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Fin the Druid
Fin is a giant, fey-touched nautical druid, barefoot and covered in tattoos. He wears a hagstone necklace that connects him to his homeland and the magic of nature.
Summary
7’9 · 284lbs · 230ish years old
- Guardian. Deeply driven to protect and help people, both friends and strangers alike.
- Warm & Friendly. Strangers are just friends you haven’t made yet.
- Unpolished. Blunt, unconcerned with social convention, and uses foul language.
- Impulsive. 500 years isn’t long enough to see all of the world’s wonders.
Quirks. Smokes a blend of herbs and seaweed, hums and sings to himself, is loud when he talks, and loves to give hugs. Tells lots of stories from his travels.
Foils. Quick to anger in the face of injustice. Impulsivity can land him in danger. Feels like a bit of a black sheep. Doesn’t always realize he’s being loud.
Custom character art by Sam Tobias John.
Wild Shape
CR 1 · Hours: 2
Use as a bonus action. While transformed: 1 spell slot to regain 1d8 hit points per spell level as bonus action. CR: level/3. Hours: level/2. Swimming at 4, flying at 8.
- Brown Bear - HP 34 · 40’/30’ climb · double attack
- Dire Wolf - HP 37 · 50’ · bite knocks prone · pack tactics · keen hearing/smell
- Giant Hyena - HP 45 · 50’ · rampage (second attack)
- Giant Spider - HP 26 · 30’+climb · blindsight 10’ · web attack (restrain)
- Giant Beaver. - HP 32 · 20’/40’ swim · tail slap attack
- Reef Shark - HP 22 · 40’ swim · blindsight 30’ · pack tactics
- Giant Toad - HP 39 · 20’/40’ swim · bite and swallow (grapple)
- Giant Octopus - HP 52 · 10’/60’ swim · reach 15’ · grapple · ink cloud (in water)
- Familiars
Future Beasts
- Cave Bear - HP 42 · 40’/30’ swim · double attack
- Giant Constrictor Snake - HP 60 · 30’+swim · blindsight 10’ · constrict (grapple)
- Giant Elk - HP 42 · 60’ · charge (knocks prone) · hoove attack (if prone)
- Hunter Shark - HP 45 · 40’ swim · blindsight 30’ · blood frenzy (advantage)
- Giant Eagle - HP 26 · 10’/80’ fly · double attack · keen sight
- Saber-Toothed Tiger - HP 52 · 40’ · pounce (knocks prone)
Xanathar's Tables of Creatures
Coast
| CR | Beast | Fly/Swim |
|---|---|---|
| 0 | Crab | Swim |
| 0 | Eagle | Fly |
| 1/8 | Blood Hawk | Fly |
| 1/8 | Giant Crab | Swim |
| 1/8 | Poisonous Snake | Swim |
| 1/8 | Stirge | Fly |
| ¼ | Giant Lizard | |
| ¼ | Giant Wolf Spider | |
| ¼ | Pteranodon | Fly |
| 1 | Giant Eagle | Fly |
| 1 | Giant Toad | Swim |
| 2 | Plesiosaurus | Swim |
Forest
| CR | Beast | Fly/Swim |
|---|---|---|
| 0 | Baboon | |
| 0 | Badger | |
| 0 | Cat | |
| 0 | Deer | |
| 0 | Hyena | |
| 0 | Owl Fly | |
| 1/8 | Blood Hawk | Fly |
| 1/8 | Flying Snake | Fly |
| 1/8 | Giant Rat | |
| 1/8 | Giant Weasel | |
| 1/8 | Poisonous Snake | Swim |
| 1/8 | Mastiff | |
| 1/8 | Stirge | Fly |
| ¼ | Boar | |
| ¼ | Constrictor Snake | Swim |
| ¼ | Elk | |
| ¼ | Giant Badger | |
| ¼ | Giant Bat | Fly |
| ¼ | Giant Frog | Swim |
| ¼ | Giant Lizard | |
| ¼ | Giant Owl | Fly |
| ¼ | Giant Poisonous Snake | Swim |
| ¼ | Giant Wolf Spider | |
| ¼ | Panther | |
| ¼ | Wolf | |
| ½ | Ape | |
| ½ | Black Bear | |
| ½ | Giant Wasp | Fly |
| 1 | Brown Bear | |
| 1 | Dire Wolf | |
| 1 | Giant Hyena | |
| 1 | Giant Spider | |
| 1 | Giant Toad | Swim |
| 1 | Tiger | |
| 2 | Giant Boar | |
| 2 | Giant Con. Snake | Swim |
| 2 | Giant Elk |
Ocean
| CR | Beast | Fly/Swim |
|---|---|---|
| 0 | Quipper | Swim |
| ¼ | Constrictor Snake | Swim |
| ½ | Giant Sea Horse | Swim |
| ½ | Reef Shark | Swim |
| 1 | Giant Octopus | Swim |
| 2 | Hunter Shark | Swim |
| 2 | Plesiosaurus | Swim |
| 3 | Killer Whale | Swim |
| 5 | Giant Shark | Swim |
Spellcasting
- Number of Spells: WIS + Druid Level
- Preparing Spells: Smoke my pipe, grab a handful of seeds or nuts, and sit with my legs crossed and hands open as animals come to me.
