May 7th, 2026
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Project-Specific Build Optimizations with GitHub Copilot

Game Dev Product Manager

We are excited to announce that GitHub Copilot build performance for Windows now supports project-specific builds! Available in the latest Visual Studio Insiders, you can target a single MSBuild project or CMake target instead of analyzing your entire solution. For game developers and teams working with large codebases, this eliminates the need to wait for a full-solution build when you only want to optimize one project.

Since launching GitHub Copilot build performance for Windows in Public Preview, we have received a lot of feedback from game studios working on large engines and enterprise monorepos. Rebuilding an entire solution to analyze one project is too slow and too disruptive. With project-specific builds, you can now point the agent at the project you care about and get your results faster.