1 | /****************************************************************************
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2 | **
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3 | ** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies).
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4 | ** All rights reserved.
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5 | ** Contact: Nokia Corporation ([email protected])
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6 | **
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7 | ** This file is part of the QtSCriptTools module of the Qt Toolkit.
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8 | **
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9 | ** $QT_BEGIN_LICENSE:LGPL$
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10 | ** Commercial Usage
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11 | ** Licensees holding valid Qt Commercial licenses may use this file in
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12 | ** accordance with the Qt Commercial License Agreement provided with the
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13 | ** Software or, alternatively, in accordance with the terms contained in
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14 | ** a written agreement between you and Nokia.
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15 | **
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16 | ** GNU Lesser General Public License Usage
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17 | ** Alternatively, this file may be used under the terms of the GNU Lesser
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18 | ** General Public License version 2.1 as published by the Free Software
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19 | ** Foundation and appearing in the file LICENSE.LGPL included in the
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20 | ** packaging of this file. Please review the following information to
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21 | ** ensure the GNU Lesser General Public License version 2.1 requirements
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22 | ** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
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23 | **
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24 | ** In addition, as a special exception, Nokia gives you certain additional
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25 | ** rights. These rights are described in the Nokia Qt LGPL Exception
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26 | ** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
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27 | **
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28 | ** GNU General Public License Usage
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29 | ** Alternatively, this file may be used under the terms of the GNU
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30 | ** General Public License version 3.0 as published by the Free Software
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31 | ** Foundation and appearing in the file LICENSE.GPL included in the
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32 | ** packaging of this file. Please review the following information to
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33 | ** ensure the GNU General Public License version 3.0 requirements will be
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34 | ** met: http://www.gnu.org/copyleft/gpl.html.
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35 | **
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36 | ** If you have questions regarding the use of this file, please contact
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37 | ** Nokia at [email protected].
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38 | ** $QT_END_LICENSE$
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39 | **
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40 | ****************************************************************************/
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41 |
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42 | #include "qscriptenginedebugger.h"
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43 | #include "qscriptdebugger_p.h"
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44 | #include "qscriptenginedebuggerfrontend_p.h"
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45 | #include "qscriptdebuggerstandardwidgetfactory_p.h"
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46 | #include <private/qobject_p.h>
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47 |
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48 | #include <QtCore/qsettings.h>
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49 | #include <QtGui/qapplication.h>
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50 | #include <QtGui/qdockwidget.h>
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51 | #include <QtGui/qmainwindow.h>
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52 | #include <QtGui/qmenubar.h>
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53 | #include <QtGui/qboxlayout.h>
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54 |
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55 | // this has to be outside the namespace
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56 | static void initScriptEngineDebuggerResources()
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57 | {
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58 | Q_INIT_RESOURCE(scripttools_debugging);
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59 | }
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60 |
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61 | QT_BEGIN_NAMESPACE
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62 |
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63 | class QtScriptDebuggerResourceInitializer
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64 | {
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65 | public:
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66 | QtScriptDebuggerResourceInitializer() {
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67 | // call outside-the-namespace function
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68 | initScriptEngineDebuggerResources();
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69 | }
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70 | };
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71 |
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72 | /*!
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73 | \since 4.5
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74 | \class QScriptEngineDebugger
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75 |
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76 | \brief The QScriptEngineDebugger class provides a QScriptEngine debugger.
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77 |
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78 | \ingroup script
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79 |
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80 |
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81 | The QScriptEngineDebugger class provides a debugger that can be
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82 | embedded into Qt applications that use Qt Script. The debugger
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83 | enables the application user to inspect the state of the script
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84 | environment and control script execution.
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85 |
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86 | To attach the debugger to a script engine, call the attachTo()
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87 | function.
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88 |
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89 | \snippet doc/src/snippets/code/src.scripttools.qscriptenginedebugger.cpp 0
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90 |
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91 | Once the debugger has been attached to a script engine, you can
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92 | proceed to evaluate scripts as usual, e.g. by calling
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93 | QScriptEngine::evaluate(). The debugger will be triggered when an
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94 | uncaught exception occurs, or when a \c{debugger} statement is
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95 | encountered in a script. It is also possible to interrupt script
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96 | evaluation at an arbitrary time by triggering the InterruptAction.
