Unique 3D Printer Has A Print Head With A Twist

If you’re used to thinking about 3D printing in Cartesian terms, prepare your brain for a bit of a twist with [Joshua Bird]’s 4-axis 3D printer that’s not quite like anything we’ve ever seen before.

The printer uses a rotary platform as a build plate, and has a linear rail and lead screw just outside the rim of the platform that serves as the Z axis. Where things get really interesting is the assembly that rides on the Z-axis, which [Joshua] calls a “Core R-Theta” mechanism. It’s an apt description, since as in a CoreXY motion system, it uses a pair of stepper motors and a continuous timing belt to achieve two axes of movement. However, rather than two linear axes, the motors can team up to move the whole print arm in and out along the radius of the build platform while also rotating the print head through almost 90 degrees.

The kinematic possibilities with this setup are really interesting. With the print head rotated perpendicular to the bed, it acts like a simple polar printer. But tilting the head allows you to print steep overhangs with no supports. [Joshua] printed a simple propeller as a demo, with the hub printed more or less traditionally while the blades are added with the head at steeper and steeper angles. As you can imagine, slicing is a bit of a mind-bender, and there are some practical problems such as print cooling, which [Joshua] addresses by piping in compressed air. You’ll want to see this in action, so check out the video below.

This is a fantastic bit of work, and hats off to [Joshua] for working through all the complexities to bring us the first really new thing we’ve seen in 3D printing is a long time.

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Pen Plotter Uses Polar Coordinates

To keep track of a location in a two-dimensional space, two measurements are needed. Most of the time, we would naturally think to do this by the Cartesian method, measuring position along one axis and then again along a second axis. But this isn’t the only way of keeping track of position. Polar coordinates, where the distance from the origin and an angle are used as the two measurements, works just as well, and sometimes can be a preferred method. This pen plotter tosses the expected Cartesian methodology we would typically expect in favor of this polar system.

The first prototype that [André] built was a good proof of concept. A pen attached to a movable carriage on a single rotating arm produced passable drawings, but as all prototypes go this one needed some refinement. Limit switches at the ends of the table, as well as within the arm, served to orient the plotter so that it didn’t manually need to be zeroed out every time. A linear actuator was added to give finer control over the pen’s pressure on the table, and finally an encoder was added to the base of the plotter to more accurately correct positional errors in the rotating arm mechanism.

With everything said and done, the polar coordinate plotter seems to work just as well as its Cartesian cousins might, orienting it like this has some advantages as well. Specifically, it is more adapted to drawing curves or circles than an X-Y device might be able to, like we saw with this similar sand-drawing plotter. Also, if allowed to rotate its entire 360-degree reach instead of just the 90 degrees shown in the video, a machine like this could theoretically reach a wider workspace more easily than other plotters.

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Texture Map GCode Directly In Blender With NozzleBoss

We’ve seen this funky dual disk polar printer already recently, but [Heinz Loepmeier] has been busy working on it, so here’s an update. The primary focus here is nozzleboss, a blender plugin which enables the surface textures of already sliced objects to be manipulated. The idea is to read in the gcode for the object, and convert it to an internal mesh representation that blender needs in order to function. From there the desired textures can be applied to the surfaces for subsequent stages to operate upon. One trick that nozzleboss can do is to create weight maps to tweak the extrusion flow rate or print velocity value according to the pixel value at the surface — such ‘velocity painting’ can produce some very subtle surface effects on previously featureless faces. Another