[556] | 1 | /****************************************************************************
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| 2 | **
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| 3 | ** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies).
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| 4 | ** All rights reserved.
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| 5 | ** Contact: Nokia Corporation ([email protected])
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| 6 | **
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| 7 | ** This file is part of the QtScript module of the Qt Toolkit.
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| 8 | **
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| 9 | ** $QT_BEGIN_LICENSE:LGPL-ONLY$
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| 10 | ** GNU Lesser General Public License Usage
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| 11 | ** This file may be used under the terms of the GNU Lesser
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| 12 | ** General Public License version 2.1 as published by the Free Software
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| 13 | ** Foundation and appearing in the file LICENSE.LGPL included in the
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| 14 | ** packaging of this file. Please review the following information to
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| 15 | ** ensure the GNU Lesser General Public License version 2.1 requirements
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| 16 | ** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
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| 17 | **
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| 18 | ** If you have questions regarding the use of this file, please contact
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| 19 | ** Nokia at [email protected].
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| 20 | ** $QT_END_LICENSE$
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| 21 | **
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| 22 | ****************************************************************************/
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| 23 |
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| 24 | #include "qscriptclass.h"
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| 25 | #include "qscriptstring.h"
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| 26 |
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| 27 | /*!
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| 28 | \since 4.4
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| 29 | \class QScriptClass
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| 30 |
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| 31 | \brief The QScriptClass class provides an interface for defining custom behavior of (a class of) Qt Script objects.
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| 32 |
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| 33 | \ingroup script
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| 34 | \mainclass
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| 35 |
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| 36 | The QScriptClass class defines an interface for handling various
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| 37 | aspects of interaction with the Qt Script objects associated with
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| 38 | the class. Such objects are created by calling
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| 39 | QScriptEngine::newObject(), passing a pointer to the QScriptClass as
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| 40 | argument.
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| 41 |
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| 42 | By subclassing QScriptClass, you can define precisely how access to
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| 43 | properties of the objects that use your class is handled. This
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| 44 | enables a fully dynamic handling of properties, e.g. it's more
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| 45 | powerful than QScriptEngine::newQObject(). For example, you can use
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| 46 | QScriptClass to implement array-type objects (i.e. objects that
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| 47 | handle the \c{length} property, and properties whose names are valid
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| 48 | array indexes, in a special way), or to implement a "live"
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| 49 | (runtime-defined) proxy to an underlying object.
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| 50 |
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| 51 | If you just need to handle access to a set of properties that are
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| 52 | known at the time an object is created (i.e. "semi-statically"), you
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| 53 | might consider using QScriptValue::setProperty() to define
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| 54 | getter/setter functions for the relevant properties, rather than
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| 55 | subclassing QScriptClass.
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| 56 |
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| 57 | Reimplement queryProperty() to specify which properties are handled
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| 58 | in a custom way by your script class (i.e. should be
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| 59 | \bold{delegated} to the QScriptClass), and which properties should
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| 60 | be handled just like normal Qt Script object properties.
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| 61 |
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| 62 | Reimplement property() and setProperty() to perform the actual
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| 63 | access (read or write) to the properties that your class
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| 64 | handles. Additionally, you can reimplement propertyFlags() to
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| 65 | specify custom flags for your properties.
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| 66 |
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| 67 | Reimplement newIterator() to provide an iterator for objects of your
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| 68 | custom class. This is only necessary if objects of your class can
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| 69 | have custom properties that you want to be reported when an object
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| 70 | is used together with the QScriptValueIterator class, or when an
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| 71 | object is used in a for-in enumeration statement in a script.
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| 72 |
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| 73 | When implementing custom classes of objects, you typically use
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| 74 | QScriptValue::setData() to store instance-specific data as part of
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| 75 | object initialization; the data won't be accessible from scripts
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| 76 | directly, but you can access it in e.g. your reimplementations of
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| 77 | property() and setProperty() (by calling QScriptValue::data()) to
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| 78 | perform custom processing.
