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  1. SNES MSU-1 Cover Art View File Box art/Cover Pack for the SNES MSU1 platform. 41 games in total with more being added often. Still snaps (Game Play and Title) and clear logos, system background images and clear logos included! Check back for updates as more MSU1 games are released. Video Snaps available on the EmuMovies FTP *All artwork made/modified/compiled by: Riffman81* Submitter Riffman81 Submitted 10/12/2017 Category Game Box Art  
  2. Version 1.0.0

    39 downloads

    I have a collection of over 800 SNES Marquees. The marquee out there were a little cluttered for my taste, and they don't stretch to fit my marquee well. So I tried to make my own. My photoshop skills are very basic and I used AI liberally (gasp), so I hope I'm forgiven for this sin. Regardless, I think they came out okay. My own marquees resolution is 1920 x 340 so these marquees look best on this resolution. Hope someone finds this usefll.
  3. Version 1.0.0

    2,515 downloads

    Here is a full set of super nintendo boxes in 3D format. All USA games included, all Euro exclusives I believe and some prototypes and unlicensed games. Included a PSD file for those that would like to make their own boxes. There are 2 different box styles included. Regular, preferred version Alt version Enjoy this collection.
  4. Version 2.0.0

    46 downloads

    Here is some box art for some recent Metroid Rom Hacks, Ranging from Super Metroid to Metroid Zero Mission and original NEStroid! They Include Hyper Metroid Super Super Metroid X-Fusion Super Metroid X-Fusion GBA Controls AND MORE... I may add more box art as I customize my launch box. 👍
  5. Version 1.0.0

    115 downloads

    Hello everyone, how are you? I'm Leto and I'm here to exclusively post for the first time my vertical Super Nintendo covers, which I customized in Photoshop. It was a professional job, valuing the platform that had such an impact on my life. I'm sure that from now on, with this hard work done for Super Nintendo fans, everyone will remember their games again. There are 810 covers following the same standard, with a resolution of 600x900 for the main SNES games, which in my opinion is more than necessary for all fans of the platform. Note: If anyone uses it, don't forget to give credit to the author of most of the covers "Castcoder", thank you very much. A hug to everyone and have fun.
  6. Version 1.3

    446 downloads

    Theme Videos for every main title of the series and some spinoff games, also includes the video snaps and/or trailers used on them. How to add them to your LaunchBox and BigBox: Download the zip file. Extract it to LaunchBox's root folder. Content will be extracted into its proper folders. Done! Video snaps and theme videos will show up on LaunchBox's details panel and BigBox's views depending on your preferences. Previews: List of Games: The Legend of Zelda Zelda II: The Adventure of LInk The Legend of Zelda: A Link to the Past The Legend of Zelda: Link's Awakening (Regular, DX and Switch version) The Legend of Zelda: Ocarina of Time (Original and 3D Version) The Legend of Zelda: Majora's Mask The Legend of Zelda: Oracle of Ages The Legend of Zelda: Oracle of Seasons The Legend of Zelda: A link to the Past and Four Swords The Legend of Zelda: The Wind Waker (Regular and HD) The Legend of Zelda: Four Swords Adventures The Legend of Zelda: The Minish Cap The Legend of Zelda: Twilight Princess (Original and HD version) The Legend of Zelda: Phantom Hourglass The Legend of Zelda: Spirit Tracks The Legend of Zelda: Skyward Sword (Regular and HD) The Legend of Zelda: A Link Between Worlds The Legend of Zelda: Tri-Force Heroes The Legend of Zelda: Breath of the Wild (Both versions) The Legend of Zelda: Tears of the Kingdom The Legend of Zelda: Echoes of Wisdom NEW
  7. Here are some vertical bezels for hybrid cabs or portrait mode players. I use them with a pincab, so there are no marquees. There are some for SNES, PSX, NEO-GEO and more. Have fun. ARCADE: Jungle King Burger Time Kung-Fu Master Nibbler Rally-X Zaxxon NEO-GEO: Turf Masters Baseball Stars 2 SNES: Super Mario Kart PSX: ATARI 2600:
  8. Version 1.2.0

    3,641 downloads

    Here is a full set of super nintendo boxes in 2D format. These are ultra high quality front covers with left and bottom spines. All USA games included, all Euro exclusives I believe and some prototypes and unlicensed games. Included a PSD file for those that would like to make their own boxes. Enjoy this collection.
  9. Version 1.1

