1 | Qt for Embedded Linux Virtual Framebuffer
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2 | ===============================
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3 |
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4 | The virtual frame buffer allows a Qt for Embedded Linux program to be developed
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5 | on your desktop machine, without switching between consoles and X11. The virtual
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6 | framebuffer consists of a shared memory region (the virtual frame buffer)
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7 | and a utility to display the framebuffer in a window. The display is updated
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8 | periodically, so you will see discrete snapshots of the framebuffer rather
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9 | than each individual drawing operation. For this reason drawing problems
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10 | such as flickering may not be apparent until the program is run using a real
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11 | framebuffer.
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12 |
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13 | To use the virtual framebuffer:
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14 |
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15 | 1. Ensure QT_NO_QWS_VFB is not set in qconfig.h (when you configure Qt,
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16 | add the -qvfb option).
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17 | 2. Start qvfb (qvfb should be compiled as a normal Qt for X11 application,
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18 | NOT as a Qt for Embedded Linux application!).
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19 | 3. Start a Qt for Embedded Linux server (i.e. construct QApplication with
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20 | QApplication::GuiServer flag, or run a client with the -qws option).
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21 |
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22 | qvfb supports the following command line options:
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23 |
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24 | [-width width] the width of the virtual framebuffer (default: 240).
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25 | [-height height] the height of the virtual framebuffer (default: 320).
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26 | [-depth depth] the depth of the virtual framebuffer (1,4,8 or 32, default: 8).
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27 | [-nocursor] do not display the X11 cursor in the framebuffer window.
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28 | [-qwsdisplay] the Qt for Embedded Linux display ID, e.g. -qwsdisplay :1 (default :0).
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29 | [-skin skinfile] tells qvfb to load a skin file, e.g. -skin pda.skin
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30 |
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31 | Please refer to the file "pda.skin" as an example of what a skin file looks like.
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32 | The format for skin files is:
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33 | Image filename of skin with buttons in their up positions
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34 | Image filename of skin with buttons in their down positions
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35 | X offset of top left corner of the virtual screen on the skin image
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36 | Y offset of top left corner of the virtual screen on the skin image
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37 | Width of the virtual screen on the skin image
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38 | Height of the virtual screen on the skin image
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39 | Number of defined button regions
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40 | Then for each button region the format is:
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41 | Button identifier
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42 | Qt scan codes to generate for the button
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43 | Top left X coordinate of the button region
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44 | Top left Y coordinate of the button region
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45 | Bottom right X coordinate of the button region
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46 | Bottom right Y coordinate of the button region
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47 |
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48 | The virtual framebuffer is a development tool only. No security issues have
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49 | been considered in the virtual framebuffer design. It should not be used
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50 | in a production environment and QT_NO_QWS_VFB should always be in force
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51 | in production libraries.
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