual prey scene, with Liz as the prey, having both Liz and her stomach roommate play Controlled Panic, with the roommate then having 0 focus at the end of the turn, put a double panic status on Liz (taking away her controlled panic buff as well, even though she had focus) instead of the roommate. 

2) I've noticed the AI sometimes getting a triple effect from the first Strike/Struggle/Squeeze/Massage card they play in a turn, as if it was a super, even when its not super. Happens pretty infrequently, and I haven't been paying enough attention to notice any commonalities, so no idea what's causing it.

Also would be nice for endless mode to have sound effects, and more scaling on enemies each wave. Right now the first wave can be challenging, and depending on how lucky you got with card rewards the second wave might have a few tougher battles, but for the most part once you've cleared that first wave you can generally just cruise endlessly onwards with no difficulty. 

Oh, and personally I think Lavender could be classified as a "very dangerous pred" alongside Molly and Sophie.  She's not as bad as Sophie, but in the first round or two she can be borderline impossible, as your deck just lacks the firepower to cut through her in time. Honestly, I think she's tougher than Molly, at least when playing on Normal difficulty.

1) Good catch, I'll try to replicate that edge case

2) Are you certain this is what's going on, or are buffs just stacking to give the appearance of tripling? If it happens again please submit your Player.log so I can track it down.

Yeah, Endless Mode still needs a general balancing pass - writing's still the primary focus of development for now, but by the time the next public version rolls around I'll find time to work on that plus the long-awaited AI revamp.

Lavender's definitely scarier than she looks - or even than the poor girl's willing to give herself credit for. =P

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Yeah, I really like Lavender, and the contrast between her personality and competency as seen through her deck. I also found it interesting that both her pred and prey decks use powerful strategies but somewhat incompletely. She's got a grip stacking strat going on the pred side, but relatively low sources of grip and uses for it compared to Mia. She's got some solid pressure points strat going on on the prey side but isn't great at inflicting it, at least not to the extent of someone like Luna. Seems like it could set up for a neat gameplay/character development overlap if an increased focus on these elements in her deck coincided with her gaining confidence or something.

So I went bug hunting to try and find a definite example of a card tripling instead of doubling and eventually found one. Going into it I was pretty sure I had seen it happen at least a few times, and at one point thought I had maybe seen it happen with Liz using a massage card but wasn't paying enough attention to be sure. Eventually got a concrete example where Isabel's "Limit Options" played facing inside healed 12 instead of 8 (she had 1 grip and the value on the card was 4) and I couldn't find any buffs that showed up on the bar that would explain that. https://pastebin.com/5qPDTUer

While watching for that bug I noticed numerous instances where a card's damage dealt did not line up with what the stated damage with multipliers should have been. In some cases it was just the card not showing the proper damage number (cards with overpower don't reflect tripled buffs, and sometimes cards created through the technique creation cards don't reflect any buffs) but in other cases I couldn't come up with a consistent explanation. Here is one where I simply couldn't find an answer (used Astasia, card's listed damage was properly base damage+buffs on the bar (17) and was hitting a pred with a +50% nausea increase and no other relevant buffs or debuffs and it did 31 damage instead of the expected 25-26): (had to cut out all but the last 2 encounters to make room on pastebin) https://pastebin.com/4cDx4mGz

While on the search I also found a few more misc bugs. Here's one where I couldn't actually play any cards at the start of the battle: https://pastebin.com/kN2YLCty

Here's one where trying to use Adrenaline made things unplayable and then hitting the restart turn fucked up my hand and bar at the top that shows what cards are going to be played: https://pastebin.com/Xk0MQK8D

Also in the past I've run into a bug where trying to play my entire hand caused the end turn button to disappear when trying to hit it (but leaving one card unplayed worked fine), but that bug hasn't appeared in this run where I haven't taken the trait that causes me to retain my rightmost card.

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You hit the Lavender nail on the head there, haha. Her natural lack of confidence (despite her natural competence) is only amplified by her... unusual circumstances. No spoilers in case you haven't played her story scenes! And yeah, I definitely did my best to make characters' decks match their personalities - both at the start, and over the eventual course of their character arcs. Like all the Lyons Cubs, Lavender can become terrifying by the end of the year, haha!

Thanks for the bug reports, these were really helpful - a couple of Retain bugs have already been fixed in the dev build, which argues that I should probably move up the next public release so they don't keep hitting users.

