| Property |
Description |
| angularDamping |
Angular damping, non-dimensional. Use 1 for critical damping.
|
| angularFrequency |
Angular stiffness in cycles per second. Use zero for maximum stiffness.
|
| bodyA |
The second body the joint constrains.
|
| bodyB |
A local anchor point on the first body for the constraint.
|
| callbackTarget |
Get/Set the System.Object that event callbacks for this joint will be sent to.
Care should be taken with any System.Object assigned as a callback target that isn't a UnityEngine.Object as this assignment will not in itself keep the object alive and can be garbage collected.
To avoid this, you should have at least a single reference to the object in your code.
This includes the following events:
- A JointThresholdEvent with call IJointThresholdCallback.
|
| collideConnected |
Whether the shapes on the pair of bodies can come into contact.
|
| currentAngularSeparationError |
Get the current angular separation error for this joint, in degrees.
This does not consider admissible movement.
|
| currentConstraintForce |
Get the current constraint force used by the joint, usually in newtons.
|
| currentConstraintTorque |
Get the current constraint torque used by the joint, usually in newtons.
|
| currentLinearSeparationError |
Get the current linear separation error for this joint, usually in meters.
This does not consider admissible movement.
|
| drawScale |
Controls the scaling of the joint drawing.
|
| forceThreshold |
The force threshold beyond which a joint event will be produced.
|
| isOwned |
Get if the joint is owned.
See PhysicsJoint.SetOwner.
|
| isValid |
Checks if the joint is valid.
|
| jointType |
Gets the joint type.
See JointType.
|
| linearDamping |
Linear damping, non-dimensional. Use 1 for critical damping.
|
| linearFrequency |
Linear stiffness in cycles per second. Use zero for maximum stiffness.
|
| localAnchorA |
The local anchor frame constraint relative to bodyA's origin.
|
| localAnchorB |
The local anchor frame constraint relative to bodyB's origin.
|
| torqueThreshold |
The torque threshold beyond which a joint event will be produced.
|
| tuningDamping |
Controls the joint stiffness damping, non-dimensional. Use 1 for critical damping.
|
| tuningFrequency |
Controls the joint stiffness frequency, in cycles per second.
|
| userData |
Get/Set PhysicsUserData that can be used for any purpose.
The physics system doesn't use this data, it is entirely for custom use.
|
| world |
Get the world the body is attached to.
|