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97 | For instance, to start the debugger when script evaluation starts,
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98 | you trigger the action before you begin to \l{QScriptEngine::}{evaluate()}
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99 | the script.
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100 |
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101 | \snippet doc/src/snippets/scriptdebugger.cpp 2
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102 |
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103 | By default, the \l{standardWindow()}{standard debugger window} is shown when
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104 | evaluation is suspended. This can be changed by calling the
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105 | setAutoShowStandardWindow() function.
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106 |
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107 | The debugger defines a set of \l{DebuggerAction}{actions} that are
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108 | available, such as stopping execution or printing the contents of a
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109 | variable. It also provides a set of widgets (components) that
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110 | display the information available from the debugger and that trigger
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111 | the actions on request. The actions available are identified by the
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112 | DebuggerAction enum, and the widgets are identified by the
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113 | DebuggerWidget enum.
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114 |
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115 | Access to the individual debugger widgets is provided by the
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116 | widget() function. This makes it possible to arrange the widgets in
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117 | a custom manner. Similarly, the action() function provides access
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118 | to the various debugger actions.
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119 |
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120 | The createStandardToolBar() function creates a standard toolbar, and the
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121 | createStandardMenu() function creates a standard menu; these functions can
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122 | be useful if you are creating a custom debugger configuration.
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123 |
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124 | The evaluationSuspended() signal is emitted when the debugger has
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125 | suspended script evaluation and entered interactive mode, i.e., the
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126 | mode in which it accepts input from the user. The
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127 | evaluationResumed() signal is emitted when script evaluation is
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128 | resumed, i.e, when execution control is given back to the script
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129 | engine. The state() function returns the debugger's current state.
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130 |
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131 | When calling QScriptEngine::evaluate() it is useful to pass a
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132 | descriptive script name (file name) as second argument, as this is
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133 | the name that will be displayed by the debugger in the
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134 | ScriptsWidget; if a name is not passed, the script will be labelled
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135 | "anonymous".
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136 |
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137 | When evaluation is suspended, the debugger will also suspend the
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138 | event loop of the script. In the following snippet, the call to
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139 | QScriptEngine::evaluate() causes the debugger to be triggered, and
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140 | the function call does not return until the user has finished
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141 | interacting with the debugger.
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142 |
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143 | \snippet doc/src/snippets/code/src.scripttools.qscriptenginedebugger.cpp 1
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144 |
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145 | When the Qt Script debugger is running, the C++ application itself
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146 | is not "frozen". This means that it is possible that more scripts
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147 | are evaluated, even though the debugger has suspended evaluation of
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148 | the \bold{current} script evaluation. For example, a C++ timer might
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149 | trigger that causes a script function to be called, or the user
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150 | might click on a button in the main application user interface whose
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151 | clicked() signal is connected to a script function. This kind of
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152 | nested evaluation is permitted. The debugger will enter interactive
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153 | mode for the new script if an exception is thrown or a breakpoint is
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154 | reached. Note that it will not stop when encountering \c{debugger}
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155 | statements. \omit The effects are similar to those achieved by
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156 | typing a program into the debugger's console and evaluating
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157 | it. \endomit
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158 |
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159 | Nested evaluation requires some thought when deciding
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160 | how the debugger is presented to the user; for example, whether a
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161 | modal dialog is suitable, or whether some parts of the main
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162 | application user interface should be disabled while the debugger is
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163 | running. \omit Seems unfinished somehow \endomit
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164 |
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165 | Debugging inside of a \l{QWidget::paintEvent()}{paintEvent}() is
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166 | currently not supported. If you need to debug painting-related
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167 | script code, that code should be evaluated outside of the C++
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168 | paintEvent(), e.g. by rendering to an image, like the Context2D and
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169 | Tetrix QtScript examples do. This will make the code safe for
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170 | debugging.
