{"id":1763,"date":"2013-02-13T16:25:00","date_gmt":"2013-02-13T16:25:00","guid":{"rendered":"https:\/\/blogs.msdn.microsoft.com\/vcblog\/2013\/02\/13\/visual-studio-3d-starter-kit-now-for-windows-phone-8\/"},"modified":"2021-09-30T12:43:26","modified_gmt":"2021-09-30T12:43:26","slug":"visual-studio-3d-starter-kit-now-for-windows-phone-8","status":"publish","type":"post","link":"https:\/\/devblogs.microsoft.com\/cppblog\/visual-studio-3d-starter-kit-now-for-windows-phone-8\/","title":{"rendered":"Visual Studio 3D Starter Kit \u2013 Now for Windows Phone 8"},"content":{"rendered":"<p>Last year, I decided I finally wanted to take the plunge into DirectX development. I&#8217;d done a little bit of OpenGL programming several years ago, but no graphics development since then. I bought a few DirectX books, worked through several online tutorials, and tried out the Visual Studio project templates and <a href=\"http:\/\/msdn.microsoft.com\/en-us\/library\/hh315737\">graphics asset tools<\/a>, but wasn&#8217;t sure how to put all this information together to write a simple 3D application.<\/p>\n<p>Enter the <a href=\"https:\/\/aka.ms\/vs3dkit\">Visual Studio 3D Starter Kit<\/a> (or Starter Kit, as I&#8217;ll refer to it in the rest of this post.) The Starter Kit takes the Visual Studio graphics tools and the templates to the next level with a simple, yet complete application. The Starter Kit ships as source code, so you can read the code, learn from it, and adapt it to use in your own apps.<\/p>\n<p><a href=\"https:\/\/devblogs.microsoft.com\/cppblog\/wp-content\/uploads\/sites\/9\/2013\/02\/8233.starterkit_screenshot.png\">