Advanced examples
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This page contains a listing of more involved examples that show APL in action. While they are fully explained, a basic grasp of APL will greatly help you understand them. If these examples are too complex for you, have a look at our simple examples.
- Quine — an expression giving itself
- APL Wiki logo — creating and rendering SVG code
- Convex Hull — solving a problem that frequently appears in pattern recognition, image processing, statistics and geographic information systems
- John Scholes' Conway's Game of Life — implementing a cellular automaton
- Ranking poker hands — so they can be compared and ordered with normal APL functions
- Palindromic Expression for Phi – through finding a fixpoint
| APL development [edit] | |
|---|---|
| Interface | Session ∙ Typing glyphs (on Linux) ∙ Type ball ∙ Visual fidelity ∙ Fonts ∙ Text editors ∙ Typewriter terminal |
| Publications | Introductions ∙ Learning resources ∙ Simple examples ∙ Advanced examples ∙ Mnemonics ∙ ISO 8485:1989 ∙ ISO/IEC 13751:2001 ∙ A Dictionary of APL ∙ Case studies ∙ Documentation suites ∙ Books ∙ Papers ∙ Videos ∙ APL Quote Quad ∙ Vector journal ∙ Terminology (Chinese, German) ∙ Neural networks ∙ Error trapping with Dyalog APL (in forms) |
| Sharing code | Backwards compatibility ∙ APLcart ∙ APLTree ∙ APL-Cation ∙ Dfns workspace ∙ Tatin ∙ Cider |
| Implementation | Resources ∙ Open-source ∙ Magic function ∙ Performance ∙ APL hardware ∙ Vector instructions |
| Developers | Timeline of corporations ∙ APL2000 ∙ Dyalog ∙ IBM ∙ IPSA ∙ MicroAPL ∙ STSC |