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About

  • Introduction
    • Before you start
    • About Godot Engine
    • Organization of the documentation
    • About this documentation
  • List of features
    • Platforms
    • Editor
    • Rendering
    • 2D graphics
    • 2D tools
    • 2D physics
    • 3D graphics
    • 3D tools
    • 3D physics
    • Shaders
    • Scripting
    • Audio
    • Import
    • Input
    • Navigation
    • Networking
    • Internationalization
    • Windowing and OS integration
    • Mobile
    • XR support (AR and VR)
    • GUI system
    • Animation
    • File formats
    • Miscellaneous
  • System requirements
    • Godot editor
      • Desktop or laptop PC - Minimum
      • Mobile device (smartphone/tablet) - Minimum
      • Desktop or laptop PC - Recommended
      • Mobile device (smartphone/tablet) - Recommended
    • Exported Godot project
      • Desktop or laptop PC - Minimum
      • Mobile device (smartphone/tablet) - Minimum
      • Desktop or laptop PC - Recommended
      • Mobile device (smartphone/tablet) - Recommended
  • Frequently asked questions
    • What can I do with Godot? How much does it cost? What are the license terms?
    • Which platforms are supported by Godot?
    • Which programming languages are supported in Godot?
    • What is GDScript and why should I use it?
    • What were the motivations behind creating GDScript?
    • Which programming language is fastest?
    • What 3D model formats does Godot support?
    • Will [insert closed SDK such as FMOD, GameWorks, etc.] be supported in Godot?
    • How can I extend Godot?
    • How do I install the Godot editor on my system (for desktop integration)?
      • Windows
      • macOS
      • Linux
    • Is the Godot editor a portable application?
    • Why does Godot aim to keep its core feature set small?
    • How should assets be created to handle multiple resolutions and aspect ratios?
    • When is the next release of Godot out?