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171 |
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172 | The debugger adds some special properties to the script engine:
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173 | \c{__FILE__} holds the name of the script in which the current
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174 | evaluation occurs, and \c{__LINE__} holds the current line
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175 | number. These are useful when doing print()-style debugging (the
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176 | messages appear in the debugger's debug output widget).
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177 |
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178 | The \l{Qt Script Debugger Manual} describes how to use the debugger.
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179 | The \l{Context2D Example}{Context2D example} shows how to integrate
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180 | the debugger in applications.
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181 |
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182 | \sa QScriptEngine, {Context2D Example}
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183 | */
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184 |
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185 | /*!
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186 | \enum QScriptEngineDebugger::DebuggerWidget
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187 |
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188 | This enum decides the widget that the widget() function should
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189 | retrieve. We treat these widgets in more detail in the \l{Qt
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190 | Script Debugger Manual}.
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191 |
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192 | \value ConsoleWidget Provides a command-line interface to the debugger.
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193 | \value StackWidget Shows a backtrace of the script's execution state.
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194 | \value ScriptsWidget Displays a list of currently loaded scripts.
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195 | \value LocalsWidget Shows the local variables of the current stack frame.
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196 | \value CodeWidget Displays the code of the current script.
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197 | \value CodeFinderWidget Provides a widget that can search for text in the script shown in the
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198 | CodeWidget.
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199 | \value BreakpointsWidget Shows breakpoints that have been set.
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200 | \value DebugOutputWidget Contains output from the \c print() script function.
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201 | \value ErrorLogWidget Shows error messages that have been generated.
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202 | */
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203 |
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204 | /*!
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205 | \enum QScriptEngineDebugger::DebuggerAction
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206 |
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207 | This enum specifies the action that the action() function should
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208 | retrieve. The actions retrieved can be connected to any slot and
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209 | connected to any widget. Please see the \l{Qt Script Debugger Manual}'s
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210 | \l{Console Command Reference} for a detailed description of these actions.
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211 |
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212 | \value InterruptAction Suspends script execution as soon as the next script statement is reached.
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213 | \value ContinueAction Gives the execution control back to the script engine.
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214 | \value StepIntoAction Performs a step action.
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215 | \value StepOverAction Performs a next action.
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216 | \value StepOutAction Executes the script until the current function returns.
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217 | \value RunToCursorAction Continues execution to the selected line (which contains the cursor) in the CodeWidget.
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218 | \value RunToNewScriptAction Returns control to the script engine until a new script is executed.
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219 | \value ToggleBreakpointAction Toggles a breakpoint at the selected line in the CodeWidget.
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220 | \value ClearDebugOutputAction Clears the contents of the DebugOutputWidget.
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221 | \value ClearErrorLogAction Clears the contents of the ErrorLogWidget.
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222 | \value ClearConsoleAction Clears the contents of the ConsoleWidget.
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223 | \value FindInScriptAction Displays the CodeFinderWidget.
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224 | \value FindNextInScriptAction Finds next occurrence in the CodeWidget.
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225 | \value FindPreviousInScriptAction Finds previous occurrence in the CodeWidget.
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226 | \value GoToLineAction Shows the "Go to Line" dialog.
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227 | */
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228 |
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229 | /*!
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230 | \enum QScriptEngineDebugger::DebuggerState
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231 | \since 4.6
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232 |
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233 | This enum specifies the current state of the debugger.
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234 |
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235 | \value RunningState The debugger is running. (Script evaluation is allowed.)
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236 | \value SuspendedState The debugger has suspended script evaluation.
