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  1. Version 1.0.1

    937 downloads

    Created this idea , of an hybrid animated control with a Classic Playstation 1 console style. Full HD 1920x1080 Resolution 16:9 Screen Ratio Animated Buttons Recommended Video scale settings: (for a 16:9 screen ratio monitor) SETTINGS >> VIDEO >> SCALING INTEGER SCALE: OFF ASPECT RATIO: 4:3 CROP OVERSCAN: ON Use this setting on fullscreen and you should be good to go. NOTE: Buttons should be responsive to touch/mouse clicks, But was intended to be used as a decorative/cosmetic overlay/border. DO NOT use on systems without hard controls (joypads/keyboards) as it doesn´t have access to the retroarch menu, you'll be stuck! (Mobile compatibily coming in the future) See it in action:
  2. Version 1.0.0

    10,809 downloads

    Made the covers to match these covers So they all look the same, if there are any mistakes or missing covers let me know at [email protected] and I will try to change/add them.
  3. Version 1.0.0

    8 downloads

    Custom theme for Pòaystation 1 Time Crisis by sosuke91 Player artwork found online, credit to the original creator Time Crisis ENG.mp4
  4. Here are some vertical bezels for hybrid cabs or portrait mode players. I use them with a pincab, so there are no marquees. There are some for SNES, PSX, NEO-GEO and more. Have fun. ARCADE: Jungle King Burger Time Kung-Fu Master Nibbler Rally-X Zaxxon NEO-GEO: Turf Masters Baseball Stars 2 SNES: Super Mario Kart PSX: ATARI 2600:
  5. Version .6

    486 downloads

    So, there wasn't an actual category for this, so I put it here because I think it best suits what I'm doing. So, there is a theme that I love, and it utilizes the ability to set an individual controller graphic per game, so to help with this, I thought it would be nice to have a template. Right now I only have PS1 and PS2 controllers in there but I'll update periodically to include more controllers. I might even fill some out with in-game controls. Anyway, I think I saw somewhere that this might be implemented as a feature in a future LB build, but that might not be the case, regardless, I know that specific themes can take advantage of this, so for anyone using those themes, I hope this helps make your library look a bit cooler and more helpful
  6. Hello all I am new to this community and sorry if this ahs been covered 100 times already but I am curious about the best PC build for a MAME/Retro arch machine. I am designing and building a complete cabinet for home and personal use. I would like for this build to have the capability to run everything in my library from PS1 and earlier (before analog controls). I use big box and emumovies with great success they look awesome, I have built mock ups of 8 way sticks and 8 button controllers, all working good. I am currently running this on a Mac Pro from 2009 with win 10 installed on it. I am at the point in the project where I want to start building a dedicated PC for this project that will live in the cabinet. My first question is what is optimal for smooth emulation and snappy front end? Also my game library is pretty large so I would like to access the games fairly quickly, I don't think I need an SSD for this and am currently looking at () what are your thoughts on this HDD selection? My second question is the monitor, I cant decide if its better to keep hunting for a 4:3 24"CRT or to settle and use a 16:9 flat screen? I own a 36" Sony Trinitron that works perfectly but its way to large for a cabinet unfortunately. I have found some CRTs but the shipping is more that the TV. I don't mind continuing to search for the perfect CRT but am I wasting my time? Do you prefer to use widescreen monitor forced to a 4:3? if so do you use filters to smooth/blue pixels, add scanlines etc.? Again sorry if this is already covered content, I did a quick search but did find what I was looking for so I thought I would post new.
  7. Version 1.0.1

