| # The Chrome Component Build |
| |
| ## Introduction |
| |
| Release builds are “static” builds which compile to one executable and |
| zero-to-two shared libraries (depending on the platform). This is efficient at |
| runtime, but can take a long time to link because so much code goes into a |
| single binary. |
| |
| In a component build, many smaller shared libraries will be generated. This |
| speeds up link times, and means that many changes only require that the local |
| shared library be linked rather than the full executable, but at the expense of |
| program load-time performance. |
| |
| The component build is currently the default for debug non-iOS builds (it |
| doesn’t work for iOS). You can force it on for release builds using the |
| [GN build arg](https://www.chromium.org/developers/gn-build-configuration): |
| |
| ```python |
| is_component_build = true |
| ``` |
| |
| ### How to make a component |
| |
| Defining a component just means using the GN “component” template instead |
| of a shared library, static library, or source set. The template will |
| generate a shared library when `is_component_build` is enabled, and a static |
| library otherwise. |
| |
| ```python |
| component("browser") { |
| output_name = "chrome_browser" |
| sources = ... |
| ... |
| } |
| ``` |
| |
| Shared libraries in GN must have globally unique output names. According to GN |
| style, your target should be named something simple and convenient (often |
| matching your directory name). If this is non-unique, override it with the |
| `output_name` variable. |
| |
| **Note**: for information about `mojom_component` targets, see |
| [Mojo documentation](/mojo/public/tools/bindings/README.md#Component-targets). |
| |
| ### Dependencies between targets |
| |
| When a component directly or indirectly depends on a static library or source |
| set, it will be linked into this component. If other components do the same, |
| the static library or source set’s code will be duplicated. |
| |
| In a few cases (for defining some constants) this duplication is OK, but in |
| general this is a bad idea. Globals and singletons will get duplicated which |
| will wreak havoc. Therefore, you should normally ensure that components only |
| depend on other components. |
| |
| ### Component granularity |
| |
| Creating lots of small components isn’t desirable. Some code can easily get |
| duplicated, it takes extra time to create the shared libraries themselves, load |
| time will get worse, and the build and code can get complicated. On the other |
| extreme, very large components negate the benefits of the component build. A |
| good rule of thumb is that components should be medium sized, somewhere in the |
| range of several dozen to several hundred files. |
| |
| ## Exporting and importing symbols |
| |
| When a shared library or executable uses a symbol from a shared library, it is |
| “imported” by the user of the symbol, and “exported” from the shared library |
| that defines the symbol. Don’t confuse exported symbols with the public API of |
| a component. For example, unit tests will often require implementation details |
| to be exported. Export symbols to make the build link the way you need it, and |
| use GN’s public headers and visibility restrictions to define your public API. |
| |
| Component library headers can use the `COMPONENT_EXPORT()` macro defined in |
| `base/component_export.h` to annotate symbols which should be exported by |
| the component. This macro takes a globally unique component name as an |
| argument: |
| |
| ```c++ |
| #include "base/component_export.h" |
| |
| class COMPONENT_EXPORT(YOUR_COMPONENT) YourClass { ... }; |
| |
| COMPONENT_EXPORT(YOUR_COMPONENT) void SomeFunction(); |
| ``` |
| |
| When defining the target for your component, set: |
| |
| ```python |
| defines = [ "IS_YOUR_COMPONENT_IMPL" ] |
| ``` |
| |
| This ensures that the corresponding `COMPONENT_EXPORT(YOUR_COMPONENT)` |
| invocations result in symbols being marked for export when compiling the |
| component target. All other targets which include the component's headers |
| will not have defined `IS_YOUR_COMPONENT_IMPL`, so they will have the same |
| symbols marked for import instead. |
| |
| ## Chrome’s deprecated pattern for exports |
| |
| **NOTE**: This section is included for posterity, as many components in the tree |
| still use this pattern for exports. New components should use |
| `base/component_export.h` as described above. |
| |
| Write a header with the name `<component_name>_export.h`. Copy an [existing |
| one](https://cs.chromium.org/chromium/src/ipc/ipc_export.h) |
| and update the macro names. It will key off of two macros: |
| |
| * `COMPONENT_BUILD`: A globally defined preprocessor definition set when the |
| component build is on. |
| * `<component_name>_IMPLEMENTATION`: A macro you define for code inside your |
| component, and leave undefined for code outside of your component. The |
| naming should match your `*_export.h` header. |
| |
| It will define a macro `<component_name>_EXPORT`. This will use the |
| `*_IMPLEMENTATION` macro to know whether code is being compiled inside or outside |
| of your component, and the `*_EXPORT` macro will set it to being exported or |
| imported, respectively. You should copy an existing file and update the |
| `*_EXPORT` macro naming for your component. |
| |
| When defining the target for your component, set: |
| |
| ```python |
| defines = [ "FOO_IMPLEMENTATION" ] |
| ``` |
| |
| In your BUILD.gn file. If you have source sets that also make up your |
| component, set this on them also. A good way to share this is to put the |
| definition in a GN config: |
| |
| ```python |
| config("foo_implementation") { |
| defines = [ "FOO_IMPLEMENTATION" ] |
| } |
| ``` |
| |
| and set the config on the targets that use it: |
| |
| ```python |
| configs += [ ":foo_implementation" ] |
| ``` |
| |
| The component build is only reason to use the `*_IMPLEMENTATION` macros. If |
| your code is not being compiled into a component, don’t define such a macro |
