The Middle Ground
4 weeks ago
General
I've finally decided to stick with this username instead of constantly rebranding. After going back and forth more times than I can count—changing names and profiles every time inspiration hit me—I realized that all this rebranding was doing more harm than good. It made my online presence feel scattered and harder for people to follow my work. Honestly, a steady identity, even if it's not perfect, is way better than a flawless one that always changes. There's something kind of freeing about just committing to something and moving on, instead of endlessly tweaking how you present yourself to the world.
And I do mean endlessly. There were stretches where I'd change something about my profile, sit with it for maybe two weeks, and then feel that itch again. A different name, a different color palette, a different "main" character. I kept thinking I was refining things, but really I was just spinning my wheels. The people who actually noticed probably found it exhausting to keep up with, and honestly? I found it exhausting too. At some point the project of "figuring out my identity" had eaten up more energy than just, you know, making stuff.
And it wasn't even like the changes were dramatic every time. Sometimes it was genuinely minor stuff—a slightly different spelling, a tweaked bio, swapping out one header image for another. Small moves that felt meaningful in the moment but probably registered as noise to anyone on the outside. I'd convince myself that this version, this particular arrangement of words and colors, was finally the one that felt true. And then two weeks later, the restlessness would creep back in. It became a bit of a ritual, honestly, and not a healthy one.
I think part of what made the cycle so hard to break was that each rebrand came with a brief, genuine rush of excitement. That new-profile energy is real—everything feels fresh, the possibilities feel open, and for a few days you actually do post more and engage more. And then it fades. And then the next rebrand promises to bring it back. It took me an embarrassingly long time to figure out that I was chasing the feeling of starting over rather than the feeling of actually creating something. Those are very different things, and confusing them cost me a lot of time.
It also didn't help that rebranding is genuinely easy to rationalize. You can always come up with a convincing reason for why this particular change makes sense, why this version is more honest or more accurate or more coherent than the last. And sometimes those reasons are even partially true! The problem is that "partially true" is not the same as "actually necessary," and I got very good at talking myself into things that were more about the comfort of change than about any real improvement. Looking back at some of those decisions with fresh eyes, I'm like—yeah, that was the same thing with a different coat of paint. Good job, past me.
Looking back, I think the constant rebranding came from a place of insecurity more than creativity. I kept feeling like the "right" name or the "right" combination of characters was just around the corner, and if I could nail that, everything would click into place. But that's not really how it works. Identity—online or otherwise—isn't something you find fully formed. It's something you build gradually, and that takes time and consistency. The name doesn't make the artist; the work does.
What finally got me to stop was something pretty undramatic: I just got tired. Not in a burnt-out, giving-up way, but in a quiet, finally-done way. I looked at my history of usernames and saw the pattern for what it was—a loop, not a journey. There was no final destination waiting at the end of the next rebrand. There was just the next one, and then the next one after that. Recognizing the loop is what let me step out of it. I don't know if that qualifies as growth, but it felt like something.
I think I also had this fear of being perceived as inconsistent or indecisive, which is pretty ironic given that the constant rebranding was the most indecisive thing I could have possibly been doing. There's a trap in online spaces where everything feels so permanent and public that you feel pressure to get it exactly right before you put it out there. But that pressure is mostly in your head. Most people are far too busy with their own stuff to scrutinize your username that closely. Giving yourself permission to just be a work in progress is actually a much healthier starting point.
Social media in general has this weird way of making you feel like your profile is a performance that's always being evaluated. Every time I'd change something, there was this low-grade anxiety: did people notice? Do they think I'm flaky? And then the flip side of that anxiety: does anyone even care? Both feelings managed to exist at the same time, which is a special kind of mental gymnastics I could have done without. The truth is somewhere in the middle—some people do notice, most people move on quickly, and none of it is as high-stakes as it feels when you're in the middle of it.
FurAffinity in particular has this strange quality of feeling both very niche and very permanent at the same time. The community is tight enough that certain names and presences do get remembered, but it's also large enough that most changes slide by without much fanfare. I've always found that dynamic a little comforting in hindsight—there's more room to breathe here than the anxiety made it seem. People are here for the art and the characters, and those are the things worth tending to.
There's also something FA gets right that I don't think gets acknowledged enough, which is that it doesn't punish you for not being constantly active. You can go quiet for a bit and come back and your gallery is still there, your watchers are still there, the page still looks like yours. That low-pressure architecture is actually really good for the kind of slow, inconsistent creative rhythm that most hobbyist artists actually have. The places that make you feel like you're falling behind if you miss a week are the ones that push people toward desperate gestures like rebranding for the novelty value. FA never quite did that to me, and I think I underappreciated that for a long time.
There's also something about FA's format specifically—the gallery structure, the way watchers interact with your page over time—that actually rewards consistency more than some other platforms do. It's not like a timeline that gets buried. Your gallery is your gallery. It sticks around and accumulates. That's something I didn't fully appreciate during the rebranding years because I was too busy burning things down to notice what I was building. Now that I've stopped, I can actually see what's there, and it feels a lot better to be adding to it than starting over.
This username and profile strike a nice balance between Berlian the dhole and Meng the Caitian. I don't have to pick one over the other. For a long time, I felt like I should just choose one character, thinking that having two made me seem unfocused or indecisive. But I see now that both characters have unique roles in my creative life, and this new username reflects that duality without forcing me to hide one of them. It's honestly a relief to stop treating them like rivals and start seeing them as complements.
I've also noticed that a lot of people in the fandom have multiple sonas, and the ones who lean into that tend to have a richer creative output overall. Having two characters isn't a weakness—it's more like having two lenses you can switch between depending on what story you want to tell or what mood you're in. I was overthinking it, plain and simple.
The more I thought about it, the more it made sense that these two characters would coexist. They aren't in competition—they're more like two chapters of the same book. Berlian is the grounded one, rooted in a specific place and culture. Meng is the one looking outward, toward the horizon and beyond. Together they cover a pretty wide emotional and creative range, and I think that's actually a strength rather than something to apologize for. A lot of my favorite creators have distinct modes they work in, and switching between them is part of what keeps their output interesting.