- Conjure Animals Roll Table
- Spell List
Magic Items
- Pearl of Power. Regain a spell slot once per day.
Wishlist
- Staffs
- Staff of the Python. Can turn into a giant constrictor snake.
- Staff of the Woodlands. Gain +2 to attack rolls. Use charges to cast from a selection of spells. Can turn into a tree.
- Staff of Utility. Gain +2 to attack rolls and +1 to spell save DC. Use charges to cast from a selection of spells. Can turn into a tree that grows good berries.
- Moon Sickle. Bonus to attack and damage rolls, and increased healing from spells.
- Armor & Shields
- Mariner’s Armor. Wearer has swim speed and floats.
- Sentinel Shield. Advantage on initiative and Wisdom rolls.
- Tattoos
- Eldritch Claw Tattoo. Unarmed strikes are magical and get +1 bonus to roll. Eldritch Maul feature lets me melee attack up to 30’ away, and do an extra 1D6 damage. Octopus on forearm.
- Shadowfell Brand Tattoo. Grants darkvision and advantage on stealth checks. Once a day, can use reaction to take half damage. Black cat on forearm.
- Barrier Tattoo (rare or very rare). Gives a boost to AC even when not wearing armor. Coral reef on arms.
- Rings & Cloaks
- Band of the Dryad. Once per day, heal a target I can touch 2D4+2 HP.
- Ring of Animal Influence. Use charges to befriend and speak to animals.
- Ring of Regeneration. Heal and regrow body parts.
- Ring of Shoot Starts. Can cast light-related spells.
- Cloak of the Manta Ray. Can breath underwater and have a swim speed of 60’.
Backstory
I grew up on a small, remote island. My people mostly kept to themselves and lived a peaceful life spent hunting small game and gardening.
But me? I felt the pull of the sea, and the lands beyond it, from a young age. When I was old enough, I built a small catamaran and ventured out to explore the world.
I wasn’t entirely sure what I was looking for, but I knew I found it when I reached Palanthas.
I was drawn into the culture, the art, and the people… but also social inequality and need. I started fishing and foraging, and using my haul to feed those in need. I tended to and chatted with (or more accurately to) the local animals.
And then the Dark Knights came, and took away everything I loved…
Three Facts
- What is your character’s deepest desire?
- To rid Palanthas of the Dark Knights and restore it to it’s former glory.
- What is the most important thing, person, ideal, etc to your character?
- To protect those who can’t protect themselves. To help the weak and hungry and downtroden. A rising tide lifts all boats, as it were.
- What is it that your character cannot live without?
- My hagstone necklace. I found it on the shores of my home island, and it connects me to it and my family there.
Tattoos
Fin, like many sailors, is adorned with tattoos.
- On his fingers, his favorite animals…
- Bear Paw
- Antlers
- Spiderweb
- Sparrow
- Squirrel
- Sea Turtle
- Shark
- Manta Ray
- Blue Whale
- Crab
- Constellation star map on backs of both hands
- A giant octopus on his right forearm
- A black cat on his left forearm
- A coral reef on both
- Druidic writing on his left forearm that says: “A ship in port is safe, but that’s not what ships are built for.”