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| 79 |
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| 80 | Reimplement prototype() to provide a custom prototype object for
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| 81 | your script class.
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| 82 |
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| 83 | Reimplement supportsExtension() and extension() if your custom
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| 84 | script class supports one or more of the extensions specified by the
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| 85 | Extension enum.
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| 86 |
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| 87 | \sa QScriptClassPropertyIterator, QScriptEngine::newObject(), {Custom Script Class Example}
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| 88 | */
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| 89 |
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| 90 | /*!
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| 91 | \enum QScriptClass::Extension
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| 92 |
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| 93 | This enum specifies the possible extensions to a QScriptClass.
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| 94 |
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| 95 | \value Callable Instances of this class can be called as functions.
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| 96 |
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| 97 | \value HasInstance Instances of this class implement [[HasInstance]].
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| 98 |
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| 99 | \sa extension()
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| 100 | */
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| 101 |
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| 102 | /*!
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| 103 | \enum QScriptClass::QueryFlag
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| 104 |
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| 105 | This enum describes flags that are used to query a QScriptClass
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| 106 | regarding how access to a property should be handled.
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| 107 |
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| 108 | \value HandlesReadAccess The QScriptClass handles read access to this property.
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| 109 | \value HandlesWriteAccess The QScriptClass handles write access to this property.
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| 110 |
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| 111 | \sa queryProperty()
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| 112 | */
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| 113 |
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| 114 | QT_BEGIN_NAMESPACE
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| 115 |
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| 116 | class QScriptClassPrivate
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| 117 | {
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| 118 | Q_DECLARE_PUBLIC(QScriptClass)
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| 119 | public:
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| 120 | QScriptClassPrivate() {}
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| 121 | virtual ~QScriptClassPrivate() {}
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| 122 |
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| 123 | QScriptEngine *engine;
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| 124 |
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| 125 | QScriptClass *q_ptr;
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| 126 | };
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| 127 |
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| 128 | /*!
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| 129 | Constructs a QScriptClass object to be used in the given \a engine.
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| 130 |
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| 131 | The engine does not take ownership of the QScriptClass object.
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| 132 | */
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| 133 | QScriptClass::QScriptClass(QScriptEngine *engine)
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| 134 | : d_ptr(new QScriptClassPrivate)
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| 135 | {
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| 136 | d_ptr->q_ptr = this;
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| 137 | d_ptr->engine = engine;
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| 138 | }
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| 139 |
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| 140 | /*!
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| 141 | \internal
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| 142 | */
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| 143 | QScriptClass::QScriptClass(QScriptEngine *engine, QScriptClassPrivate &dd)
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| 144 | : d_ptr(&dd)
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| 145 | {
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| 146 | d_ptr->q_ptr = this;
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| 147 | d_ptr->engine = engine;
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| 148 | }
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| 149 |
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| 150 | /*!
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| 151 | Destroys the QScriptClass object.
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| 152 |
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| 153 | If a QScriptClass object is deleted before the associated engine(),
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| 154 | any Qt Script objects using the QScriptClass will be "demoted" to
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| 155 | normal Qt Script objects.
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| 156 | */
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| 157 | QScriptClass::~QScriptClass()
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| 158 | {
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| 159 | }
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| 160 |
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| 161 | /*!
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| 162 | Returns the engine that this QScriptClass is associated with.
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| 163 | */
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| 164 | QScriptEngine *QScriptClass::engine() const
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| 165 | {
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| 166 | Q_D(const QScriptClass);
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| 167 | return d->engine;
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| 168 | }
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| 169 |
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| 170 | /*!
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| 171 | Returns the object to be used as the prototype of new instances
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| 172 | of this class (created with QScriptEngine::newObject()).
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| 173 |
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| 174 | The default implementation returns an invalid QScriptValue, meaning
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| 175 | that the standard Object prototype will be used. Reimplement this
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| 176 | function to provide your own custom prototype.