    710 downloads

    1920X1080 Base resolution But should be compatible with wider displays. as elements arranges to the left and right independently of the resolution. (set AUTO SCALE OVERLAY to ON). Animated Controller buttons . Select-able in-screen bezel. American/International logos and fonts (selectable clicking the SNES logo). (only for the nintendo logos version) Dark Theme. RECOMMENDED SETTINGS RETRO ARCH VIDEO DRIVER: - Use Vulkan or any Open GL driver (Direct X drivers are buggy with animated overlays) VIDEO SCALING: - Set the screen scaling to 4:3 in a 16.9 display to get a fullscreen perfect overlay fit. Otherwise set the video scaling manually to fit your device display. Integer Scale set to OFF OVERLAY SETTINGS: Set the “AUTO SCALE OVERLAY” option to ON in non wide displays. (square displays like crt tv’s, vga monitors, lcd panels, etc.) Otherwise you’ll get displaced controls. Set Overlay Opacity to 1.0 Set Show Inputs on Overlay to: Physical (Controller) Set Show Inputs from Port to: 1 MEGA BEZEL PRESET
  10. Version 1.1

    1,389 downloads

    UPDATES IN NEW VERSION New elements arrangement. No more black empty sides on ultra wide displays.(set the "AUTO SCALE OVERLAY" option to ON for non wide displays). Optimized fonts in panels and buttons. Redesigned face buttons (A B X Y L R). Corrected main grey color brightness. Corrected purple color (blue removed). Redesigned side panels. In-screen bezel removed (won't interfere with shaders) Selectable Dark theme addition. CONFIGURATION TIPS RETROARCH VIDEO DRIVER: Use Vulkan or any Open GL driver (DirectX drivers are buggy withanimated overlays) VIDEO SCALING: Set the screen scaling to 4:3 in a 16.9 display to get a fullscreenperfect overlay fit. Otherwise set the video scaling manually to fityour device display. - Integer Scale set to OFF OVERLAY SETTINGS: Set the "AUTO SCALE OVERLAY" option to ON in non wide displays.(square displays like crt tv's, vga monitors, lcd panels, etc.) Otherwise you'll get displaced controls. Set Overlay Opacity to 1.0 Set Show Inputs on Overlay to: Physical(Controller) Set Show Inputs from Port to: 1 CREDITS Special thanks to Reddit user Kuroiryuu for the dark theme idea, and help in color and font optimizations. Overlay config created with the RetroPad editor by Valent-in. Nintendo logos by Dan Patrick and David Pustansky.
  11. Version .6

    486 downloads

    So, there wasn't an actual category for this, so I put it here because I think it best suits what I'm doing. So, there is a theme that I love, and it utilizes the ability to set an individual controller graphic per game, so to help with this, I thought it would be nice to have a template. Right now I only have PS1 and PS2 controllers in there but I'll update periodically to include more controllers. I might even fill some out with in-game controls. Anyway, I think I saw somewhere that this might be implemented as a feature in a future LB build, but that might not be the case, regardless, I know that specific themes can take advantage of this, so for anyone using those themes, I hope this helps make your library look a bit cooler and more helpful
  12. Version 1.0.0

