<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>36th Way SRD on Binary Star Games</title><link>https://binarystar.games/docs/36th-way/</link><description>Recent content in 36th Way SRD on Binary Star Games</description><generator>Hugo</generator><language>en</language><item><title>Basic Mechanics</title><link>https://binarystar.games/docs/36th-way/basic-mechanics/</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://binarystar.games/docs/36th-way/basic-mechanics/</guid><description>&lt;h1 id="basic-mechanics">#&lt;/a>
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&lt;p>This game requires you to use several kinds of dice in various quantities. The kind of die is indicated by dX, where X is the number of sides and the die values go from 1 to X. If something is indicated by either YdX or 1dX x Y, roll a dX Y times and total the result of each die (so 3d6 and 1d6 x 3 would both indicate adding the results of 3 d6 rolls). The dice used in this game are typically d4s, d6s, d8s, d10s, and d12s, but the most common dice used are d6’s. If using physical dice, you will likely want at least 3 of each kind and at least 6 d6’s.&lt;/p></description></item><item><title>Character Creation</title><link>https://binarystar.games/docs/36th-way/character-creation/</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://binarystar.games/docs/36th-way/character-creation/</guid><description>&lt;h1 id="character-creation">#&lt;/a>
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&lt;p>Follow the steps below in making a character.&lt;/p>
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&lt;p>&lt;em>Constraints.&lt;/em> Your GM (with the consent of your group) might come up with constraints for characters in the game. Any given game will have an intended setting and starting level as a constraint, but based on the game there may be other qualifications on Concepts, Backgrounds, Skills, or Classes you should consider. At this stage you should also consider any safety concerns as a group - go over anything that anyone doesn&amp;rsquo;t want in the game.&lt;/p></description></item><item><title>Backgrounds</title><link>https://binarystar.games/docs/36th-way/background/</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://binarystar.games/docs/36th-way/background/</guid><description>&lt;h1 id="backgrounds">#&lt;/a>
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&lt;p>When considering what your character’s Background, think about the most major non-unique thing that defines them. This could be their culture, a former home, or their past career or station in life. In any case, every Background grants a Background Skill and a Background Ability.&lt;/p>
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&lt;p>Like One Unique Thing and Class, your Background provides a Skill. It can be used in the same ways, including Pushing your Limits and Embracing your Weakness. Consider a few uses for your Background Skill.&lt;/p></description></item><item><title>Legal and Licensing</title><link>https://binarystar.games/docs/36th-way/legal/</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://binarystar.games/docs/36th-way/legal/</guid><description>&lt;h1 id="legal-and-licensing">#&lt;/a>
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&lt;p>The mechanics of 36th Way are fully Open Game Content (OGC). This means that you can make settings, adventures, your own game, etc. based off of them. Just make sure that you follow the OGL&amp;rsquo;s restrictions on what you&amp;rsquo;re required to put in your product and be sure to protect what you don&amp;rsquo;t want to be Open Game Content with Product Identity if you so choose.&lt;/p></description></item></channel></rss>