    56 downloads

    463 PS1 / PSX Steam Banners (460 x 215) A collection of Steam Banners for the Sony PlayStation that I've compiled, most from Steamgriddb and some that I've created myself. This is not a complete collection, however this collection contains 459 banners which includes all the popular big games and some more obscure stuff.
  8. Project 64 1.6 won't run when I choose a ROM in Launchbox. I tried making a batch file and pointing to that like in this thread https://forums.launchbox-app.com/topic/28760-project64/ but it didn't help. Is there a fix that doesn't require me to download another version of PJ64? I don't want to risk getting malware. When I try to launch PS1 games PCSXR comes up like it's being run itself and I have to choose the game manually through the PCSXR menu. Is there a configuration to get games to launch without actually showing the emulator/background? The PC is a cheap old eMachines Windows 7 PC with a crappy integrated nvidia card from like 9 years ago, so I'm stuck with these two emulators. Can only run 2D Retroarch cores (so no n64/ps1 cores even though they work fine on Ubuntu. Guessing it's a lack of OpenGL or something, PCSXR needs D3D plugins to run full speed with Windows).
  9. Playstation 1 - Animated Overlay for Retroarch View File Created this idea , of an hybrid animated control with a Classic Playstation 1 console style. Full HD 1920x1080 Resolution 16:9 Screen Ratio Animated Buttons Recommended Video scale settings: (for a 16:9 screen ratio monitor) SETTINGS >> VIDEO >> SCALING INTEGER SCALE: OFF ASPECT RATIO: 4:3 CROP OVERSCAN: ON Use this setting on fullscreen and you should be good to go. NOTE: Buttons should be responsive to touch/mouse clicks, But was intended to be used as a decorative/cosmetic overlay/border. DO NOT use on systems without hard controls (joypads/keyboards) as it doesn´t have access to the retroarch menu, you'll be stuck! (Mobile compatibily coming in the future) See it in action: Submitter fercho Submitted 05/15/2022 Category Platform Bezels/Overlays  
  10. Hi! I want to use PSX2PSP to convert all my games to .pbp (compressed format, recognized by RetroArc core Beetle PSX HW), but this software need to have only one .bin by games. When a game have more than one .bin, I need to combine them, and I don't want to do it one by one (I have 3000 games). I can't find something to batch it... (a friend made me a .bat that do it, but I have no more sound...) Thank you very much for your help !
  11. PS1 USA covers made to match the PAL ones View File Made the covers to match these covers So they all look the same, if there are any mistakes or missing covers let me know at [email protected] and I will try to change/add them. Submitter jayrox Submitted 07/12/2021 Category Game Box Art  
  12. Hey, everyone, I'm a little bit of a noob to emulation, but I'm using an Optiplex PC with windows 10 as an emulation machine. I've got BigBox as the front end, and it's going in a cabinet with arcade controls and two USB ports for controllers. I have 2 USB PS2 controllers. The highest I go with consoles is PS1, PS2, and Gamecube. I use Dolphin for Gamecube and a separate emulator for PS2 games. But I use the swanstation core in Retroarch to play PS1 games. I've mapped both controllers in the console emulators, and they work great for both players except for the PS1 games. The emulator recognizes both controllers, but only player 1 works. Player 2 can't join any multiplayer games. I've mapped and remapped. I checked the Dolphin.ini file, and it shows SIDevice1=6. I have the latest version of Retroarch too. This is infuriating. Can someone please help? What am I missing here?
  13. Current version date: 8-30-18 - Updated overrides to use new aspect ratio numbers for Retroarch 1.7.4 (they will not work correctly with older versions). Older versions of the overrides are still available for older versions of Retroarch. Introduction: There were two overall goals with these: Goal #1 was to ensure that the image was properly scaled to the top and bottom of the screen for all of my games. Something you'll notice if you play a lot of PSX games using RA Beetle PSX is that the aspect ratio settings that work best (scale to the top and bottom) for one game doesn't necessarily do the same for another game. This is because there's a wide array of resolution modes used in the PSX library that are entirely game-dependent, so what works for one thing won't necessarily work for another. Thankfully, overrides give us the flexibility to custom tailor these as we need from one game to another. What I found worked best was one of three scenarios: "AR Setting 1" Aspect Ratio = Core Provided Integer Scaling = Off "AR Setting 2" Aspect Ratio = Custom Custom Viewport Width = 1600 (5x) Custom Viewport Height = 1200 (5x) Integer Scaling = On Other Aspect Ratio = Custom Custom Viewport Width = [customized per game] Custom Viewport Height = [customized per game] Custom Viewport X = [customized per game] Custom Viewport Y = [customized per game] Integer Scaling = Off Most games fall into one of