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Showing results for tags 'controller mapping'.
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Ok, sorry for that first topic, that issue was trivial (me forgetting to hit the automap button). But here's an issue that's actually weird: so, set up in PCSX2 the shortcut to shut off the game once i'm done. But when I use it, then the dualsense "de focuses" essentially and I can't use the controller inside of BigBox until I turn off and on the controller. Any way to fix this? Thanks!
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Version 3.0.0 - The final version.
691 downloads
This set contains images of various consoles, mobile, computers .png format, all drawings from the site Dimensions.com , as well as device logos on a white background: -There are several device images in the Device folder in the format .png with different orientation in space, but first, these are consoles with a horizontal arrangement (handheld tilts so that the screen is facing left. The consoles are on the right facing the center, and the controllers are on the left facing the center), then for other console models / revisions, after the image of of controllers and accessories. (Not all images are from third party sites, some are cropped by me, so there will be a lot of 'unnecessary' images in some folders in case you don't like the ones I use, such as handheld with screens not turned off (I use the first few images and number them in order, and then when the beginning of the file name is repeated, then 'unnecessary' images follow)). -The Default 3D Box folder contains controller mappings, schematics, and drawings from Dimensions.com. (You will notice that on some platforms there is no controller mapping, and this is because I downloaded them from the user: @Pyrometheous 🛐, for which I am grateful. Therefore, I will also recommend you to supplement the missing images from Controller Mapping .6). -The Default Box folder contains .png images of consoles packed in boxes (well, those that could be found (or their 'mini' editions)). Except for: Sega Saturn, Xbox One, Xbox Series (To be honest, I didn't want to add folders for these platforms at all and add drawings from the site Dimensions.com into the 4-Genesis and 7-Xbox 360 folder).- 1 comment
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Hardware / 3D Box .png images + all drawings from Dimensions.com + Controller mapping / Shemes View File This set contains images of various consoles, mobile, computers .png format, all drawings from the site Dimensions.com , as well as device logos on a white background: -There are several device images in the Device folder in the format .png with different orientation in space, but first, these are consoles with a horizontal arrangement (handheld tilts so that the screen is facing left. The consoles are on the right facing the center, and the controllers are on the left facing the center), then for other console models / revisions, after the image of of controllers and accessories. (Not all images are from third party sites, some are cropped by me, so there will be a lot of 'unnecessary' images in some folders in case you don't like the ones I use, such as handheld with screens not turned off (I use the first few images and number them in order, and then when the beginning of the file name is repeated, then 'unnecessary' images follow)). -The Default 3D Box folder contains Keymaps, Schemes and drawings from the site Dimensions.com. (You will notice that some platforms are missing Keymaps, and this is because I downloaded them from the user: @Pyrometheous 🛐, for which I am grateful. Therefore, I will also recommend you to supplement the missing images from Controller Mapping .6). -The Default Box folder contains .png images of consoles packed in boxes (well, those that could be found (or their 'mini' editions)). Except for: Sega Saturn, Xbox One, Xbox Series (To be honest, I didn't want to add folders for these platforms at all and add drawings from the site Dimensions.com into the 4-Genesis and 7-Xbox 360 folder). Submitter Dmi3y.646 Submitted 09/07/2024 Category Platform Console Images
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Version .6
486 downloads
So, there wasn't an actual category for this, so I put it here because I think it best suits what I'm doing. So, there is a theme that I love, and it utilizes the ability to set an individual controller graphic per game, so to help with this, I thought it would be nice to have a template. Right now I only have PS1 and PS2 controllers in there but I'll update periodically to include more controllers. I might even fill some out with in-game controls. Anyway, I think I saw somewhere that this might be implemented as a feature in a future LB build, but that might not be the case, regardless, I know that specific themes can take advantage of this, so for anyone using those themes, I hope this helps make your library look a bit cooler and more helpful- 4 comments
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- ps1
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Hi all, building a custom cocktail arcade with Windows 10 and LB/BB using 2 bog-standard 0-latency USB encoders from Amazon. Windows sees them and they work fine, Emulators see them and they work fine. LB/BB however sees them (they are shown under tools>options>controllers), but allows me limited interaction with them (LB- no inputs work, BB- joystick works but no buttons). Of course I've tried to reset the mappings and nothing gets recognized. I've tried every iteration of using 1 or both controllers ("Enable Game Controller"), I've clean installed, I've deleted LaunchBox\Data\InputBindings.xml No luck. Any paths I have not explored yet?
