1 | /****************************************************************************
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2 | **
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3 | ** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies).
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4 | ** Contact: Qt Software Information ([email protected])
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5 | **
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6 | ** This file is part of the Qt3Support module of the Qt Toolkit.
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7 | **
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8 | ** $QT_BEGIN_LICENSE:LGPL$
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9 | ** Commercial Usage
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10 | ** Licensees holding valid Qt Commercial licenses may use this file in
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11 | ** accordance with the Qt Commercial License Agreement provided with the
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12 | ** Software or, alternatively, in accordance with the terms contained in
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13 | ** a written agreement between you and Nokia.
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14 | **
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15 | ** GNU Lesser General Public License Usage
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16 | ** Alternatively, this file may be used under the terms of the GNU Lesser
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17 | ** General Public License version 2.1 as published by the Free Software
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18 | ** Foundation and appearing in the file LICENSE.LGPL included in the
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19 | ** packaging of this file. Please review the following information to
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20 | ** ensure the GNU Lesser General Public License version 2.1 requirements
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21 | ** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
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22 | **
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23 | ** In addition, as a special exception, Nokia gives you certain
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24 | ** additional rights. These rights are described in the Nokia Qt LGPL
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25 | ** Exception version 1.0, included in the file LGPL_EXCEPTION.txt in this
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26 | ** package.
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27 | **
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28 | ** GNU General Public License Usage
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29 | ** Alternatively, this file may be used under the terms of the GNU
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30 | ** General Public License version 3.0 as published by the Free Software
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31 | ** Foundation and appearing in the file LICENSE.GPL included in the
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32 | ** packaging of this file. Please review the following information to
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33 | ** ensure the GNU General Public License version 3.0 requirements will be
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34 | ** met: http://www.gnu.org/copyleft/gpl.html.
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35 | **
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36 | ** If you are unsure which license is appropriate for your use, please
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37 | ** contact the sales department at [email protected].
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38 | ** $QT_END_LICENSE$
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39 | **
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40 | ****************************************************************************/
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41 |
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42 | #include "q3serversocket.h"
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43 |
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44 | #ifndef QT_NO_NETWORK
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45 |
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46 | #include "qsocketnotifier.h"
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47 |
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48 | QT_BEGIN_NAMESPACE
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49 |
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50 | class Q3ServerSocketPrivate {
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51 | public:
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52 | Q3ServerSocketPrivate(): s(0), n(0) {}
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53 | ~Q3ServerSocketPrivate() { delete n; delete s; }
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54 | Q3SocketDevice *s;
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55 | QSocketNotifier *n;
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56 | };
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57 |
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58 |
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59 | /*!
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60 | \class Q3ServerSocket
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61 | \brief The Q3ServerSocket class provides a TCP-based server.
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62 |
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63 | \compat
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64 |
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65 | This class is a convenience class for accepting incoming TCP
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66 | connections. You can specify the port or have Q3ServerSocket pick
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67 | one, and listen on just one address or on all the machine's
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68 | addresses.
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69 |
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70 | Using the API is very simple: subclass Q3ServerSocket, call the
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71 | constructor of your choice, and implement newConnection() to
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72 | handle new incoming connections. There is nothing more to do.
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73 |
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74 | (Note that due to lack of support in the underlying APIs,
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75 | Q3ServerSocket cannot accept or reject connections conditionally.)
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76 |
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77 | \sa Q3Socket, Q3SocketDevice, QHostAddress, QSocketNotifier
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78 | */
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79 |
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80 |
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81 | /*!
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82 | Creates a server socket object, that will serve the given \a port
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83 | on all the addresses of this host. If \a port is 0, Q3ServerSocket
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84 | will pick a suitable port in a system-dependent manner. Use \a
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85 | backlog to specify how many pending connections the server can
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86 | have.
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87 |
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88 | The \a parent and \a name arguments are passed on to the QObject
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89 | constructor.
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90 |
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91 | \warning On Tru64 Unix systems a value of 0 for \a backlog means
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92 | that you don't accept any connections at all; you should specify a
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93 | value larger than 0.
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94 | */
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95 |
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96 | Q3ServerSocket::Q3ServerSocket( Q_UINT16 port, int backlog,
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97 | QObject *parent, const char *name )
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98 | : QObject( parent, name )
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99 | {
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100 | d = new Q3ServerSocketPrivate;
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101 | init( QHostAddress(), port, backlog );
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102 | }
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103 |
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104 |
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105 | /*!
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106 | Creates a server socket object, that will serve the given \a port
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107 | only on the given \a address. Use \a backlog to specify how many
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108 | pending connections the server can have.
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109 |
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110 | The \a parent and \a name arguments are passed on to the QObject
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111 | constructor.
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112 |
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113 | \warning On Tru64 Unix systems a value of 0 for \a backlog means
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114 | that you don't accept any connections at all; you should specify a
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115 | value larger than 0.
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116 | */
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117 |
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118 | Q3ServerSocket::Q3ServerSocket( const QHostAddress & address, Q_UINT16 port,
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119 | int backlog,
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120 | QObject *parent, const char *name )
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121 | : QObject( parent, name )
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122 | {
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123 | d = new Q3ServerSocketPrivate;
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124 | init( address, port, backlog );
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125 | }
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126 |
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127 |
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128 | /*!
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129 | Construct an empty server socket.
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130 |
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131 | This constructor, in combination with setSocket(), allows us to
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132 | use the Q3ServerSocket class as a wrapper for other socket types
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133 | (e.g. Unix Domain Sockets under Unix).
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134 |
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135 | The \a parent and \a name arguments are passed on to the QObject
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136 | constructor.
