source: trunk/src/qt3support/network/q3serversocket.cpp@ 353

Last change on this file since 353 was 2, checked in by Dmitry A. Kuminov, 16 years ago

Initially imported qt-all-opensource-src-4.5.1 from Trolltech.

File size: 8.5 KB
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1/****************************************************************************
2**
3** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies).
4** Contact: Qt Software Information ([email protected])
5**
6** This file is part of the Qt3Support module of the Qt Toolkit.
7**
8** $QT_BEGIN_LICENSE:LGPL$
9** Commercial Usage
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12** Software or, alternatively, in accordance with the terms contained in
13** a written agreement between you and Nokia.
14**
15** GNU Lesser General Public License Usage
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19** packaging of this file. Please review the following information to
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28** GNU General Public License Usage
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40****************************************************************************/
41
42#include "q3serversocket.h"
43
44#ifndef QT_NO_NETWORK
45
46#include "qsocketnotifier.h"
47
48QT_BEGIN_NAMESPACE
49
50class Q3ServerSocketPrivate {
51public:
52 Q3ServerSocketPrivate(): s(0), n(0) {}
53 ~Q3ServerSocketPrivate() { delete n; delete s; }
54 Q3SocketDevice *s;
55 QSocketNotifier *n;
56};
57
58
59/*!
60 \class Q3ServerSocket
61 \brief The Q3ServerSocket class provides a TCP-based server.
62
63 \compat
64
65 This class is a convenience class for accepting incoming TCP
66 connections. You can specify the port or have Q3ServerSocket pick
67 one, and listen on just one address or on all the machine's
68 addresses.
69
70 Using the API is very simple: subclass Q3ServerSocket, call the
71 constructor of your choice, and implement newConnection() to
72 handle new incoming connections. There is nothing more to do.
73
74 (Note that due to lack of support in the underlying APIs,
75 Q3ServerSocket cannot accept or reject connections conditionally.)
76
77 \sa Q3Socket, Q3SocketDevice, QHostAddress, QSocketNotifier
78*/
79
80
81/*!
82 Creates a server socket object, that will serve the given \a port
83 on all the addresses of this host. If \a port is 0, Q3ServerSocket
84 will pick a suitable port in a system-dependent manner. Use \a
85 backlog to specify how many pending connections the server can
86 have.
87
88 The \a parent and \a name arguments are passed on to the QObject
89 constructor.
90
91 \warning On Tru64 Unix systems a value of 0 for \a backlog means
92 that you don't accept any connections at all; you should specify a
93 value larger than 0.
94*/
95
96Q3ServerSocket::Q3ServerSocket( Q_UINT16 port, int backlog,
97 QObject *parent, const char *name )
98 : QObject( parent, name )
99{
100 d = new Q3ServerSocketPrivate;
101 init( QHostAddress(), port, backlog );
102}
103
104
105/*!
106 Creates a server socket object, that will serve the given \a port
107 only on the given \a address. Use \a backlog to specify how many
108 pending connections the server can have.
109
110 The \a parent and \a name arguments are passed on to the QObject
111 constructor.
112
113 \warning On Tru64 Unix systems a value of 0 for \a backlog means
114 that you don't accept any connections at all; you should specify a
115 value larger than 0.
116*/
117
118Q3ServerSocket::Q3ServerSocket( const QHostAddress & address, Q_UINT16 port,
119 int backlog,
120 QObject *parent, const char *name )
121 : QObject( parent, name )
122{
123 d = new Q3ServerSocketPrivate;
124 init( address, port, backlog );
125}
126
127
128/*!
129 Construct an empty server socket.
130
131 This constructor, in combination with setSocket(), allows us to
132 use the Q3ServerSocket class as a wrapper for other socket types
133 (e.g. Unix Domain Sockets under Unix).
134
135 The \a parent and \a name arguments are passed on to the QObject
136 constructor.
137
138 \sa setSocket()
139*/
140
141Q3ServerSocket::Q3ServerSocket( QObject *parent, const char *name )
142 : QObject( parent, name )
143{
