Google Is Building A New OS

Windows, macOS, and Linux are the three major desktop OSs in today’s world. However, there could soon be a new contender, with Google stepping up to the plate (via The Verge).

You’ve probably used Google’s operating systems before. Android holds a dominant market share in the smartphone space, and ChromeOS is readily available on a large range of notebooks intended for lightweight tasks. Going forward, it appears Google aims to leverage its experience with these products and merge them into something new under the working title of “Aluminium OS.”

The news comes to us via a job listing, which sought a Senior Product Manager to work on a “new Aluminium, Android-based, operating system.” The hint is in the name—with speculation that the -ium part of Aluminium indicates its relationship to Chromium, the open-source version of Chrome. The listing also indicated that the new OS would have “Artificial Intelligence (AI) at the core.” At this stage, it appears Google will target everything from cheaper entry level hardware to mid-market and premium machines.

It’s early days yet, and there’s no word as to when Google might speak more officiously on the topic of its new operating system. It’s a big move from one of the largest tech companies out there. Even still, it will be a tall order for Google to knock off the stalwart offerings from Microsoft and Apple in any meaningful way. Meanwhile, if you’ve got secret knowledge of the project and they forget to make you sign an NDA, don’t hesitate to reach out!

A RISC-V Operating System Instruction Manual

To some, an operating system is a burden or waste of resources, like those working on embedded systems and other low-power applications. To others it’s necessary, abstracting away hardware so that higher-level programming can be done. For most people it’s perhaps not thought of at all. But for a few, the operating system is the most interesting piece of software running on a computer and if you’d like to investigate what makes this often overlooked aspect of computer science interesting, take a look at this course on operating systems from Cornell University.

The operating system itself is called Earth and Grass Operating System because it splits the functionality of the operating system into three separate parts. The Earth layer involves dealing with hardware, the Grass layer involves hardware-independent aspects, and a third application layer implements other key operating system features. It’s built for a RISC-V processor, since that instruction set is completely open source and transparent about what it’s doing. It’s also incredibly small, coming in at around 2000 lines of code. The course covers nine areas, with the first six being core operating system functions and the remaining three covering more advanced operating system concepts.

For understanding the intricacies and sometimes mysterious ways that operating systems work, a course like this can go a long way into unraveling those mysteries and developing a deeper understanding of how it brings the hardware to work for higher-level software. We actually featured this operating system two years ago, before this course was created, which covers this project for those who like to take a more self-directed approach, or simply want a lightweight OS for a RISC-V system.

Mockup of a printed copy of the Little OS Book

One Book To Boot Them All

Somewhere in the universe, there’s a place that lists every x86 operating system from scratch. Not just some bootloaders, or just a kernel stub, but documentation to build a fully functional, interrupt-handling, multitasking-capable OS. [Erik Helin and Adam Renberg] did just that by documenting every step in The Little Book About OS Development.

This is not your typical dry academic textbook. It’s a hands-on, step-by-step guide aimed at hackers, tinkerers, and developers who want to demystify kernel programming. The book walks you through setting up your environment, bootstrapping your OS, handling interrupts, implementing virtual memory, and even tackling system calls and multitasking. It provides just enough detail to get you started but leaves room for exploration – because, let’s be honest, half the fun is in figuring things out yourself.

Completeness and structure are two things that make this book stand out. Other OS dev guides may give you snippets and leave you to assemble the puzzle yourself. This book documents the entire process, including common pitfalls. If you’ve ever been lost in the weeds of segmentation, paging, or serial I/O, this is the map you need. You can read it online or fetch it as a single 75-page long PDF.

Mockup photo source: Matthieu Dixte