JS Cheat Sheet
Basics➤
On page script
<script type="text/javascript"> ... </script>
Include external JS file
<script src="filename.js"></script>
Delay - 1 second timeout
setTimeout(function () { }, 1000);
Functions
function addNumbers(a, b) { return a + b; ; }
x = addNumbers(1, 2);
Edit DOM element
document.getElementById("elementID").innerHTML = "Hello World!";
Output
console.log(a); // write to the browser console document.write(a); // write to the HTML alert(a); // output in an alert box confirm("Really?"); // yes/no dialog, returns true/false depending on user click prompt("Your age?","0"); // input dialog. Second argument is the initial value
Comments
/* Multi line comment */ // One line
Loops↶
For Loop
for (var i = 0; i < 10; i++) { document.write(i + ": " + i*3 + "<br />"); }
var sum = 0; for (var i = 0; i < a.length; i++) { sum + = a[i]; } // parsing an array
html = ""; for (var i of custOrder) { html += "<li>" + i + "</li>"; }
While Loop
var i = 1; // initialize while (i < 100) { // enters the cycle if statement is true i *= 2; // increment to avoid infinite loop document.write(i + ", "); // output }
Do While Loop
var i = 1; // initialize do { // enters cycle at least once i *= 2; // increment to avoid infinite loop document.write(i + ", "); // output } while (i < 100) // repeats cycle if statement is true at the end
Break
for (var i = 0; i < 10; i++) { if (i == 5) { break; } // stops and exits the cycle document.write(i + ", "); // last output number is 4 }
Continue
for (var i = 0; i < 10; i++) { if (i == 5) { continue; } // skips the rest of the cycle document.write(i + ", "); // skips 5 }
Ads📣
If - Else⇵
if ((age >= 14) && (age < 19)) { // logical condition status = "Eligible."; // executed if condition is true } else { // else block is optional status = "Not eligible."; // executed if condition is false }
Switch Statement
switch (new Date().getDay()) { // input is current day case 6: // if (day == 6) text = "Saturday"; break; case 0: // if (day == 0) text = "Sunday"; break; default: // else... text = "Whatever"; }
Variablesx
var a; // variable var b = "init"; // string var c = "Hi" + " " + "Joe"; // = "Hi Joe" var d = 1 + 2 + "3"; // = "33" var e = [2,3,5,8]; // array var f = false; // boolean var g = /()/; // RegEx var h = function(){}; // function object const PI = 3.14; // constant var a = 1, b = 2, c = a + b; // one line let z = 'zzz'; // block scope local variable
Strict mode
"use strict"; // Use strict mode to write secure code x = 1; // Throws an error because variable is not declared
Values
false, true // boolean 18, 3.14, 0b10011, 0xF6, NaN // number "flower", 'John' // string undefined, null , Infinity // special
Operators
a = b + c - d; // addition, substraction a = b * (c / d); // multiplication, division x = 100 % 48; // modulo. 100 / 48 remainder = 4 a++; b--; // postfix increment and decrement
Bitwise operators
| & | AND | 5 & 1 (0101 & 0001) | 1 (1) |
| | | OR | 5 | 1 (0101 | 0001) | 5 (101) |
| ~ | NOT | ~ 5 (~0101) | 10 (1010) |
| ^ | XOR | 5 ^ 1 (0101 ^ 0001) | 4 (100) |
| << | left shift | 5 << 1 (0101 << 1) | 10 (1010) |
| >> | right shift | 5 >> 1 (0101 >> 1) | 2 (10) |
| >>> | zero fill right shift | 5 >>> 1 (0101 >>> 1) | 2 (10) |
Arithmetic
a * (b + c) // grouping person.age // member person[age] // member !(a == b) // logical not a != b // not equal typeof a // type (number, object, function...) x << 2 x >> 3 // minary shifting a = b // assignment a == b // equals a != b // unequal a === b // strict equal a !== b // strict unequal a < b a > b // less and greater than a <= b a >= b // less or equal, greater or eq a += b // a = a + b (works with - * %...) a && b // logical and a || b // logical or
Ads📣
Data Typesℜ
var age = 18; // number var name = "Jane"; // string var name = {first:"Jane", last:"Doe"}; // object var truth = false; // boolean var sheets = ["HTML","CSS","JS"]; // array var a; typeof a; // undefined var a = null; // value null
Objects
var student = { // object name firstName:"Jane", // list of properties and values lastName:"Doe", age:18, height:170, fullName : function() { // object function return this.firstName + " " + this.lastName; } };
student.age = 19; // setting value student[age]++; // incrementing name = student.fullName(); // call object function
