1 | /****************************************************************************
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2 | **
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3 | ** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies).
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4 | ** All rights reserved.
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5 | ** Contact: Nokia Corporation ([email protected])
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6 | **
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7 | ** This file is part of the QtScript module of the Qt Toolkit.
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8 | **
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9 | ** $QT_BEGIN_LICENSE:LGPL-ONLY$
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10 | ** GNU Lesser General Public License Usage
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11 | ** This file may be used under the terms of the GNU Lesser
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12 | ** General Public License version 2.1 as published by the Free Software
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13 | ** Foundation and appearing in the file LICENSE.LGPL included in the
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14 | ** packaging of this file. Please review the following information to
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15 | ** ensure the GNU Lesser General Public License version 2.1 requirements
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16 | ** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
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17 | **
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18 | ** If you have questions regarding the use of this file, please contact
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19 | ** Nokia at [email protected].
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20 | ** $QT_END_LICENSE$
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21 | **
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22 | ****************************************************************************/
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23 |
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24 | #include "qscriptclass.h"
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25 | #include "qscriptstring.h"
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26 |
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27 | /*!
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28 | \since 4.4
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29 | \class QScriptClass
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30 |
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31 | \brief The QScriptClass class provides an interface for defining custom behavior of (a class of) Qt Script objects.
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32 |
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33 | \ingroup script
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34 | \mainclass
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35 |
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36 | The QScriptClass class defines an interface for handling various
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37 | aspects of interaction with the Qt Script objects associated with
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38 | the class. Such objects are created by calling
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39 | QScriptEngine::newObject(), passing a pointer to the QScriptClass as
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40 | argument.
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41 |
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42 | By subclassing QScriptClass, you can define precisely how access to
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43 | properties of the objects that use your class is handled. This
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44 | enables a fully dynamic handling of properties, e.g. it's more
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45 | powerful than QScriptEngine::newQObject(). For example, you can use
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46 | QScriptClass to implement array-type objects (i.e. objects that
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47 | handle the \c{length} property, and properties whose names are valid
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48 | array indexes, in a special way), or to implement a "live"
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49 | (runtime-defined) proxy to an underlying object.
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50 |
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51 | If you just need to handle access to a set of properties that are
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52 | known at the time an object is created (i.e. "semi-statically"), you
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53 | might consider using QScriptValue::setProperty() to define
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54 | getter/setter functions for the relevant properties, rather than
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55 | subclassing QScriptClass.
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56 |
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57 | Reimplement queryProperty() to specify which properties are handled
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58 | in a custom way by your script class (i.e. should be
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59 | \bold{delegated} to the QScriptClass), and which properties should
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60 | be handled just like normal Qt Script object properties.
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61 |
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62 | Reimplement property() and setProperty() to perform the actual
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63 | access (read or write) to the properties that your class
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64 | handles. Additionally, you can reimplement propertyFlags() to
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65 | specify custom flags for your properties.
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66 |
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67 | Reimplement newIterator() to provide an iterator for objects of your
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68 | custom class. This is only necessary if objects of your class can
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69 | have custom properties that you want to be reported when an object
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70 | is used together with the QScriptValueIterator class, or when an
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71 | object is used in a for-in enumeration statement in a script.
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72 |
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73 | When implementing custom classes of objects, you typically use
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74 | QScriptValue::setData() to store instance-specific data as part of
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75 | object initialization; the data won't be accessible from scripts
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76 | directly, but you can access it in e.g. your reimplementations of
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77 | property() and setProperty() (by calling QScriptValue::data()) to
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78 | perform custom processing.
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79 |
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80 | Reimplement prototype() to provide a custom prototype object for
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81 | your script class.
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82 |
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83 | Reimplement supportsExtension() and extension() if your custom
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84 | script class supports one or more of the extensions specified by the
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85 | Extension enum.
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86 |
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87 | \sa QScriptClassPropertyIterator, QScriptEngine::newObject(), {Custom Script Class Example}
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88 | */
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89 |
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90 | /*!
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91 | \enum QScriptClass::Extension
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92 |
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93 | This enum specifies the possible extensions to a QScriptClass.
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94 |
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95 | \value Callable Instances of this class can be called as functions.
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96 |
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97 | \value HasInstance Instances of this class implement [[HasInstance]].
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98 |
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99 | \sa extension()
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100 | */
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101 |
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102 | /*!
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103 | \enum QScriptClass::QueryFlag
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104 |
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105 | This enum describes flags that are used to query a QScriptClass
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106 | regarding how access to a property should be handled.
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107 |
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108 | \value HandlesReadAccess The QScriptClass handles read access to this property.
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109 | \value HandlesWriteAccess The QScriptClass handles write access to this property.