144 d = new Q3ServerSocketPrivate;
145}
146
147
148/*!
149 Returns true if the construction succeeded; otherwise returns false.
150*/
151bool Q3ServerSocket::ok() const
152{
153 return !!d->s;
154}
155
156/*
157 The common bit of the constructors.
158 */
159void Q3ServerSocket::init( const QHostAddress & address, Q_UINT16 port, int backlog )
160{
161 d->s = new Q3SocketDevice( Q3SocketDevice::Stream, address.isIPv4Address()
162 ? Q3SocketDevice::IPv4 : Q3SocketDevice::IPv6, 0 );
163#if !defined(Q_OS_WIN32)
164 // Under Unix, we want to be able to use the port, even if a socket on the
165 // same address-port is in TIME_WAIT. Under Windows this is possible anyway
166 // -- furthermore, the meaning of reusable is different: it means that you
167 // can use the same address-port for multiple listening sockets.
168 d->s->setAddressReusable( true );
169#endif
170 if ( d->s->bind( address, port )
171 && d->s->listen( backlog ) )
172 {
173 d->n = new QSocketNotifier( d->s->socket(), QSocketNotifier::Read,
174 this, "accepting new connections" );
175 connect( d->n, SIGNAL(activated(int)),
176 this, SLOT(incomingConnection(int)) );
177 } else {
178 qWarning( "Q3ServerSocket: failed to bind or listen to the socket" );
179 delete d->s;
180 d->s = 0;
181 }
182}
183
184
185/*!
186 Destroys the socket.
187
188 This causes any backlogged connections (connections that have
189 reached the host, but not yet been completely set up by calling
190 Q3SocketDevice::accept()) to be severed.
191
192 Existing connections continue to exist; this only affects the
193 acceptance of new connections.
194*/
195Q3ServerSocket::~Q3ServerSocket()
196{
197 delete d;
198}
199
200
201/*!
202 \fn void Q3ServerSocket::newConnection( int socket )
203
204 This pure virtual function is responsible for setting up a new
205 incoming connection. \a socket is the fd (file descriptor) for the
206 newly accepted connection.
207*/
208
209
210void Q3ServerSocket::incomingConnection( int )
211{
212 int fd = d->s->accept();
213 if ( fd >= 0 )
214 newConnection( fd );
215}
216
217
218/*!
219 Returns the port number on which this server socket listens. This
220 is always non-zero; if you specify 0 in the constructor,
221 Q3ServerSocket will pick a non-zero port itself. ok() must be true
222 before calling this function.
223
224 \sa address() Q3SocketDevice::port()
225*/
226Q_UINT16 Q3ServerSocket::port() const
227{
228 if ( !d || !d->s )
229 return 0;
230 return d->s->port();
231}
232
233
234/*!
235 Returns the operating system socket.
236*/
237int Q3ServerSocket::socket() const
238{
239 if ( !d || !d->s )
240 return -1;
241
242 return d->s->socket();
243}
244
245/*!
246 Returns the address on which this object listens, or 0.0.0.0 if
247 this object listens on more than one address. ok() must be true
248 before calling this function.
249
250 \sa port() Q3SocketDevice::address()
251*/
252QHostAddress Q3ServerSocket::address() const
253{
254 if ( !d || !d->s )
255 return QHostAddress();
256
257 return d->s->address();
258}
259
260
261/*!
262 Returns a pointer to the internal socket device. The returned
263 pointer is 0 if there is no connection or pending connection.
264
265 There is normally no need to manipulate the socket device directly
266 since this class does all the necessary setup for most client or
267 server socket applications.
268*/
269Q3SocketDevice *Q3ServerSocket::socketDevice()
270{
271 if ( !d )
272 return 0;
273
274 return d->s;
275}
276
277
278/*!
279 Sets the socket to use \a socket. bind() and listen() should
280 already have been called for \a socket.
281
282 This allows us to use the Q3ServerSocket class as a wrapper for
283 other socket types (e.g. Unix Domain Sockets).
284*/
285void Q3ServerSocket::setSocket( int socket )
286{
287 delete d;
288 d = new Q3ServerSocketPrivate;
289 d->s = new Q3SocketDevice( socket, Q3SocketDevice::Stream );
290 d->n = new QSocketNotifier( d->s->socket(), QSocketNotifier::Read,
291 this, "accepting new connections" );
292 connect( d->n, SIGNAL(activated(int)),
293 this, SLOT(incomingConnection(int)) );
294}
295
296QT_END_NAMESPACE
297
298#endif //QT_NO_NETWORK
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