1 | /****************************************************************************
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2 | **
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3 | ** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies).
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4 | ** All rights reserved.
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5 | ** Contact: Nokia Corporation ([email protected])
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6 | **
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7 | ** This file is part of the Qt3Support module of the Qt Toolkit.
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8 | **
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9 | ** $QT_BEGIN_LICENSE:LGPL$
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10 | ** Commercial Usage
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11 | ** Licensees holding valid Qt Commercial licenses may use this file in
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12 | ** accordance with the Qt Commercial License Agreement provided with the
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13 | ** Software or, alternatively, in accordance with the terms contained in
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14 | ** a written agreement between you and Nokia.
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15 | **
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16 | ** GNU Lesser General Public License Usage
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17 | ** Alternatively, this file may be used under the terms of the GNU Lesser
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18 | ** General Public License version 2.1 as published by the Free Software
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19 | ** Foundation and appearing in the file LICENSE.LGPL included in the
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20 | ** packaging of this file. Please review the following information to
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21 | ** ensure the GNU Lesser General Public License version 2.1 requirements
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22 | ** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
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23 | **
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24 | ** In addition, as a special exception, Nokia gives you certain additional
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25 | ** rights. These rights are described in the Nokia Qt LGPL Exception
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26 | ** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
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27 | **
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28 | ** GNU General Public License Usage
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29 | ** Alternatively, this file may be used under the terms of the GNU
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30 | ** General Public License version 3.0 as published by the Free Software
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31 | ** Foundation and appearing in the file LICENSE.GPL included in the
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32 | ** packaging of this file. Please review the following information to
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33 | ** ensure the GNU General Public License version 3.0 requirements will be
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34 | ** met: http://www.gnu.org/copyleft/gpl.html.
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35 | **
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36 | ** If you have questions regarding the use of this file, please contact
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37 | ** Nokia at [email protected].
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38 | ** $QT_END_LICENSE$
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39 | **
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40 | ****************************************************************************/
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41 |
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42 | #include "private/qpicture_p.h"
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43 | #include "qfile.h"
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44 | #include "qpainter.h"
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45 | #include "q3picture.h"
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46 | #include "q3paintengine_svg_p.h"
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47 |
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48 | QT_BEGIN_NAMESPACE
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49 |
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50 | class Q3SvgDevice : public QPaintDevice
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51 | {
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52 | public:
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53 | Q3SvgDevice() : QPaintDevice() {}
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54 | bool load(QIODevice *dev) { return svgEngine.load(dev); }
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55 | bool save(const QString &fileName) { return svgEngine.save(fileName); }
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56 | bool save(QIODevice *dev) { return svgEngine.save(dev); }
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57 | void setBoundingRect(const QRect &rect) { svgEngine.setBoundingRect(rect); }
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58 | QRect boundingRect() const { return svgEngine.boundingRect(); }
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59 | QPaintEngine *paintEngine() const { return (QPaintEngine *)&svgEngine; }
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60 | bool play(QPainter *p) { return svgEngine.play(p); }
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61 | int metric(PaintDeviceMetric m) const;
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62 |
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63 | private:
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64 | Q3SVGPaintEngine svgEngine;
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65 | };
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66 |
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67 | int Q3SvgDevice::metric(PaintDeviceMetric m) const
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68 | {
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69 | int val;
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70 | QRect br = svgEngine.boundingRect();
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71 | switch (m) {
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72 | case PdmWidth:
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73 | val = br.width();
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74 | break;
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75 | case PdmHeight:
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76 | val = br.height();
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77 | break;
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78 | case PdmWidthMM:
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79 | val = int(25.4/72.0*br.width());
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80 | break;
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81 | case PdmHeightMM:
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82 | val = int(25.4/72.0*br.height());
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83 | break;
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84 | case PdmDpiX:
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85 | val = 72;
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86 | break;
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87 | case PdmDpiY:
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88 | val = 72;
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89 | break;
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90 | case PdmNumColors:
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91 | val = 16777216;
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92 | break;
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93 | case PdmDepth:
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94 | val = 24;
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95 | break;
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96 | default:
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97 | val = 0;
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98 | qWarning("Q3SvgDevice::metric: Invalid metric command");
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99 | }
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100 | return val;
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101 | }
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102 |
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103 | /*!
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104 | \class Q3Picture
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105 | \brief The Q3Picture class is a paint device that records and
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106 | replays Q3Painter commands.