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237 | */
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238 |
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239 | class QScriptEngineDebuggerPrivate
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240 | : public QObjectPrivate
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241 | {
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242 | Q_DECLARE_PUBLIC(QScriptEngineDebugger)
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243 | public:
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244 | QScriptEngineDebuggerPrivate();
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245 | ~QScriptEngineDebuggerPrivate();
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246 |
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247 | // private slots
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248 | void _q_showStandardWindow();
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249 |
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250 | void createDebugger();
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251 |
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252 | QScriptDebugger *debugger;
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253 | QScriptEngineDebuggerFrontend *frontend;
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254 | #ifndef QT_NO_MAINWINDOW
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255 | QMainWindow *standardWindow;
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256 | #endif
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257 | bool autoShow;
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258 |
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259 | static QtScriptDebuggerResourceInitializer resourceInitializer;
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260 | };
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261 |
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262 | namespace {
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263 |
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264 | class WidgetClosedNotifier : public QObject
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265 | {
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266 | Q_OBJECT
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267 | public:
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268 | WidgetClosedNotifier(QWidget *w, QObject *parent = 0)
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269 | : QObject(parent), widget(w)
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270 | {
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271 | w->installEventFilter(this);
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272 | }
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273 |
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274 | bool eventFilter(QObject *watched, QEvent *e)
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275 | {
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276 | if (watched != widget)
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277 | return false;
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278 | if (e->type() != QEvent::Close)
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279 | return false;
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280 | emit widgetClosed();
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281 | return true;
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282 | }
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283 |
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284 | Q_SIGNALS:
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285 | void widgetClosed();
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286 |
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287 | private:
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288 | QWidget *widget;
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289 | };
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290 |
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291 | } // namespace
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292 |
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293 | QtScriptDebuggerResourceInitializer QScriptEngineDebuggerPrivate::resourceInitializer;
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294 |
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295 | QScriptEngineDebuggerPrivate::QScriptEngineDebuggerPrivate()
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296 | {
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297 | debugger = 0;
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298 | frontend = 0;
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299 | #ifndef QT_NO_MAINWINDOW
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300 | standardWindow = 0;
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301 | #endif
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302 | autoShow = true;
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303 | }
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304 |
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305 | QScriptEngineDebuggerPrivate::~QScriptEngineDebuggerPrivate()
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306 | {
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307 | delete debugger;
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308 | delete frontend;
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309 | #ifndef QT_NO_MAINWINDOW
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310 | if (standardWindow) {
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311 | QSettings settings(QSettings::UserScope, QLatin1String("Trolltech"));
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312 | QByteArray geometry = standardWindow->saveGeometry();
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313 | settings.setValue(QLatin1String("Qt/scripttools/debugging/mainWindowGeometry"), geometry);
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314 | QByteArray state = standardWindow->saveState();
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315 | settings.setValue(QLatin1String("Qt/scripttools/debugging/mainWindowState"), state);
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316 | if (standardWindow->parent() == 0)
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317 | delete standardWindow;
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318 | }
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319 | #endif
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320 | }
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321 |
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322 | #ifndef QT_NO_MAINWINDOW
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323 | void QScriptEngineDebuggerPrivate::_q_showStandardWindow()
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324 | {
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325 | Q_Q(QScriptEngineDebugger);
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326 | (void)q->standardWindow(); // ensure it's created
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327 | standardWindow->show();
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328 | }
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329 | #endif
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330 |
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331 | void QScriptEngineDebuggerPrivate::createDebugger()
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332 | {
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333 | Q_Q(QScriptEngineDebugger);
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334 | if (!debugger) {
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335 | debugger = new QScriptDebugger();
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336 | debugger->setWidgetFactory(new QScriptDebuggerStandardWidgetFactory(q));
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337 | QObject::connect(debugger, SIGNAL(started()),
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338 | q, SIGNAL(evaluationResumed()));
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339 | QObject::connect(debugger, SIGNAL(stopped()),
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340 | q, SIGNAL(evaluationSuspended()));
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341 | if (autoShow) {
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342 | QObject::connect(q, SIGNAL(evaluationSuspended()),
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343 | q, SLOT(_q_showStandardWindow()));
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344 | }
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345 | }
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346 | }
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347 |
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348 | /*!
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349 | Constructs a new QScriptEngineDebugger object with the given \a
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350 | parent.
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351 |
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352 | To attach a QScriptEngine to the debugger, use attachTo()
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353 | function.
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354 |
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355 | */
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356 | QScriptEngineDebugger::QScriptEngineDebugger(QObject *parent)
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357 | : QObject(*new QScriptEngineDebuggerPrivate, parent)
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358 | {
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359 | }
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360 |
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361 | /*!
