Defold blog

The Defold blog contains a mix of Defold news and development updates. From time to time we also invite guest bloggers.

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Latest posts

Defold release 1.11.2 - Nov 03, 2025
Defold release 1.11.1 - Oct 08, 2025
Towards First-Class Teal Support - Sep 11, 2025
Defold release 1.11.0 - Sep 08, 2025
Photon Realtime integration - Aug 14, 2025
Defold release 1.10.4 - Aug 04, 2025
Editor scripting improvements in the upcoming 1.10.4 version - Jul 11, 2025
Defold release 1.10.3 - Jul 07, 2025
Innovation is expensive and painful. Start with copying a decent bike. - Jun 18, 2025
Defold release 1.10.2 - Jun 10, 2025


Hg point

Innovation is expensive and painful. Start with copying a decent bike. - Jun 18, 2025


Playgama

Innovation is expensive and painful. Start with copying a decent bike. - Jun 18, 2025


Showreel

Defold 2024 Showreel - Mar 05, 2025


Blog

How does Defold provide console support? - Oct 01, 2023

Is Defold production ready? - Sep 28, 2023


Code

Lightning VFX - Mar 14, 2024

Mastering Render Targets - Nov 13, 2023

Working with public and private repos - Sep 18, 2023

Improving on our json Lua module - Nov 18, 2022

Performance optimizations in Lands of Blight - Nov 02, 2022

The feature request journey - Sep 16, 2022

The Defold engine code overview - Dec 27, 2020

Shaders for Beginners - Oct 19, 2020

The Defold engine code style - May 31, 2020


Consoles

Working with public and private repos - Sep 18, 2023


Contributor spotlight

Contributor Spotlight - Orestis Tsakiridis - Apr 21, 2021


Creator spotlight

Innovation is expensive and painful. Start with copying a decent bike. - Jun 18, 2025

Unpacking Armageddon - May 03, 2024

Choosing Defold for Steam games production - the story of Luden.io - Sep 07, 2023

Monkey Mart is bananas! - Mar 22, 2023

Releasing Void Scrappers on Nintendo Switch - Mar 13, 2023

Void Scrappers post mortem - Nov 24, 2022

12 games, 12 months, 1 story - May 19, 2022

Creator Spotlight - Adam Engebretson - Apr 26, 2021

Creator Spotlight - Igor Suntsev - Feb 04, 2021

Creator Spotlight - Paweł Jarosz - Jan 06, 2021

Creator Spotlight - Denis Volkov - Nov 17, 2020

Creator Spotlight - Brian Kramer - Nov 05, 2020

Creator Spotlight - Ben James - Oct 27, 2020

Creator Spotlight - Sergey - Oct 15, 2020

Creator Spotlight - Marius - Sep 02, 2020

Creator Spotlight - Niclas - Aug 03, 2020

Creator Spotlight - Alex - Jul 20, 2020


Developer case study

Performance optimizations in Lands of Blight - Nov 02, 2022

The making of BoxRob - Aug 04, 2022

12 games, 12 months, 1 story - May 19, 2022

Developer case study - Solitaire Jazz Travel - Jun 15, 2021

Creating point and click adventure games using Defold - Jun 07, 2021

How to successfully release games on Poki with Defold - Jun 01, 2021

Developer Case Study - Mahjong Cards - May 03, 2021

Developer case study - Open My Game - Mar 15, 2021

Developer case study - From fantasy computer to Defold - Mar 09, 2021


Editor

Editor scripting improvements in the upcoming 1.10.4 version - Jul 11, 2025

Announcing editor scripts for UI creation - Sep 26, 2024


Engine

Working with public and private repos - Sep 18, 2023

Improving on our json Lua module - Nov 18, 2022

The feature request journey - Sep 16, 2022

Application Security - Jun 30, 2022

The Defold engine code overview - Dec 27, 2020

The Defold engine code style - May 31, 2020

Vulkan progress update - Sep 19, 2019


Extender

Defold cloud builder improvements - Sep 23, 2024


Game jam

Unpacking Armageddon - May 03, 2024

Big list of game jam advice - Jul 22, 2022

Yandex.Games Jam Results - Feb 01, 2022

Winners of the Web Monetization Challenge 2020 - Dec 14, 2020

The Defold Foundation is hosting a Web Monetization game jam - Sep 29, 2020


Gamedistribution

Monetize your games with GameDistribution - Aug 09, 2023

Releasing HTML5 games on Game Distribution - Mar 14, 2021


Gcp

Defold cloud builder improvements - Sep 23, 2024