aura: Refactor occlusion info update
- Create a WindowOcclusionChangeBuilder interface for batch
updating occlusion info;
- Move existing update logic in WindowOcclusionTracker into
DefaultWindowOcclusionChangeBuilder;
- Change WindowOcclusionTracker to use WindowOcclusionChangeBuilder;
This is a pre-flight CL to group occlusion change in batches per
WindowTree. In the follow-up, WS will provide the factory to create
batches that dispatch occlusion change to each tree with a single
mojo call.
Bug: 910303
Change-Id: I45a83af3895291b04e899e4e15437fbd5aa84d60
Reviewed-on: https://chromium-review.googlesource.com/c/1379055
Reviewed-by: Scott Violet <[email protected]>
Commit-Queue: Xiyuan Xia <[email protected]>
Cr-Commit-Position: refs/heads/master@{#617516}
diff --git a/ui/aura/window_occlusion_change_builder.cc b/ui/aura/window_occlusion_change_builder.cc
new file mode 100644
index 0000000..23724a72
--- /dev/null
+++ b/ui/aura/window_occlusion_change_builder.cc
@@ -0,0 +1,67 @@
+// Copyright 2018 The Chromium Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+
+#include "ui/aura/window_occlusion_change_builder.h"
+
+#include "base/containers/flat_map.h"
+#include "base/logging.h"
+#include "base/macros.h"
+#include "third_party/skia/include/core/SkRegion.h"
+#include "ui/aura/window_tracker.h"
+
+namespace aura {
+
+// Provide updating of occlusion info on aura::Window.
+class DefaultWindowOcclusionChangeBuilder
+ : public WindowOcclusionChangeBuilder {
+ public:
+ DefaultWindowOcclusionChangeBuilder() = default;
+ ~DefaultWindowOcclusionChangeBuilder() override {
+ while (!windows_.windows().empty()) {
+ Window* window = windows_.Pop();
+ auto it = changes_.find(window);
+ if (it == changes_.end())
+ continue;
+
+ window->SetOcclusionInfo(it->second.occlusion_state,
+ it->second.occluded_region);
+ }
+ changes_.clear();
+ }
+
+ private:
+ struct OcclusionData {
+ Window::OcclusionState occlusion_state;
+ SkRegion occluded_region;
+ };
+
+ // WindowOcclusionChangeBuilder:
+ void Add(Window* window,
+ Window::OcclusionState occlusion_state,
+ SkRegion occluded_region) override {
+ // Change back to UNKNOWN is not allowed.
+ DCHECK_NE(occlusion_state, Window::OcclusionState::UNKNOWN);
+
+ windows_.Add(window);
+ changes_[window] = {occlusion_state, occluded_region};
+ }
+
+ // Tracks live windows that has a change. This is needed in addition to the
+ // keys in |changes_| because the window tree may change while changes are
+ // accumulated or being applied.
+ WindowTracker windows_;
+
+ // Stores the accumulated occlusion changes.
+ base::flat_map<Window*, OcclusionData> changes_;
+
+ DISALLOW_COPY_AND_ASSIGN(DefaultWindowOcclusionChangeBuilder);
+};
+
+// static
+std::unique_ptr<WindowOcclusionChangeBuilder>
+WindowOcclusionChangeBuilder::Create() {
+ return std::make_unique<DefaultWindowOcclusionChangeBuilder>();
+}
+
+} // namespace aura