| (sometimes people do this by copying other targets without understanding). |
| |
| ### Marking symbols for export |
| |
| Use the `*_EXPORT` macros on function and class declarations (don’t annotate |
| the implementations) as follows: |
| |
| ```c++ |
| #include "yourcomponent/yourcomponent_export.h" |
| |
| class YOURCOMPONENT_EXPORT YourClass { ... }; |
| |
| YOURCOMPONENT_EXPORT void SomeFunction(); |
| ``` |
| |
| ## Creating components from multiple targets |
| |
| ### Static library symbol export issues |
| |
| Components can be made up of static libraries and GN source sets. A source set |
| results in all object files from that compilation being linked into the |
| component. But when code is in a static library, only those object files needed |
| to define undefined symbols will be pulled in to the link. If an object file is |
| not needed to link the component itself, it won’t be pulled into the link, even |
| though it might have exported symbols needed by other components. |
| |
| Therefore, all code with exported symbols should be either on the component |
| target itself or in source sets it depends on. |
| |
| ### Splitting targets differently in static and component builds |
| |
| Sometimes you might have something consisting of multiple sub-targets. For |
| example: a browser, a renderer, and a common directory, each with their own |
| target. In the static build, they would all be linked into different places. In |
| the component build, you may want to have these be in a single component for |
| performance and sanity reasons. Content is such an example. |
| |
| The important thing is that the sub-projects not be depended on directly from |
| outside of the component in the component build. This will duplicate the code |
| and the import/export of symbols will get confused (see “Common mistakes” |
| below). |
| |
| Generally the way to do this is to create browser and renderer group targets |
| that forward to the right place. In static builds these would forward to |
| internal targets with the actual code in them. In component builds, these would |
| forward to the component. |
| |
| In the static build the structure will be: `//external/thing` ➜ `//foo:browser` |
| ➜ `//foo:browser_impl` |
| |
| In the component build the structure will be: `//external/thing` ➜ |
| `//foo:browser` ➜ `//foo:mycomponent` ➜ `//foo:browser_impl` |
| |
| Set GN visibility so that the targets with the code can only be depended on by |
| targets inside your component. |
| |
| ```python |
| if (is_component_build) { |
| component("mycomponent") { |
| public_deps = [ ":browser_impl", ":renderer_impl" ] |
| } |
| } |
| |
| # External targets always depend on this or the equivalent “renderer” target. |
| group("browser") { |
| if (is_component_build) { |
| public_deps = [ ":mycomponent" ] |
| } else { |
| public_deps = [ ":browser_impl" ] |
| } |
| } |
| |
| source_set("browser_impl") { |
| visibility = [ ":*" ] # Prevent accidental dependencies. |
| defines = [ "IS_MYCOMPONENT_IMPL" ] |
| sources = [ ... ] |
| } |
| ``` |
| |
| ## Common mistakes |
| |
| ### Forgetting or misspelling `COMPONENT_EXPORT(*)` |
| |
| If a function is not marked with your `COMPONENT_EXPORT(FOO)` annotation or the |
| component name (`FOO`) is misspelled, other components won’t see the symbol when |
| linking and you’ll get undefined symbols during linking: |
| |
| some_file.obj : error LNK2001: unresolved external symbol <some definition> |
| |
| This will only happen on Windows component builds, which makes the error more |
| difficult to debug. However, if you see such an error only for Windows |
| component builds, you know it’s this problem. |
| |
| ### Not defining `IS_*_IMPL` for code in your component |
| |
| When code is compiled that sees a symbol marked with `__declspec(dllimport)`, |
| it will expect to find that symbol in another shared library. If that symbol |
| ends up in the same shared library, you’ll see the error: |
| |
| some_file.obj : warning LNK4217: locally defined symbol |
| <horrendous mangled name> imported in function <some definition> |
| |
| The solution is to make sure your `IS_*_IMPL` define is set consistently for all |
| code in the component. If your component links in source sets or static |
| libraries, the `IS_*_IMPL` macro must be set on those as well. |
| |
| ### Defining `IS_*_IMPL` for code outside your component |
| |
| If your `IS_*_IMPL` macro is set for code compiled outside of the |
| component, that code will expect the symbol to be in the current shared |
| library, but it won’t be found. It won’t even go looking in other libraries and |
| the result will be an undefined symbol: |
| |
| some_file.obj : error LNK2001: unresolved external symbol <some definition> |
| |
| ### Depending on a source set or static library from both inside and outside a component |
| |
| If the source set or static library has any `*_EXPORT` macros and ends up both |
| inside and outside of the component boundary, those symbols will fall under the |
| cases above where `IS_*_IMPL` is inappropriately defined or inappropriately |
| undefined. Use GN visibility to make sure callers don’t screw up. |
| |
| ### Putting exported symbols in static libraries |
| |
| As discussed above, exported symbols should not be in static libraries because |
| the object file might not be brought into the link. Even if it is brought in |
| today, it might not be brought in due to completely unrelated changes in the |
| future. The result will be undefined symbol errors from other components. Use |
| source sets if your component is made up of more than one target. |
| |
| ### Exporting functions and classes implemented in headers |
| |
| When you implement a symbol in a header the compiler will put that in every |
| necessary translation unit and the linker will pick one. If the symbol is never |
| referenced by code in the shared library it's supposed exported from, it will |
| never be instantiated and never exported. The result will be undefined external |
| symbol errors when linking. Exported symbols should be declared in a header but |
| always implemented in a .cc file. |