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I had an old version of JoyToKey I enjoyed for the longest, and even downloaded a batch file someone made here to close off JoyToKey after I closed out a game, but seems that old JoyToKey I had was made for Controllers via USB and not ones using Bluetooth such as XBOX One S Controllers & etc. I have installed the latest JoyToKey in which I would make copies of them and place them with game folder of whatever game I set the profile to it to avoid any conflicted settings, but seems these days they have JoyToKey not only with the ability to detect Bluetooth Controllers, but seemed to make itself even more complicated by somehow taking all profiles you set to your Documents folder, no matter if you made copies of JoyToKey for certain games set to a single profile setting, it seems to automatically at times shift to a different profile you made with another copy of JoyToKey elsewhere. Not only that, but now they bug you to register for a full version after a while in which I plan to do so once I can fully understand the new complicated way they do this software now. So either I get understanding the new JoyToKey in the best way to be used with LaunchBox, or accept any alternative methods recommended to me by some of you out there who can give these classics a modern feel with such ease that allows me to fully use Xinput Bluetooth controllers all the way to the Z-Axis Triggers and every other part without limitations so I can play Pinball games and First-Person Shooters as if it they made for consoles instead of being stuck to keyboard and mouse. I totally wish at times LaunchBox had its own Keymapper built in for various computer-based games though. It would make things so much easier
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Does a 8BitDo controller work with RetroArch? I can use the controller with other systems but none that use retroarch. Can I use emulators not going through retroarch?
- 6 replies
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- retro arch
- controller mapping
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I have 2 USB encoders (exact same type) connected to my PC. Each one has two rows (P1 and P2) and shows up in windows as 2 "game controllers", making a total of 4 "game controllers" showing up in windows. The problem I am encountering is that LaunchBox Big Box doesn't seem to differentiate between a button from one controller and the same "number" button on a different controller. For example if P1 joystick left is considered "button 1" on one of these controllers, while "button 1" on another controller is some other button, pressing either one will trigger whatever function is assigned to "button 1" in Big Box, causing a multitude of navigation control mapping issues. Is there a way to make LaunchBox see the different controllers as different controllers, like MAME does? Thanks.
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I am currently working on a build JUST for Taiko no Tatsujin games, which means I will control everything from Hori Tatacons. Currently I have all the emulators configured and mapped to the drums correctly, however I can't get the controllers to map to menu navigation within BB. I have enabled all controllers in the options menu and even set the controller to "Taiko Controller" from the menu but whenever I go to set the menu navigation controls, nothing is recognized from the controller. I'm sure there's a step I'm missing but I'm not sure what. I have attached a photo of the controllers I'm using so you have a better idea.
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Controller Mapping View File So, there wasn't an actual category for this, so I put it here because I think it best suits what I'm doing. So, there is a theme that I love, and it utilizes the ability to set an individual controller graphic per game, so to help with this, I thought it would be nice to have a template. Right now I only have PS1 and PS2 controllers in there but I'll update periodically to include more controllers. I might even fill some out with in-game controls. Anyway, I think I saw somewhere that this might be implemented as a feature in a future LB build, but that might not be the case, regardless, I know that specific themes can take advantage of this, so for anyone using those themes, I hope this helps make your library look a bit cooler and more helpful Submitter Pyrometheous Submitted 05/31/2017 Category Game Media Packs
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- playstation
- ps1
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