That being said, I definitely relate more to Berlian. Living in the same country makes it easy for me to picture myself as her. She feels grounded and personal. Being a dhole—a native animal of South and Southeast Asia—gives me a sense of regional belonging that really resonates with me. When I commission art or write stories about her, it feels like looking into a slightly stylized mirror. There's a comfort in that familiarity that I don't get anywhere else.
Berlian's design has always felt right to me in a way that's hard to fully articulate. The warm brown tones, the build, the general vibe—she feels like someone I'd actually know. When I think about what she'd be like as a person, her personality comes naturally: a little stubborn, deeply loyal, curious about the world but also very much rooted in where she came from. She didn't feel designed so much as she felt discovered. That might sound a bit dramatic for a fursona, but I think anyone who's had a character that just clicks will know exactly what I mean.
Dholes as a species are also wildly underrepresented in the fandom, which honestly makes Berlian feel even more special to me. When you see wolves and foxes everywhere, there's something quietly rebellious about choosing an animal that most people outside of Asia might not even recognize at first glance. Every time someone asks "wait, what's a dhole?" it's actually a little moment of joy for me—a tiny window to talk about an animal that deserves a lot more attention and love.
Dholes are genuinely fascinating animals too, not just as a design choice but as a species. They're social, vocal, highly intelligent, and they have this underdog quality to them in the wild—often overlooked in favor of more "glamorous" apex predators, despite being remarkably effective hunters in their own right. There's a parallel there to how they're treated in the fandom, and I find that weirdly poetic. Berlian representing an underrepresented species isn't just an aesthetic call; it feels meaningful in a small but real way.
One thing that doesn't get talked about enough is how expressive dholes actually are. They have this wide range of vocalizations—whistles, clucks, screams—that's really unusual for a canid, and that communicative richness translates really well into a character. Berlian talks a lot, has strong opinions, and is never subtle about how she's feeling. That's not entirely a coincidence. I wanted her personality to feel connected to what the species is actually like, not just a generic "friendly dog character" wearing dhole colors. When the biology and the personality rhyme with each other, it just feels more coherent.
It also means that when I do encounter another dhole character in the wild—which is rare enough to be genuinely exciting—there's this immediate sense of kinship. We're a small club and we all seem to know it. There's a kind of quiet solidarity in that. The species doesn't have the same mountains of pre-existing fanart and cultural shorthand that wolves or dragons do, which means every piece of dhole content feels like it's adding to something rather than just contributing to an already-overflowing pool. I like that feeling. It makes creating feel more intentional.
Berlian's color palette also does something I think is underrated in fursona design, which is that it's recognizable without being loud. The warm earthy browns aren't neon, aren't trying to grab your attention from across the room—but once you've seen her a few times, you know it's her immediately. I think that kind of visual identity takes longer to build but ends up being more durable. She's not designed to pop; she's designed to stick. And after years of fiddling with more elaborate designs that never quite settled, there's something really satisfying about that.
I've thought a lot about what kind of stories I actually want to tell with Berlian, and the honest answer is: a mix. Sometimes something warm and slice-of-life, the kind of thing where the whole plot is just her having a weird afternoon and dealing with it. Sometimes something that has more weight to it—stories that use the fursona framing to get at something real about identity or place or belonging. The fursona format is actually really flexible for that, and I don't think it gets enough credit for it. You can sneak a lot of genuine feeling into a story about a cartoon dog if you want to, and I want to.
Meng, on the other hand, is my go-to for adventures beyond the everyday. She opens up doors to sci-fi and fantasy storytelling, allowing me to step into worlds far from our reality. As a Caitian from Star Trek, she fits perfectly into the broader speculative fiction community. There's also a pretty niche market for Caitians like her. They're loved in the Trek and furry communities, but thoughtful Caitian characters are pretty rare, and I think there's a cool opportunity to explore that.
Meng's orange coloring was something I settled on pretty early and never second-guessed, which is rare for me. There's something about that warm, bold orange against the sci-fi context of a starship that just works—it feels distinctive without being loud for the sake of it. Her personality leans into the Caitian traits established in canon but goes further: she's perceptive, a little proud, and has strong opinions she doesn't always bother softening. She's the kind of character who'd be excellent at her job and would very much know it.
What I love most about Meng is that she lets me engage with science fiction on a personal level. Star Trek has always been something I genuinely care about—its vision of a better, more cooperative future, exploring the universe with curiosity instead of fear. Having a character who actually lives in that universe makes it feel a little less distant. Through Meng, I get to ask: what would it actually be like to be a Caitian serving aboard a starship? What customs, instincts, or perspectives would she bring that humans might overlook? That's the kind of storytelling that excites me.
There's also something really appealing about writing a character from a species that has limited official lore. Caitians appear in Trek canon, but there's a lot of gaps, and that's actually an invitation. It means I have room to fill in the details without contradicting established material too heavily. What does Caitian culture look like beyond the surface? What's their homeworld's history? How do they navigate serving in a Federation that, for all its idealism, was largely shaped by human assumptions? Meng is my way into those questions, and I genuinely look forward to exploring them.
There's something that Star Trek does really well—better than most sci-fi franchises, honestly—which is making you care about the texture of daily life in the future, not just the big dramatic moments. The mess hall conversations, the holodeck downtime, the small cultural clashes between crewmates. That's the space I want to put Meng in. Not always on the bridge in the middle of a crisis, but sometimes just... existing in that world, navigating what it means to be a Caitian in a Federation that thinks it's past bias but occasionally reveals that it isn't quite. That tension feels interesting and worth exploring, even in a lighthearted way.
I'm also specifically drawn to the Kelvin Timeline as a setting for Meng's stories, partly because it has a slightly different energy than prime Trek—a bit more raw, a bit more uncertain—and partly because there's even more room to work in. Less established, more flexible. It's a version of the future where the ground shifted unexpectedly, and the characters are all figuring out what that means for them. That resonates. It gives Meng room to exist in a Starfleet that's still actively defining itself, which feels more interesting than dropping her into a version of the universe that already has everything figured out.
