Source code for ray.data._internal.execution.interfaces.execution_options

import math
import os
import warnings
from typing import Any, Dict, List, Optional, Union

from .common import NodeIdStr
from ray.data._internal.execution.util import memory_string
from ray.util.annotations import DeveloperAPI


[docs] class ExecutionResources: """Specifies resources usage or resource limits for execution. By default this class represents resource usage. Use `for_limits` or set `default_to_inf` to True to create an object that represents resource limits. """ def __init__( self, cpu: Optional[float] = None, gpu: Optional[float] = None, object_store_memory: Optional[float] = None, memory: Optional[float] = None, ): """Initializes ExecutionResources. Args: cpu: Amount of logical CPU slots. gpu: Amount of logical GPU slots. object_store_memory: Amount of object store memory. memory: Amount of logical memory in bytes. """ # NOTE: Ray Core allocates fractional resources in up to 5th decimal # digit, hence we round the values here up to it self._cpu: Optional[float] = safe_round(cpu, 5) self._gpu: Optional[float] = safe_round(gpu, 5) self._object_store_memory: Optional[float] = safe_round(object_store_memory, 0) self._memory: Optional[float] = safe_round(memory, 0)
[docs] @classmethod def from_resource_dict( cls, resource_dict: Dict[str, float], ): """Create an ExecutionResources object from a resource dict.""" return ExecutionResources( cpu=resource_dict.get("CPU", None) or resource_dict.get("num_cpus", None), gpu=resource_dict.get("GPU", None) or resource_dict.get("num_gpus", None), object_store_memory=resource_dict.get("object_store_memory", None), memory=resource_dict.get("memory", None), )
[docs] def to_resource_dict(self) -> Dict[str, float]: """Convert this ExecutionResources object to a resource dict.""" return { "CPU": self.cpu, "GPU": self.gpu, "object_store_memory": self.object_store_memory, "memory": self.memory, }
[docs] @classmethod def for_limits( cls, cpu: Optional[float] = None, gpu: Optional[float] = None, object_store_memory: Optional[float] = None, memory: Optional[float] = None, ) -> "ExecutionResources": """Create an ExecutionResources object that represents resource limits. Args: cpu: Amount of logical CPU slots. gpu: Amount of logical GPU slots. object_store_memory: Amount of object store memory. memory: Amount of logical memory in bytes. Returns: An ``ExecutionResources`` with the given limits (defaulting to infinity for any unspecified field). """ return ExecutionResources( cpu=safe_or(cpu, float("inf")), gpu=safe_or(gpu, float("inf")), object_store_memory=safe_or(object_store_memory, float("inf")), memory=safe_or(memory, float("inf")), )
@property def cpu(self) -> float: return self._cpu or 0.0 @property def gpu(self) -> float: return self._gpu or 0.0 @property def object_store_memory(self) -> float: return self._object_store_memory or 0 @property def memory(self) -> float: return self._memory or 0 def __repr__(self): return ( f"ExecutionResources(cpu={self.cpu}, gpu={self.gpu}, " f"object_store_memory={self.object_store_memory_str()}, " f"memory={self.memory_str()})" ) def __eq__(self, other: "ExecutionResources") -> bool: return ( self.cpu == other.cpu and self.gpu == other.gpu and self.object_store_memory == other.object_store_memory and self.memory == other.memory ) def __hash__(self) -> int: return hash( ( self.cpu, self.gpu, self.object_store_memory, self.memory, ) )
[docs] @classmethod def zero(cls) -> "ExecutionResources": """Returns an ExecutionResources object with zero resources.""" return ExecutionResources(0.0, 0.0, 0.0, 0.0)
[docs] @classmethod def inf(cls) -> "ExecutionResources": """Returns an ExecutionResources object with infinite resources.""" return ExecutionResources.for_limits()
[docs] def is_zero(self) -> bool: """Returns True if all resources are zero.""" return ( self.cpu == 0.0 and self.gpu == 0.0 and self.object_store_memory == 0.0 and self.memory == 0.0 )
[docs] def is_non_negative(self) -> bool: """Returns True if all resources are non-negative.""" return ( self.cpu >= 0 and self.gpu >= 0 and self.object_store_memory >= 0 and self.memory >= 0 )
[docs] def object_store_memory_str(self) -> str: """Returns a human-readable string for the object store memory field.""" if self.object_store_memory == float("inf"): return "inf" return memory_string(self.object_store_memory)