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362 | Destroys this QScriptEngineDebugger.
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363 | */
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364 | QScriptEngineDebugger::~QScriptEngineDebugger()
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365 | {
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366 | }
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367 |
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368 | /*!
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369 | Attaches to the given \a engine.
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370 |
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371 | The debugger will install a custom agent (using
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372 | QScriptEngine::setAgent()) to monitor the engine. While the debugger
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373 | is attached, you should not change the agent; however, if you do
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374 | have to perform additional monitoring, you must set a proxy agent
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375 | that forwards all events to the debugger's agent.
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376 |
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377 | \sa detach()
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378 | */
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379 | void QScriptEngineDebugger::attachTo(QScriptEngine *engine)
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380 | {
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381 | Q_D(QScriptEngineDebugger);
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382 | if (!engine) {
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383 | detach();
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384 | return;
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385 | }
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386 | d->createDebugger();
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387 | if (!d->frontend)
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388 | d->frontend = new QScriptEngineDebuggerFrontend();
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389 | d->frontend->attachTo(engine);
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390 | d->debugger->setFrontend(d->frontend);
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391 | }
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392 |
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393 | /*!
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394 | Detaches from the current script engine, if any.
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395 |
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396 | \sa attachTo()
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397 | */
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398 | void QScriptEngineDebugger::detach()
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399 | {
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400 | Q_D(QScriptEngineDebugger);
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401 | if (d->frontend)
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402 | d->frontend->detach();
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403 | if (d->debugger)
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404 | d->debugger->setFrontend(0);
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405 | }
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406 |
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407 | /*!
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408 | \since 4.6
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409 |
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410 | Returns the current state of the debugger.
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411 |
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412 | \sa evaluationResumed()
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413 | \sa evaluationSuspended()
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414 | */
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415 | QScriptEngineDebugger::DebuggerState QScriptEngineDebugger::state() const
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416 | {
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417 | Q_D(const QScriptEngineDebugger);
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418 | return !d->debugger || !d->debugger->isInteractive() ? SuspendedState : RunningState;
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419 | }
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420 |
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421 | /*!
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422 |
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423 | Returns a pointer to the instance of the specified standard \a
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424 | widget. The widgets available are defined by the DebuggerWidget
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425 | enum.
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426 |
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427 | A main window containing all widgets is returned by
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428 | standardWindow(). If you do not want to use this window, you can
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429 | fetch the individual widgets with this function. For instance, the
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430 | code example below shows how to set up a layout containing a
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431 | \l{QScriptEngineDebugger::CodeWidget}{code window} and a
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432 | \l{QScriptEngineDebugger::StackWidget}{stack widget}.
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433 |
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434 | \snippet doc/src/snippets/scriptdebugger.cpp 0
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435 |
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436 | Note that you need to set setAutoShowStandardWindow() to false; if
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437 | not, the standard window will be shown regardless.
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438 |
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439 | \sa action(), standardWindow(), setAutoShowStandardWindow()
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440 | */
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441 | QWidget *QScriptEngineDebugger::widget(DebuggerWidget widget) const
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442 | {
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443 | Q_D(const QScriptEngineDebugger);
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444 | const_cast<QScriptEngineDebuggerPrivate*>(d)->createDebugger();
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445 | return d->debugger->widget(static_cast<QScriptDebugger::DebuggerWidget>(static_cast<int>(widget)));
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446 | }
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447 |
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448 | /*!
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449 | Returns a pointer to the specified \a action. The actions available
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450 | are given by the DebuggerAction enum.
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451 |
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452 | With this function, you can add the actions to your own widgets,
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453 | toolbars, and menus. It is also convenient if you, for example,
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454 | wish to spice things up with your own groovy icons. The code
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455 | example below shows how to add actions to a QToolBar.