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137 |
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138 | \sa setSocket()
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139 | */
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140 |
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141 | Q3ServerSocket::Q3ServerSocket( QObject *parent, const char *name )
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142 | : QObject( parent, name )
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143 | {
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144 | d = new Q3ServerSocketPrivate;
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145 | }
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146 |
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147 |
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148 | /*!
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149 | Returns true if the construction succeeded; otherwise returns false.
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150 | */
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151 | bool Q3ServerSocket::ok() const
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152 | {
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153 | return !!d->s;
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154 | }
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155 |
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156 | /*
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157 | The common bit of the constructors.
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158 | */
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159 | void Q3ServerSocket::init( const QHostAddress & address, Q_UINT16 port, int backlog )
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160 | {
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161 | d->s = new Q3SocketDevice( Q3SocketDevice::Stream, address.isIPv4Address()
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162 | ? Q3SocketDevice::IPv4 : Q3SocketDevice::IPv6, 0 );
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163 | #if !defined(Q_OS_WIN32)
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164 | // Under Unix, we want to be able to use the port, even if a socket on the
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165 | // same address-port is in TIME_WAIT. Under Windows this is possible anyway
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166 | // -- furthermore, the meaning of reusable is different: it means that you
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167 | // can use the same address-port for multiple listening sockets.
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168 | d->s->setAddressReusable( true );
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169 | #endif
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170 | if ( d->s->bind( address, port )
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171 | && d->s->listen( backlog ) )
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172 | {
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173 | d->n = new QSocketNotifier( d->s->socket(), QSocketNotifier::Read,
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174 | this, "accepting new connections" );
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175 | connect( d->n, SIGNAL(activated(int)),
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176 | this, SLOT(incomingConnection(int)) );
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177 | } else {
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178 | qWarning( "Q3ServerSocket: failed to bind or listen to the socket" );
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179 | delete d->s;
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180 | d->s = 0;
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181 | }
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182 | }
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183 |
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184 |
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185 | /*!
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186 | Destroys the socket.
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187 |
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188 | This causes any backlogged connections (connections that have
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189 | reached the host, but not yet been completely set up by calling
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190 | Q3SocketDevice::accept()) to be severed.
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191 |
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192 | Existing connections continue to exist; this only affects the
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193 | acceptance of new connections.
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194 | */
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195 | Q3ServerSocket::~Q3ServerSocket()
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196 | {
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197 | delete d;
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198 | }
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199 |
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200 |
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201 | /*!
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202 | \fn void Q3ServerSocket::newConnection( int socket )
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203 |
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204 | This pure virtual function is responsible for setting up a new
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205 | incoming connection. \a socket is the fd (file descriptor) for the
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206 | newly accepted connection.
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207 | */
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208 |
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209 |
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210 | void Q3ServerSocket::incomingConnection( int )
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211 | {
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212 | int fd = d->s->accept();
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213 | if ( fd >= 0 )
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214 | newConnection( fd );
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215 | }
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216 |
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217 |
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218 | /*!
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219 | Returns the port number on which this server socket listens. This
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220 | is always non-zero; if you specify 0 in the constructor,
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221 | Q3ServerSocket will pick a non-zero port itself. ok() must be true
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222 | before calling this function.
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223 |
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224 | \sa address() Q3SocketDevice::port()
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225 | */
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226 | Q_UINT16 Q3ServerSocket::port() const
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227 | {
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228 | if ( !d || !d->s )
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229 | return 0;
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230 | return d->s->port();
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231 | }
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232 |
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233 |
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234 | /*!
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235 | Returns the operating system socket.
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236 | */
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237 | int Q3ServerSocket::socket() const
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238 | {
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239 | if ( !d || !d->s )
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240 | return -1;
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241 |
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242 | return d->s->socket();
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243 | }
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244 |
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245 | /*!
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246 | Returns the address on which this object listens, or 0.0.0.0 if
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247 | this object listens on more than one address. ok() must be true
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248 | before calling this function.
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249 |
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250 | \sa port() Q3SocketDevice::address()
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251 | */
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252 | QHostAddress Q3ServerSocket::address() const
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253 | {
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254 | if ( !d || !d->s )
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255 | return QHostAddress();
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256 |
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257 | return d->s->address();
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258 | }
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259 |
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260 |
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261 | /*!
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262 | Returns a pointer to the internal socket device. The returned
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263 | pointer is 0 if there is no connection or pending connection.
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264 |
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265 | There is normally no need to manipulate the socket device directly
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266 | since this class does all the necessary setup for most client or
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267 | server socket applications.
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268 | */
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269 | Q3SocketDevice *Q3ServerSocket::socketDevice()
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270 | {
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271 | if ( !d )
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272 | return 0;
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273 |
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274 | return d->s;
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275 | }
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276 |
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277 |
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278 | /*!
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279 | Sets the socket to use \a socket. bind() and listen() should
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280 | already have been called for \a socket.
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281 |
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282 | This allows us to use the Q3ServerSocket class as a wrapper for
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283 | other socket types (e.g. Unix Domain Sockets).
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284 | */
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285 | void Q3ServerSocket::setSocket( int socket )
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286 | {
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287 | delete d;
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288 | d = new Q3ServerSocketPrivate;
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289 | d->s = new Q3SocketDevice( socket, Q3SocketDevice::Stream );
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290 | d->n = new QSocketNotifier( d->s->socket(), QSocketNotifier::Read,
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291 | this, "accepting new connections" );
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292 | connect( d->n, SIGNAL(activated(int)),
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293 | this, SLOT(incomingConnection(int)) );
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294 | }
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295 |
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296 | QT_END_NAMESPACE
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297 |
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298 | #endif //QT_NO_NETWORK
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