1 | /****************************************************************************
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2 | **
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3 | ** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies).
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4 | ** All rights reserved.
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5 | ** Contact: Nokia Corporation ([email protected])
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6 | **
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7 | ** This file is part of the Qt3Support module of the Qt Toolkit.
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8 | **
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9 | ** $QT_BEGIN_LICENSE:LGPL$
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10 | ** Commercial Usage
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11 | ** Licensees holding valid Qt Commercial licenses may use this file in
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12 | ** accordance with the Qt Commercial License Agreement provided with the
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13 | ** Software or, alternatively, in accordance with the terms contained in
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14 | ** a written agreement between you and Nokia.
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15 | **
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16 | ** GNU Lesser General Public License Usage
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17 | ** Alternatively, this file may be used under the terms of the GNU Lesser
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18 | ** General Public License version 2.1 as published by the Free Software
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19 | ** Foundation and appearing in the file LICENSE.LGPL included in the
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20 | ** packaging of this file. Please review the following information to
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21 | ** ensure the GNU Lesser General Public License version 2.1 requirements
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22 | ** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
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23 | **
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24 | ** In addition, as a special exception, Nokia gives you certain additional
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25 | ** rights. These rights are described in the Nokia Qt LGPL Exception
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26 | ** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
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27 | **
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28 | ** GNU General Public License Usage
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29 | ** Alternatively, this file may be used under the terms of the GNU
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30 | ** General Public License version 3.0 as published by the Free Software
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31 | ** Foundation and appearing in the file LICENSE.GPL included in the
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32 | ** packaging of this file. Please review the following information to
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33 | ** ensure the GNU General Public License version 3.0 requirements will be
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34 | ** met: http://www.gnu.org/copyleft/gpl.html.
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35 | **
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36 | ** If you have questions regarding the use of this file, please contact
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37 | ** Nokia at [email protected].
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38 | ** $QT_END_LICENSE$
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39 | **
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40 | ****************************************************************************/
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41 |
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42 | #include "q3polygonscanner.h"
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43 | #include "q3pointarray.h"
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44 | #include <stdlib.h>
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45 |
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46 | QT_BEGIN_NAMESPACE
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47 |
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48 | // Based on Xserver code miFillGeneralPoly...
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49 | /*
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50 | *
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51 | * Written by Brian Kelleher; Oct. 1985
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52 | *
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53 | * Routine to fill a polygon. Two fill rules are
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54 | * supported: frWINDING and frEVENODD.
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55 | *
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56 | * See fillpoly.h for a complete description of the algorithm.
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57 | */
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58 |
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59 | /*
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60 | * These are the data structures needed to scan
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61 | * convert regions. Two different scan conversion
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62 | * methods are available -- the even-odd method, and
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63 | * the winding number method.
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64 | * The even-odd rule states that a point is inside
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65 | * the polygon if a ray drawn from that point in any
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66 | * direction will pass through an odd number of
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67 | * path segments.
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68 | * By the winding number rule, a point is decided
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69 | * to be inside the polygon if a ray drawn from that
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70 | * point in any direction passes through a different
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71 | * number of clockwise and counterclockwise path
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72 | * segments.
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73 | *
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74 | * These data structures are adapted somewhat from
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75 | * the algorithm in (Foley/Van Dam) for scan converting
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76 | * polygons.
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77 | * The basic algorithm is to start at the top (smallest y)
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78 | * of the polygon, stepping down to the bottom of
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79 | * the polygon by incrementing the y coordinate. We
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80 | * keep a list of edges which the current scanline crosses,
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81 | * sorted by x. This list is called the Active Edge Table (AET)
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82 | * As we change the y-coordinate, we update each entry in
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83 | * in the active edge table to reflect the edges new xcoord.
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84 | * This list must be sorted at each scanline in case
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85 | * two edges intersect.
