| 1 | /****************************************************************************
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| 2 | **
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| 3 | ** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies).
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| 4 | ** All rights reserved.
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| 5 | ** Contact: Nokia Corporation ([email protected])
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| 6 | **
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| 7 | ** This file is part of the Qt3Support module of the Qt Toolkit.
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| 8 | **
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| 9 | ** $QT_BEGIN_LICENSE:LGPL$
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| 10 | ** Commercial Usage
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| 11 | ** Licensees holding valid Qt Commercial licenses may use this file in
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| 12 | ** accordance with the Qt Commercial License Agreement provided with the
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| 13 | ** Software or, alternatively, in accordance with the terms contained in
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| 14 | ** a written agreement between you and Nokia.
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| 15 | **
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| 16 | ** GNU Lesser General Public License Usage
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| 17 | ** Alternatively, this file may be used under the terms of the GNU Lesser
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| 18 | ** General Public License version 2.1 as published by the Free Software
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| 19 | ** Foundation and appearing in the file LICENSE.LGPL included in the
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| 20 | ** packaging of this file. Please review the following information to
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| 21 | ** ensure the GNU Lesser General Public License version 2.1 requirements
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| 22 | ** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
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| 23 | **
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| 24 | ** In addition, as a special exception, Nokia gives you certain additional
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| 25 | ** rights. These rights are described in the Nokia Qt LGPL Exception
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| 26 | ** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
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| 27 | **
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| 28 | ** GNU General Public License Usage
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| 29 | ** Alternatively, this file may be used under the terms of the GNU
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| 30 | ** General Public License version 3.0 as published by the Free Software
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| 31 | ** Foundation and appearing in the file LICENSE.GPL included in the
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| 32 | ** packaging of this file. Please review the following information to
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| 33 | ** ensure the GNU General Public License version 3.0 requirements will be
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| 34 | ** met: http://www.gnu.org/copyleft/gpl.html.
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| 35 | **
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| 36 | ** If you have questions regarding the use of this file, please contact
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| 37 | ** Nokia at [email protected].
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| 38 | ** $QT_END_LICENSE$
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| 39 | **
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| 40 | ****************************************************************************/
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| 41 |
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| 42 | #include "q3serversocket.h"
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| 43 |
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| 44 | #ifndef QT_NO_NETWORK
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| 45 |
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| 46 | #include "qsocketnotifier.h"
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| 47 |
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| 48 | QT_BEGIN_NAMESPACE
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| 49 |
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| 50 | class Q3ServerSocketPrivate {
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| 51 | public:
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| 52 | Q3ServerSocketPrivate(): s(0), n(0) {}
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| 53 | ~Q3ServerSocketPrivate() { delete n; delete s; }
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| 54 | Q3SocketDevice *s;
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| 55 | QSocketNotifier *n;
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| 56 | };
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| 57 |
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| 58 |
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| 59 | /*!
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| 60 | \class Q3ServerSocket
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| 61 | \brief The Q3ServerSocket class provides a TCP-based server.
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| 62 |
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| 63 | \compat
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| 64 |
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| 65 | This class is a convenience class for accepting incoming TCP
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| 66 | connections. You can specify the port or have Q3ServerSocket pick
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| 67 | one, and listen on just one address or on all the machine's
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| 68 | addresses.
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| 69 |
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| 70 | Using the API is very simple: subclass Q3ServerSocket, call the
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| 71 | constructor of your choice, and implement newConnection() to
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| 72 | handle new incoming connections. There is nothing more to do.
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| 73 |
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| 74 | (Note that due to lack of support in the underlying APIs,
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| 75 | Q3ServerSocket cannot accept or reject connections conditionally.)
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| 76 |
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| 77 | \sa Q3Socket, Q3SocketDevice, QHostAddress, QSocketNotifier
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| 78 | */
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| 79 |
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| 80 |
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| 81 | /*!
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| 82 | Creates a server socket object, that will serve the given \a port
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| 83 | on all the addresses of this host. If \a port is 0, Q3ServerSocket
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| 84 | will pick a suitable port in a system-dependent manner. Use \a
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| 85 | backlog to specify how many pending connections the server can
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| 86 | have.
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| 87 |
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| 88 | The \a parent and \a name arguments are passed on to the QObject
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| 89 | constructor.