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110 |
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111 | \sa queryProperty()
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112 | */
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113 |
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114 | QT_BEGIN_NAMESPACE
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115 |
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116 | class QScriptClassPrivate
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117 | {
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118 | Q_DECLARE_PUBLIC(QScriptClass)
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119 | public:
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120 | QScriptClassPrivate() {}
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121 | virtual ~QScriptClassPrivate() {}
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122 |
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123 | QScriptEngine *engine;
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124 |
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125 | QScriptClass *q_ptr;
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126 | };
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127 |
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128 | /*!
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129 | Constructs a QScriptClass object to be used in the given \a engine.
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130 |
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131 | The engine does not take ownership of the QScriptClass object.
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132 | */
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133 | QScriptClass::QScriptClass(QScriptEngine *engine)
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134 | : d_ptr(new QScriptClassPrivate)
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135 | {
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136 | d_ptr->q_ptr = this;
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137 | d_ptr->engine = engine;
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138 | }
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139 |
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140 | /*!
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141 | \internal
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142 | */
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143 | QScriptClass::QScriptClass(QScriptEngine *engine, QScriptClassPrivate &dd)
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144 | : d_ptr(&dd)
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145 | {
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146 | d_ptr->q_ptr = this;
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147 | d_ptr->engine = engine;
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148 | }
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149 |
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150 | /*!
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151 | Destroys the QScriptClass object.
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152 |
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153 | If a QScriptClass object is deleted before the associated engine(),
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154 | any Qt Script objects using the QScriptClass will be "demoted" to
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155 | normal Qt Script objects.
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156 | */
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157 | QScriptClass::~QScriptClass()
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158 | {
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159 | }
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160 |
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161 | /*!
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162 | Returns the engine that this QScriptClass is associated with.
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163 | */
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164 | QScriptEngine *QScriptClass::engine() const
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165 | {
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166 | Q_D(const QScriptClass);
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167 | return d->engine;
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168 | }
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169 |
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170 | /*!
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171 | Returns the object to be used as the prototype of new instances
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172 | of this class (created with QScriptEngine::newObject()).
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173 |
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174 | The default implementation returns an invalid QScriptValue, meaning
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175 | that the standard Object prototype will be used. Reimplement this
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176 | function to provide your own custom prototype.
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177 |
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178 | Typically you initialize your prototype object in the constructor of
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179 | your class, then return it in this function.
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180 |
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181 | See the "Making Use of Prototype-Based Inheritance" section in the
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182 | QtScript documentation for more information on how prototypes are
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183 | used.
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184 | */
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185 | QScriptValue QScriptClass::prototype() const
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186 | {
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187 | return QScriptValue();
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188 | }
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189 |
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190 | /*!
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191 | Returns the name of the script class.
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192 |
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193 | Qt Script uses this name to generate a default string representation
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194 | of objects in case you do not provide a toString function.
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195 |
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196 | The default implementation returns a null string.
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197 | */
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198 | QString QScriptClass::name() const
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199 | {
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200 | return QString();
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201 | }
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202 |
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203 | /*!
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204 | Queries this script class for how access to the property with the
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205 | given \a name of the given \a object should be handled. The given \a
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206 | flags specify the aspects of interest. This function should return a
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207 | subset of \a flags to indicate which aspects of property access
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208 | should be further handled by the script class.
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209 |
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210 | For example, if the \a flags contain HandlesReadAccess, and you
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211 | would like your class to handle the reading of the property (through
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212 | the property() function), the returned flags should include
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213 | HandlesReadAccess. If the returned flags do not contain
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214 | HandlesReadAccess, the property will be handled as a normal script
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215 | object property.
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216 |
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217 | You can optionally use the \a id argument to store a value that will
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218 | subsequently be passed on to functions such as property() and
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219 | setProperty().
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220 |
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221 | The default implementation of this function returns 0.
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222 |
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223 | Note: This function is only called if the given property isn't
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224 | already a normal property of the object. For example, say you
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225 | advertise that you want to handle read access to property \c{foo},
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226 | but not write access; if \c{foo} is then assigned a value, it will
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227 | become a normal script object property, and subsequently you will no
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228 | longer be queried regarding read access to \c{foo}.
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229 |
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230 | \sa property()
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231 | */
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232 | QScriptClass::QueryFlags QScriptClass::queryProperty(
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233 | const QScriptValue &object, const QScriptString &name,
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234 | QueryFlags flags, uint *id)
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235 | {
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236 | Q_UNUSED(object);
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237 | Q_UNUSED(name);
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238 | Q_UNUSED(flags);
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239 | Q_UNUSED(id);
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240 | return 0;
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241 | }
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242 |
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243 | /*!
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244 | Returns the value of the property with the given \a name of the given
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245 | \a object.
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246 |
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247 | The \a id argument is only useful if you assigned a value to it in
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248 | queryProperty().
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249 |
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250 | The default implementation does nothing and returns an invalid QScriptValue.