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456 |
|
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457 | \snippet doc/src/snippets/scriptdebugger.cpp 1
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458 |
|
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459 | Note that QScriptEngineDebugger has already added the actions to
|
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460 | its \l{DebuggerWidget}{standard widgets} and \l{standardWindow()}{standard window}.
|
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461 |
|
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462 | \sa widget(), createStandardMenu(), createStandardToolBar(), standardWindow()
|
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463 | */
|
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464 | QAction *QScriptEngineDebugger::action(DebuggerAction action) const
|
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465 | {
|
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466 | Q_D(const QScriptEngineDebugger);
|
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467 | QScriptEngineDebugger *that = const_cast<QScriptEngineDebugger*>(this);
|
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468 | that->d_func()->createDebugger();
|
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469 | return d->debugger->action(static_cast<QScriptDebugger::DebuggerAction>(static_cast<int>(action)), that);
|
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470 | }
|
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471 |
|
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472 | /*!
|
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473 | Returns whether the standard debugger window is automatically shown when
|
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474 | evaluation is suspended.
|
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475 |
|
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476 | The default is true.
|
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477 | */
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478 | bool QScriptEngineDebugger::autoShowStandardWindow() const
|
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479 | {
|
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480 | Q_D(const QScriptEngineDebugger);
|
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481 | return d->autoShow;
|
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482 | }
|
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483 |
|
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484 | /*!
|
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485 | Sets whether the standard debugger window is automatically shown when
|
---|
486 | evaluation is suspended. If \a autoShow is true, the window will be
|
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487 | automatically shown, otherwise it will not.
|
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488 | */
|
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489 | void QScriptEngineDebugger::setAutoShowStandardWindow(bool autoShow)
|
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490 | {
|
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491 | Q_D(QScriptEngineDebugger);
|
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492 | if (autoShow == d->autoShow)
|
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493 | return;
|
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494 | if (autoShow) {
|
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495 | QObject::connect(this, SIGNAL(evaluationSuspended()),
|
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496 | this, SLOT(_q_showStandardWindow()));
|
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497 | } else {
|
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498 | QObject::disconnect(this, SIGNAL(evaluationSuspended()),
|
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499 | this, SLOT(_q_showStandardWindow()));
|
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500 | }
|
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501 | d->autoShow = autoShow;
|
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502 | }
|