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| 90 |
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| 91 | \warning On Tru64 Unix systems a value of 0 for \a backlog means
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| 92 | that you don't accept any connections at all; you should specify a
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| 93 | value larger than 0.
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| 94 | */
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| 95 |
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| 96 | Q3ServerSocket::Q3ServerSocket( Q_UINT16 port, int backlog,
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| 97 | QObject *parent, const char *name )
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| 98 | : QObject( parent, name )
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| 99 | {
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| 100 | d = new Q3ServerSocketPrivate;
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| 101 | init( QHostAddress(), port, backlog );
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| 102 | }
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| 103 |
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| 104 |
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| 105 | /*!
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| 106 | Creates a server socket object, that will serve the given \a port
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| 107 | only on the given \a address. Use \a backlog to specify how many
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| 108 | pending connections the server can have.
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| 109 |
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| 110 | The \a parent and \a name arguments are passed on to the QObject
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| 111 | constructor.
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| 112 |
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| 113 | \warning On Tru64 Unix systems a value of 0 for \a backlog means
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| 114 | that you don't accept any connections at all; you should specify a
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| 115 | value larger than 0.
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| 116 | */
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| 117 |
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| 118 | Q3ServerSocket::Q3ServerSocket( const QHostAddress & address, Q_UINT16 port,
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| 119 | int backlog,
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| 120 | QObject *parent, const char *name )
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| 121 | : QObject( parent, name )
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| 122 | {
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| 123 | d = new Q3ServerSocketPrivate;
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| 124 | init( address, port, backlog );
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| 125 | }
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| 126 |
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| 127 |
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| 128 | /*!
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| 129 | Construct an empty server socket.
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| 130 |
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| 131 | This constructor, in combination with setSocket(), allows us to
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| 132 | use the Q3ServerSocket class as a wrapper for other socket types
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| 133 | (e.g. Unix Domain Sockets under Unix).
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| 134 |
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| 135 | The \a parent and \a name arguments are passed on to the QObject
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| 136 | constructor.
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| 137 |
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| 138 | \sa setSocket()
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| 139 | */
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| 140 |
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| 141 | Q3ServerSocket::Q3ServerSocket( QObject *parent, const char *name )
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| 142 | : QObject( parent, name )
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| 143 | {
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| 144 | d = new Q3ServerSocketPrivate;
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| 145 | }
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| 146 |
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| 147 |
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| 148 | /*!
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| 149 | Returns true if the construction succeeded; otherwise returns false.
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| 150 | */
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| 151 | bool Q3ServerSocket::ok() const
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| 152 | {
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| 153 | return !!d->s;
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| 154 | }
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| 155 |
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| 156 | /*
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| 157 | The common bit of the constructors.
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| 158 | */
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| 159 | void Q3ServerSocket::init( const QHostAddress & address, Q_UINT16 port, int backlog )
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| 160 | {
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| 161 | d->s = new Q3SocketDevice( Q3SocketDevice::Stream, address.isIPv4Address()
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| 162 | ? Q3SocketDevice::IPv4 : Q3SocketDevice::IPv6, 0 );
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| 163 | #if !defined(Q_OS_WIN32)
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| 164 | // Under Unix, we want to be able to use the port, even if a socket on the
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| 165 | // same address-port is in TIME_WAIT. Under Windows this is possible anyway
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| 166 | // -- furthermore, the meaning of reusable is different: it means that you
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| 167 | // can use the same address-port for multiple listening sockets.
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| 168 | d->s->setAddressReusable( true );
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| 169 | #endif
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| 170 | if ( d->s->bind( address, port )
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| 171 | && d->s->listen( backlog ) )
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| 172 | {
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| 173 | d->n = new QSocketNotifier( d->s->socket(), QSocketNotifier::Read,
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| 174 | this, "accepting new connections" );
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| 175 | connect( d->n, SIGNAL(activated(int)),
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| 176 | this, SLOT(incomingConnection(int)) );
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| 177 | } else {
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| 178 | qWarning( "Q3ServerSocket: failed to bind or listen to the socket" );
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| 179 | delete d->s;
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| 180 | d->s = 0;
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| 181 | }
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| 182 | }
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| 183 |
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| 184 |
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| 185 | /*!
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| 186 | Destroys the socket.