    171 downloads

    Complete Super Nintendo Entertainment System 1G1R Fanart Pack compiled and created by CORE Team. 1920x1080 JPEG format No intro naming
  13. 4K Retroarch bezels/overlays View File I designed some overlays for my 4K TV since I couldn't find any at that resolution at the quality I was looking for. I'm in the process of creating more systems in Photoshop, but the console themed designs take quite a while at 4K resolution. Many of these are inspired by the consoles design, so they aren’t 100% accurate to the source, they are just formatted to look nice as bezels/overlays. These overlays are designed to maximize screen real estate (IE no integer scaling), so there is no gap on the top and bottom of the screen. Use standard 4:3 aspect ratio or custom scaling. So, I won't be creating designs for consoles / handhelds that display primarily in 16:9, as doing that requires shrinking the game. I use the CRT_Geom shader with these settings changed and the screens are curved exactly where they need to be: CRT Geom Curvature Radius: 3.00 CRT Corner Size: 0.00 CRT Geom Sharpness: 3.00 Submitter Arcanthur Submitted 08/18/2018 Category Platform Bezels/Overlays  
  14. Emulator is retroarch I dont know why be for some reason launchbox won't start up zipped japanese snes games but will if I extract and import file directly. It mainly seems to effect many japanese games. And I had a Strang bug for some reason I had a weird thing where two snes games got linked together, example is I had mortal kombat II and secret of mana. When I tried to play mortal kombat II it would play secret of mana instead and strangely when I deleted secret of mana from ghe game folder it also deleted mortal kombat II @_@. I have reinstalled fresh copies of both games and every thingbis fine now. This happen to another set of games as well. I turned off auto importing after this I think it had somthing to do with it.
  15. SNES MSU-1 Disc Media View File These Disc's are intended to be used along with my Box set for the SNES MSU-1 Roms, and used in CtriticalCid's Unified Launchbox Theme. While i have tried to stick to game themes/Flyers, this is not always possible with some of the older titles, so i had to use so artistic licence for some, and also had a bit of fun with a couple. All images used were found on google, so i take no credit for any of the amazing work that went into some of these pieces. Removed Mega Link, These are now posted to the forums on each new addition. Unified Theme https://forums.launchbox-app.com/files/file/1080-unified/ They are named as the roms are in my system, so you will have to add each one individually. I tried to make a Disc for every version of each rom, undoubtedly i may have missed a few, i will try to add these at a later date. Moving forward i will keep the Media for both 3D Boxes and Disc's updated for each new MSU-1 that becomes available. Big Thanks go out to RetroHumanoid who helped me yet again with some of the finer details in this set. Also to CriticalCid for his outstanding Unified Theme And ColPipes for being MAD! And Lordmonkus for his art ninja skills., he taught me well. Submitter MadK9 Submitted 04/22/2018 Category Game Media Packs  
  16. Version 021124

    278 downloads

    A few automated child playlists I made today, over 1600. I'm debating whether or not to include these with my main build, I'm thinking it might be too much. Anyways, here they are, all zipped up if you want 'em.
  17. Auto Generated Playlists for the bigger systems, all zipped up View File A few automated child playlists I made today, over 1600. I'm debating whether or not to include these with my main build, I'm thinking it might be too much. Anyways, here they are, all zipped up if you want 'em. Submitter -McFly- Submitted 02/11/2024 Category Playlists  
  18. Version 1.0.0

    232 downloads

    Several boxes redone using byuu scans
  19. Version 1.0.0

    365 downloads

    thanks brolly for several scans Not long ago, I redid several boxes using near scans
  20. Version 1.1.2

    26,025 downloads

    I designed some overlays for my 4K TV since I couldn't find any at that resolution at the quality I was looking for. I'm in the process of creating more systems in Photoshop, but the console themed designs take quite a while at 4K resolution. Many of these are inspired by the consoles design, so they aren’t 100% accurate to the source, they are just formatted to look nice as bezels/overlays. These overlays are designed to maximize screen real estate (IE no integer scaling), so there is no gap on the top and bottom of the screen. Use standard 4:3 aspect ratio or custom scaling. So, I won't be creating designs for consoles / handhelds that display primarily in 16:9, as doing that requires shrinking the game. I use the CRT_Geom shader with these settings changed and the screens are curved exactly where they need to be: CRT Geom Curvature Radius: 3.00 CRT Corner Size: 0.00 CRT Geom Sharpness: 3.00
  21. Version 2.1.7

