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Hackaday Links: July 13, 2025

There’s interesting news out of Wyoming, where a coal mine was opened this week. But the fact that it’s the first new coal mine in 50 years isn’t the big news — it’s the mine’s abundance of rare earth elements that’s grabbing the headlines. As we’ve pointed out before, rare earth elements aren’t actually all that rare, they’re just widely distributed through the Earth’s crust, making them difficult to recover. But there are places where the concentration of rare earth metals like neodymium, dysprosium, scandium, and terbium is slightly higher than normal, making recovery a little less of a challenge. The Brook Mine outside of Sheridan, Wyoming is one such place, at least according to a Preliminary Economic Assessment performed by Ramaco Resources, the mining company that’s developing the deposit.

The PEA states that up to 1,200 tons of rare earth oxides will be produced a year, mainly from the “carbonaceous claystones and shales located above and below the coal seams.” That sounds like good news to us for a couple of reasons. First, clays and shales are relatively soft rocks, making it less energy- and time-intensive to recover massive amounts of raw material than it would be for harder rock types. But the fact that the rare earth elements aren’t locked inside the coal is what’s really exciting. If the REEs were in the coal itself, that would present something similar to the “gasoline problem” we’ve discussed before. Crude oil is a mixture of different hydrocarbons, so if you need one fraction, like diesel, but not another, like gasoline, perhaps because you’ve switched to electric vehicles, tough luck — the refining process still produces as much gasoline as the crude contains. In this case, it seems like the coal trapped between the REE-bearing layers is the primary economic driver for the mine, but if in the future the coal isn’t needed, the REEs could perhaps be harvested and the coal simply left behind to be buried in the ground whence it came.

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Tiny arcade machines on a tabletop

Tiny PONG, Big Ambitions: World’s Smallest Arcade

London, Ontario college student [Victoria Korhonen] has captured the attention of tech enthusiasts and miniaturization lovers with her creation of what might be the world’s smallest arcade machine. Standing just 64 mm tall, 26 mm wide, and 30 mm deep, this machine is a scaled-down marvel playing the classic Atari game PONG. While the record isn’t yet official—it takes about three months for Guinness to certify—it’s clear [Korhonen]’s creation embodies ingenuity and dedication.

[Korhonen], an electromechanical engineering student, took six months to design and build this micro arcade. Inspired by records within reach, she aimed to outdo the previous tiniest arcade machine by shaving off just a few millimeters During the project she faced repeated failures, but viewed each iteration as a step towards success. Her miniature machine isn’t just a gimmick; it’s fully functional, with every component—from paddle mechanics to coding—developed from scratch.

[Korhonen] is already eyeing new projects, including creating the smallest humanoid robot. She also plans to integrate her electromechanical expertise into her family’s escape room business. Her journey aligns with other hobbyist projects pushing the limits of miniaturization, such as this credit card-sized Tetris clone or [Aliaksei Zholner]’s paper micro engines.

Student-built rocket launch in Black Rock Desert, Nevada

Aftershock II: How Students Shattered 20-Year Amateur Rocket Records

When it comes to space exploration, we often think of billion-dollar projects—NASA’s Artemis missions, ESA’s Mars rovers, or China’s Tiangong station. Yet, a group of U.S. students at USC’s Rocket Propulsion Lab (RPL) has achieved something truly extraordinary—a reminder that groundbreaking work doesn’t always require government budgets. On October 20, their homemade rocket, Aftershock II, soared to an altitude of 470,000 feet, smashing the amateur spaceflight altitude and speed records held for over two decades. Intrigued? Check out the full article here.

The 14-foot, 330-pound rocket broke the sound barrier within two seconds, reaching hypersonic speeds of Mach 5.5—around 3,600 mph. But Aftershock II didn’t just go fast; it climbed higher than any amateur spacecraft ever before, surpassing the 2004 GoFast rocket’s record by 90,000 feet. Even NASA-level challenges like thermal protection at hypersonic speeds were tackled using clever tricks. Titanium-coated fins, specially engineered heat-resistant paint, and a custom telemetry module ensured the rocket not only flew but returned largely intact.

This achievement feels straight out of a Commander Keen adventure—scrappy explorers, daring designs, and groundbreaking success against all odds. The full story is a must-read for anyone dreaming of building their own rocket.

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Hackaday Links: October 27, 2024

Problem solved? If the problem is supplying enough lithium to build batteries for all the electric vehicles that will be needed by 2030, then a new lithium deposit in Arkansas might be a resounding “Yes!” The discovery involves the Smackover Formation — and we’ll be honest here that half the reason we chose to feature this story was to be able to write “Smackover Formation” — which is a limestone aquifer covering a vast arc from the Rio Grande River in Texas through to the western tip of the Florida panhandle. Parts of the aquifer, including the bit that bulges up into southern Arkansas, bear a brine rich in lithium salts, far more so than any of the brines currently commercially exploited for lithium metal production elsewhere in the world. Given the measured concentration and estimated volume of brine in the formation, there could be between 5 million and 19 million tons of lithium in the formation; even at the lower end of the range, that’s enough to build nine times the number of EV batteries needed.

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Quest 3 VR Headset Can Capture 3D Video (Some Tampering Required)

The Quest 3 VR headset is an impressive piece of hardware. It is also not open; not in the way most of us understand the word. One consequence of this is the inability in general for developers or users to directly access the feed of the two color cameras on the front of the headset. However, [Hugh Hou] shares a method of doing exactly this to capture 3D video on the Quest 3 headset for later playback on different devices.