There's a version of Meng I keep coming back to mentally—one where she's not necessarily the most senior person in the room, but she's absolutely the one who's read the most briefings and has already thought three steps ahead of the conversation. She'd be the type to have extremely precise opinions about Starfleet regulation and also extremely precise opinions about where the best food in any given starbase is located. Both things feel equally important to her and I find that deeply relatable. She's competent but she's not above having opinions about lunch. That's the energy I want to bring to her stories.
There's also something I haven't quite seen done with Caitian characters, which is leaning into how they'd experience sensory information differently from humans. The heightened hearing, the sharper instincts, the way a crowded starship corridor might register completely differently to her than it does to her human crewmates. That's texture that can actually make for interesting storytelling without having to make the whole story about it—just letting it inform how she moves through the world, what she notices, what bothers her that nobody else seems to register. Small stuff, but the kind of small stuff that makes a character feel like they have a body and not just a personality.
As for being Indonesian, that's not going anywhere for me. The phrase, "Indonesia disappoints both the optimist and the pessimist," still rings true, but these days it feels like the optimists are more let down. It's not as great as the government would have you believe, but it's not as terrible as some suggest. It's a complex place, filled with genuine warmth and creativity, yet also frustrating systemic issues. I carry all of this with me online. Berlian helps me process and express that complexity—she's Indonesian through and through, just like me.
There's a particular kind of exhaustion that comes from loving a place that constantly lets you down in certain ways, and an equally particular kind of pride that comes from belonging to a culture as rich, layered, and diverse as Indonesia's. Both feelings are real and they coexist without canceling each other out. Berlian carries that tension naturally, because she was never meant to be a fantasy escape—she's meant to be a reflection. Her stories can be joyful, complicated, funny, or bittersweet, just like life here actually is.
And honestly, I think that specificity is what makes her interesting. A lot of fursonas exist in a kind of cultural vacuum—and that's totally valid, it serves a purpose—but giving Berlian a real geographical and cultural anchor makes her feel alive in a different way. She's not a blank slate for projection; she's a character with a home, a context, and a point of view shaped by where she comes from. That groundedness is something I want to lean into more in future content, whether it's through the settings I put her in, the problems she faces, or just the small everyday details that feel recognizably Indonesian.
Indonesia is also just genuinely visually and mythologically rich in ways that don't get nearly enough representation in fandom spaces. The folklore alone—wayang, spirits, regional legends that vary wildly from island to island—is a goldmine of storytelling material. I want Berlian to be a vehicle for some of that, even just in small doses. Not in a heavy-handed "educational content" kind of way, but in the way that setting and background detail naturally reflect where a character is from. It should feel like it's just part of who she is, because it is.
There's also just the sheer physical reality of life here that I want to bring into her stories when it feels right. The traffic, the heat, the specific kind of chaos and improvisation that's baked into everyday life in Jakarta. The way things that shouldn't work somehow do, and things that should be straightforward somehow don't. That texture is part of what makes stories feel lived-in rather than generic, and I think there's a lot of comedy and heart available in just being honest about what it's actually like to exist here. Berlian navigating Jakarta traffic hits differently when you've actually driven in it.
There's also the food, which I feel like doesn't get brought up enough when people talk about what makes Indonesian life distinctive. The specificity of it, the way regional identity is so tightly bound up in what people eat and how they talk about it—that's something I want to work into Berlian's world at some point. Not as a tourism brochure, just as the background noise of daily life. A character who knows which warung has the best soto and has strong feelings about whether rendang should be wet or dry feels immediately more real to me than one who exists in a setting-free void. Small details do a lot of heavy lifting.
And it's not just food, either. The way people talk to each other, the particular rhythms of formality and informality that shift depending on who's in the room, the specific kind of humor that comes from navigating a society that's constantly negotiating between tradition and modernity—all of that is stuff Berlian could carry naturally. I'm not trying to write a sociology paper. I'm just trying to let her feel like she grew up somewhere real, because she did, even if that somewhere is fictional. The details are the point.
Both characters also show different sides of how I connect with the fandom and creative community. Berlian links me to those who enjoy grounded, culturally rich storytelling, while Meng connects me with sci-fi and Star Trek fans, where my love for speculative futures and alien cultures really fits in. Instead of picking one circle, I'd rather comfortably exist in both, which is exactly what this username lets me do. I've always felt a little like I have one foot in multiple worlds—geographically, culturally, creatively—so having two sonas that mirror that is actually pretty fitting.
It also means I get to interact with two very different flavors of community energy. The furry side of Berlian's world tends to be warm, art-focused, and deeply personal. The Trek side of Meng's world is analytical, lore-loving, and enthusiastically nerdy. I genuinely enjoy both, and I think bringing a little of each into the other makes for more interesting content overall. A dhole who thinks about the stars, a Caitian who stays grounded in something real—there's a nice poetry to it.
I've also started thinking about how Berlian and Meng might interact if they ever existed in the same fictional space. Would they get along? I think yes, eventually, but after a rocky start—Berlian would probably find Meng a little too composed and formal, and Meng would likely find Berlian a bit too chaotic and loud for her taste. But underneath that, they'd recognize something in each other: both navigating spaces where they don't always see themselves reflected, both carrying a cultural identity that the wider world doesn't always understand. That's the kind of dynamic that makes for genuinely good storytelling, and I'd love to explore it someday even if it's just for fun.
Honestly the more I think about that hypothetical, the more I want to actually write it. There's something compelling about two characters who come from completely different contexts being forced to figure each other out. Berlian would definitely be the one cracking jokes to cut the tension and Meng would definitely be the one pretending she didn't find them funny. I'm already attached to this dynamic and it doesn't even exist yet. That feels like a good sign.
I keep coming back to the question of how they'd even end up in the same place. Realistically it's probably something ridiculous—some crossover premise that doesn't hold up to a lot of scrutiny but gives them an excuse to occupy the same space. And honestly, I think that's fine. Not every story needs a watertight premise. Sometimes you just want to see two characters with completely different energy bounce off each other, and the "how did we get here" is just scaffolding. The actual interesting part is what happens once they're in the same room and have to deal with each other.
