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Making Games with Python & Pygame
Purchase options and add-ons
- ISBN-101469901730
- ISBN-13978-1469901732
- Publication dateJanuary 12, 2012
- LanguageEnglish
- Dimensions7.99 x 0.76 x 10 inches
- Print length366 pages
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Editorial Reviews
About the Author
Product details
- Publisher : Createspace Independent Publishing Platform
- Publication date : January 12, 2012
- Language : English
- Print length : 366 pages
- ISBN-10 : 1469901730
- ISBN-13 : 978-1469901732
- Item Weight : 1.9 pounds
- Dimensions : 7.99 x 0.76 x 10 inches
- Best Sellers Rank: #739,601 in Books (See Top 100 in Books)
- #222 in Object-Oriented Design
- #395 in Python Programming
- #664 in Computer Programming Languages
- Customer Reviews:
About the author

Al Sweigart is a software developer and tech book author living in Houston. He has written several programming books for beginners, including Automate the Boring Stuff with Python. His books are freely available under a Creative Commons license at his website https://inventwithpython.com.
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Top reviews from the United States
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- Reviewed in the United States on February 27, 2013Format: PaperbackVerified PurchaseYou know. I really enjoy this book. Al writes a great book; it is an enjoyable read. This prompted me to buy his other book - Invent your Own Computer Games with Python. Buy them both - you won't be disappointed. The quality of the book (Paper, cover, typeset) is very readable and high-quality for a computer book, which makes it a good library addition. Also, you can get the digital edition free, and lots of code/etc from website - so very good value.
Al presents python and pygame concepts in context of re-creating several typical games - like tetris, memory, othello, wormy, etc. Overall excellent pygame book. Pairs well with the rasperry pi computer... hint hint, nudge nudge. ( The games featured in this book are installed on raspberry pi stock image.. )
Honestly it's more fun than slogging through the pygame website, and example code. Pygame and this book allow you to quickly put together some pretty 'low tech' fun and easy games.
Technically:
The book quickly introduces you to core display concepts like surfaces, drawing shapes, colors, blitting graphics, and playing sounds. Then it guides you through 'event handling' concepts over the course of several games. You will be up and running quickly making your own games with sound/graphics/event handling.
So, really a good intro / even intermediate intro / to pygame, which perhaps doesn't touch on pygame's more advanced topics very deeply. Focuses well on game design concepts, but doesn't get extremely deep into every bell and whistle of pygame, which to me was a good thing, and kept the book understandable and concise. It is not a 'reference' type book, and advanced pygame topics were not included.
- Reviewed in the United States on July 30, 2015Format: PaperbackVerified PurchaseVery good! Well written and explained, and with lots of examples. Worth it!
- Reviewed in the United States on June 18, 2013Format: PaperbackVerified PurchaseI am a student in software development, and programming games is all I've wanted to do since the moment I choose this career path. This book helped me get a feel for pygame(the python game library) and was very helpful. I don't suggest buying this book however, because it's completely free at his website. I wish I would have known that, but having the book made it easier to study when I wasn't around my laptop. Awesome book though!
- Reviewed in the United States on February 3, 2013Format: PaperbackVerified PurchaseWhen I was a kid, I'd get these magazines every month full of code. You had to type it into your Apple or Commodore. It may or may not run. I looked forward every month to doing this. I have to say this is the first time in 30 years I had that same feeling.
I ignored PyGame for several years because the website has so poorly laid out. I got bored one weekend and decided to give it a whirl recently. I bought this book to give back to the project and I'm glad I did.
While this book won't make you a superstar video game programmer, it may help you build a solid foundation of the underlying code structure required. I had several eureka moments while typing in the examples. I'm a better programmer since reading this book. I wish I would have given PyGame a shot a few years ago.
- Reviewed in the United States on August 10, 2013Format: PaperbackVerified PurchaseThis book is good choice if you are beginner in programming. This book will teach with examples syntax of python and programming skills will sure come better.