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| 187 |
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| 188 | This causes any backlogged connections (connections that have
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| 189 | reached the host, but not yet been completely set up by calling
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| 190 | Q3SocketDevice::accept()) to be severed.
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| 191 |
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| 192 | Existing connections continue to exist; this only affects the
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| 193 | acceptance of new connections.
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| 194 | */
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| 195 | Q3ServerSocket::~Q3ServerSocket()
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| 196 | {
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| 197 | delete d;
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| 198 | }
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| 199 |
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| 200 |
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| 201 | /*!
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| 202 | \fn void Q3ServerSocket::newConnection( int socket )
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| 203 |
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| 204 | This pure virtual function is responsible for setting up a new
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| 205 | incoming connection. \a socket is the fd (file descriptor) for the
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| 206 | newly accepted connection.
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| 207 | */
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| 208 |
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| 209 |
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| 210 | void Q3ServerSocket::incomingConnection( int )
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| 211 | {
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| 212 | int fd = d->s->accept();
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| 213 | if ( fd >= 0 )
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| 214 | newConnection( fd );
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| 215 | }
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| 216 |
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| 217 |
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| 218 | /*!
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| 219 | Returns the port number on which this server socket listens. This
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| 220 | is always non-zero; if you specify 0 in the constructor,
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| 221 | Q3ServerSocket will pick a non-zero port itself. ok() must be true
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| 222 | before calling this function.
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| 223 |
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| 224 | \sa address() Q3SocketDevice::port()
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| 225 | */
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| 226 | Q_UINT16 Q3ServerSocket::port() const
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| 227 | {
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| 228 | if ( !d || !d->s )
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| 229 | return 0;
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| 230 | return d->s->port();
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| 231 | }
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| 232 |
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| 233 |
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| 234 | /*!
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| 235 | Returns the operating system socket.
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| 236 | */
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| 237 | int Q3ServerSocket::socket() const
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| 238 | {
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| 239 | if ( !d || !d->s )
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| 240 | return -1;
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| 241 |
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| 242 | return d->s->socket();
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| 243 | }
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| 244 |
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| 245 | /*!
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| 246 | Returns the address on which this object listens, or 0.0.0.0 if
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| 247 | this object listens on more than one address. ok() must be true
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| 248 | before calling this function.
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| 249 |
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| 250 | \sa port() Q3SocketDevice::address()
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| 251 | */
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| 252 | QHostAddress Q3ServerSocket::address() const
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| 253 | {
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| 254 | if ( !d || !d->s )
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| 255 | return QHostAddress();
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| 256 |
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| 257 | return d->s->address();
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| 258 | }
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| 259 |
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| 260 |
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| 261 | /*!
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| 262 | Returns a pointer to the internal socket device. The returned
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| 263 | pointer is 0 if there is no connection or pending connection.
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| 264 |
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| 265 | There is normally no need to manipulate the socket device directly
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| 266 | since this class does all the necessary setup for most client or
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| 267 | server socket applications.
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| 268 | */
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| 269 | Q3SocketDevice *Q3ServerSocket::socketDevice()
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| 270 | {
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| 271 | if ( !d )
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| 272 | return 0;
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| 273 |
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| 274 | return d->s;
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| 275 | }
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| 276 |
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| 277 |
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| 278 | /*!
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| 279 | Sets the socket to use \a socket. bind() and listen() should
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| 280 | already have been called for \a socket.
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| 281 |
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| 282 | This allows us to use the Q3ServerSocket class as a wrapper for
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| 283 | other socket types (e.g. Unix Domain Sockets).
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| 284 | */
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| 285 | void Q3ServerSocket::setSocket( int socket )
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| 286 | {
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| 287 | delete d;
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| 288 | d = new Q3ServerSocketPrivate;
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| 289 | d->s = new Q3SocketDevice( socket, Q3SocketDevice::Stream );
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| 290 | d->n = new QSocketNotifier( d->s->socket(), QSocketNotifier::Read,
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| 291 | this, "accepting new connections" );
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| 292 | connect( d->n, SIGNAL(activated(int)),
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| 293 | this, SLOT(incomingConnection(int)) );
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| 294 | }
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| 295 |
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| 296 | QT_END_NAMESPACE
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| 297 |
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| 298 | #endif //QT_NO_NETWORK
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