After playing a few hours in Fields of Mistria I decided to put it down for a bit. I’m really really enjoying it. The farming is low key, and feels more like grinding for resources so far (positive), the relationship sim stuff is fun and the quests and tasks are really approachable (and there is, my favorite thing in the world, an in-game quest log!). All in all it’s a supremely, deliciously, snackable game. If I had to level critique against it, it’d be that the day/night cycle feels a bit too fast. I regularly end up trying to finish tasks in the middle of the night, which doesn’t always work out. Even an additional five minutes per day would be good. I put it down, though, because it’s in early access and I wanna let it bake some more. I’ll be revisiting it regularly.
Pining for a pixel art fix, though, I started playing Cassette Beasts. Pokémon games are hands down my favorite games, especially the Gameboy Color and Gameboy Advanced era ones. Cassette Beasts’ formula is similar to Pokémon, but so much more jrpg…which I guess is to say “weird?” or maybe “goes really hard, really fast?” The story is a lot more front and center than the story of any Pokemon game which are all basically “deliver this package (3 - 10 minutes) draw the rest of the owl (20 - ∞ hours).” Whereas Cassette Beasts is all angels, a demons, and there are lurking vampire folks around, clicky cassette decks, and even voice acting! Fun stuff. It also has co-op and online multiplayer, which I’m actually curious about — usually I’m not so into multiplayer, but this could be groovy.
I actually gasped when I first started the game and saw the Godot splash screen. I should learn Godot, and stop pretending I can use JavaScript in the browser for absolutely everything imaginable…but…
…since making plains, I gave some love to my neglected pixel art editor, pixel pixel pixel pixel pixel pixel. It is a lot more functional now!
I updated it to work better on touch screens since my kids like to play with it on a tablet. I also added the ability to add more than 1 canvas, so you can more easily work on multiple sprites at the same size all at one go. I stopped short of adding real onion skinning, and figure folks (me) can stitch frames together either in code or some other tool. Probably, most importantly, though, I added the ability to export and import projects so that you don’t have to exclusively rely on the browser’s local storage any more. I’ve been using it to make some pixel art for another game, but have become a wee bit side tracked fiddling with isometric transforms.
Whenever you use the <canvas> tag in the browser you set a context for it like canvas.getContext('2d'); — I, a simpleton, naively took this to mean that to do 3d things I’d have to set that context to…you know…3d and that documentation is a lot. NAY! NO! This is not so! At least not for the 3d I would ever dream of using. It is always just pixels on a screen! So, I’ve had some fun making silly little bouncy guys and experimenting with how to make vaguely performant 3d-ish things for the browser…but also…I should really learn to use Godot. Maybe that’ll be a thing to do in the new year.
I’ve also continued to think about week notes, which I nearly always typo as “weak notes” the first time, and I wonder if that is my subconscious telling me something…but what? I like the format, but also want something more conversational. I don’t wanna always list “read this, didn’t watch anything, had some feelings about the weather.” That said, I’ve watched a lot of Gundam over the holiday break, have been enjoying the new Star Wars thing, Skeleton Crew, with my oldest kid, and will likely not finish reading The Overstory before the turn of the year…or maybe ever. I usually force myself to power through books regardless of how I feel about them, but, maybe it is a sign of personal growth that I wanna put this book down and totally walk away from it. It isn’t bad, or even not good. I’m just not feeling it.