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503 |
|
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504 | /*!
|
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505 | Returns a main window with a standard configuration of the debugger's
|
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506 | components.
|
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507 |
|
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508 | \sa createStandardMenu(), createStandardToolBar()
|
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509 | */
|
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510 | #ifndef QT_NO_MAINWINDOW
|
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511 | QMainWindow *QScriptEngineDebugger::standardWindow() const
|
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512 | {
|
---|
513 | Q_D(const QScriptEngineDebugger);
|
---|
514 | if (d->standardWindow)
|
---|
515 | return d->standardWindow;
|
---|
516 | if (!QApplication::instance())
|
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517 | return 0;
|
---|
518 | QScriptEngineDebugger *that = const_cast<QScriptEngineDebugger*>(this);
|
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519 |
|
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520 | QMainWindow *win = new QMainWindow();
|
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521 | QDockWidget *scriptsDock = new QDockWidget(win);
|
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522 | scriptsDock->setObjectName(QLatin1String("qtscriptdebugger_scriptsDockWidget"));
|
---|
523 | scriptsDock->setWindowTitle(tr("Loaded Scripts"));
|
---|
524 | scriptsDock->setWidget(widget(ScriptsWidget));
|
---|
525 | win->addDockWidget(Qt::LeftDockWidgetArea, scriptsDock);
|
---|
526 |
|
---|
527 | QDockWidget *breakpointsDock = new QDockWidget(win);
|
---|
528 | breakpointsDock->setObjectName(QLatin1String("qtscriptdebugger_breakpointsDockWidget"));
|
---|
529 | breakpointsDock->setWindowTitle(tr("Breakpoints"));
|
---|
530 | breakpointsDock->setWidget(widget(BreakpointsWidget));
|
---|
531 | win->addDockWidget(Qt::LeftDockWidgetArea, breakpointsDock);
|
---|
532 |
|
---|
533 | QDockWidget *stackDock = new QDockWidget(win);
|
---|
534 | stackDock->setObjectName(QLatin1String("qtscriptdebugger_stackDockWidget"));
|
---|
535 | stackDock->setWindowTitle(tr("Stack"));
|
---|
536 | stackDock->setWidget(widget(StackWidget));
|
---|
537 | win->addDockWidget(Qt::RightDockWidgetArea, stackDock);
|
---|
538 |
|
---|
539 | QDockWidget *localsDock = new QDockWidget(win);
|
---|
540 | localsDock->setObjectName(QLatin1String("qtscriptdebugger_localsDockWidget"));
|
---|
541 | localsDock->setWindowTitle(tr("Locals"));
|
---|
542 | localsDock->setWidget(widget(LocalsWidget));
|
---|
543 | win->addDockWidget(Qt::RightDockWidgetArea, localsDock);
|
---|
544 |
|
---|
545 | QDockWidget *consoleDock = new QDockWidget(win);
|
---|
546 | consoleDock->setObjectName(QLatin1String("qtscriptdebugger_consoleDockWidget"));
|
---|
547 | consoleDock->setWindowTitle(tr("Console"));
|
---|
548 | consoleDock->setWidget(widget(ConsoleWidget));
|
---|
549 | win->addDockWidget(Qt::BottomDockWidgetArea, consoleDock);
|
---|
550 |
|
---|
551 | QDockWidget *debugOutputDock = new QDockWidget(win);
|
---|
552 | debugOutputDock->setObjectName(QLatin1String("qtscriptdebugger_debugOutputDockWidget"));
|
---|
553 | debugOutputDock->setWindowTitle(tr("Debug Output"));
|
---|
554 | debugOutputDock->setWidget(widget(DebugOutputWidget));
|
---|
555 | win->addDockWidget(Qt::BottomDockWidgetArea, debugOutputDock);
|
---|
556 |
|
---|
557 | QDockWidget *errorLogDock = new QDockWidget(win);
|
---|
558 | errorLogDock->setObjectName(QLatin1String("qtscriptdebugger_errorLogDockWidget"));
|
---|
559 | errorLogDock->setWindowTitle(tr("Error Log"));
|
---|
560 | errorLogDock->setWidget(widget(ErrorLogWidget));
|
---|
561 | win->addDockWidget(Qt::BottomDockWidgetArea, errorLogDock);
|
---|
562 |
|
---|
563 | win->tabifyDockWidget(errorLogDock, debugOutputDock);
|
---|
564 | win->tabifyDockWidget(debugOutputDock, consoleDock);
|
---|
565 |
|
---|
566 | win->addToolBar(Qt::TopToolBarArea, that->createStandardToolBar());
|
---|
567 |
|
---|
568 | #ifndef QT_NO_MENUBAR
|
---|