I definitely appreciate your diligence in tracking down the tripling issue, which is very real and still present in the dev build. The simple explanation is that I forgot to include a conditional statement so when a character's AI is evaluating playing a Super Strike/Struggle/Squeeze/Massage card, it'll actually trigger that effect. Boneheaded mistake on my part, haha.

Still trying to figure out the miscellaneous calculations - would take some effort to add a "Combat Log" feature showing the nitty-gritty details of how everything was calculated, but as the game grows more complex it might be worthwhile.

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Finally managed to track down another bug I had gotten a while ago but hadn't seen recently. It's a bug that causes attempts to save to instead load the file. First time I got it I thought maybe I was in the wrong tab, but no. Happened after getting a bug that prevented me from playing cards and reloading a previous save; subsequent save attempts just triggered a load. https://pastebin.com/hkafZvSY

Also managed to remember a couple cards that display bits of incorrect info: Let Two Loose shows the oxygen released number as scaling with grip, even though it's unaffected. And Critical Strike shows as a "strike" on the card despite acting as a "super strike" (and showing the description for super strike when mousing over the card). And Core Strength's stretch scaling also doesn't update the numbers on stretches so I'm not too sure, but it might also be bugged. It feels like subsequent stretches are getting a lot more than 1/4 of the previous one (had one 2 cost stretch nearly double in damage over the displayed value when being used after a 1 cost stretch and it was hitting into restraint so shouldn't have had anything to do with nausea multipliers or anything). Oh, and I noticed that Apex Tummy Rub is a super while Apex Hug isn't and wondered if that was intentional or not.

At some point a detailed combat log would be quite helpful, both for keeping track of battles and testing how niche stuff functions. For example, I've been wondering how stacking multiple copies of Tidal Lock functions, and whether it even does anything or not, and a combat log would make testing it way simpler. And of course would give a way to see what happened any time a number makes you go "huh?"

From just a curiosity standpoint, I'm also wondering about your philosophy towards balancing this game. Story mode especially seems tricky to balance when the number of encounters (and who is encountered) can vary wildly based on players choices, and you don't want it to be too easy for a player to get stuck in an encounter they have little to no chance of winning. My assumption from what is available so far is that there will usually be a way out of a situation, either through a yield or avoiding it all together, but that might come at some kind of narrative cost. Also wondering if there will ever be, and how likely you are to encounter, a situation where you absolutely have to win a fight against a difficult pred to advance. That might be too spoilery, though, so I don't mind if you don't want to answer.

I am also a bit curious about your take on card balance as well. Right now I'm getting the vibe that it's intended for some cards to be a bit weak and some to be pretty strong, and that some strategies are going to be extremely powerful if you can piece them together, and honestly I think it's fine that way. Finding an OP combo is a lot of fun, so long as you have to work to get it. Also, game is still in very early stages so it feels a little pointless to dig too deep into balancing. 

That being said, my current feeling is that burp cards in general might be a bit on the weak side. The risk of taking extra damage feels like it outweighs the benefits for a good chunk of the extra damage cards in general. For some I'm assuming that's intentional, like with default Burp and Squeeze 'n Burp, but it feels a bit weird for Rhythm Belch and Displace Air, which have boss preds on the card art and are used by those preds. Overall, preds with burp cards feel weaker because of their use of them (except maybe Madeleine, but she has to base her strategy around it and even then I sometimes feel like they make her weaker, especially Hiccup). Which for someone like Noriko feels completely fitting, but less so for someone like Molly (for endless mode anyways, fits story just fine). It especially doesn't fit Isabel, though, who feels a little too fraudulent on the pred side after getting rekt as the wave 0 boss because she made the mistake of playing Displace Air on a turn when a double powered punch and upgraded kick were incoming. The upcoming AI update might help with that a little, but no matter how good the AI gets I don't think the card is worth using unless you know how the turn is going to play out like a normal mode player. Even then, I feel like burp cards are generally not worth having in your deck unless you have a Madeleine-esque deck or are strong enough that you can afford to run them for funsies. 

The other main outlier for me is Controlled Panic, which is probably too good for how easy it is to obtain and play (at least in endless when in normal mode). The fact that its permanent buff stacks, but that panic doesn't stack, is also probably too good but....tbh, I like it being like that. It's hella fun to mad stack focus and see how hard you can overkill your pred. My current record is 32,772 nausea on Jess (tbh, I'm not entirely sure how that happened though. Crush got the tripling bug so she was taking 4x damage, and I had like 100 focus and some weak point and enrage plus numerous multi-hit cards, but even then the damage seems excessive). Would probably be fine to make the upgrade an apex, at least in endless mode, so that it's harder to obtain but we can keep the focus stacking shenanigans.