the first two categories. AR Setting 1 is what I'm using as a Core Override base. AR Setting 2 was used in per-game overrides as needed and when something more unusual came up I created a per-game override using custom width, height, X, and Y settings. Goal #2 was to setup each game to use the appropriate controller settings for that specific game. During the lifetime of the PSX there was quite a range of controllers, starting with the regular old d-pad-only gamepad up through the original dual shock controller. Support for the later controllers varied by game. The original pad (called "PS1 Joypad" in Retroarch) + Analog to digital type = Left Stick is used as the Core Override base. If the game supported it, either Dual Analog or Dual Shock was used as an override. For these, the analog to digital type is set to none (because otherwise you'll still be sending d-inputs) unless it's one of the instances where a game actually supported the vibration function of the dual shock controller but did not support actual analog input (there are a number of such cases); for those the analog to digital type is set to left stick just like the original PS1 Joypad ones, but you'll have vibration as well. Complete PSX and Saturn Audit Sheet 483 PSX / 109 Saturn titles covered The sheet shows what was used for each game along with the name of the relevant override file. The file name is important because it must match the filename of the game you want to use it with exactly in order for Retroarch to know that it needs to apply it. This means you're going to need to rename the configs to match your game if it's named differently. On that note, I'm using .m3us for all multi-disc games (.pbps would work as well), which means that there's only one override for those games (because it just needs to match the .m3u/.pbp filename) but if you don't use one of those and just have several disc images that you individually direct at Retroarch, separate overrides would need to be made to match each disc filename. You should really be using either .m3u or .pbp for those though... Another caveat is that these are designed for a 1080p display; if you're using a different resolution, the AR settings more than likely won't be correct for you. If a game used AR Setting 1 and the original controller, no game override is necessary as those are covered by the core override. Also, these are designed for the Core Option settings of Renderer = Software and Internal Resolution = 1x (native). You might be able to get away with alternate settings for those, depending on the game, but I can't guarantee the AR settings will be correct. This is the full list of core options (from retroarch-core-options.cfg) that I normally use for Beetle PSX HW (note that 32-bit color depth doesn't actually do anything in software rendering, but I leave it there for when I do want to try out either vulkan or opengl renderers, at which point I turn dithering mode to off; the PGXP options don't do anything in software mode either): One final note is that I'm using the CRT-Hyllian-Multipass shader in the core override (Beetle PSX HW.cfg) so that will apply to all your games unless you change it in the core override. You can edit the Beetle PSX HW.cfg file and change the "video shader = " line to a different shader or just remove the entire line. You could also just do this via Quick Menu -> Save Core Override, but you'll need to be careful that you don't accidentally overwrite a setting that you actually need as a base for these to work (listed below). CRT-Hyllian-Multipass is a good one because it looks good, it's super lightweight, and it looks correct even without integer scaling (which is super important for these). CRT-Aperture is a good choice as well. Oh, and a final final note (we'll call this Goal #3) is that there are some PSX (and Saturn) games (primarily fighting games) that are in interlaced 480i format. I made some custom deinterlacing shader presets that I use for these games to remove interlacing artifacts and it's enabled in their overrides (they're noted on the audit sheet). The presets are included below. These just need to be placed in the base Retroarch\shaders folder. The overrides need to be placed in your Retroarch\config folder so the path should look like Retroarch\config\Beetle PSX HW\[config name].cfg Notes on the Saturn overrides can be found here and here. Beetle PSX HW Overrides 8-30-18 (RA 1.7.4+).zip Beetle Saturn Overrides 8-30-18 (RA 1.7.4+).zip CRT Deinterlacing.zip PLEASE NOTE: If you're using Retroarch version 1.7.8+ some changes were made to how shaders were handled, which means you'll need to use the files in the attachment below rather than "CRT Deinterlacing.zip" above. Be aware that you'll also need to rename the presets to match your own files, just like with the overrides. 1.7.8+ Deinterlacing.7z Older (pre RA 1.7.4) versions: Let me know if you have any questions or issues! Obviously this isn't everything in the PSX library - I curate my library so I've "only" got a little under 500 PSX games but this makes a big dent.
  14. Version 1.0.0