The fact that I'm already daydreaming about stories they haven't been in yet is actually one of the better arguments for keeping both of them active. When characters start generating their own narrative gravity without you having to force it, that's usually a sign you've landed on something real. A lot of characters I've tried and shelved over the years never made it past the design stage. Berlian and Meng have both grown past that in completely different ways, which tells me they're worth the time.
Moving forward, I think I'll commission art of Berlian one time, then Meng the next, and keep switching it up. Alternating between the two keeps them both active and visible, and gives me something exciting to look forward to with each piece. It also creates a nice flow in my creative work—grounded and fantastical, earthly and interstellar, Indonesian dhole and Starfleet Caitian—showing two sides of the same person taking turns in the spotlight.
I've got a rough mental wishlist of pieces I want to get done for each of them. For Berlian, I'm thinking about art that places her in recognizably Indonesian settings—maybe something warm and everyday, or something that plays with local mythology and folklore. For Meng, I want pieces that really lean into the Star Trek aesthetic: clean lighting, starship corridors, that retro-futuristic feel that the franchise does so well. There's no shortage of ideas; it's more about finding the right artists and the right moments to commission them. That's the fun part of having two active characters—the creative queue never really runs dry.
Finding the right artists is its own whole enjoyable process, actually. Different artists bring such different energy to the same character, and I've found that sometimes a commission surprises you by capturing something you didn't even know you wanted. I'm looking forward to that happening with both of them. There's a particular kind of delight in getting a piece back and thinking "yes, that's exactly her"—or even better, "I never would have described her that way but now I can't imagine her any other way." Those are the commissions that become reference forever.
Part of the fun of alternating commissions is also that you get to watch your own taste evolve in real time. A piece you commission now will reflect what you're into now, and a piece you commission six months from now will reflect something slightly different, and over time that progression becomes its own kind of record. It's less about any single piece being perfect and more about the collection as a whole feeling like it means something. That's a long game, but it's one I'm actually excited to play now that I've stopped resetting every few months.
Part of what I'm also looking forward to is having enough art of both characters that their galleries start telling a story on their own—not just isolated pieces but a visual history you can scroll through and read something from. The progression of styles, the different moods and contexts, the way a character subtly evolves through different artists' interpretations. A gallery that actually feels like it belongs to a character rather than just a collection of pretty images. That's the long game, and having two characters I'm genuinely committed to means I can actually work toward it without bailing halfway through.
I also want to eventually put together some proper written reference material for both of them—personality notes, backstory, the kind of stuff that makes it easier for collaborators or commissioners to get a feel for who these characters actually are. Right now most of that lives in my head, which is fine but not exactly shareable. Getting it down somewhere formal would be good for me too, just as a way of clarifying my own thinking. There's something about writing a character bio that forces you to make decisions you'd been happily leaving vague.
And honestly, some of those vague decisions are fun to leave vague for a while—it means the characters can still surprise you. But there's a point where the vagueness starts limiting what you can do rather than opening things up, and I think both Berlian and Meng are approaching that point. Having more of their details formalized would let me pitch them to collaborators more easily, brief commissioners with more confidence, and generally treat them like the actual creative projects they've become rather than just vibes I'm carrying around in my head.
Somewhere on that wishlist of reference material is also figuring out how they'd each speak—not just what they'd say but how they'd say it. Berlian's cadence feels pretty clear to me already: fast, a little irreverent, slips into sarcasm when she's uncomfortable but means well underneath all of it. Meng is slower and more deliberate, chooses her words with the same kind of care she'd apply to a mission report. Getting both of those voices onto the page in a way that's consistent and recognizable is something I want to actually do rather than keep promising myself I'll do. That's the creative work I'm most excited about, honestly. More than any single commission or piece of art, the thing that would make both characters feel truly real to me is hearing them actually talk.
I've already started jotting down little scraps—a line of dialogue here, a hypothetical scene there—and even in rough draft form it's obvious that these two have a very distinct sound to them. Berlian will always be the one who says the thing everyone else was thinking but phrased it slightly more chaotically than the situation required. Meng will always be the one who had the same thought first, waited to see if anyone else would say it, and then says something far more precise when they don't. Two completely different approaches to the same social situation, and both of them absolutely certain they handled it correctly. Writing them is going to be a good time.
One thing I've been mulling over is whether I want to do any short writing pieces alongside the commissioned art—little vignettes or scenes that give a sense of who these characters are in motion rather than just in a static image. Art is great for establishing what someone looks like; writing is better for showing what they're like to be around. Ideally I'd want both, building toward the kind of character presence where someone could encounter either of them for the first time through any medium and get an accurate read on who they are. That's a high bar but it's a fun one to aim for.
If you've followed me through any of my previous usernames, thank you for sticking around through all the chaos. And if you're new here, welcome—this is who I am, and I think I'm finally okay with that. Two characters, one person, zero more rebrands. Probably. I make no absolute promises, but I really mean it this time.
And honestly, this username being so literally descriptive is part of why it works. There's no mystery to decode, no cryptic handle to remember. It just tells you exactly what you're going to get, and I've made peace with the fact that that's kind of charming rather than boring. Unpretentious is underrated. Not everything needs to be clever; sometimes it just needs to be clear.
There's also something quietly confident about a username that doesn't try to be anything it isn't. A lot of online handles feel like they're performing—reaching for something cool or mysterious or weighty. This one's just a description. Here are the characters, here is roughly what they look like, welcome to the page. I think that directness sets a tone I'm actually happy with. It's the same energy I want to bring to the work itself: not trying too hard, not disappearing behind aesthetics, just putting things out there with some honesty and seeing what lands.
There's something almost refreshing, actually, about opting out of the game of making your username sound like a band name or a cryptic puzzle to solve. It's the fandom equivalent of showing up to a party and just telling people your actual name instead of a nickname you've been workshopping for three years. You're here. This is you. Here's what you're about. That honesty is something I've been trying to bring to my work more broadly, and having it built into the username itself feels like a small but genuine commitment to that.