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107 |
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108 | \compat
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109 |
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110 | Q3Picture can also read and write SVG (Scalable Vector Graphics)
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111 | files, a \l{http://www.w3.org/Graphics/SVG/} {W3C} XML format.
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112 | Note that when using the load() and save() functions to read and
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113 | write SVG files, the format must be specified.
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114 |
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115 | \sa QPicture
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116 | */
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117 |
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118 | /*!
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119 | \fn Q3Picture::Q3Picture()
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120 |
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121 | Constructs a Q3Picture.
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122 | */
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123 |
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124 | /*!
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125 | \fn Q3Picture::Q3Picture(const QPicture &other)
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126 |
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127 | Constructs a copy of \a other.
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128 | */
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129 |
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130 | /*!
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131 | \overload
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132 | Loads the picture in the specified \a format from a file with the
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133 | given \a fileName. Returns true if the file is loaded successfully;
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134 | otherwise returns false.
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135 | */
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136 | bool Q3Picture::load(const QString &fileName, const char *format)
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137 | {
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138 | QFile f(fileName);
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139 | if (!f.open(QIODevice::ReadOnly))
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140 | return false;
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141 | return load(&f, format);
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142 | }
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143 |
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144 | /*!
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145 | \fn bool Q3Picture::load(QIODevice *device, const char *format)
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146 |
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147 | Loads the picture in the specified \a format from the given \a device.
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148 | Returns true if the file is loaded successfully; otherwise returns false.
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149 |
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150 | Note that when using the load() function to read SVG files, the
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151 | format must be specified. For example:
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152 |
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153 | \snippet doc/src/snippets/code/src_qt3support_painting_q3picture.cpp 0
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154 |
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155 | \sa save()
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156 | */
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157 | bool Q3Picture::load(QIODevice *dev, const char *format)
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158 | {
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159 | if (qstrcmp(format, "svg" ) == 0) {
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160 | Q3SvgDevice svg;
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161 | if (!svg.load(dev))
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162 | return false;
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163 | QPainter p(this);
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164 | p.setRenderHint(QPainter::Antialiasing);
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165 | bool b = svg.play(&p);
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166 | d_func()->brect = svg.boundingRect();
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167 | return b;
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168 | }
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169 | return QPicture::load(dev, format);
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170 | }
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171 |
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172 | /*!
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173 | \overload
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174 | Saves the picture in the specified \a format to the file with the
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175 | given \a fileName.
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176 |
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177 | \sa load()
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178 | */
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179 | bool Q3Picture::save(const QString &fileName, const char *format)
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180 | {
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181 | if (paintingActive()) {
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182 | qWarning("Q3Picture::save: still being painted on. "
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183 | "Call QPainter::end() first");
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184 | return false;
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185 | }
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186 |
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187 | // identical to QIODevice* code below but the file name
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188 | // makes a difference when it comes to saving pixmaps
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189 | if (qstricmp( format, "svg") == 0) {
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190 | Q3SvgDevice svg;
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191 | QPainter p(&svg);
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192 | if (!play(&p))
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193 | return false;
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194 | svg.setBoundingRect(boundingRect());
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195 | return svg.save(fileName);
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196 | }
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197 |
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198 | return QPicture::save(fileName, format);
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199 | }
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200 |
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201 | /*!
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202 | \fn bool Q3Picture::save(QIODevice *device, const char *format)
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203 |
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204 | Saves the picture in the specified \a format to the given \a device.
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205 | Returns true if the save is successful. Returns false if, for
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206 | example, the picture is still being painted, i.e., QPainter::end()
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207 | has not yet been called.
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208 |
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209 | Note that when using the save() function to save SVG files, the
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210 | format must be specified. For example:
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211 |
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212 | \snippet doc/src/snippets/code/src_qt3support_painting_q3picture.cpp 1
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213 |
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214 | \sa load()
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215 | */
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216 | bool Q3Picture::save(QIODevice *dev, const char *format)
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217 | {
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218 | if (paintingActive()) {
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219 | qWarning("Q3Picture::save: still being painted on. "
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220 | "Call QPainter::end() first");
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221 | return false;
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222 | }
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223 |
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224 | if (qstricmp(format, "svg") == 0) {
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225 | Q3SvgDevice svg;
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226 | QPainter p(&svg);
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227 | if (!play(&p))
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228 | return false;
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229 | svg.setBoundingRect(boundingRect());
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230 | return svg.save(dev);
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231 | }
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232 | return QPicture::save(dev, format);
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233 | }
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234 |
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235 | QT_END_NAMESPACE
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