Non-planar 3d-print on bed

Improved And Open Source: Non-Planar Infill For FDM

Strenghtening FDM prints has been discussed in detail over the last years. Solutions and results vary as each one’s desires differ. Now [TenTech] shares his latest improvements on his post-processing script that he first created around January. This script literally bends your G-code to its will – using non-planar, interlocking sine wave deformations in both infill and walls. It’s now open-source, and plugs right into your slicer of choice: PrusaSlicer, OrcaSlicer, or Bambu Studio. If you’re into pushing your print strength past the limits of layer adhesion, but his former solution wasn’t quite the fit for your printer, try this improvement.

Traditional Fused Deposition Modeling (FDM) prints break along layer lines. What makes this script exciting is that it lets you introduce alternating sine wave paths between wall loops, removing clean break points and encouraging interlayer grip. Think of it as organic layer interlocking – without switching to resin or fiber reinforcement. You can tweak amplitude, frequency, and direction per feature. In fact, the deformation even fades between solid layers, allowing smoother transitions. Structural tinkering at its finest, not just a cosmetic gimmick.

This thing comes without needing a custom slicer. No firmware mods. Just Python, a little G-code, and a lot of curious minds. [TenTech] is still looking for real-world strength tests, so if you’ve got a test rig and some engineering curiosity, this is your call to arms.

The script can be found in his Github. View his full video here , get the script and let us know your mileage!

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Non-Planar Fuzzy Skin Textures Improved, Plus A Paint-On Interface

If you’ve wanted to get in on the “fuzzy skin” action with 3D printing but held off because you didn’t want to fiddle with slicer post-processing, you need to check out the paint-on fuzzy skin generator detailed in the video below.

For those who haven’t had the pleasure, fuzzy skin is a texture that can be applied to the outer layers of a 3D print to add a little visual interest and make layer lines a little less obvious. Most slicers have it as an option, but limit the wiggling action of the print head needed to achieve it to the XY plane. Recently, [TenTech] released post-processing scripts for three popular slicers that enable non-planar fuzzy skin by wiggling the print head in the Z-axis, allowing you to texture upward-facing surfaces.

The first half of the video below goes through [TenTech]’s updates to that work that resulted in a single script that can be used with any of the slicers. That’s a pretty neat trick by itself, but not content to rest on his laurels, he decided to make applying a fuzzy skin texture to any aspect of a print easier through a WYSIWYG tool. All you have to do is open the slicer’s multi-material view and paint the areas of the print you want fuzzed. The demo print in the video is a hand grip with fuzzy skin applied to the surfaces that the fingers and palm will touch, along with a little bit on the top for good measure. The print looks fantastic with the texture, and we can see all sorts of possibilities for something like this.

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