And if nothing else, at least the username is descriptive enough that you know exactly what you're getting. A brown dhole. An orange Caitian. Me, somewhere in between, figuring it out as I go. Feels like a pretty solid place to land.
And I do mean endlessly. There were stretches where I'd change something about my profile, sit with it for maybe two weeks, and then feel that itch again. A different name, a different color palette, a different "main" character. I kept thinking I was refining things, but really I was just spinning my wheels. The people who actually noticed probably found it exhausting to keep up with, and honestly? I found it exhausting too. At some point the project of "figuring out my identity" had eaten up more energy than just, you know, making stuff.
And it wasn't even like the changes were dramatic every time. Sometimes it was genuinely minor stuff—a slightly different spelling, a tweaked bio, swapping out one header image for another. Small moves that felt meaningful in the moment but probably registered as noise to anyone on the outside. I'd convince myself that this version, this particular arrangement of words and colors, was finally the one that felt true. And then two weeks later, the restlessness would creep back in. It became a bit of a ritual, honestly, and not a healthy one.
I think part of what made the cycle so hard to break was that each rebrand came with a brief, genuine rush of excitement. That new-profile energy is real—everything feels fresh, the possibilities feel open, and for a few days you actually do post more and engage more. And then it fades. And then the next rebrand promises to bring it back. It took me an embarrassingly long time to figure out that I was chasing the feeling of starting over rather than the feeling of actually creating something. Those are very different things, and confusing them cost me a lot of time.
It also didn't help that rebranding is genuinely easy to rationalize. You can always come up with a convincing reason for why this particular change makes sense, why this version is more honest or more accurate or more coherent than the last. And sometimes those reasons are even partially true! The problem is that "partially true" is not the same as "actually necessary," and I got very good at talking myself into things that were more about the comfort of change than about any real improvement. Looking back at some of those decisions with fresh eyes, I'm like—yeah, that was the same thing with a different coat of paint. Good job, past me.
Looking back, I think the constant rebranding came from a place of insecurity more than creativity. I kept feeling like the "right" name or the "right" combination of characters was just around the corner, and if I could nail that, everything would click into place. But that's not really how it works. Identity—online or otherwise—isn't something you find fully formed. It's something you build gradually, and that takes time and consistency. The name doesn't make the artist; the work does.
What finally got me to stop was something pretty undramatic: I just got tired. Not in a burnt-out, giving-up way, but in a quiet, finally-done way. I looked at my history of usernames and saw the pattern for what it was—a loop, not a journey. There was no final destination waiting at the end of the next rebrand. There was just the next one, and then the next one after that. Recognizing the loop is what let me step out of it. I don't know if that qualifies as growth, but it felt like something.
I think I also had this fear of being perceived as inconsistent or indecisive, which is pretty ironic given that the constant rebranding was the most indecisive thing I could have possibly been doing. There's a trap in online spaces where everything feels so permanent and public that you feel pressure to get it exactly right before you put it out there. But that pressure is mostly in your head. Most people are far too busy with their own stuff to scrutinize your username that closely. Giving yourself permission to just be a work in progress is actually a much healthier starting point.
Social media in general has this weird way of making you feel like your profile is a performance that's always being evaluated. Every time I'd change something, there was this low-grade anxiety: did people notice? Do they think I'm flaky? And then the flip side of that anxiety: does anyone even care? Both feelings managed to exist at the same time, which is a special kind of mental gymnastics I could have done without. The truth is somewhere in the middle—some people do notice, most people move on quickly, and none of it is as high-stakes as it feels when you're in the middle of it.
FurAffinity in particular has this strange quality of feeling both very niche and very permanent at the same time. The community is tight enough that certain names and presences do get remembered, but it's also large enough that most changes slide by without much fanfare. I've always found that dynamic a little comforting in hindsight—there's more room to breathe here than the anxiety made it seem. People are here for the art and the characters, and those are the things worth tending to.
There's also something FA gets right that I don't think gets acknowledged enough, which is that it doesn't punish you for not being constantly active. You can go quiet for a bit and come back and your gallery is still there, your watchers are still there, the page still looks like yours. That low-pressure architecture is actually really good for the kind of slow, inconsistent creative rhythm that most hobbyist artists actually have. The places that make you feel like you're falling behind if you miss a week are the ones that push people toward desperate gestures like rebranding for the novelty value. FA never quite did that to me, and I think I underappreciated that for a long time.
There's also something about FA's format specifically—the gallery structure, the way watchers interact with your page over time—that actually rewards consistency more than some other platforms do. It's not like a timeline that gets buried. Your gallery is your gallery. It sticks around and accumulates. That's something I didn't fully appreciate during the rebranding years because I was too busy burning things down to notice what I was building. Now that I've stopped, I can actually see what's there, and it feels a lot better to be adding to it than starting over.
This username and profile strike a nice balance between Berlian the dhole and Meng the Caitian. I don't have to pick one over the other. For a long time, I felt like I should just choose one character, thinking that having two made me seem unfocused or indecisive. But I see now that both characters have unique roles in my creative life, and this new username reflects that duality without forcing me to hide one of them. It's honestly a relief to stop treating them like rivals and start seeing them as complements.
I've also noticed that a lot of people in the fandom have multiple sonas, and the ones who lean into that tend to have a richer creative output overall. Having two characters isn't a weakness—it's more like having two lenses you can switch between depending on what story you want to tell or what mood you're in. I was overthinking it, plain and simple.
The more I thought about it, the more it made sense that these two characters would coexist. They aren't in competition—they're more like two chapters of the same book. Berlian is the grounded one, rooted in a specific place and culture. Meng is the one looking outward, toward the horizon and beyond. Together they cover a pretty wide emotional and creative range, and I think that's actually a strength rather than something to apologize for. A lot of my favorite creators have distinct modes they work in, and switching between them is part of what keeps their output interesting.
That being said, I definitely relate more to Berlian. Living in the same country makes it easy for me to picture myself as her. She feels grounded and personal. Being a dhole—a native animal of South and Southeast Asia—gives me a sense of regional belonging that really resonates with me. When I commission art or write stories about her, it feels like looking into a slightly stylized mirror. There's a comfort in that familiarity that I don't get anywhere else.