[docs] def memory_str(self) -> str: """Returns a human-readable string for the memory field.""" if self.memory == float("inf"): return "inf" return memory_string(self.memory)
[docs] def copy( self, cpu: Optional[float] = None, gpu: Optional[float] = None, memory: Optional[float] = None, object_store_memory: Optional[float] = None, ) -> "ExecutionResources": """Returns a copy of this ExecutionResources object allowing to override specific resources as necessary""" return ExecutionResources( cpu=safe_or(cpu, self.cpu), gpu=safe_or(gpu, self.gpu), object_store_memory=safe_or(object_store_memory, self.object_store_memory), memory=safe_or(memory, self.memory), )
[docs] def add(self, other: "ExecutionResources") -> "ExecutionResources": """Adds execution resources. Args: other: The other ``ExecutionResources`` to add to this one. Returns: A new ExecutionResource object with summed resources. """ return ExecutionResources( cpu=self.cpu + other.cpu, gpu=self.gpu + other.gpu, object_store_memory=self.object_store_memory + other.object_store_memory, memory=self.memory + other.memory, )
[docs] def subtract(self, other: "ExecutionResources") -> "ExecutionResources": """Subtracts execution resources. Args: other: The other ``ExecutionResources`` to subtract from this one. Returns: A new ExecutionResource object with subtracted resources. """ return ExecutionResources( cpu=self.cpu - other.cpu, gpu=self.gpu - other.gpu, object_store_memory=self.object_store_memory - other.object_store_memory, memory=self.memory - other.memory, )
[docs] def max(self, other: "ExecutionResources") -> "ExecutionResources": """Returns the maximum for each resource type.""" return ExecutionResources( cpu=max(self.cpu, other.cpu), gpu=max(self.gpu, other.gpu), object_store_memory=max( self.object_store_memory, other.object_store_memory ), memory=max(self.memory, other.memory), )
[docs] def min(self, other: "ExecutionResources") -> "ExecutionResources": """Returns the minimum for each resource type.""" return ExecutionResources( cpu=min(self.cpu, other.cpu), gpu=min(self.gpu, other.gpu), object_store_memory=min( self.object_store_memory, other.object_store_memory ), memory=min(self.memory, other.memory), )
[docs] def satisfies_limit( self, limit: "ExecutionResources", *, ignore_object_store_memory: bool = False, ) -> bool: """Return if this resource struct meets the specified limits. Note that None for a field means no limit. Args: limit: The resource limits to check against. ignore_object_store_memory: If True, ignore the object store memory limit when checking if this resource struct meets the limits. Returns: ``True`` if every resource is within the corresponding limit. """ return ( self.cpu <= limit.cpu and self.gpu <= limit.gpu and ( ignore_object_store_memory or self.object_store_memory <= limit.object_store_memory ) and self.memory <= limit.memory )
[docs] def scale(self, f: float) -> "ExecutionResources": """Return copy with all set values scaled by `f`.""" if f < 0: raise ValueError("Scaling factor must be non-negative.") if f == 0: # Explicitly handle the zero case, because `0 * inf` is undefined. return ExecutionResources.zero() return ExecutionResources( cpu=self.cpu * f, gpu=self.gpu * f, object_store_memory=self.object_store_memory * f, memory=self.memory * f, )
[docs] def floordiv(self, other: "ExecutionResources") -> "ExecutionResources": """Returns the floor division of resources.""" def _div(a, b): if b == 0: return float("inf") if a == float("inf"): return float("inf") return math.floor(a / b) return ExecutionResources( cpu=_div(self.cpu, other.cpu), gpu=_div(self.gpu, other.gpu), object_store_memory=_div( self.object_store_memory, other.object_store_memory ), memory=_div(self.memory, other.memory), )