Strings⊗
var abc = "abcdefghijklmnopqrstuvwxyz"; var esc = 'I don\'t \n know'; // \n new line var len = abc.length; // string length abc.indexOf("lmno"); // find substring, -1 if doesn't contain abc.lastIndexOf("lmno"); // last occurance abc.slice(3, 6); // cuts out "def", negative values count from behind abc.replace("abc","123"); // find and replace, takes regular expressions abc.toUpperCase(); // convert to upper case abc.toLowerCase(); // convert to lower case abc.concat(" ", str2); // abc + " " + str2 abc.charAt(2); // character at index: "c" abc[2]; // unsafe, abc[2] = "C" doesn't work abc.charCodeAt(2); // character code at index: "c" -> 99 abc.split(","); // splitting a string on commas gives an array abc.split(""); // splitting on characters 128.toString(16); // number to hex(16), octal (8) or binary (2)
Events🕖
<button onclick="myFunction();"> Click here </button>
Mouse
onclick, oncontextmenu, ondblclick, onmousedown, onmouseenter, onmouseleave, onmousemove, onmouseover, onmouseout, onmouseupKeyboard
onkeydown, onkeypress, onkeyupFrame
onabort, onbeforeunload, onerror, onhashchange, onload, onpageshow, onpagehide, onresize, onscroll, onunloadForm
onblur, onchange, onfocus, onfocusin, onfocusout, oninput, oninvalid, onreset, onsearch, onselect, onsubmitDrag
ondrag, ondragend, ondragenter, ondragleave, ondragover, ondragstart, ondropClipboard
oncopy, oncut, onpasteMedia
onabort, oncanplay, oncanplaythrough, ondurationchange, onended, onerror, onloadeddata, onloadedmetadata, onloadstart, onpause, onplay, onplaying, onprogress, onratechange, onseeked, onseeking, onstalled, onsuspend, ontimeupdate, onvolumechange, onwaitingAnimation
animationend, animationiteration, animationstartMiscellaneous
transitionend, onmessage, onmousewheel, ononline, onoffline, onpopstate, onshow, onstorage, ontoggle, onwheel, ontouchcancel, ontouchend, ontouchmove, ontouchstartNumbers and Math∑
var pi = 3.141; pi.toFixed(0); // returns 3 pi.toFixed(2); // returns 3.14 - for working with money pi.toPrecision(2) // returns 3.1 pi.valueOf(); // returns number Number(true); // converts to number Number(new Date()) // number of milliseconds since 1970 parseInt("3 months"); // returns the first number: 3 parseFloat("3.5 days"); // returns 3.5 Number.MAX_VALUE // largest possible JS number Number.MIN_VALUE // smallest possible JS number Number.NEGATIVE_INFINITY// -Infinity Number.POSITIVE_INFINITY// Infinity
Math.
var pi = Math.PI; // 3.141592653589793 Math.round(4.4); // = 4 - rounded Math.round(4.5); // = 5 Math.pow(2,8); // = 256 - 2 to the power of 8 Math.sqrt(49); // = 7 - square root Math.abs(-3.14); // = 3.14 - absolute, positive value Math.ceil(3.14); // = 4 - rounded up Math.floor(3.99); // = 3 - rounded down Math.sin(0); // = 0 - sine Math.cos(Math.PI); // OTHERS: tan,atan,asin,acos, Math.min(0, 3, -2, 2); // = -2 - the lowest value Math.max(0, 3, -2, 2); // = 3 - the highest value Math.log(1); // = 0 natural logarithm Math.exp(1); // = 2.7182pow(E,x) Math.random(); // random number between 0 and 1 Math.floor(Math.random() * 5) + 1; // random integer, from 1 to 5
Constants like Math.PI:
E, PI, SQRT2, SQRT1_2, LN2, LN10, LOG2E, Log10EDates📆
var d = new Date();
Number(d)
Date("2017-06-23"); // date declaration Date("2017"); // is set to Jan 01 Date("2017-06-23T12:00:00-09:45"); // date - time YYYY-MM-DDTHH:MM:SSZ Date("June 23 2017"); // long date format Date("Jun 23 2017 07:45:00 GMT+0100 (Tokyo Time)"); // time zone
Get Times
var d = new Date(); a = d.getDay(); // getting the weekday getDate(); // day as a number (1-31) getDay(); // weekday as a number (0-6) getFullYear(); // four digit year (yyyy) getHours(); // hour (0-23) getMilliseconds(); // milliseconds (0-999) getMinutes(); // minutes (0-59) getMonth(); // month (0-11) getSeconds(); // seconds (0-59) getTime(); // milliseconds since 1970
Setting part of a date
var d = new Date(); d.setDate(d.getDate() + 7); // adds a week to a date setDate(); // day as a number (1-31) setFullYear(); // year (optionally month and day) setHours(); // hour (0-23) setMilliseconds(); // milliseconds (0-999) setMinutes(); // minutes (0-59) setMonth(); // month (0-11) setSeconds(); // seconds (0-59) setTime(); // milliseconds since 1970)
Arrays≡