    3,646 downloads

    A set of MSU-1 Covers, in the UGC format. *UPDATE* New V2 pack, all covers so far now in two seperate packs, Single case or Dual case, You can use one or the other, or if like me you can use both. The Reflection effect has been removed, this was asked for a few times.. 60+ cases had some changes made to the front covers using the correct MSU logo's ie, Super Famicom games now using a Super Famicom Logo instead of the Super Nintendo one. All cases to date are in these packs, and as far as im aware, this covers every game that has had an MSU-1 Patch. There are 2 sets Single Faced - 292 Covers, most have alternates using the USA/JPN and PAL cover styles Double Faced - 293 Covers, most have alternates using the USA/JPN and PAL cover styles. These covers are not meant to be accurate representations of the original boxes, these are customs and are to be treated as such. The naming is standard Launchbox/Super Nintendo Game names, so unless you have them named different, you should be able to drag and drop into the Box - 3D folder. (i recommend if you have my older boxes to remove them, and start fresh.) (Note: Boxes are labeled using one of the options Single or Dual, if you want to use both sets, you will need to manually edit each title in LB and drag the new extra box(s) over and set it to 3D Box.) A lot of these covers came from http://thecoverproject.net . Covers that did not exist i tried to make as carefully as i could. I am no artist, all the images contained in these Cases are from the net and are made by more talented people than myself, i make these primarily for myself, so i hope you like them, and will use them.
  22. Super Famicom - Animated Overlay for Retroarch View File 1920X1080 Base resolution But should be compatible with wider displays. as elements arranges to the left and right independently of the resolution. (set AUTO SCALE OVERLAY to ON). Animated Controller buttons . Select-able in-screen bezel. American/International logos and fonts (selectable clicking the SNES logo). (only for the nintendo logos version) Dark Theme. RECOMMENDED SETTINGS RETRO ARCH VIDEO DRIVER: - Use Vulkan or any Open GL driver (Direct X drivers are buggy with animated overlays) VIDEO SCALING: - Set the screen scaling to 4:3 in a 16.9 display to get a fullscreen perfect overlay fit. Otherwise set the video scaling manually to fit your device display. Integer Scale set to OFF OVERLAY SETTINGS: Set the “AUTO SCALE OVERLAY” option to ON in non wide displays. (square displays like crt tv’s, vga monitors, lcd panels, etc.) Otherwise you’ll get displaced controls. Set Overlay Opacity to 1.0 Set Show Inputs on Overlay to: Physical (Controller) Set Show Inputs from Port to: 1 MEGA BEZEL PRESET Submitter fercho Submitted 09/18/2022 Category Platform Bezels/Overlays  
  23. Super Nintendo - Animated Overlay for Retroarch (UPDATE) View File UPDATES IN NEW VERSION New elements arrangement. No more black empty sides on ultra wide displays.(set the "AUTO SCALE OVERLAY" option to ON for non wide displays). Optimized fonts in panels and buttons. Redesigned face buttons (A B X Y L R). Corrected main grey color brightness. Corrected purple color (blue removed). Redesigned side panels. In-screen bezel removed (won't interfere with shaders) Selectable Dark theme addition. CONFIGURATION TIPS RETROARCH VIDEO DRIVER: Use Vulkan or any Open GL driver (DirectX drivers are buggy withanimated overlays) VIDEO SCALING: Set the screen scaling to 4:3 in a 16.9 display to get a fullscreenperfect overlay fit. Otherwise set the video scaling manually to fityour device display. - Integer Scale set to OFF OVERLAY SETTINGS: Set the "AUTO SCALE OVERLAY" option to ON in non wide displays.(square displays like crt tv's, vga monitors, lcd panels, etc.) Otherwise you'll get displaced controls. Set Overlay Opacity to 1.0 Set Show Inputs on Overlay to: Physical(Controller) Set Show Inputs from Port to: 1 CREDITS Special thanks to Reddit user Kuroiryuu for the dark theme idea, and help in color and font optimizations. Overlay config created with the RetroPad editor by Valent-in. Nintendo logos by Dan Patrick and David Pustansky. Submitter fercho Submitted 07/20/2022 Category Platform Bezels/Overlays  
  24. Version 1.0.0

    1,382 downloads

    Machtendo - Bezels Set ( v1.0 = 175 Bezels) - LaunchBox Community Appreciation Hello, all! I was inspired by the work of a few users here in the community to teach myself how to use Photoshop and I wanted to create my own unique set of bezels. I taught myself just enough Photoshop to accomplish what I'd hoped to accomplish. I made these for myself because I loved so many of the different styles and sets I'd seen on here, which varied widely - but I wanted a more uniformed set that I felt would work well with Viking's Colorful (Dark) Theme. I decided that I'd go ahead and post them here, to express my gratitude for all the hard work everyone has put in to make LaunchBox what it is. Since I am interested to learn more Photoshop, I think I'm going to continue experimenting with these. If the community seems to like them, I'll post an update every so often. If anyone has any feedback or tips, I'm always willing to learn! Resolution: 1920 x 1080 Usage: I use these in RetroArch, I personally set the Configuration up by Content Directory in the ../config/[emulator] folder. In these config files, I point to the overlay file path with integer scaling turned on, with the opacity set to 1.0. I'll post a sample config later on. Categories: Generic or Abstract = 6 Platforms = 129 Games\Series = 10 Games\Individual = 30 Total = 175 Credit for the original artwork: @Orionsangel - @JRPGod - @nadonate - @Kondorito - @ci2own - @harryoke Also, super appreciative of @Jason Carr for creating and maintaining LaunchBox in the first place
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