[docs] @DeveloperAPI class ExecutionOptions: """Common options for execution. Some options may not be supported on all executors (e.g., resource limits). Attributes: resource_limits: Set a limit on the logical resources a Dataset can use. Autodetected by default. exclude_resources: Amount of resources to exclude from Ray Data. Set this if you have other workloads running on the same cluster. Note, - If using Ray Data with Ray Train, training resources are automatically reserved and you don't need to set exclude_resources for them. - For each resource type, resource_limits and exclude_resources can not be both set. preserve_order: Set this to preserve the ordering between blocks processed by operators. Off by default. actor_locality_enabled: Whether to enable locality-aware task dispatch to actors (off by default). This parameter applies to both stateful map and streaming_split operations. verbose_progress: Whether to report progress individually per operator. By default, only AllToAll operators and global progress is reported. This option is useful for performance debugging. On by default. label_selector: A mapping of label key to label value. When set, every task and actor launched by this Dataset (including shuffle, sort, and aggregator actors) carries this label selector in its remote args, constraining placement to nodes whose labels satisfy the selector. Used to scope a Dataset to a labeled subset of the cluster (e.g. ``{"ray-subcluster": "training"}``). Operator-level ``label_selector`` entries in ``ray_remote_args`` take precedence on key conflicts so existing node-pin selectors are preserved. """ def __init__( self, resource_limits: Optional[ExecutionResources] = None, exclude_resources: Optional[ExecutionResources] = None, preserve_order: bool = False, actor_locality_enabled: bool = True, verbose_progress: Optional[bool] = None, label_selector: Optional[Dict[str, str]] = None, ): """Initialize execution options. Args: resource_limits: Limit on logical resources a Dataset can use. Defaults to auto-detected limits. exclude_resources: Resources to exclude from Ray Data. preserve_order: Whether to preserve block processing order. actor_locality_enabled: Whether to enable locality-aware dispatch for stateful map and streaming split operations. verbose_progress: Whether to report progress per operator. If None, read from ``RAY_DATA_VERBOSE_PROGRESS``. label_selector: Per-Dataset label selector applied to every task and actor launched by Ray Data. ``None`` means no selector is added. """ if resource_limits is None: resource_limits = ExecutionResources.for_limits() self.resource_limits = resource_limits if exclude_resources is None: exclude_resources = ExecutionResources.zero() self.exclude_resources = exclude_resources self.preserve_order = preserve_order self.actor_locality_enabled = actor_locality_enabled if verbose_progress is None: verbose_progress = bool( int(os.environ.get("RAY_DATA_VERBOSE_PROGRESS", "1")) ) self.verbose_progress = verbose_progress self.label_selector = label_selector def __repr__(self) -> str: return ( f"ExecutionOptions(resource_limits={self.resource_limits}, " f"exclude_resources={self.exclude_resources}, " f"preserve_order={self.preserve_order}, " f"actor_locality_enabled={self.actor_locality_enabled}, " f"verbose_progress={self.verbose_progress}, " f"label_selector={self.label_selector})" ) @property def resource_limits(self) -> ExecutionResources: return self._resource_limits @resource_limits.setter def resource_limits(self, value: ExecutionResources) -> None: self._resource_limits = ExecutionResources.for_limits( cpu=value._cpu, gpu=value._gpu, object_store_memory=value._object_store_memory, memory=value._memory, )
[docs] def is_resource_limits_default(self): """Returns True if resource_limits is the default value.""" return self._resource_limits == ExecutionResources.for_limits()
[docs] def validate(self) -> None: """Validate the options.""" for attr in ["cpu", "gpu", "object_store_memory"]: if ( getattr(self.resource_limits, attr) != float("inf") and getattr(self.exclude_resources, attr, 0) > 0 ): raise ValueError( "resource_limits and exclude_resources cannot " f" both be set for {attr} resource." )
@property def locality_with_output(self) -> bool: return False @locality_with_output.setter def locality_with_output(self, value: Union[bool, List[NodeIdStr]]) -> None: if value: warnings.warn( "`ExecutionOptions.locality_with_output` has been removed and is now " "a no-op. We don't recommend using it anymore, but if you still want " "to replicate its behavior, follow the instructions in this gist: " "https://gist.github.com/bveeramani/51e0383bb3680dd78fdfb92d76ea22a8.", DeprecationWarning, stacklevel=2, )
def safe_or(value: Optional[Any], alt: Any) -> Any: return value if value is not None else alt def safe_round( value: Optional[float], ndigits: Optional[int] = None ) -> Optional[float]: if value is None: return None elif ndigits is None or math.isinf(value): return value else: return round(value, ndigits)