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Showing results for tags 'bezels+overlays'.
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Hello everyone, a few days ago I started a personal project creating bezels for standalone emulators, most of which don't support them. I've noticed that previous solutions posted here have offered similar solutions, although they often have problems like high CPU usage or the use of ReShade (which, while useful, can sometimes reduce FPS simply by having it installed). Therefore, thanks to AI tools like ChatGpt and Gemini (even though I previously studied C#, I remember almost nothing), I was able to create a functional overlay for various emulators that doesn't use any CPU or GPU resources (it only uses 5MB of RAM). Now that I'm posting this, I've been able to overcome issues such as using shortcuts with parameters, the emulator window's focus, and the overlay's display order (although there are still emulators that refuse to make it work at all in full screen). This doesn't mean it's impossible to fix, but rather that it will be developed later. In fact, I have several ideas, which I'll list below: - Have bezels for each game ✅ - Have default bezels (if there aren't any specific ones for the game)✅ - Randomize bezels (to add variety)⏳ - Add keys to remove, show, and randomize the overlay, among other things⏳ - Be compatible with older PC games⏳ - Add support for special commands similar to AHK (something simpler and more understandable)⏳ - Online overlay search engine⏳ - (I can't think of anything else right now)😗 Below are some images of the emulators I've tested that worked in full screen (using the `-fullscreen` command or Alt+Enter). The bezel settings are: first, the bezel for each game, and then the default bezel (if there's no default bezel configured, nothing is displayed or drawn). The following examples are emulators that start the game but do not get focus from the input at the beginning And finally, an example of one that doesn't want to work in full screen (only in windowed mode). This is in a very early stage, however I am confident that it will improve over time; let's hope this project gets better.
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Here is what you need to change default.lay to. The way the file comes from the download doesn't work. <mamelayout version="2"> <element name="bezel"> <image file="bezel.png" /> </element> <view name="Bezel Artwork"> <element ref="bezel"> <bounds x="0" y="0" width="12" height="6" /> </element> <screen index="0"> <bounds x="0" y="1.5" width="4" height="3" /> </screen> <screen index="1"> <bounds x="4" y="1.5" width="4" height="3" /> </screen> <screen index="2"> <bounds x="8" y="1.5" width="4" height="3" /> </screen> </view> </mamelayout>
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Version 1.1
8,439 downloads
I'm redoing all of the bezels of my favorites collection in Launchbox using artwork I've found everywhere while also using various techniques to upscale to 4k. Most of the artwork I've found is from Mr Do's site and arcadeartwork.org. Shout out to AlexDC22 for the Neo Geo bezels. These are to be used with Duimon's Bezel Project MegaBezel integration using his instructions here: https://github.com/Duimon/Duimon-Bezel-Project Additional Screenshot Album https://imgur.com/a/q35NtSo New bezels will be updated periodically. Once enough are accumulated, I'll combine them into the master zip file.- 38 comments
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Does anyone have complete packs of Sega Model 2 and Sega Model 3 arcade game bezels/overlays? I've been looking for weeks and the best I've found is an incomplete and unusable repository for Sinden Light Gun games where the bezels are either in 4 separate pieces or they are simply too dark to use. I use mouse and keyboard for my lightgun games, so darkened bezels aren't a good fit for me. Someone posted on Reddit that they have complete sets of these game bezels, but I can't reach the person who made the post and they didn't leave a download link. Any help would be greatly appreciated. Thanks.
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- bezels+overlays
- arcade
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(and 3 more)
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Version 1.0.0
2,782 downloads
I used the exodus frame and the amazing logo collection by Dan Patrick. Without Dan's hard work I wouldn't have most of the logo's used here. I made these for my Retroid Pocket 3. They're all 1920x1080. For non 4:3 handhelds like GBC and Lynx I adjusted the frames to match closely. If there's any systems you'd like to see, I will continue adding to this. If you find any aspect ratios are off, let me know I'll do my best to match the original console and handhelds.- 8 comments
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Matsu's 4K Bezels View File I'm redoing all of the bezels of my favorites collection in Launchbox using artwork I've found everywhere while also using various techniques to upscale to 4k. Most of the artwork I've found is from Mr Do's site and arcadeartwork.org. Shout out to AlexDC22 for the Neo Geo bezels. These are to be used with Duimon's Bezel Project MegaBezel integration using his instructions here: https://github.com/Duimon/Duimon-Bezel-Project Additional Screenshot Album https://imgur.com/a/q35NtSo New bezels will be updated periodically. Once enough are accumulated, I'll combine them into the master zip file. Submitter pickles83 Submitted 01/14/2023 Category Platform Bezels/Overlays
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Exodus Bezel with Dan Patrick Logos View File I used the exodus frame and the amazing logo collection by Dan Patrick. Without Dan's hard work I wouldn't have most of the logo's used here. I made these for my Retroid Pocket 3. They're all 1920x1080. For non 4:3 handhelds like GBC and Lynx I adjusted the frames to match closely. If there's any systems you'd like to see, I will continue adding to this. If you find any aspect ratios are off, let me know I'll do my best to match the original console and handhelds. Submitter lukeskope Submitted 11/27/2022 Category Platform Bezels/Overlays
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More Arcade Bezels+Overlays View File Taito and Capcom for the Arcade Classic Series. Submitter nmc Submitted 08/28/16 Category Game Media
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