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86 | * We also keep a data structure known as the Edge Table (ET),
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87 | * which keeps track of all the edges which the current
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88 | * scanline has not yet reached. The ET is basically a
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89 | * list of ScanLineList structures containing a list of
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90 | * edges which are entered at a given scanline. There is one
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91 | * ScanLineList per scanline at which an edge is entered.
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92 | * When we enter a new edge, we move it from the ET to the AET.
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93 | *
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94 | * From the AET, we can implement the even-odd rule as in
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95 | * (Foley/Van Dam).
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96 | * The winding number rule is a little trickier. We also
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97 | * keep the EdgeTableEntries in the AET linked by the
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98 | * nextWETE (winding EdgeTableEntry) link. This allows
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99 | * the edges to be linked just as before for updating
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100 | * purposes, but only uses the edges linked by the nextWETE
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101 | * link as edges representing spans of the polygon to
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102 | * drawn (as with the even-odd rule).
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103 | */
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104 |
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105 | /* $XConsortium: miscanfill.h,v 1.5 94/04/17 20:27:50 dpw Exp $ */
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106 | /*
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107 |
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108 | Copyright (c) 1987 X Consortium
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109 |
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110 | Permission is hereby granted, free of charge, to any person obtaining
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111 | a copy of this software and associated documentation files (the
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112 | "Software"), to deal in the Software without restriction, including
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113 | without limitation the rights to use, copy, modify, merge, publish,
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114 | distribute, sublicense, and/or sell copies of the Software, and to
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115 | permit persons to whom the Software is furnished to do so, subject to
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116 | the following conditions:
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117 |
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118 | The above copyright notice and this permission notice shall be included
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119 | in all copies or substantial portions of the Software.
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120 |
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121 | THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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122 | OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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123 | MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
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124 | IN NO EVENT SHALL THE X CONSORTIUM BE LIABLE FOR ANY CLAIM, DAMAGES OR
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125 | OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
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126 | ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
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127 | OTHER DEALINGS IN THE SOFTWARE.
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128 |
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129 | Except as contained in this notice, the name of the X Consortium shall
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130 | not be used in advertising or otherwise to promote the sale, use or
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131 | other dealings in this Software without prior written authorization
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132 | from the X Consortium.
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133 |
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134 | */
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135 |
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136 |
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137 | /*
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138 | * scanfill.h
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139 | *
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140 | * Written by Brian Kelleher; Jan 1985
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141 | *
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142 | * This file contains a few macros to help track
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143 | * the edge of a filled object. The object is assumed
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144 | * to be filled in scanline order, and thus the
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145 | * algorithm used is an extension of Bresenham's line
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146 | * drawing algorithm which assumes that y is always the
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147 | * major axis.
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148 | * Since these pieces of code are the same for any filled shape,
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149 | * it is more convenient to gather the library in one
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150 | * place, but since these pieces of code are also in
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151 | * the inner loops of output primitives, procedure call
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152 | * overhead is out of the question.
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153 | * See the author for a derivation if needed.
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154 | */
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155 |
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156 | /*
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157 | * In scan converting polygons, we want to choose those pixels
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158 | * which are inside the polygon. Thus, we add .5 to the starting
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159 | * x coordinate for both left and right edges. Now we choose the
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160 | * first pixel which is inside the pgon for the left edge and the
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161 | * first pixel which is outside the pgon for the right edge.
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162 | * Draw the left pixel, but not the right.
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163 | *
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164 | * How to add .5 to the starting x coordinate:
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165 | * If the edge is moving to the right, then subtract dy from the
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166 | * error term from the general form of the algorithm.
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167 | * If the edge is moving to the left, then add dy to the error term.
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168 | *
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169 | * The reason for the difference between edges moving to the left
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170 | * and edges moving to the right is simple: If an edge is moving
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171 | * to the right, then we want the algorithm to flip immediately.
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172 | * If it is moving to the left, then we don't want it to flip until
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173 | * we traverse an entire pixel.