var dogs = ["Bulldog", "Beagle", "Labrador"]; var dogs = new Array("Bulldog", "Beagle", "Labrador"); // declaration alert(dogs[1]); // access value at index, first item being [0] dogs[0] = "Bull Terier"; // change the first item for (var i = 0; i < dogs.length; i++) { // parsing with array.length console.log(dogs[i]); }
Methods
dogs.toString(); // convert to string: results "Bulldog,Beagle,Labrador" dogs.join(" * "); // join: "Bulldog * Beagle * Labrador" dogs.pop(); // remove last element dogs.push("Chihuahua"); // add new element to the end dogs[dogs.length] = "Chihuahua"; // the same as push dogs.shift(); // remove first element dogs.unshift("Chihuahua"); // add new element to the beginning delete dogs[0]; // change element to undefined (not recommended) dogs.splice(2, 0, "Pug", "Boxer"); // add elements (where, how many to remove, element list) var animals = dogs.concat(cats,birds); // join two arrays (dogs followed by cats and birds) dogs.slice(1,4); // elements from [1] to [4-1] dogs.sort(); // sort string alphabetically dogs.reverse(); // sort string in descending order x.sort(function(a, b){return a - b}); // numeric sort x.sort(function(a, b){return b - a}); // numeric descending sort highest = x[0]; // first item in sorted array is the lowest (or highest) value x.sort(function(a, b){return 0.5 - Math.random()}); // random order sort
concat, copyWithin, every, fill, filter, find, findIndex, forEach, indexOf, isArray, join, lastIndexOf, map, pop, push, reduce, reduceRight, reverse, shift, slice, some, sort, splice, toString, unshift, valueOf
Global Functions()
eval(); // executes a string as if it was script code String(23); // return string from number (23).toString(); // return string from number Number("23"); // return number from string decodeURI(enc); // decode URI. Result: "my page.asp" encodeURI(uri); // encode URI. Result: "my%page.asp" decodeURIComponent(enc); // decode a URI component encodeURIComponent(uri); // encode a URI component isFinite(); // is variable a finite, legal number isNaN(); // is variable an illegal number parseFloat(); // returns floating point number of string parseInt(); // parses a string and returns an integer
Regular Expressions\n
var a = str.search(/CheatSheet/i);
Modifiers
Patterns
Ads📣
Errors⚠
try { // block of code to try undefinedFunction(); } catch(err) { // block to handle errors console.log(err.message); }
Throw error
throw "My error message"; // throw a text
Input validation
var x = document.getElementById("mynum").value; // get input value try { if(x == "") throw "empty"; // error cases if(isNaN(x)) throw "not a number"; x = Number(x); if(x > 10) throw "too high"; } catch(err) { // if there's an error document.write("Input is " + err); // output error console.error(err); // write the error in console } finally { document.write("</br />Done"); // executed regardless of the try / catch result }
Error name values
JSONj
var str = '{"names":[' + // crate JSON object '{"first":"Hakuna","lastN":"Matata" },' + '{"first":"Jane","lastN":"Doe" },' + '{"first":"Air","last":"Jordan" }]}'; obj = JSON.parse(str); // parse document.write(obj.names[1].first); // access
Send
var myObj = { "name":"Jane", "age":18, "city":"Chicago" }; // create object var myJSON = JSON.stringify(myObj); // stringify window.location = "demo.php?x=" + myJSON; // send to php
Storing and retrieving
myObj = { "name":"Jane", "age":18, "city":"Chicago" }; myJSON = JSON.stringify(myObj); // storing data localStorage.setItem("testJSON", myJSON);
text = localStorage.getItem("testJSON"); // retrieving data obj = JSON.parse(text); document.write(obj.name);
PromisesÞ
function sum (a, b) { return Promise(function (resolve, reject) { setTimeout(function () { // send the response after 1 second if (typeof a !== "number" || typeof b !== "number") { // testing input types return reject(new TypeError("Inputs must be numbers")); } resolve(a + b); }, 1000); }); } var myPromise = sum(10, 5); myPromsise.then(function (result) { document.write(" 10 + 5: ", result); return sum(null, "foo"); // Invalid data and return another promise }).then(function () { // Won't be called because of the error }).catch(function (err) { // The catch handler is called instead, after another second console.error(err); // => Please provide two numbers to sum. });