Berlian's design has always felt right to me in a way that's hard to fully articulate. The warm brown tones, the build, the general vibe—she feels like someone I'd actually know. When I think about what she'd be like as a person, her personality comes naturally: a little stubborn, deeply loyal, curious about the world but also very much rooted in where she came from. She didn't feel designed so much as she felt discovered. That might sound a bit dramatic for a fursona, but I think anyone who's had a character that just clicks will know exactly what I mean.
Dholes as a species are also wildly underrepresented in the fandom, which honestly makes Berlian feel even more special to me. When you see wolves and foxes everywhere, there's something quietly rebellious about choosing an animal that most people outside of Asia might not even recognize at first glance. Every time someone asks "wait, what's a dhole?" it's actually a little moment of joy for me—a tiny window to talk about an animal that deserves a lot more attention and love.
Dholes are genuinely fascinating animals too, not just as a design choice but as a species. They're social, vocal, highly intelligent, and they have this underdog quality to them in the wild—often overlooked in favor of more "glamorous" apex predators, despite being remarkably effective hunters in their own right. There's a parallel there to how they're treated in the fandom, and I find that weirdly poetic. Berlian representing an underrepresented species isn't just an aesthetic call; it feels meaningful in a small but real way.
One thing that doesn't get talked about enough is how expressive dholes actually are. They have this wide range of vocalizations—whistles, clucks, screams—that's really unusual for a canid, and that communicative richness translates really well into a character. Berlian talks a lot, has strong opinions, and is never subtle about how she's feeling. That's not entirely a coincidence. I wanted her personality to feel connected to what the species is actually like, not just a generic "friendly dog character" wearing dhole colors. When the biology and the personality rhyme with each other, it just feels more coherent.
It also means that when I do encounter another dhole character in the wild—which is rare enough to be genuinely exciting—there's this immediate sense of kinship. We're a small club and we all seem to know it. There's a kind of quiet solidarity in that. The species doesn't have the same mountains of pre-existing fanart and cultural shorthand that wolves or dragons do, which means every piece of dhole content feels like it's adding to something rather than just contributing to an already-overflowing pool. I like that feeling. It makes creating feel more intentional.
Berlian's color palette also does something I think is underrated in fursona design, which is that it's recognizable without being loud. The warm earthy browns aren't neon, aren't trying to grab your attention from across the room—but once you've seen her a few times, you know it's her immediately. I think that kind of visual identity takes longer to build but ends up being more durable. She's not designed to pop; she's designed to stick. And after years of fiddling with more elaborate designs that never quite settled, there's something really satisfying about that.
I've thought a lot about what kind of stories I actually want to tell with Berlian, and the honest answer is: a mix. Sometimes something warm and slice-of-life, the kind of thing where the whole plot is just her having a weird afternoon and dealing with it. Sometimes something that has more weight to it—stories that use the fursona framing to get at something real about identity or place or belonging. The fursona format is actually really flexible for that, and I don't think it gets enough credit for it. You can sneak a lot of genuine feeling into a story about a cartoon dog if you want to, and I want to.
Meng, on the other hand, is my go-to for adventures beyond the everyday. She opens up doors to sci-fi and fantasy storytelling, allowing me to step into worlds far from our reality. As a Caitian from Star Trek, she fits perfectly into the broader speculative fiction community. There's also a pretty niche market for Caitians like her. They're loved in the Trek and furry communities, but thoughtful Caitian characters are pretty rare, and I think there's a cool opportunity to explore that.
Meng's orange coloring was something I settled on pretty early and never second-guessed, which is rare for me. There's something about that warm, bold orange against the sci-fi context of a starship that just works—it feels distinctive without being loud for the sake of it. Her personality leans into the Caitian traits established in canon but goes further: she's perceptive, a little proud, and has strong opinions she doesn't always bother softening. She's the kind of character who'd be excellent at her job and would very much know it.
What I love most about Meng is that she lets me engage with science fiction on a personal level. Star Trek has always been something I genuinely care about—its vision of a better, more cooperative future, exploring the universe with curiosity instead of fear. Having a character who actually lives in that universe makes it feel a little less distant. Through Meng, I get to ask: what would it actually be like to be a Caitian serving aboard a starship? What customs, instincts, or perspectives would she bring that humans might overlook? That's the kind of storytelling that excites me.
There's also something really appealing about writing a character from a species that has limited official lore. Caitians appear in Trek canon, but there's a lot of gaps, and that's actually an invitation. It means I have room to fill in the details without contradicting established material too heavily. What does Caitian culture look like beyond the surface? What's their homeworld's history? How do they navigate serving in a Federation that, for all its idealism, was largely shaped by human assumptions? Meng is my way into those questions, and I genuinely look forward to exploring them.
There's something that Star Trek does really well—better than most sci-fi franchises, honestly—which is making you care about the texture of daily life in the future, not just the big dramatic moments. The mess hall conversations, the holodeck downtime, the small cultural clashes between crewmates. That's the space I want to put Meng in. Not always on the bridge in the middle of a crisis, but sometimes just... existing in that world, navigating what it means to be a Caitian in a Federation that thinks it's past bias but occasionally reveals that it isn't quite. That tension feels interesting and worth exploring, even in a lighthearted way.
I'm also specifically drawn to the Kelvin Timeline as a setting for Meng's stories, partly because it has a slightly different energy than prime Trek—a bit more raw, a bit more uncertain—and partly because there's even more room to work in. Less established, more flexible. It's a version of the future where the ground shifted unexpectedly, and the characters are all figuring out what that means for them. That resonates. It gives Meng room to exist in a Starfleet that's still actively defining itself, which feels more interesting than dropping her into a version of the universe that already has everything figured out.
There's a version of Meng I keep coming back to mentally—one where she's not necessarily the most senior person in the room, but she's absolutely the one who's read the most briefings and has already thought three steps ahead of the conversation. She'd be the type to have extremely precise opinions about Starfleet regulation and also extremely precise opinions about where the best food in any given starbase is located. Both things feel equally important to her and I find that deeply relatable. She's competent but she's not above having opinions about lunch. That's the energy I want to bring to her stories.
