Version: Unity 6.3 LTS (6000.3)
LanguageEnglish
  • C#

Vector2IntField

class in UnityEngine.UIElements

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Inherits from:UIElements.BaseCompositeField_3

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Implemented in:UnityEngine.UIElementsModule

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Description

A Vector2Int field. For more information, refer to UXML element Vector2IntField.

Static Properties

Property Description
inputUssClassName USS class name of input elements in elements of this type.
labelUssClassName USS class name of labels in elements of this type.
ussClassName USS class name of elements of this type.

Constructors

Constructor Description
Vector2IntField Initializes and returns an instance of Vector2IntField.

Inherited Members

Static Properties

PropertyDescription
fieldGroupUssClassName USS class name of field groups in elements of this type.
fieldUssClassName USS class name of fields in elements of this type.
firstFieldVariantUssClassName USS class name of the first field in elements of this type.
inputUssClassName USS class name of input elements in elements of this type.
labelUssClassName USS class name of labels in elements of this type.
multilineVariantUssClassName USS class name of elements of this type when the fields are displayed on multiple lines.
spacerUssClassName USS class name of spacers in elements of this type.
twoLinesVariantUssClassName USS class name of elements of this type when the fields are displayed on two lines.
ussClassName USS class name of elements of this type.
alignedFieldUssClassName USS class name of elements that are aligned in a inspector element
labelDraggerVariantUssClassName USS class name of labels in elements of this type, when there is a dragger attached on them.
mixedValueLabelUssClassName USS class name of elements that show mixed values
noLabelVariantUssClassName USS class name of elements of this type, when there is no label.
disabledUssClassName USS class name of local disabled elements.

Properties

PropertyDescription
isDelayed If set to true, the value property only updates after either the user presses Enter or moves focus away from one of the value fields.
label The string representing the label that will appear beside the field. If the string is empty, the label element is removed from the hierarchy. If the string is not empty, the label element is added to the hierarchy.
labelElement This is the Label object that appears beside the input for the field.
mixedValueLabel Read-only label used to give the appearance of editing multiple different values.
rawValue The value of the element.
showMixedValue When set to true, gives the field the appearance of editing multiple different values.
value The value associated with the field.
binding Binding object that will be updated.
bindingPath Path of the target property to be bound.
canGrabFocus Whether the element can be focused.
delegatesFocus Whether the element delegates the focus to its children.
focusable Whether an element can potentially receive focus.
focusController Returns the focus controller for this element.
tabIndex An integer used to sort focusable elements in the focus ring. Must be greater than or equal to zero.
childCount Number of child elements in this object's contentContainer.
contentContainer Logical container where child elements are added. If a child is added to this element, the child is added to this element's content container instead.
contentRect The rectangle of the content area of the element, in the local space of the element. (Read Only)
customStyle The custom style properties accessor of a VisualElement (Read Only).
dataSource Assigns a data source to this VisualElement which overrides any inherited data source. This data source is inherited by all children.
dataSourcePath Path from the data source to the value.
dataSourceType The possible type of data source assignable to this VisualElement. This information is only used by the UI Builder as a hint to provide some completion to the data source path field when the effective data source cannot be specified at design time.
disablePlayModeTint Play-mode tint is applied by default unless this is set to true. It's applied hierarchically to this VisualElement and to all its children that exist on an editor panel.
enabledInHierarchy Returns true if the VisualElement is enabled in its own hierarchy.
enabledSelf Returns true if the VisualElement is enabled locally.
experimental Returns the UIElements experimental interfaces.
generateVisualContent Delegate function to generate the visual content of a visual element.
hasActivePseudoState Returns true if this element matches the :active pseudo-class.
hasCheckedPseudoState Returns true if this element matches the :checked pseudo-class.
hasDisabledPseudoState Returns true if this element matches the :disabled pseudo-class.
hasEnabledPseudoState Returns true if this element matches the :enabled pseudo-class.
hasFocusPseudoState Returns true if this element matches the :focus pseudo-class.
hasHoverPseudoState Returns true if this element matches the :hover pseudo-class.
hasInactivePseudoState Returns true if this element matches the :inactive pseudo-class.
hasRootPseudoState Returns true if this element matches the :root pseudo-class.
hierarchy Access to this element physical hierarchy
languageDirection Indicates the directionality of the element's text. The value will propagate to the element's children.
layout The position and size of the VisualElement relative to its parent, as computed by the layout system. (Read Only)
localBound Returns a Rect representing the Axis-aligned Bounding Box (AABB) after applying the transform, but before applying the layout translation.
name The name of this VisualElement.
paddingRect The rectangle of the padding area of the element, in the local space of the element.
panel The panel onto which this VisualElement is attached.
parent The parent of this VisualElement.
pickingMode Determines if this element can be the target of pointer events or picked by IPanel.Pick queries.
resolvedStyle The final rendered style values of a visual element, as it's rendered in the current frame.(Read Only)
scaledPixelsPerPoint Return the resulting scaling from the panel that considers the screen DPI and the customizable scaling factor, but not the transform scale of the element and its ancestors. See Panel.scaledPixelsPerPoint. This should only be called on elements that are part of a panel.
schedule Retrieves the IVisualElementScheduler associated to this VisualElement. Use it to enqueue actions.
style Sets the style values on a VisualElement.
styleSheets Returns a VisualElementStyleSheetSet that manipulates style sheets attached to this element.
this[int] Retrieves the child element at a specific index.
tooltip Text to display inside an information box after the user hovers the element for a small amount of time. This is only supported in the Editor UI.
usageHints A combination of hint values that specify high-level intended usage patterns for the VisualElement. This property can only be set when the VisualElement is not yet part of a Panel. Once part of a Panel, this property becomes effectively read-only, and attempts to change it will throw an exception. The specification of proper UsageHints drives the system to make better decisions on how to process or accelerate certain operations based on the anticipated usage pattern. Note that those hints do not affect behavioral or visual results, but only affect the overall performance of the panel and the elements within. It's advised to always consider specifying the proper UsageHints, but keep in mind that some UsageHints might be internally ignored under certain conditions (e.g. due to hardware limitations on the target platform).