Arduino IDE v2.0 screen with callout tags to identify features

Arduino IDE 2.0 Is Here

Arduino have released the latest version of their Integrated Development Environment (IDE), Version 2.0 and it is a big step up from the previous release, boasting plenty of new features to help you to develop your code more easily.

As the de-facto way for beginners to get into programming hardware, more experienced users have sometimes complained about what they see as the over-simplistic IDE — even lacking relatively basic features such as autocomplete. The new version provides this, and much more besides. Continue reading “Arduino IDE 2.0 Is Here”

Turbo Rascal Is The Retro Pascal Compiler We Always Wanted

Pascal is not one of the biggest programming languages these days; it’s fallen into the background as the world moved on to newfangled things like C#, Python and Java. However, the language has its fans, one of whom put together a new compiler which targets retro platforms – and it goes by the name Turbo Rascal.

The list of supported platforms is extensive, with Turbo Rascal able to compile highly-optimized binaries for the C64, Amiga 500, BBC Micro, IBM PC, Atari ST, Game Boy, Amstrad, NES, ZX Spectrum, and more. There’s a usable IDE and even an included graphics editor for getting projects put together quickly. Also known by its full name of Turbo Rascal Syntax Error, or TRSE, it’s the work of one [Nicolaas Groeneboom].

The compiler runs on 64-bit Windows, Linux, and OS X, and there are extensive tutorial videos available on YouTube, too. Thus, there’s no excuse not to start developing a new retro game immediately. Check out the demo video below, and remember – as long as we keep using it, Pascal isn’t dead!

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AVR Reverse Engineering Hack Chat

Join us on Wednesday, April 21 at noon Pacific for the AVR Reverse Engineering Hack Chat with Uri Shaked!

We’ve all become familiar with the Arduino ecosystem by now, to the point where it’s almost trivially easy to whip up a quick project that implements almost every aspect of its functionality strictly in code. It’s incredibly useful, but we tend to lose sight of the fact that our Arduino sketches represent a virtual world where the IDE and a vast selection of libraries abstract away a lot of the complexity of what’s going on inside the AVR microcontroller.

While it’s certainly handy to have an environment that lets you stand up a system in a matter of minutes, it’s hardly the end of the story. There’s a lot to be gained by tapping into the power of assembly programming on the AVR, and learning how to read the datasheet and really run the thing. That was the focus of Uri Shaked’s recent well-received HackadayU course on AVR internals, and it’ll form the basis of this Hack Chat. Then again, since Uri is also leading a Raspberry Pi Pico and RP2040 course on HackadayU in a couple of weeks, we may end up talking about that too. Or we may end up chatting about something else entirely! It’s really hard to where this Hack Chat will go, given Uri’s breadth of interests and expertise, but we’re pretty sure of one thing: it won’t be boring. Make sure you log in and join the chat — where it goes is largely up to you.

join-hack-chatOur Hack Chats are live community events in the Hackaday.io Hack Chat group messaging. This week we’ll be sitting down on Wednesday, April 21 at 12:00 PM Pacific time. If time zones have you tied up, we have a handy time zone converter.

Click that speech bubble to the right, and you’ll be taken directly to the Hack Chat group on Hackaday.io. You don’t have to wait until Wednesday; join whenever you want and you can see what the community is talking about.
Continue reading “AVR Reverse Engineering Hack Chat”

The Shell And The Microcontroller

One of the nicest amenities of interpreted programming languages is that you can test out the code that you’re developing in a shell, one line at a time, and see the results instantly. No matter how quickly your write-compile-flash cycle has gotten on the microcontroller of your choice, it’s still less fun than writing blink_led() and having it do so right then and there. Why don’t we have that experience yet?

If you’ve used any modern scripting language on your big computer, it comes with a shell, a read-eval-print loop (REPL) in which you can interactively try out your code just about as fast as you can type it. It’s great for interactive or exploratory programming, and it’s great for newbies who can test and learn things step by step. A good REPL lets you test out your ideas line by line, essentially running a little test of your code every time you hit enter.