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agathosdaimon

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A member registered May 14, 2017

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great thanks for your reply and yes any further amendments that can further explain things would be great

thanks for your reply. Just also can you explain about levels - it mentions those in the rules briefly, but is it just a HP difference? higher levels should entail higher skill ability no, and what about levels for all the kinds of creatures?

hi, i just got this and i am fairly new to TTRPG rules like these and am unfamiliar with mork borg, but i am interested in the solo aspect of this - how does one make a character exactly in this game? What are the parameters?

hi, i purchased the game  - but there is nothing to download , can you please fix this?

thanks for your reply - just on the rules here i am confused a little - you say the car needs to be next to the car you want to attack, but then you also say the car needs to be in the same "quadrant" as the car - by quadrant do you mean exactly the space the other car is in?

a diagram of the attacking process would be good i think


and so when an attack happens - there is only one D6 roll overall or do both defender and attack each roll d6 everytime? i assumed it was a single roll, but then if a 6 gets rolled does the defender then have to roll a d6 to see if they get a 6 (or use agility)

in the manual there was an example but it suggest both attacker and defender each rolling a d6 - which could that mean double effects? or conflicting effects?

I am still trying to understand some rules and concepts in the game - what is the attacking all about? is a driver tryign to overtake another driver or is the attacking driver attempting to actually damage another drivers car? I know the early 90s were wild but drivers werent trying to actually use their cars as weapons against each other. 

okay i figured out how to take off, but how does ne control the aircraft - i have a mouse and have controls set to mousestick, but mouse just moves camera around, and not the aircraft at all. Is there some way for me to switch the mnouse to control the aircraft?

where is the Commands.txt file - its not in the zip file for the windows game

how do i take off - i am trying the take off shor tmission and as soon as i turn on ignition the plane just goes bum up and nose in the ground and the wheels firmly planted to the spot 

-are there some brake controls i need to disengaged?

how does the racing part work - ie, how is track position at all decided? do players use miniatures and a visual display of the track? how does one work out how fast their car can go - or is it just with each time the die rolls are made that represents a lap?  -if so how does overtaking get represented?

are you sure you cant use official tracks? and not just give them different names? I see games on Steam where there are official tracks in non-F1 licensed titles. You could just make like one or two variations on the track and that would be enough i think.

I understand changing driver names - but you have just use three letter abreviations so surely just say taking the drivers of the 91 would be okay ?  - or make variations like the F1 Circus games used to do -  N Madsel,  A Senta, R Petrazi, A Plost, G Mortabella, J Elasi, M Schoolmacher,  etc