There's also something I haven't quite seen done with Caitian characters, which is leaning into how they'd experience sensory information differently from humans. The heightened hearing, the sharper instincts, the way a crowded starship corridor might register completely differently to her than it does to her human crewmates. That's texture that can actually make for interesting storytelling without having to make the whole story about it—just letting it inform how she moves through the world, what she notices, what bothers her that nobody else seems to register. Small stuff, but the kind of small stuff that makes a character feel like they have a body and not just a personality.
As for being Indonesian, that's not going anywhere for me. The phrase, "Indonesia disappoints both the optimist and the pessimist," still rings true, but these days it feels like the optimists are more let down. It's not as great as the government would have you believe, but it's not as terrible as some suggest. It's a complex place, filled with genuine warmth and creativity, yet also frustrating systemic issues. I carry all of this with me online. Berlian helps me process and express that complexity—she's Indonesian through and through, just like me.
There's a particular kind of exhaustion that comes from loving a place that constantly lets you down in certain ways, and an equally particular kind of pride that comes from belonging to a culture as rich, layered, and diverse as Indonesia's. Both feelings are real and they coexist without canceling each other out. Berlian carries that tension naturally, because she was never meant to be a fantasy escape—she's meant to be a reflection. Her stories can be joyful, complicated, funny, or bittersweet, just like life here actually is.
And honestly, I think that specificity is what makes her interesting. A lot of fursonas exist in a kind of cultural vacuum—and that's totally valid, it serves a purpose—but giving Berlian a real geographical and cultural anchor makes her feel alive in a different way. She's not a blank slate for projection; she's a character with a home, a context, and a point of view shaped by where she comes from. That groundedness is something I want to lean into more in future content, whether it's through the settings I put her in, the problems she faces, or just the small everyday details that feel recognizably Indonesian.
Indonesia is also just genuinely visually and mythologically rich in ways that don't get nearly enough representation in fandom spaces. The folklore alone—wayang, spirits, regional legends that vary wildly from island to island—is a goldmine of storytelling material. I want Berlian to be a vehicle for some of that, even just in small doses. Not in a heavy-handed "educational content" kind of way, but in the way that setting and background detail naturally reflect where a character is from. It should feel like it's just part of who she is, because it is.
There's also just the sheer physical reality of life here that I want to bring into her stories when it feels right. The traffic, the heat, the specific kind of chaos and improvisation that's baked into everyday life in Jakarta. The way things that shouldn't work somehow do, and things that should be straightforward somehow don't. That texture is part of what makes stories feel lived-in rather than generic, and I think there's a lot of comedy and heart available in just being honest about what it's actually like to exist here. Berlian navigating Jakarta traffic hits differently when you've actually driven in it.
There's also the food, which I feel like doesn't get brought up enough when people talk about what makes Indonesian life distinctive. The specificity of it, the way regional identity is so tightly bound up in what people eat and how they talk about it—that's something I want to work into Berlian's world at some point. Not as a tourism brochure, just as the background noise of daily life. A character who knows which warung has the best soto and has strong feelings about whether rendang should be wet or dry feels immediately more real to me than one who exists in a setting-free void. Small details do a lot of heavy lifting.
And it's not just food, either. The way people talk to each other, the particular rhythms of formality and informality that shift depending on who's in the room, the specific kind of humor that comes from navigating a society that's constantly negotiating between tradition and modernity—all of that is stuff Berlian could carry naturally. I'm not trying to write a sociology paper. I'm just trying to let her feel like she grew up somewhere real, because she did, even if that somewhere is fictional. The details are the point.
Both characters also show different sides of how I connect with the fandom and creative community. Berlian links me to those who enjoy grounded, culturally rich storytelling, while Meng connects me with sci-fi and Star Trek fans, where my love for speculative futures and alien cultures really fits in. Instead of picking one circle, I'd rather comfortably exist in both, which is exactly what this username lets me do. I've always felt a little like I have one foot in multiple worlds—geographically, culturally, creatively—so having two sonas that mirror that is actually pretty fitting.
It also means I get to interact with two very different flavors of community energy. The furry side of Berlian's world tends to be warm, art-focused, and deeply personal. The Trek side of Meng's world is analytical, lore-loving, and enthusiastically nerdy. I genuinely enjoy both, and I think bringing a little of each into the other makes for more interesting content overall. A dhole who thinks about the stars, a Caitian who stays grounded in something real—there's a nice poetry to it.
I've also started thinking about how Berlian and Meng might interact if they ever existed in the same fictional space. Would they get along? I think yes, eventually, but after a rocky start—Berlian would probably find Meng a little too composed and formal, and Meng would likely find Berlian a bit too chaotic and loud for her taste. But underneath that, they'd recognize something in each other: both navigating spaces where they don't always see themselves reflected, both carrying a cultural identity that the wider world doesn't always understand. That's the kind of dynamic that makes for genuinely good storytelling, and I'd love to explore it someday even if it's just for fun.
Honestly the more I think about that hypothetical, the more I want to actually write it. There's something compelling about two characters who come from completely different contexts being forced to figure each other out. Berlian would definitely be the one cracking jokes to cut the tension and Meng would definitely be the one pretending she didn't find them funny. I'm already attached to this dynamic and it doesn't even exist yet. That feels like a good sign.
I keep coming back to the question of how they'd even end up in the same place. Realistically it's probably something ridiculous—some crossover premise that doesn't hold up to a lot of scrutiny but gives them an excuse to occupy the same space. And honestly, I think that's fine. Not every story needs a watertight premise. Sometimes you just want to see two characters with completely different energy bounce off each other, and the "how did we get here" is just scaffolding. The actual interesting part is what happens once they're in the same room and have to deal with each other.
The fact that I'm already daydreaming about stories they haven't been in yet is actually one of the better arguments for keeping both of them active. When characters start generating their own narrative gravity without you having to force it, that's usually a sign you've landed on something real. A lot of characters I've tried and shelved over the years never made it past the design stage. Berlian and Meng have both grown past that in completely different ways, which tells me they're worth the time.
