1 | /****************************************************************************
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2 | **
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3 | ** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies).
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4 | ** Contact: Qt Software Information ([email protected])
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5 | **
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6 | ** This file is part of the QtScript module of the Qt Toolkit.
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7 | **
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8 | ** $QT_BEGIN_LICENSE:LGPL$
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9 | ** Commercial Usage
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10 | ** Licensees holding valid Qt Commercial licenses may use this file in
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11 | ** accordance with the Qt Commercial License Agreement provided with the
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12 | ** Software or, alternatively, in accordance with the terms contained in
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13 | ** a written agreement between you and Nokia.
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14 | **
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15 | ** GNU Lesser General Public License Usage
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16 | ** Alternatively, this file may be used under the terms of the GNU Lesser
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17 | ** General Public License version 2.1 as published by the Free Software
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18 | ** Foundation and appearing in the file LICENSE.LGPL included in the
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19 | ** packaging of this file. Please review the following information to
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20 | ** ensure the GNU Lesser General Public License version 2.1 requirements
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21 | ** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
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22 | **
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23 | ** In addition, as a special exception, Nokia gives you certain
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24 | ** additional rights. These rights are described in the Nokia Qt LGPL
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25 | ** Exception version 1.0, included in the file LGPL_EXCEPTION.txt in this
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26 | ** package.
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27 | **
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28 | ** GNU General Public License Usage
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29 | ** Alternatively, this file may be used under the terms of the GNU
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30 | ** General Public License version 3.0 as published by the Free Software
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31 | ** Foundation and appearing in the file LICENSE.GPL included in the
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32 | ** packaging of this file. Please review the following information to
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33 | ** ensure the GNU General Public License version 3.0 requirements will be
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34 | ** met: http://www.gnu.org/copyleft/gpl.html.
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35 | **
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36 | ** If you are unsure which license is appropriate for your use, please
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37 | ** contact the sales department at [email protected].
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38 | ** $QT_END_LICENSE$
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39 | **
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40 | ****************************************************************************/
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41 |
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42 | #include "qscriptengineagent.h"
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43 |
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44 | #ifndef QT_NO_SCRIPT
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45 |
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46 | #include "qscriptvalue.h"
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47 | #include "qscriptengineagent_p.h"
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48 | #include "qscriptengine_p.h"
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49 | #include "qscriptcontext_p.h"
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50 | #include "qscriptmember_p.h"
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51 | #include "qscriptobject_p.h"
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52 | #include "qscriptvalueimpl_p.h"
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53 |
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54 | QT_BEGIN_NAMESPACE
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55 |
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56 | /*!
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57 | \since 4.4
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58 | \class QScriptEngineAgent
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59 |
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60 | \brief The QScriptEngineAgent class provides an interface to report events pertaining to QScriptEngine execution.
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61 |
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62 | \ingroup script
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63 | \mainclass
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64 |
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65 | The QScriptEngineAgent class is the basis of tools that monitor and/or control the execution of a
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66 | QScriptEngine, such as debuggers and profilers.
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67 |
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68 | To process script loading and unloading events, reimplement the
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69 | scriptLoad() and scriptUnload() functions. scriptLoad() is called
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70 | after the input to QScriptEngine::evaluate() has been parsed, right
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71 | before the given script is executed. The engine assigns each
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72 | script an ID, which is available as one of the arguments to
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73 | scriptLoad(); subsequently, other event handlers can use the ID to
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74 | identify a particular script. One common usage of scriptLoad() is
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75 | to retain the script text, filename and base line number (the
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76 | original input to QScriptEngine::evaluate()), so that other event
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77 | handlers can e.g. map a line number to the corresponding line of
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78 | text.
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79 |
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80 | scriptUnload() is called when the QScriptEngine has no further use
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81 | for a script; the QScriptEngineAgent may at this point safely
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82 | discard any resources associated with the script (such as the
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83 | script text). Note that after scriptUnload() has been called, the
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84 | QScriptEngine may reuse the relevant script ID for new scripts
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85 | (i.e. as argument to a subsequent call to scriptLoad()).
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86 |
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87 | Evaluating the following script will result in scriptUnload()
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88 | being called immediately after evaluation has completed:
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89 |
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90 | \snippet doc/src/snippets/code/src_script_qscriptengineagent.cpp 0
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91 |
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92 | Evaluating the following script will \b{not} result in a call to
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93 | scriptUnload() when evaluation has completed:
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94 |
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95 | \snippet doc/src/snippets/code/src_script_qscriptengineagent.cpp 1
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96 |
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97 | The script isn't unloaded because it defines a function (\c{cube})
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98 | that remains in the script environment after evaluation has
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99 | completed. If a subsequent script removed the \c{cube} function
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100 | (e.g. by setting it to \c{null}), scriptUnload() would be called
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101 | when the function is garbage collected. In general terms, a script
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102 | isn't unloaded until the engine has determined that none of its
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103 | contents is referenced.
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104 |
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105 | To process script function calls and returns, reimplement the
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106 | functionEntry() and functionExit() functions. functionEntry() is
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107 | called when a script function is about to be executed;
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108 | functionExit() is called when a script function is about to return,
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109 | either normally or due to an exception.
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110 |
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111 | To process individual script statements, reimplement
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112 | positionChange(). positionChange() is called each time the engine is
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113 | about to execute a new statement of a script, and thus offers the
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114 | finest level of script monitoring.
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115 |
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116 | To process exceptions, reimplement exceptionThrow() and
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117 | exceptionCatch(). exceptionThrow() is called when a script exception
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118 | is thrown, before it has been handled. exceptionCatch() is called
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119 | when an exception handler is present, and execution is about to be
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120 | resumed at the handler code.
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121 |
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122 | \sa QScriptEngine::setAgent(), QScriptContextInfo
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123 | */
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124 |
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125 | /*!
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126 | \enum QScriptEngineAgent::Extension
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127 |
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128 | This enum specifies the possible extensions to a QScriptEngineAgent.
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129 |
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130 | \value DebuggerInvocationRequest The agent handles \c{debugger} script statements.
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131 |
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132 | \sa extension()
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133 | */
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134 |
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135 | QScriptEngineAgentPrivate::QScriptEngineAgentPrivate()
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136 | : engine(0), q_ptr(0)
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137 | {
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138 | }
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139 |
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140 | QScriptEngineAgentPrivate::~QScriptEngineAgentPrivate()
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141 | {
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142 | QScriptEnginePrivate *eng_p = QScriptEnginePrivate::get(engine);
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143 | eng_p->agentDeleted(q_ptr);
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144 | }
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145 |
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146 | /*!
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147 | Constructs a QScriptEngineAgent object for the given \a engine.
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148 |
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149 | The engine takes ownership of the agent.
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150 |
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151 | Call QScriptEngine::setAgent() to make this agent the active
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152 | agent.
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153 | */
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154 | QScriptEngineAgent::QScriptEngineAgent(QScriptEngine *engine)
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155 | : d_ptr(new QScriptEngineAgentPrivate)
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156 | {
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157 | d_ptr->q_ptr = this;
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158 | d_ptr->engine = engine;
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159 | }
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160 |
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161 | /*!
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162 | \internal
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163 | */
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164 | QScriptEngineAgent::QScriptEngineAgent(QScriptEngineAgentPrivate &dd, QScriptEngine *engine)
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165 | : d_ptr(&dd)
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166 | {
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167 | d_ptr->q_ptr = this;
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168 | d_ptr->engine = engine;
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169 | }
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