- Reviewed in the United States on July 16, 2013Format: PaperbackVerified PurchaseThis series is a bunch of programs that the kids type in and explanations of how the programs work. It's a great jumping off point to messing around -- you start with something that works and change it up to do other things that are more interesting to you. It really doesn't teach computer science at all, the way we grown-ups understand it, but my daughter loves this approach and she's got time to learn the other stuff later. There's a lot to be learned just by the messing around that this book encourages.
- Reviewed in the United States on June 5, 2019Format: PaperbackVerified PurchaseIf you want to learn Pygame, do NOT buy this book. It is not a good instructional book as you go from zero to 100 in no time; except, in a bad way. For example, first chapter is about installing Python and Pygame; second chapter is about basics; third chapter to the last, the author blasts the reader with full blown complex game programs. Unless the first two chapters provided all the basics, I am not sure how a student is supposed to grasp the large blocks of code. In one of the chapter, the author professes against "magic numbers"; they are bad; no one knows where they come from or mean. Well, the way the author teaches Pygame is no different; without explaining mouse events or the types of events, all of a sudden, we start seeing these concepts out of no where. Granted, the author breaks the huge program down into chunks and explains them later in the chapter; but by then, the reader has lost a sense of progression and direction. I would not recommend this book to teach. Unless you are a seasoned coder and proficient in Python, skip it, as you will find the structure and teaching approach daunting. I have never seen a coding book present teaching material like this one before. First time for everything. To the author, get a clue from Charles Petzold on writing books to teach something.
- Reviewed in the United States on August 24, 2016Format: PaperbackVerified PurchaseAl Sweigart is a genius and I love everything he stands for. This book is so easy to read and understand and he breaks it down even further to explain every line of coding in the book. If you don't understand coding after reading his work, you just won't ever understand.
Top reviews from other countries
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Matthias StoyeReviewed in Germany on August 14, 20155.0 out of 5 stars Gut für den Einstieg
Format: PaperbackVerified PurchaseDas Buch setzt nur recht geringfügige Programmierkenntnisse voraus. Dennoch sollte man erste Kenntnisse schon haben.
Mir hat das Buch sehr geholfen, um in in das Programmieren von Videospielen einzusteigen. Zudem war es auch recht gut geschrieben und an manchen Stellen sogar humorvoll - und damit alles andere als trocken. Tolles Buch. Kann ich jedem empfehlen, der auch mal versuchen will, ein kleines Spiel zu programmieren.
Wayne CaissieReviewed in Canada on December 19, 20205.0 out of 5 stars Awesome book but....
Format: PaperbackVerified PurchaseProbably do not buy this until after their other book for making video games first. This definitely isn't very beginner level (Though you could probably follow along, it just would be frustrating and take longer to get). Other than that you really do get to make all the game clones you want. I love this book.
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Aired76Reviewed in Italy on December 20, 20174.0 out of 5 stars Molto utile.
Format: KindleVerified Purchaseil libro è molto intuitivo e vale il prezzo d'acquisto. Tratta varie tematiche tra cui la realizzazione di semplici giochi. Lo consiglio per chi ha già un pò di conoscenza di python anche se il libro fa alcuni cenni che però ovviamente sono esaustivi per comprendere pienamente le basi che stanno dietro la programmazione. Si possono fare giochi come Mario Bross in 2D e anche con questo tipo di giochi vedrete quante righe di programmazione stanno dietro ad un omino che salta e corre. Cmq buon divertimento.
MMGrReviewed in India on February 28, 20172.0 out of 5 stars Two Stars
Format: PaperbackVerified PurchaseThe book begins well but then puts up very steep learning curve
Adam CarltonReviewed in the United Kingdom on October 23, 20135.0 out of 5 stars A great entry to writing your own games
Format: PaperbackVerified PurchaseWith full Python 3 source code and many kinds of games to choose from, this is an ideal way to learn how to create your own computer games using Python. I don't think you could rely solely on this book to learn the language, it really isn't structured for that purpose, but there are plenty of 'introduction to Python 3' books out there to buy as companions.
Installing the Pygame module (by downloading from the Internet) may not be as easy as the book makes out - it's necessary to align the Python and Pygame release versions exactly (and 32 bit does not equal 64 bit!). A bit of Googling helps and the author can be emailed (and is very helpful) in case of difficulties.














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