    451 downloads

    Video themes for the Medal of Honor Series Medal of Honor: Pacific Assault Medal of Honor: Allied Assault Medal of Honor (2010) Medal of Honor: Warfighter Medal of Honor: Airborne Medal of Honor: Underground (PS1) Medal of Honor: European Assault (PS2/Xbox/Gamecube) Medal of Honor: Frontline (PS2/Xbox/Gamecube) Medal of Honor: Rising Sun (PS2/Xbox/Gamecube) Medal of Honor: Vanguard (PS2/Wii) Medal of Honor (PS1) Medal of Honor Collection
  15. When configuring retroarch at the Launchbox platform, I could not find the core I wanted to use when running PSX using retroarch (The core Beetle PSX HW), that's such a shame because that is the core with the best customizations at least for me
  16. I ended up using ePSXe vs Retro Arch as I went through the forums, but I am noticing some faster games (Like DDR, Bust A Groove for instance) I get some severe lag in these games. Even Lunar has a small bit of noticable lag during big combat, and I'm wondering if this is common or if there is a setting I should look into? I followed a lot of the 'best settings' like 1x overclocking etc, but I still notice these smaller issues. I do play with a wireless controller so I am expecting that lag, but it's gameplay lag I am struggling with. I play on my gaming PC (Way over-kill for emulation) on my 4K TV at that res.
  17. Medal of Honor Series View File Video themes for the Medal of Honor Series Medal of Honor: Pacific Assault Medal of Honor: Allied Assault Medal of Honor (2010) Medal of Honor: Warfighter Medal of Honor: Airborne Medal of Honor: Underground (PS1) Medal of Honor: European Assault (PS2/Xbox/Gamecube) Medal of Honor: Frontline (PS2/Xbox/Gamecube) Medal of Honor: Rising Sun (PS2/Xbox/Gamecube) Medal of Honor: Vanguard (PS2/Wii) Medal of Honor (PS1) Medal of Honor Collection Submitter Obsidian74 Submitted 11/06/2019 Category Game Theme Videos  
  18. Hi. Been spending the last 6 weeks or so setting up an emulation system. Now encountering an issue which is exclusive to Big Box. Trying to play PS1 games in particular the wipeout series. Spent ages trying to map negcon controls but eventually got that working. I am now experiencing massive slowdown, stuttering audio and video. This only happens when running Big Box. I can run the games through Retroarch with the Mednafen Beetle PSX HW core with 16X antialiasing and 8X internal resolution without any issues. I do not have any issues when launching the games through Launchbox either. They run at a fluid 60fps perfectly. Big Box is definitely causing problems. FMV intros are fine but as soon as the game has loaded before even playing, just sat on the menu the slowdown is horrendous. Why would Big Box cause this when the games run fine outside of it. I noticed the same issue playing Mushihimesama Black label through Mame 0.201 also. When things got busy (and things do on that bullet hell shooter) its slowed to a crawl. I have checked the CPU usage and RAM and both are fine (maybe a bit high on RAM at 80% with Retroarch Beetle PSX HW). It's an older PC but my specs run everything great except for when Big Box is running also. Intel Quad Core Q9400 overclocked to 3.45 Ghz 6gb ddr2 800mhz ram. Nvidia GTX 750ti
  19. Version 1.0.0

    182 downloads

    This clear logo is for the mini console PlayStation Classic from 2018. How to: Add the following 20 games to a new playlist (and mark it as included on your platform-list, if you want it to appear as a console). Battle Arena Toshinden Cool Boarders 2 Destruction Derby Final Fantasy VII Grand Theft Auto Intelligent Qube Jumping Flash Metal Gear Solid Mr Driller Oddworld: Abe’s Oddysee Rayman Resident Evil Director’s Cut Revelations: Persona Ridge Racer Type 4 Super Puzzle Fighter II Turbo Syphon Filter Tekken 3 Tom Clancy’s Rainbow Six Twisted Metal Wild Arms Link to platform video:
  20. Version 1.0.0