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| 177 |
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| 178 | Typically you initialize your prototype object in the constructor of
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| 179 | your class, then return it in this function.
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| 180 |
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| 181 | See the "Making Use of Prototype-Based Inheritance" section in the
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| 182 | QtScript documentation for more information on how prototypes are
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| 183 | used.
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| 184 | */
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| 185 | QScriptValue QScriptClass::prototype() const
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| 186 | {
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| 187 | return QScriptValue();
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| 188 | }
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| 189 |
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| 190 | /*!
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| 191 | Returns the name of the script class.
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| 192 |
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| 193 | Qt Script uses this name to generate a default string representation
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| 194 | of objects in case you do not provide a toString function.
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| 195 |
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| 196 | The default implementation returns a null string.
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| 197 | */
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| 198 | QString QScriptClass::name() const
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| 199 | {
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| 200 | return QString();
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| 201 | }
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| 202 |
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| 203 | /*!
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| 204 | Queries this script class for how access to the property with the
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| 205 | given \a name of the given \a object should be handled. The given \a
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| 206 | flags specify the aspects of interest. This function should return a
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| 207 | subset of \a flags to indicate which aspects of property access
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| 208 | should be further handled by the script class.
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| 209 |
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| 210 | For example, if the \a flags contain HandlesReadAccess, and you
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| 211 | would like your class to handle the reading of the property (through
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| 212 | the property() function), the returned flags should include
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| 213 | HandlesReadAccess. If the returned flags do not contain
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| 214 | HandlesReadAccess, the property will be handled as a normal script
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| 215 | object property.
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| 216 |
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| 217 | You can optionally use the \a id argument to store a value that will
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| 218 | subsequently be passed on to functions such as property() and
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| 219 | setProperty().
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| 220 |
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| 221 | The default implementation of this function returns 0.
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| 222 |
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| 223 | Note: This function is only called if the given property isn't
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| 224 | already a normal property of the object. For example, say you
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| 225 | advertise that you want to handle read access to property \c{foo},
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| 226 | but not write access; if \c{foo} is then assigned a value, it will
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| 227 | become a normal script object property, and subsequently you will no
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| 228 | longer be queried regarding read access to \c{foo}.
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| 229 |
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| 230 | \sa property()
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| 231 | */
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| 232 | QScriptClass::QueryFlags QScriptClass::queryProperty(
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| 233 | const QScriptValue &object, const QScriptString &name,
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| 234 | QueryFlags flags, uint *id)
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| 235 | {
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| 236 | Q_UNUSED(object);
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| 237 | Q_UNUSED(name);
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| 238 | Q_UNUSED(flags);
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| 239 | Q_UNUSED(id);
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| 240 | return 0;
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| 241 | }
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| 242 |
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| 243 | /*!
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| 244 | Returns the value of the property with the given \a name of the given
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| 245 | \a object.
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| 246 |
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| 247 | The \a id argument is only useful if you assigned a value to it in
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| 248 | queryProperty().
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| 249 |
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| 250 | The default implementation does nothing and returns an invalid QScriptValue.
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| 251 |
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| 252 | \sa setProperty(), propertyFlags()
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| 253 | */
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| 254 | QScriptValue QScriptClass::property(const QScriptValue &object,
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| 255 | const QScriptString &name, uint id)
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| 256 | {
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| 257 | Q_UNUSED(object);
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| 258 | Q_UNUSED(name);
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| 259 | Q_UNUSED(id);
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| 260 | return QScriptValue();
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| 261 | }
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| 262 |
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| 263 | /*!
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| 264 | Returns the flags of the property with the given \a name of the given
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| 265 | \a object.
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| 266 |
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| 267 | The \a id argument is only useful if you assigned a value to it in
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| 268 | queryProperty().
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| 269 |
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| 270 | The default implementation returns 0.
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