569 | win->menuBar()->addMenu(that->createStandardMenu(win));
|
---|
570 |
|
---|
571 | QMenu *editMenu = win->menuBar()->addMenu(tr("Search"));
|
---|
572 | editMenu->addAction(action(FindInScriptAction));
|
---|
573 | editMenu->addAction(action(FindNextInScriptAction));
|
---|
574 | editMenu->addAction(action(FindPreviousInScriptAction));
|
---|
575 | editMenu->addSeparator();
|
---|
576 | editMenu->addAction(action(GoToLineAction));
|
---|
577 |
|
---|
578 | QMenu *viewMenu = win->menuBar()->addMenu(tr("View"));
|
---|
579 | viewMenu->addAction(scriptsDock->toggleViewAction());
|
---|
580 | viewMenu->addAction(breakpointsDock->toggleViewAction());
|
---|
581 | viewMenu->addAction(stackDock->toggleViewAction());
|
---|
582 | viewMenu->addAction(localsDock->toggleViewAction());
|
---|
583 | viewMenu->addAction(consoleDock->toggleViewAction());
|
---|
584 | viewMenu->addAction(debugOutputDock->toggleViewAction());
|
---|
585 | viewMenu->addAction(errorLogDock->toggleViewAction());
|
---|
586 | #endif
|
---|
587 |
|
---|
588 | QWidget *central = new QWidget();
|
---|
589 | QVBoxLayout *vbox = new QVBoxLayout(central);
|
---|
590 | vbox->setMargin(0);
|
---|
591 | vbox->addWidget(widget(CodeWidget));
|
---|
592 | vbox->addWidget(widget(CodeFinderWidget));
|
---|
593 | widget(CodeFinderWidget)->hide();
|
---|
594 | win->setCentralWidget(central);
|
---|
595 |
|
---|
596 | win->setWindowTitle(tr("Qt Script Debugger"));
|
---|
597 | win->setUnifiedTitleAndToolBarOnMac(true);
|
---|
598 |
|
---|
599 | QSettings settings(QSettings::UserScope, QLatin1String("Trolltech"));
|
---|
600 | QVariant geometry = settings.value(QLatin1String("Qt/scripttools/debugging/mainWindowGeometry"));
|
---|
601 | if (geometry.isValid())
|
---|
602 | win->restoreGeometry(geometry.toByteArray());
|
---|
603 | QVariant state = settings.value(QLatin1String("Qt/scripttools/debugging/mainWindowState"));
|
---|
604 | if (state.isValid())
|
---|
605 | win->restoreState(state.toByteArray());
|
---|
606 |
|
---|
607 | WidgetClosedNotifier *closedNotifier = new WidgetClosedNotifier(win, that);
|
---|
608 | QObject::connect(closedNotifier, SIGNAL(widgetClosed()),
|
---|
609 | action(ContinueAction), SLOT(trigger()));
|
---|
610 |
|
---|
611 | const_cast<QScriptEngineDebuggerPrivate*>(d)->standardWindow = win;
|
---|
612 | return win;
|
---|
613 | }
|
---|
614 | #endif // QT_NO_MAINWINDOW
|
---|
615 |
|
---|
616 | /*!
|
---|
617 | Creates a standard debugger menu with the given \a parent.
|
---|
618 | Returns the new menu object.
|
---|
619 |
|
---|
620 | \sa createStandardToolBar()
|
---|
621 | */
|
---|
622 | QMenu *QScriptEngineDebugger::createStandardMenu(QWidget *parent)
|
---|
623 | {
|
---|
624 | Q_D(QScriptEngineDebugger);
|
---|
625 | d->createDebugger();
|
---|
626 | return d->debugger->createStandardMenu(parent, this);
|
---|
627 | }
|
---|
628 |
|
---|
629 | /*!
|
---|
630 | Creates a standard debugger toolbar with the given \a parent.
|
---|
631 | Returns the new toolbar object.
|
---|
632 |
|
---|
633 | \sa createStandardMenu()
|
---|
634 | */
|
---|
635 | #ifndef QT_NO_TOOLBAR
|
---|
636 | QToolBar *QScriptEngineDebugger::createStandardToolBar(QWidget *parent)
|
---|
637 | {
|
---|
638 | Q_D(QScriptEngineDebugger);
|
---|
639 | d->createDebugger();
|
---|
640 | return d->debugger->createStandardToolBar(parent, this);
|
---|
641 | }
|
---|
642 | #endif
|
---|
643 |
|
---|
644 | /*!
|
---|
645 | \fn QScriptEngineDebugger::evaluationSuspended()
|
---|
646 |
|
---|
647 | This signal is emitted when the debugger has suspended script
|
---|
648 | evaluation for whatever reason (e.g. due to an uncaught script
|
---|
649 | exception, or due to a breakpoint being triggered).
|
---|
650 |
|
---|
651 | \sa evaluationResumed()
|
---|
652 | */
|
---|
653 |
|
---|
654 | /*!
|
---|
655 | \fn QScriptEngineDebugger::evaluationResumed()
|
---|
656 |
|
---|
657 | This signal is emitted when the debugger has resumed script
|
---|
658 | evaluation (e.g. the user gave the "continue" command).
|
---|
659 |
|
---|
660 | \sa evaluationSuspended()
|
---|
661 | */
|
---|
662 |
|
---|
663 | QT_END_NAMESPACE
|
---|
664 |
|
---|
665 | #include "qscriptenginedebugger.moc"
|
---|
666 |
|
---|
667 | #include "moc_qscriptenginedebugger.cpp"
|
---|