Moving forward, I think I'll commission art of Berlian one time, then Meng the next, and keep switching it up. Alternating between the two keeps them both active and visible, and gives me something exciting to look forward to with each piece. It also creates a nice flow in my creative work—grounded and fantastical, earthly and interstellar, Indonesian dhole and Starfleet Caitian—showing two sides of the same person taking turns in the spotlight.
I've got a rough mental wishlist of pieces I want to get done for each of them. For Berlian, I'm thinking about art that places her in recognizably Indonesian settings—maybe something warm and everyday, or something that plays with local mythology and folklore. For Meng, I want pieces that really lean into the Star Trek aesthetic: clean lighting, starship corridors, that retro-futuristic feel that the franchise does so well. There's no shortage of ideas; it's more about finding the right artists and the right moments to commission them. That's the fun part of having two active characters—the creative queue never really runs dry.
Finding the right artists is its own whole enjoyable process, actually. Different artists bring such different energy to the same character, and I've found that sometimes a commission surprises you by capturing something you didn't even know you wanted. I'm looking forward to that happening with both of them. There's a particular kind of delight in getting a piece back and thinking "yes, that's exactly her"—or even better, "I never would have described her that way but now I can't imagine her any other way." Those are the commissions that become reference forever.
Part of the fun of alternating commissions is also that you get to watch your own taste evolve in real time. A piece you commission now will reflect what you're into now, and a piece you commission six months from now will reflect something slightly different, and over time that progression becomes its own kind of record. It's less about any single piece being perfect and more about the collection as a whole feeling like it means something. That's a long game, but it's one I'm actually excited to play now that I've stopped resetting every few months.
Part of what I'm also looking forward to is having enough art of both characters that their galleries start telling a story on their own—not just isolated pieces but a visual history you can scroll through and read something from. The progression of styles, the different moods and contexts, the way a character subtly evolves through different artists' interpretations. A gallery that actually feels like it belongs to a character rather than just a collection of pretty images. That's the long game, and having two characters I'm genuinely committed to means I can actually work toward it without bailing halfway through.
I also want to eventually put together some proper written reference material for both of them—personality notes, backstory, the kind of stuff that makes it easier for collaborators or commissioners to get a feel for who these characters actually are. Right now most of that lives in my head, which is fine but not exactly shareable. Getting it down somewhere formal would be good for me too, just as a way of clarifying my own thinking. There's something about writing a character bio that forces you to make decisions you'd been happily leaving vague.
And honestly, some of those vague decisions are fun to leave vague for a while—it means the characters can still surprise you. But there's a point where the vagueness starts limiting what you can do rather than opening things up, and I think both Berlian and Meng are approaching that point. Having more of their details formalized would let me pitch them to collaborators more easily, brief commissioners with more confidence, and generally treat them like the actual creative projects they've become rather than just vibes I'm carrying around in my head.
Somewhere on that wishlist of reference material is also figuring out how they'd each speak—not just what they'd say but how they'd say it. Berlian's cadence feels pretty clear to me already: fast, a little irreverent, slips into sarcasm when she's uncomfortable but means well underneath all of it. Meng is slower and more deliberate, chooses her words with the same kind of care she'd apply to a mission report. Getting both of those voices onto the page in a way that's consistent and recognizable is something I want to actually do rather than keep promising myself I'll do. That's the creative work I'm most excited about, honestly. More than any single commission or piece of art, the thing that would make both characters feel truly real to me is hearing them actually talk.
I've already started jotting down little scraps—a line of dialogue here, a hypothetical scene there—and even in rough draft form it's obvious that these two have a very distinct sound to them. Berlian will always be the one who says the thing everyone else was thinking but phrased it slightly more chaotically than the situation required. Meng will always be the one who had the same thought first, waited to see if anyone else would say it, and then says something far more precise when they don't. Two completely different approaches to the same social situation, and both of them absolutely certain they handled it correctly. Writing them is going to be a good time.
One thing I've been mulling over is whether I want to do any short writing pieces alongside the commissioned art—little vignettes or scenes that give a sense of who these characters are in motion rather than just in a static image. Art is great for establishing what someone looks like; writing is better for showing what they're like to be around. Ideally I'd want both, building toward the kind of character presence where someone could encounter either of them for the first time through any medium and get an accurate read on who they are. That's a high bar but it's a fun one to aim for.
If you've followed me through any of my previous usernames, thank you for sticking around through all the chaos. And if you're new here, welcome—this is who I am, and I think I'm finally okay with that. Two characters, one person, zero more rebrands. Probably. I make no absolute promises, but I really mean it this time.
And honestly, this username being so literally descriptive is part of why it works. There's no mystery to decode, no cryptic handle to remember. It just tells you exactly what you're going to get, and I've made peace with the fact that that's kind of charming rather than boring. Unpretentious is underrated. Not everything needs to be clever; sometimes it just needs to be clear.
There's also something quietly confident about a username that doesn't try to be anything it isn't. A lot of online handles feel like they're performing—reaching for something cool or mysterious or weighty. This one's just a description. Here are the characters, here is roughly what they look like, welcome to the page. I think that directness sets a tone I'm actually happy with. It's the same energy I want to bring to the work itself: not trying too hard, not disappearing behind aesthetics, just putting things out there with some honesty and seeing what lands.
There's something almost refreshing, actually, about opting out of the game of making your username sound like a band name or a cryptic puzzle to solve. It's the fandom equivalent of showing up to a party and just telling people your actual name instead of a nickname you've been workshopping for three years. You're here. This is you. Here's what you're about. That honesty is something I've been trying to bring to my work more broadly, and having it built into the username itself feels like a small but genuine commitment to that.
And if nothing else, at least the username is descriptive enough that you know exactly what you're getting. A brown dhole. An orange Caitian. Me, somewhere in between, figuring it out as I go. Feels like a pretty solid place to land.
Onnoem
~onnoem
I think that having more than one official fursona is a better solution rather than choosing just one. Why to limit to just one character, when different aspects of a single person often can be expressed in more than just one form?
I feel this. I finally sold my extra sona's to just settle on one cause i was so indecisive.
FA+