Overall I think you did a great job with the Cubs decks having a personality to them that in some ways compliments their character. But more than that, I really like it when their deck also in some way contradicts their character (at least on the surface). Lavender of course was a standout, but honestly everyone except Luna does that pretty well. 

Isabel has a deck that seems to be built around being hard hitting while also being a bit of a jack-of all trades that is effective in every scenario. It contrasts with her kinda vapid influencer persona, but more interesting to me was that she's notably stronger as prey than predator. 

Madeleine on the pred side has a deck that toys with the prey, similar to her persona, but on the prey side she's sheer brute force. 

Sophie on the pred side is......yeah. As an aside, the idea of her getting stronger is pretty scary (she's borderline boss difficulty as a pred), but I'm curious how you'll do it, especially since her cards have no upgrades and there's nothing atm that has a notable synergy with pleasure strats. Though I do think, outside of maybe having an unusual number of shakes that make her take extra damage, that prey side Sophie is kinda lackluster. There's something to be said for her prey side being so much weaker than her pred side as a character point, but the deck itself doesn't have as strong of an identity.

Jess talks a big game but her decks lowkey suck ass. On the pred side she has a number of unique cards with some solid potential synergy, but said synergy basically falls apart if her prey just doesn't play shakes or has no distracted. Meanwhile her cards are overall pretty weak and I don't think she has any massages, and isn't good at controlling prey direction. Really gives the impression that she might be all talk and is using aggression to hide her inexperience and insecurities. Meanwhile on the prey side her deck is a bit of a jumbled mess with a few medicore, but kinda mutually exclusive, synergies. I haven't seen all the library scenes yet, but wondering if maybe she was the lamb of the group. 

With Luna though most of what I got from her deck, on both sides really, was competence and a couple moon puns. I guess there is a bit of a contrast of her being a lot more aggressive on the pred side, with her high acid level/rapid digestion strats, compared to her easy going personality, but it didn't stand out to me as much. I think it's largely because she is very clearly shown to be a competent pred, and seemingly a strong paragon, so having a more brutal pred strategy doesn't feel out of place. Also the fact that she shares a pressure point strat with Lavender, and that her pred strat isn't as unique as one like Sophie's, doesn't help. She's not bad by any stretch, still has personality to her deck and upgrades, but just compared to the other Cubs I wasn't getting as much from her. Kinda feels like Mia, where there's something unique there but I just don't quite feel like I'm getting it.

A couple quick closing thoughts before I forget them again: 1) Your buffs, especially on pred side, can very easily wind up going behind other bits of the UI, making it impossible to see all the buffs/debuffs you have. Not a huge problem but a little annoying. 2) I'm currently thinking Molly could be demoted from a Dangerous Predator in endless mode to a normal one. I've yet to face her in wave 0, but she doesn't have any particularly scary synergies or overly powerful cards/stats, and her use of cards that increase her nausea damage taken make her kinda easy to deal with. 3) Idk if Allison is also considered a Dangerous Pred or not, but I feel like her appearance rate is similarly low alongside Molly and Sophie. If she is then honestly I think she deserves that status less than Molly. Edit: right after posting this, when I went into a new wave before closing the game, Allison was one of the choices for the first battle. Guess she was just shy, but that timing is wild.

Hot damn, wish we got this kind of player feedback at my day job! =P

The load/save bug has been frustratingly elusive. You're not the first player to report it, but you're the first to give a player.log - so definitely thanks for that. Bad news is, I don't see any errors besides the original softlock (which is a known bug I've fixed in my development version - one of the reasons I'm prioritizing a stable public release in June). Did the issue occur in a scene that directly followed an anal scene? Have you encountered it in a session where you didn't run into the softlock bug?

Will definitely look into the wording/mechanics of the cards you mentioned. You're not the only one bothered by the Apex Hug/Apex Tummy Rub asymmetry, haha - at the time I added Apex cards, there were fewer sources of Grip than there are now, but that might warrant a change.

Finding more and more reasons to finally bite the bullet and build that combat log, haha. It'll delay the bugfix update a bit but feels like a good long-term play, in terms of finding more bugs to squash.