    213 downloads

    This video is a shortened edit of the PlayStation Classic commercial, made to fit BigBox better. Link to Clear Logo: How to: Add the following 20 games to a new playlist (and mark it as included on your platform-list, if you want it to appear as a console). Battle Arena Toshinden Cool Boarders 2 Destruction Derby Final Fantasy VII Grand Theft Auto Intelligent Qube Jumping Flash Metal Gear Solid Mr Driller Oddworld: Abe’s Oddysee Rayman Resident Evil Director’s Cut Revelations: Persona Ridge Racer Type 4 Super Puzzle Fighter II Turbo Syphon Filter Tekken 3 Tom Clancy’s Rainbow Six Twisted Metal Wild Arms
  21. PlayStation Classic (2018 mini console) - Clear Logo View File This clear logo is for the mini console PlayStation Classic from 2018. How to: Add the following 20 games to a new playlist (and mark it as included on your platform-list, if you want it to appear as a console). Battle Arena Toshinden Cool Boarders 2 Destruction Derby Final Fantasy VII Grand Theft Auto Intelligent Qube Jumping Flash Metal Gear Solid Mr Driller Oddworld: Abe’s Oddysee Rayman Resident Evil Director’s Cut Revelations: Persona Ridge Racer Type 4 Super Puzzle Fighter II Turbo Syphon Filter Tekken 3 Tom Clancy’s Rainbow Six Twisted Metal Wild Arms Link to platform video: Submitter buxilaks Submitted 06/09/2019 Category Platform Clear Logos
  22. PlayStation Classic (2018 mini console) - Platform Video View File This video is a shortened edit of the PlayStation Classic commercial, made to fit BigBox better. Link to Clear Logo: How to: Add the following 20 games to a new playlist (and mark it as included on your platform-list, if you want it to appear as a console). Battle Arena Toshinden Cool Boarders 2 Destruction Derby Final Fantasy VII Grand Theft Auto Intelligent Qube Jumping Flash Metal Gear Solid Mr Driller Oddworld: Abe’s Oddysee Rayman Resident Evil Director’s Cut Revelations: Persona Ridge Racer Type 4 Super Puzzle Fighter II Turbo Syphon Filter Tekken 3 Tom Clancy’s Rainbow Six Twisted Metal Wild Arms Submitter buxilaks Submitted 06/09/2019 Category Platform Theme Videos
  23. Hello, semi-noob here, When trying to emulate Tony Hawk's Pro Skater (1) using ePSXe, I run into some weird screen issues and I wonder if any of you experienced the same behaviour and if so, have you found a way to fix this. And yes, I already tried to google the issue, but haven't found anything on this. At first I thought the ISO was just broken, so I found two new sources, tested both and got the same results each time. Issues are: Main Menu Screen, Character select screen or any screens (except the one when you play the game and skate around a level): horizontal screen flickering/flashing from top to bottom. Almost strobe-esque epilepsy inducing.. Objective screen, the splash-screen before each level that enumerates the objectives and tell you what to collect and such: black screen On the objective screen, you can still press the action button and the level will load as expected. Once a level is loaded everything works and the music also, but apart from that, it's just a mess. Any of you had this happen? Can it be fixed? Keep in mind I'm not very good with emulator configs.. I tweaked a thing or two here and there with a few tutorials but in all honesty I have no idea what i'm doing most the time.. PS. don't hesitate to tell me if i'm in the wrong forum thread.. will correct it SPECS: PC: Lenovo Processor: Intel Core i7 4710HQ 2.50GHz RAM: 16GB OS: WIN 8.1 Graphic Card: NVIDIA GeForce GTX 860M EPSXE Version: 2.0.5 Video Plugin: PEOPS OpenGL Driver 1.78 Video configs: see attached image
  24. Hi guys, I am spending the last few weeks putting all my effort on this core to save more storage on my drive mainly using chd games but as long as I've been playing around with it is not giving me an easy time. I am finding some difficulties when running PAL games. Some of the won't load (they do in bin/cue or pbp on ePSXe) or they are showing faults on the bios screen and the overall aspect ratio (screen grabs below). I have tried different settings in the core options but it doesn't seem to change anything. What I want to avoid after a huge batch convert of all my PAL games into chd, which are a ton, is spending hours checking one by one if they work properly on Mednafen. Any suggestions? Many thanks!
  25. Hi all, I have gathered a full set of US PSX games plus not a few PAL ones as well so my aim here is to save some space. After weeks of playing around and reading I have come up with different ways of combining games with multiple bins (normally audio tracks) into one, which is pretty straightforward to be honest. After this I tend to convert them into PBP files but since it is painfully taking a lifetime to convert every single game one by one I am seriously considering batch converting them to CHD. (I was using ePSXe first and now RA Mednafen HW). Everything is OK until this point BUT I have realised after combining bin files some games, they lose audio tracks and while playing I can hear, for instance, the sound effects but not the music. This has happened to me recently with Wipeout 3. My ideal world is to be able to: 1) Combine every single game to has just one cue/bin without losing any audio information and prepare them to 2) Batch conversion to CHD. This also without losing any kind of information from the prior cue/bin. Nor data or audio wise. My methods of combining bin files are: Daemon Tools Lite + Img Burn: mounting the .cue with Daemon in a virtual drive and creating and image from disc with the latter software. UltraIso: opening the .cue or main .bin and converting the game (again) into cue/bin. I am keen on suggestions of every kind or if you have a different workflow/pipeline for achieving this. Many thanks if you read this! This is driving me crazy.
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