Stream.BeginWrite(Byte[], Int32, Int32, AsyncCallback, Object) Method
Definition
Important
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Begins an asynchronous write operation. (Consider using WriteAsync(Byte[], Int32, Int32) instead.)
public:
virtual IAsyncResult ^ BeginWrite(cli::array <System::Byte> ^ buffer, int offset, int count, AsyncCallback ^ callback, System::Object ^ state);
public virtual IAsyncResult BeginWrite(byte[] buffer, int offset, int count, AsyncCallback? callback, object? state);
public virtual IAsyncResult BeginWrite(byte[] buffer, int offset, int count, AsyncCallback callback, object state);
public virtual IAsyncResult BeginWrite(byte[] buffer, int offset, int count, AsyncCallback callback, object? state);
abstract member BeginWrite : byte[] * int * int * AsyncCallback * obj -> IAsyncResult
override this.BeginWrite : byte[] * int * int * AsyncCallback * obj -> IAsyncResult
Public Overridable Function BeginWrite (buffer As Byte(), offset As Integer, count As Integer, callback As AsyncCallback, state As Object) As IAsyncResult
Parameters
- buffer
- Byte[]
The buffer to write data from.
- offset
- Int32
The byte offset in buffer from which to begin writing.
- count
- Int32
The maximum number of bytes to write.
- callback
- AsyncCallback
An optional asynchronous callback, to be called when the write is complete.
- state
- Object
A user-provided object that distinguishes this particular asynchronous write request from other requests.