Regarding story mode balancing - once Liz has earned the trust of other characters, she can train with them to gain/upgrade certain cards. Basically, investing in relationships rather than rampantly eating people is still a valid strategy - it won't entirely keep up with the power curve of a Liz who leans into predation, but it's close enough to eke out victories when she needs them. Same applies on the prey side. And yeah, most situations can be avoided by a clever word or a humiliating yield, but there will also be timelines that are gated by a particularly difficult fight.

Regarding card balance... Endless Mode is basically my testbed for that, haha. As applies to the deckbuilder genre in general, the goal is to give the player a lot of little pieces that come together to form powerful combos - while managing the risk that you might not draw the card you need on a particular turn. I'm glad it seems to be coming together, even partially, at this point in development!

I agree that Burps in general seem underpowered. Been experimenting with allowing Grip to affect their Oxygen loss, as well as simply cranking down the added vulnerability, or capping the amount of excess Nausea it can cause. Similarly, I'll play around with capping the total amount of Focus that Controlled Panic can generate - so that it'll eventually be worn down and degrade into Panic unless the character has another source of Focus.

Really interesting analysis of the Lyons Cubs' decks, and I agree with most of it. Curious to see how it'll be affected by the devbuild's library scenes - shoot me a DM on Discord (anunnakigames) and I'll add you to the server, your bug reports are worth way more than a $5 SubscribeStar payment. =P

Buff UI overflow, that's been a thorn in my side for a while - think I can roll that into the Combat Log update. Regarding preds marked as "dangerous" - the real issue there is that Liz's starting deck is pretty weak, so even though Molly is a marginal member of that group, she can definitely still nip a run in the bud. Might deal with this by moving Molly back to neutral, reserve "dangerous" for Sydney and Sophie and so on, and add a third category of "starter opponents."

(-1)

This was pretty fun so far. I did run into an issue where clicking on the deck cause the cards to stay on top of the screen and required a restart to fix. I'm usually not a fan of full VNs, but you managed to eat away a large chunk of my Saturday so so far it's pretty good.

Personally I will always love it if the PC has a futanari option, but I completely understand not wanting to do that either from the amount of work or just personal opinions.

Looking forward to new updates.

That will absolutely not be happening.

Fair enough, can't get answers to the questions you don't ask. lol

Is it possible to see some sort of chart/guide of what routes exist in the current build? I'm not familiar with VN style games, but I recall seeing some from friends who play them more often to sort of give a glimpse of if a path you didn't take was just some alternate dialog or a whole tree you didn't go down and is worth going back to try again.

Looking forward to updates

Can I transfer my save from the v0.0.2 ?

Yes, saves are forward-compatible.

Hey @anunnakigames are you planning to release more public builds or are you focusing on finishing the game, just curious since I haven't seen a follow up or update in a while with the community. thank you for your time if you see this and reply. also game is still really fun thanks for making it 

There are definitely more public builds coming! I'd like to finish the next major chunk of content (all the vore scenes in the library, plus the first half of the writing group) before going public. If you'd like early access to dev builds (including the new hand-drawn art for scenes) you can join my SubscribeStar!

 The screen seems to have a issue, I don't know how to readjust this however... anyway to fix it? Also double vore stuff always seems to be solely in the two prey's favor.

Interesting, are you using an unusual monitor resolution? There's been a few tweaks to canvas scaling in the development version, so hopefully the next public release will fix your issues - but I'd like to know ahead of time, so please let me know if your hardware's got some quirk.

The double-vore thing is intentional, characters view it in-universe as a very difficult stunt to pull off.

hey so i saw a weird thing happening  some time i play the game my screen go black and it make also have weird bar appear that move   it only do that on your game i go back to my other thing and it is fine 

also is mostly on endles mode where i reload because it's hard to win more than one fight

just play more once you understand the characters and the cards they have, and who you should avoid on wave 1 you will have a much easier time, this game becomes easy once you start to take your time with it and unlock more cards 

I can't help you without a Player.log.  You can find it at C:/Users/(username)/AppData/LocalLow/Anunnaki Games/New Pred in Town/. The file is overwritten every time you start the game, so please send it in immediately after encountering the glitch and exiting the game. Be aware that the file does include your username, so if privacy is a concern you should do a find-and-replace first.

great game hope we will see more of the story

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