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251 |
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252 | \sa setProperty(), propertyFlags()
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253 | */
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254 | QScriptValue QScriptClass::property(const QScriptValue &object,
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255 | const QScriptString &name, uint id)
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256 | {
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257 | Q_UNUSED(object);
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258 | Q_UNUSED(name);
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259 | Q_UNUSED(id);
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260 | return QScriptValue();
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261 | }
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262 |
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263 | /*!
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264 | Returns the flags of the property with the given \a name of the given
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265 | \a object.
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266 |
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267 | The \a id argument is only useful if you assigned a value to it in
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268 | queryProperty().
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269 |
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270 | The default implementation returns 0.
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271 |
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272 | \sa property()
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273 | */
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274 | QScriptValue::PropertyFlags QScriptClass::propertyFlags(
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275 | const QScriptValue &object, const QScriptString &name, uint id)
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276 | {
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277 | Q_UNUSED(object);
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278 | Q_UNUSED(name);
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279 | Q_UNUSED(id);
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280 | return 0;
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281 | }
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282 |
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283 | /*!
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284 | Sets the property with the given \a name of the given \a object to
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285 | the given \a value.
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286 |
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287 | The \a id argument is only useful if you assigned a value to it in
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288 | queryProperty().
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289 |
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290 | The default implementation does nothing.
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291 |
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292 | An invalid \a value represents a request to remove the property.
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293 |
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294 | \sa property()
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295 | */
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296 | void QScriptClass::setProperty(QScriptValue &object, const QScriptString &name,
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297 | uint id, const QScriptValue &value)
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298 | {
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299 | Q_UNUSED(object);
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300 | Q_UNUSED(name);
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301 | Q_UNUSED(id);
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302 | Q_UNUSED(value);
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303 | }
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304 |
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305 | /*!
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306 | Returns an iterator for traversing custom properties of the given \a
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307 | object.
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308 |
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309 | The default implementation returns 0, meaning that there are no
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310 | custom properties to traverse.
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311 |
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312 | Reimplement this function if objects of your script class can have
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313 | one or more custom properties (e.g. those reported to be handled by
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314 | queryProperty()) that you want to appear when an object's properties
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315 | are enumerated (e.g. by a for-in statement in a script).
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316 |
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317 | Qt Script takes ownership of the new iterator object.
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318 |
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319 | \sa QScriptValueIterator
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320 | */
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321 | QScriptClassPropertyIterator *QScriptClass::newIterator(const QScriptValue &object)
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322 | {
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323 | Q_UNUSED(object);
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324 | return 0;
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325 | }
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326 |
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327 | /*!
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328 | Returns true if the QScriptClass supports the given \a extension;
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329 | otherwise, false is returned. By default, no extensions
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330 | are supported.
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331 |
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332 | Reimplement this function to indicate which extensions your custom
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333 | class supports.
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334 |
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335 | \sa extension()
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336 | */
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337 | bool QScriptClass::supportsExtension(Extension extension) const
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338 | {
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339 | Q_UNUSED(extension);
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340 | return false;
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341 | }
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342 |
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343 | /*!
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344 | This virtual function can be reimplemented in a QScriptClass
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345 | subclass to provide support for extensions. The optional \a argument
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346 | can be provided as input to the \a extension; the result must be
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347 | returned in the form of a QVariant. You can call supportsExtension()
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348 | to check if an extension is supported by the QScriptClass. By
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349 | default, no extensions are supported, and this function returns an
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350 | invalid QVariant.
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351 |
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352 | If you implement the Callable extension, Qt Script will call this
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353 | function when an instance of your class is called as a function
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354 | (e.g. from a script or using QScriptValue::call()). The \a argument
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355 | will contain a pointer to the QScriptContext that represents the
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356 | function call, and you should return a QVariant that holds the
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357 | result of the function call. In the following example the sum of the
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358 | arguments to the script function are added up and returned:
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359 |
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360 | \snippet doc/src/snippets/code/src_script_qscriptclass.cpp 0
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361 |
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362 | If you implement the HasInstance extension, Qt Script will call this
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363 | function as part of evaluating the \c{instanceof} operator, as
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364 | described in ECMA-262 Section 11.8.6. The \a argument is a
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365 | QScriptValueList containing two items: The first item is the object
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366 | that HasInstance is being applied to (an instance of your class),
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367 | and the second item can be any value. extension() should return true
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368 | if the value delegates behavior to the object, false otherwise.
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369 |
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370 | \sa supportsExtension()
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371 | */
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372 | QVariant QScriptClass::extension(Extension extension, const QVariant &argument)
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373 | {
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374 | Q_UNUSED(extension);
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375 | Q_UNUSED(argument);
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376 | return QVariant();
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377 | }
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378 |
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379 | QT_END_NAMESPACE
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