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174 | */
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175 | #define BRESINITPGON(dy, x1, x2, xStart, d, m, m1, incr1, incr2) { \
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176 | int dx; /* local storage */ \
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177 | \
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178 | /* \
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179 | * if the edge is horizontal, then it is ignored \
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180 | * and assumed not to be processed. Otherwise, do this stuff. \
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181 | */ \
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182 | if ((dy) != 0) { \
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183 | xStart = (x1); \
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184 | dx = (x2) - xStart; \
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185 | if (dx < 0) { \
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186 | m = dx / (dy); \
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187 | m1 = m - 1; \
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188 | incr1 = -2 * dx + 2 * (dy) * m1; \
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189 | incr2 = -2 * dx + 2 * (dy) * m; \
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190 | d = 2 * m * (dy) - 2 * dx - 2 * (dy); \
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191 | } else { \
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192 | m = dx / (dy); \
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193 | m1 = m + 1; \
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194 | incr1 = 2 * dx - 2 * (dy) * m1; \
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195 | incr2 = 2 * dx - 2 * (dy) * m; \
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196 | d = -2 * m * (dy) + 2 * dx; \
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197 | } \
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198 | } \
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199 | }
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200 | |
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201 |
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202 | #define BRESINCRPGON(d, minval, m, m1, incr1, incr2) { \
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203 | if (m1 > 0) { \
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204 | if (d > 0) { \
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205 | minval += m1; \
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206 | d += incr1; \
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207 | } \
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208 | else { \
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209 | minval += m; \
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210 | d += incr2; \
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211 | } \
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212 | } else {\
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213 | if (d >= 0) { \
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214 | minval += m1; \
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215 | d += incr1; \
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216 | } \
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217 | else { \
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218 | minval += m; \
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219 | d += incr2; \
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220 | } \
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221 | } \
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222 | }
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223 |
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224 | |
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225 |
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226 | /*
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227 | * This structure contains all of the information needed
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228 | * to run the bresenham algorithm.
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229 | * The variables may be hardcoded into the declarations
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230 | * instead of using this structure to make use of
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231 | * register declarations.
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232 | */
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233 | typedef struct {
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234 | int minor; /* minor axis */
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235 | int d; /* decision variable */
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236 | int m, m1; /* slope and slope+1 */
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237 | int incr1, incr2; /* error increments */
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238 | } BRESINFO;
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239 |
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240 |
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241 | #define BRESINITPGONSTRUCT(dmaj, min1, min2, bres) \
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242 | BRESINITPGON(dmaj, min1, min2, bres.minor, bres.d, \
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243 | bres.m, bres.m1, bres.incr1, bres.incr2)
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244 |
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245 | #define BRESINCRPGONSTRUCT(bres) \
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246 | BRESINCRPGON(bres.d, bres.minor, bres.m, bres.m1, bres.incr1, bres.incr2)
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247 |
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248 |
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249 | typedef struct _EdgeTableEntry {
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250 | int ymax; /* ycoord at which we exit this edge. */
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251 | BRESINFO bres; /* Bresenham info to run the edge */
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252 | struct _EdgeTableEntry *next; /* next in the list */
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253 | struct _EdgeTableEntry *back; /* for insertion sort */
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254 | struct _EdgeTableEntry *nextWETE; /* for winding num rule */
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255 | int ClockWise; /* flag for winding number rule */
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256 | } EdgeTableEntry;
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257 |
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258 |
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259 | typedef struct _ScanLineList{
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260 | int scanline; /* the scanline represented */
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261 | EdgeTableEntry *edgelist; /* header node */
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262 | struct _ScanLineList *next; /* next in the list */
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263 | } ScanLineList;
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264 |
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265 |
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266 | typedef struct {
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267 | int ymax; /* ymax for the polygon */
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268 | int ymin; /* ymin for the polygon */
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269 | ScanLineList scanlines; /* header node */
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270 | } EdgeTable;
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271 |
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272 |
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273 | /*
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274 | * Here is a struct to help with storage allocation
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275 | * so we can allocate a big chunk at a time, and then take
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276 | * pieces from this heap when we need to.
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