CloudRig is a rig generation add-on for Blender, developed by the Blender Studio for our Open Movies, starting with CoffeeRun in 2020.
CloudRig lets you save time by creating helper bones, constraints, and drivers for you, based on some basic inputs. These inputs are provided in the form of a simple armature, called a Metarig. You can learn more about this process on the wiki.
It also comes with some (optional) workflow enhancements, like various pie menus and improved operators.
If you enjoy CloudRig, consider supporting the Blender Studio, and give a rating!
This update includes two major new features, which required a number of changes which cause animation backwards compatibility breaks.
If you re-generate your rig with this version of CloudRig, any pre-existing animations will likely need tweaking, most notably the IK pole controls.
See the bullet points starting with "!!!" below for a full list of breaking changes.
Ctrl+Alt+Shift+S or via Pose->Transform menu. You can use this to quickly tweak bone shape sizes..png's of selected objects into a /thumbnails folder, which will be automatically detected by the custom shape selection UI.WGT-None has been removed, to get a total of 72 widgets in CloudRig's built-in library.WGT-Roll: Rotated -90 on X.WGT-Eyes: Rotated 90 on X, then Z.WGT-Finger_Curl, now called WGT-Wave: Scaled -1 on Z.Interface Location option: Properties Editor/3D View Header/Both (default).F2 in 3D View only) operator: Renames symmetrical bones and objects, and warns you if your desired name is already taken and would have to get incremented. (It also increments with CloudRig's increment logic, not Blender's .001 convention.)Post-Generation Script property under Properties->CloudRig->General, only with Advanced Mode on, and when you haven't yet specified any script.NOHLP Constraint Relinking rule was not documented and didn't work in some cases. This can be added to the name to NOT create a helper bone.Shift+T) wasn't syncing the active bone state as cleverly as it should between metarig and generated rig.X pie menu wasn't working correctly in Edit Mode when only a head/tail is selected.This extension requests the following permissions:
Load widgets/metarigs/preferences from disk
Copy/paste Bone Collections between armatures
Currently, I find that CloudRig works very well. Will the latest version of CloudRig work well with Blender 4.5 LTS? I have a small request — could you add a “picker” feature to the CloudRig addon? I think it would be amazing to have that feature. (If possible, could you also host a live coding stream for this feature?) (Translated by chatgpt)
Heya, the current version is likely to stay the final version for Blender 4.5, as the Python API for Blender 5.0 has diverged too much to keep backwards compatibility.
I assume you mean a bone picker, which is unfortunately a very complex feature that would take months. I would prefer to focus on mesh gizmos, if anything.
The tools are a bit of work for me, but I couldn't see the layer icons in Blender 4.4.3.
Heya, can you make a report about this? I wonder what you mean since bone layers have been gone since Blender 4.0, and bone collections don't have icons.
Great! Now I can set Blender 5.0 as my default. I'm really looking forward to future CloudRig updates.