Showing archive results for November 2020

Nov 23, 2020
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In the works: HLSL Shader Model 6.6

Greg Roth
Greg Roth

  Microsoft and its partners are happy to announce the development of Shader Model 6.6, the latest advancement in HLSL capability. Shader Model 6.6 will grant shader developers increased flexibility to enhance and expand existing rendering approaches and devise all new ones. New features include expanded atomic operations, dynamic r...

Nov 17, 2020
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Announcing the OpenCL™ and OpenGL® Compatibility Pack for Windows 10 on ARM

Angela Jiang
Angela Jiang

The OpenCL and OpenGL to DirectX 12 mapping layers are now available in the Microsoft Store as the OpenCL™ and OpenGL® Compatibility Pack. We’re excited to talk more about the project and share one specific use case: Photoshop on Windows 10 on ARM.