About
Introduction
Before you start
About Godot Engine
Organization of the documentation
About this documentation
List of features
Platforms
Editor
Rendering
2D graphics
2D tools
2D physics
3D graphics
3D tools
3D physics
Shaders
Scripting
Audio
Import
Input
Navigation
Networking
Internationalization
Windowing and OS integration
Mobile
XR support (AR and VR)
GUI system
Animation
File formats
Miscellaneous
System requirements
Godot editor
Desktop or laptop PC - Minimum
Mobile device (smartphone/tablet) - Minimum
Desktop or laptop PC - Recommended
Mobile device (smartphone/tablet) - Recommended
Exported Godot project
Desktop or laptop PC - Minimum
Mobile device (smartphone/tablet) - Minimum
Desktop or laptop PC - Recommended
Mobile device (smartphone/tablet) - Recommended
Frequently asked questions
What can I do with Godot? How much does it cost? What are the license terms?
Which platforms are supported by Godot?
Which programming languages are supported in Godot?
What is GDScript and why should I use it?
What were the motivations behind creating GDScript?
Which programming language is fastest?
What 3D model formats does Godot support?
Will [insert closed SDK such as FMOD, GameWorks, etc.] be supported in Godot?
How can I extend Godot?
How do I install the Godot editor on my system (for desktop integration)?
Windows
macOS
Linux
Is the Godot editor a portable application?
Why does Godot aim to keep its core feature set small?
How should assets be created to handle multiple resolutions and aspect ratios?
When is the next release of Godot out?